Files
multirom_m86/lib/animation.h
2015-02-16 21:01:06 +01:00

100 lines
2.5 KiB
C

/*
* This file is part of MultiROM.
*
* MultiROM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* MultiROM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MultiROM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATION_H
#define ANIMATION_H
enum
{
ANIM_TYPE_ITEM,
ANIM_TYPE_CALLBACK,
};
enum
{
INTERPOLATOR_LINEAR,
INTERPOLATOR_DECELERATE,
INTERPOLATOR_ACCELERATE,
INTERPOLATOR_OVERSHOOT,
INTERPOLATOR_ACCEL_DECEL,
};
typedef void (*animation_callback)(void*); // data
typedef void (*animation_callback_step)(void*, float); // data, interpolated
typedef int (*animation_cancel_check)(void*, void*); // data, item
#define ANIM_INVALID_ID UINT32_MAX
#define ANIM_HEADER \
uint32_t id; \
uint32_t start_offset; \
uint32_t duration; \
uint32_t elapsed; \
int interpolator; \
void *on_finished_data; \
animation_callback on_finished_call; \
void *on_step_data; \
animation_callback_step on_step_call; \
void *cancel_check_data; \
animation_cancel_check cancel_check;
typedef struct
{
ANIM_HEADER
} anim_header;
typedef struct
{
ANIM_HEADER
void *item;
int destroy_item_when_finished;
int start[4];
int last[4];
int targetX, targetY;
int targetW, targetH;
} item_anim;
typedef void (*call_anim_callback)(void*, float); // data, interpolated
typedef struct
{
ANIM_HEADER
call_anim_callback callback;
void *data;
} call_anim;
void anim_init(float duration_coef);
void anim_stop(int wait_for_finished);
void anim_cancel(uint32_t id, int only_not_started);
void anim_cancel_for(void *fb_item, int only_not_started);
void anim_push_context(void);
void anim_pop_context(void);
int anim_item_cancel_check(void *item_my, void *item_destroyed);
item_anim *item_anim_create(void *fb_item, int duration, int interpolator);
void item_anim_add(item_anim *anim);
void item_anim_add_after(item_anim *anim);
call_anim *call_anim_create(void *data, call_anim_callback callback, int duration, int interpolator);
void call_anim_add(call_anim *anim);
#endif