Native activity now draws!

Very simple and dumb, but we now get touch events and fill the
window with a color (using OpenGL) based on its location.

Change-Id: I6657d2bb013570238bc0fe639f33c59f1ab68872
This commit is contained in:
Dianne Hackborn
2010-07-01 18:47:16 -07:00
parent 88510488e9
commit 2b352d76d8
11 changed files with 1020 additions and 23 deletions

View File

@@ -0,0 +1,32 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <android/native_activity.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
extern const char *EGLstrerror(EGLint err);
extern int32_t selectConfigForPixelFormat(EGLDisplay dpy, EGLint const* attrs,
int32_t format, EGLConfig* outConfig);
extern int32_t selectConfigForNativeWindow(EGLDisplay dpy, EGLint const* attrs,
EGLNativeWindowType window, EGLConfig* outConfig);