emulator: opengl: Add support for unix sockets.

This patch allows the OpenGLES rendering library to use Unix
sockets instead of TCP ones when communicating with its clients.
On certain benchmarks (e.g. 0xBench teapot), this provides a
noticeable improvement (x1.05 fps) without any other changes.

On practice, Unix sockets are faster than TCP sockets, even
local ones. Also, this introduces a moderate amount of
abstraction that will allow us to use Win32 named pipes
on Windows (where TCP sockets are much slower than they
are on Unix).

Note that by default, TCP streams are still used.
The client (emulator) must call the new API 'setStreamMode'
to change it to STREAM_MODE_UNIX between 'initLibrary' and
'startOpenglRenderer' calls.

+ Adjust callers / user appropriately.

Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab
This commit is contained in:
David 'Digit' Turner
2011-09-07 14:48:42 +02:00
parent 455e444a1f
commit 3d76ec1e3c
17 changed files with 515 additions and 211 deletions

View File

@@ -32,6 +32,16 @@ extern "C" {
//
bool initLibrary(void);
// list of constants to be passed to setStreamMode, which determines
// which
#define STREAM_MODE_DEFAULT 0
#define STREAM_MODE_TCP 1
#define STREAM_MODE_UNIX 2
#define STREAM_MODE_PIPE 3
// Change the stream mode. This must be called before initOpenGLRenderer
int setStreamMode(int mode);
//
// initOpenGLRenderer - initialize the OpenGL renderer process.
// portNum is the tcp port number the renderer is listening to.

View File

@@ -15,6 +15,9 @@
*/
#include "RenderServer.h"
#include "TcpStream.h"
#ifndef _WIN32
#include "UnixStream.h"
#endif
#include "RenderThread.h"
#include "FrameBuffer.h"
#include <set>
@@ -27,6 +30,8 @@ RenderServer::RenderServer() :
{
}
extern "C" int gRendererStreamMode;
RenderServer *RenderServer::create(int port)
{
RenderServer *server = new RenderServer();
@@ -34,7 +39,16 @@ RenderServer *RenderServer::create(int port)
return NULL;
}
if (gRendererStreamMode == STREAM_MODE_TCP) {
server->m_listenSock = new TcpStream();
} else {
#ifdef _WIN32
server->m_listenSock = new TcpStream();
#else
server->m_listenSock = new UnixStream();
#endif
}
if (server->m_listenSock->listen(port) < 0) {
ERR("RenderServer::create failed to listen on port %d\n", port);
delete server;
@@ -49,7 +63,7 @@ int RenderServer::Main()
RenderThreadsSet threads;
while(1) {
TcpStream *stream = m_listenSock->accept();
SocketStream *stream = m_listenSock->accept();
if (!stream) {
fprintf(stderr,"Error accepting connection, aborting\n");
break;

View File

@@ -16,7 +16,7 @@
#ifndef _LIB_OPENGL_RENDER_RENDER_SERVER_H
#define _LIB_OPENGL_RENDER_RENDER_SERVER_H
#include "TcpStream.h"
#include "SocketStream.h"
#include "osThread.h"
class RenderServer : public osUtils::Thread
@@ -31,7 +31,7 @@ private:
RenderServer();
private:
TcpStream *m_listenSock;
SocketStream *m_listenSock;
bool m_exiting;
};

View File

@@ -20,6 +20,11 @@
#include "osProcess.h"
#include "TimeUtils.h"
#include "TcpStream.h"
#ifndef _WIN32
#include "UnixStream.h"
#endif
#include "EGLDispatch.h"
#include "GLDispatch.h"
#include "GL2Dispatch.h"
@@ -270,15 +275,35 @@ void repaintOpenGLDisplay()
}
}
/* NOTE: For now, always use TCP mode by default, until the emulator
* has been updated to support Unix and Win32 pipes
*/
#define DEFAULT_STREAM_MODE STREAM_MODE_TCP
int gRendererStreamMode = DEFAULT_STREAM_MODE;
IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
{
TcpStream *stream = new TcpStream(p_stream_buffer_size);
SocketStream* stream = NULL;
if (gRendererStreamMode == STREAM_MODE_TCP) {
stream = new TcpStream(p_stream_buffer_size);
#ifdef _WIN32
} else {
/* XXX: Need Win32 named pipe stream here */
stream = new TcpStream(p_stream_buffer_size);
#else
} else if (gRendererStreamMode == STREAM_MODE_UNIX) {
stream = new UnixStream(p_stream_buffer_size);
#endif
}
if (!stream) {
ERR("createRenderThread failed to create stream\n");
return NULL;
}
if (stream->connect("localhost", s_renderPort) < 0) {
if (stream->connect(s_renderPort) < 0) {
ERR("createRenderThread failed to connect\n");
delete stream;
return NULL;
@@ -294,3 +319,29 @@ IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
return stream;
}
int
setStreamMode(int mode)
{
switch (mode) {
case STREAM_MODE_DEFAULT:
mode = DEFAULT_STREAM_MODE;
break;
case STREAM_MODE_TCP:
break;
#ifndef _WIN32
case STREAM_MODE_UNIX:
break;
#else /* _WIN32 */
case STREAM_MODE_PIPE:
break;
#endif /* _WIN32 */
default:
// Invalid stream mode
return -1;
}
gRendererStreamMode = mode;
return 0;
}

View File

@@ -3,16 +3,23 @@
#
LOCAL_PATH := $(call my-dir)
### CodecCommon guest ##############################################
$(call emugl-begin-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := \
commonSources := \
GLClientState.cpp \
GLSharedGroup.cpp \
glUtils.cpp \
SocketStream.cpp \
TcpStream.cpp \
TimeUtils.cpp
ifneq ($(HOST_OS),windows)
commonSources += UnixStream.cpp
endif
### CodecCommon guest ##############################################
$(call emugl-begin-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := $(commonSources)
LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
$(call emugl-export,SHARED_LIBRARIES,libcutils libutils)
@@ -22,11 +29,7 @@ $(call emugl-end-module)
### OpenglCodecCommon host ##############################################
$(call emugl-begin-host-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := \
GLClientState.cpp \
glUtils.cpp \
TcpStream.cpp \
TimeUtils.cpp
LOCAL_SRC_FILES := $(commonSources)
$(call emugl-export,STATIC_LIBRARIES,libcutils)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))

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@@ -0,0 +1,163 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SocketStream.h"
#include <cutils/sockets.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#ifndef _WIN32
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/un.h>
#else
#include <ws2tcpip.h>
#endif
SocketStream::SocketStream(size_t bufSize) :
IOStream(bufSize),
m_sock(-1),
m_bufsize(bufSize),
m_buf(NULL)
{
}
SocketStream::SocketStream(int sock, size_t bufSize) :
IOStream(bufSize),
m_sock(sock),
m_bufsize(bufSize),
m_buf(NULL)
{
}
SocketStream::~SocketStream()
{
if (m_sock >= 0) {
#ifdef _WIN32
closesocket(m_sock);
#else
::close(m_sock);
#endif
}
if (m_buf != NULL) {
free(m_buf);
m_buf = NULL;
}
}
void *SocketStream::allocBuffer(size_t minSize)
{
size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
if (!m_buf) {
m_buf = (unsigned char *)malloc(allocSize);
}
else if (m_bufsize < allocSize) {
unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
if (p != NULL) {
m_buf = p;
m_bufsize = allocSize;
} else {
ERR("%s: realloc (%d) failed\n", __FUNCTION__, allocSize);
free(m_buf);
m_buf = NULL;
m_bufsize = 0;
}
}
return m_buf;
};
int SocketStream::commitBuffer(size_t size)
{
if (!valid()) return -1;
size_t res = size;
int retval = 0;
while (res > 0) {
ssize_t stat = ::send(m_sock, (const char *)(m_buf) + (size - res), res, 0);
if (stat < 0) {
if (errno != EINTR) {
retval = stat;
ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno));
break;
}
} else {
res -= stat;
}
}
return retval;
}
const unsigned char *SocketStream::readFully(void *buf, size_t len)
{
const unsigned char* ret = NULL;
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
size_t res = len;
while (res > 0) {
ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
if (stat > 0) {
res -= stat;
continue;
}
if (stat == 0 || errno != EINTR) { // client shutdown or error
return NULL;
}
}
return (const unsigned char *)buf;
}
const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
{
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
int n;
do {
n = recv(buf, *inout_len);
} while( n < 0 && errno == EINTR );
if (n > 0) {
*inout_len = n;
return (const unsigned char *)buf;
}
return NULL;
}
int SocketStream::recv(void *buf, size_t len)
{
if (!valid()) return int(ERR_INVALID_SOCKET);
int res = 0;
while(true) {
res = ::recv(m_sock, (char *)buf, len, 0);
if (res < 0) {
if (errno == EINTR) {
continue;
}
}
break;
}
return res;
}

View File

@@ -0,0 +1,50 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __SOCKET_STREAM_H
#define __SOCKET_STREAM_H
#include <stdlib.h>
#include "IOStream.h"
class SocketStream : public IOStream {
public:
typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError;
explicit SocketStream(size_t bufsize = 10000);
virtual ~SocketStream();
virtual int listen(unsigned short port) = 0;
virtual SocketStream *accept() = 0;
virtual int connect(unsigned short port) = 0;
virtual void *allocBuffer(size_t minSize);
virtual int commitBuffer(size_t size);
virtual const unsigned char *readFully(void *buf, size_t len);
virtual const unsigned char *read(void *buf, size_t *inout_len);
bool valid() { return m_sock >= 0; }
virtual int recv(void *buf, size_t len);
protected:
int m_sock;
size_t m_bufsize;
unsigned char *m_buf;
SocketStream(int sock, size_t bufSize);
int writeFully(const void *buf, size_t len);
};
#endif /* __SOCKET_STREAM_H */

View File

@@ -29,18 +29,12 @@
#endif
TcpStream::TcpStream(size_t bufSize) :
IOStream(bufSize),
m_sock(-1),
m_bufsize(bufSize),
m_buf(NULL)
SocketStream(bufSize)
{
}
TcpStream::TcpStream(int sock, size_t bufSize) :
IOStream(bufSize),
m_sock(sock),
m_bufsize(bufSize),
m_buf(NULL)
SocketStream(sock, bufSize)
{
// disable Nagle algorithm to improve bandwidth of small
// packets which are quite common in our implementation.
@@ -53,34 +47,15 @@ TcpStream::TcpStream(int sock, size_t bufSize) :
setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) );
}
TcpStream::~TcpStream()
int TcpStream::listen(unsigned short port)
{
if (m_sock >= 0) {
#ifdef _WIN32
closesocket(m_sock);
#else
::close(m_sock);
#endif
}
if (m_buf != NULL) {
free(m_buf);
}
}
int TcpStream::listen(unsigned short port, bool localhost_only)
{
if (localhost_only) {
m_sock = socket_loopback_server(port, SOCK_STREAM);
} else {
m_sock = socket_inaddr_any_server(port, SOCK_STREAM);
}
if (!valid()) return int(ERR_INVALID_SOCKET);
return 0;
}
TcpStream * TcpStream::accept()
SocketStream * TcpStream::accept()
{
int clientSock = -1;
@@ -103,120 +78,14 @@ TcpStream * TcpStream::accept()
return clientStream;
}
int TcpStream::connect(unsigned short port)
{
return connect("127.0.0.1",port);
}
int TcpStream::connect(const char *hostname, unsigned short port)
int TcpStream::connect(const char* hostname, unsigned short port)
{
m_sock = socket_network_client(hostname, port, SOCK_STREAM);
if (!valid()) return -1;
return 0;
}
void *TcpStream::allocBuffer(size_t minSize)
{
size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
if (!m_buf) {
m_buf = (unsigned char *)malloc(allocSize);
}
else if (m_bufsize < allocSize) {
unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
if (p != NULL) {
m_buf = p;
m_bufsize = allocSize;
} else {
ERR("realloc (%d) failed\n", allocSize);
free(m_buf);
m_buf = NULL;
m_bufsize = 0;
}
}
return m_buf;
};
int TcpStream::commitBuffer(size_t size)
{
return writeFully(m_buf, size);
}
int TcpStream::writeFully(const void *buf, size_t len)
{
if (!valid()) return -1;
size_t res = len;
int retval = 0;
while (res > 0) {
ssize_t stat = ::send(m_sock, (const char *)(buf) + (len - res), res, 0);
if (stat < 0) {
if (errno != EINTR) {
retval = stat;
ERR("TcpStream::writeFully failed: %s\n", strerror(errno));
break;
}
} else {
res -= stat;
}
}
return retval;
}
const unsigned char *TcpStream::readFully(void *buf, size_t len)
{
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
size_t res = len;
while (res > 0) {
ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
if (stat == 0) {
// client shutdown;
return NULL;
} else if (stat < 0) {
if (errno == EINTR) {
continue;
} else {
return NULL;
}
} else {
res -= stat;
}
}
return (const unsigned char *)buf;
}
const unsigned char *TcpStream::read( void *buf, size_t *inout_len)
{
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
int n;
do {
n = recv(buf, *inout_len);
} while( n < 0 && errno == EINTR );
if (n > 0) {
*inout_len = n;
return (const unsigned char *)buf;
}
return NULL;
}
int TcpStream::recv(void *buf, size_t len)
{
if (!valid()) return int(ERR_INVALID_SOCKET);
int res = 0;
while(true) {
res = ::recv(m_sock, (char *)buf, len, 0);
if (res < 0) {
if (errno == EINTR) {
continue;
}
}
break;
}
return res;
}

View File

@@ -16,35 +16,16 @@
#ifndef __TCP_STREAM_H
#define __TCP_STREAM_H
#include <stdlib.h>
#include "IOStream.h"
#include "SocketStream.h"
class TcpStream : public IOStream {
class TcpStream : public SocketStream {
public:
typedef enum { ERR_INVALID_SOCKET = -1000 } TcpStreamError;
explicit TcpStream(size_t bufsize = 10000);
~TcpStream();
int listen(unsigned short port, bool localhost_only = true);
TcpStream *accept();
int connect(const char *hostname, unsigned short port);
virtual void *allocBuffer(size_t minSize);
virtual int commitBuffer(size_t size);
virtual const unsigned char *readFully( void *buf, size_t len);
virtual const unsigned char *read( void *buf, size_t *inout_len);
bool valid() { return m_sock >= 0; }
int recv(void *buf, size_t len);
virtual int listen(unsigned short port);
virtual SocketStream *accept();
virtual int connect(unsigned short port);
int connect(const char* hostname, unsigned short port);
private:
int writeFully(const void *buf, size_t len);
private:
int m_sock;
size_t m_bufsize;
unsigned char *m_buf;
TcpStream(int sock, size_t bufSize);
};

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@@ -0,0 +1,137 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "UnixStream.h"
#include <cutils/sockets.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/un.h>
#include <sys/stat.h>
/* Not all systems define PATH_MAX, those who don't generally don't
* have a limit on the maximum path size, so use a value that is
* large enough for our very limited needs.
*/
#ifndef PATH_MAX
#define PATH_MAX 128
#endif
UnixStream::UnixStream(size_t bufSize) :
SocketStream(bufSize)
{
}
UnixStream::UnixStream(int sock, size_t bufSize) :
SocketStream(sock, bufSize)
{
}
/* Initialize a sockaddr_un with the appropriate values corresponding
* to a given 'virtual port'. Returns 0 on success, -1 on error.
*/
static int
make_unix_path(char *path, size_t pathlen, int port_number)
{
char tmp[PATH_MAX]; // temp directory
int ret = 0;
// First, create user-specific temp directory if needed
const char* user = getenv("USER");
if (user != NULL) {
struct stat st;
snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user);
do {
ret = ::lstat(tmp, &st);
} while (ret < 0 && errno == EINTR);
if (ret < 0 && errno == ENOENT) {
do {
ret = ::mkdir(tmp, 0766);
} while (ret < 0 && errno == EINTR);
if (ret < 0) {
ERR("Could not create temp directory: %s", tmp);
user = NULL; // will fall-back to /tmp
}
}
else if (ret < 0) {
user = NULL; // will fallback to /tmp
}
}
if (user == NULL) { // fallback to /tmp in case of error
snprintf(tmp, sizeof(tmp), "/tmp");
}
// Now, initialize it properly
snprintf(path, pathlen, "%s/qemu-gles-%d", tmp, port_number);
return 0;
}
int UnixStream::listen(unsigned short port)
{
char path[PATH_MAX];
if (make_unix_path(path, sizeof(path), port) < 0) {
return -1;
}
m_sock = socket_local_server(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
if (!valid()) return int(ERR_INVALID_SOCKET);
return 0;
}
SocketStream * UnixStream::accept()
{
int clientSock = -1;
while (true) {
struct sockaddr_un addr;
socklen_t len = sizeof(addr);
clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
if (clientSock < 0 && errno == EINTR) {
continue;
}
break;
}
UnixStream *clientStream = NULL;
if (clientSock >= 0) {
clientStream = new UnixStream(clientSock, m_bufsize);
}
return clientStream;
}
int UnixStream::connect(unsigned short port)
{
char path[PATH_MAX];
if (make_unix_path(path, sizeof(path), port) < 0)
return -1;
m_sock = socket_local_client(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
if (!valid()) return -1;
return 0;
}

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@@ -0,0 +1,31 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UNIX_STREAM_H
#define __UNIX_STREAM_H
#include "SocketStream.h"
class UnixStream : public SocketStream {
public:
explicit UnixStream(size_t bufsize = 10000);
virtual int listen(unsigned short port);
virtual SocketStream *accept();
virtual int connect(unsigned short port);
private:
UnixStream(int sock, size_t bufSize);
};
#endif

View File

@@ -60,22 +60,6 @@ HostConnection *HostConnection::get()
return NULL;
}
#if 0
TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
if (stream) {
if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
LOGE("Failed to connect to host (TcpStream)!!!\n");
delete stream;
stream = NULL;
}
else {
con->m_stream = stream;
LOGE("Established TCP connection with HOST\n");
}
}
if (!stream)
#endif
if (useQemuPipe) {
QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE);
if (!stream) {

View File

@@ -17,7 +17,7 @@
#include <string.h>
#include <assert.h>
ReadBuffer::ReadBuffer(TcpStream *stream, size_t bufsize)
ReadBuffer::ReadBuffer(SocketStream *stream, size_t bufsize)
{
m_size = bufsize;
m_stream = stream;

View File

@@ -16,11 +16,11 @@
#ifndef _READ_BUFFER_H
#define _READ_BUFFER_H
#include "TcpStream.h"
#include "SocketStream.h"
class ReadBuffer {
public:
ReadBuffer(TcpStream *stream, size_t bufSize);
ReadBuffer(SocketStream *stream, size_t bufSize);
~ReadBuffer();
int getData(); // get fresh data from the stream
unsigned char *buf() { return m_readPtr; } // return the next read location
@@ -31,6 +31,6 @@ private:
unsigned char *m_readPtr;
size_t m_size;
size_t m_validData;
TcpStream *m_stream;
SocketStream *m_stream;
};
#endif

View File

@@ -255,7 +255,7 @@ void RenderingThread::s_swapBuffers(uint32_t pid, uint32_t surface)
}
RenderingThread::RenderingThread(TcpStream *stream) :
RenderingThread::RenderingThread(SocketStream *stream) :
m_stream(stream),
m_currentContext(NULL)
{

View File

@@ -16,7 +16,7 @@
#ifndef _RENDERING_THREAD_H_
#define _RENDERING_THREAD_H_
#include "TcpStream.h"
#include "SocketStream.h"
#include "GLDecoder.h"
#include "GL2Decoder.h"
#include "ut_rendercontrol_dec.h"
@@ -38,7 +38,7 @@ class RendererContext;
class RenderingThread {
public:
RenderingThread(TcpStream *stream);
RenderingThread(SocketStream *stream);
int start();
void *thread();
RendererContext *currentContext() { return m_currentContext; }
@@ -54,7 +54,7 @@ private:
ut_rendercontrol_decoder_context_t m_utDec;
GL2Decoder m_gl2Dec;
TcpStream *m_stream;
SocketStream *m_stream;
pthread_t m_thread;
RendererContext * m_currentContext;

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@@ -20,22 +20,33 @@
#include "codec_defs.h"
#include "RenderingThread.h"
#include "TcpStream.h"
#ifndef _WIN32
#include "UnixStream.h"
#endif
int main(int argc, char **argv)
{
TcpStream *socket = new TcpStream;
#ifdef _WIN32
TcpStream *socket = new TcpStream();
if (socket->listen(CODEC_SERVER_PORT) < 0) {
perror("listen");
exit(1);
}
#else
UnixStream *socket = new UnixStream();
if (socket->listen(CODEC_SERVER_PORT) < 0) {
perror("listen");
exit(1);
}
#endif
printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT);
while (1) {
// wait for client connection
TcpStream *glStream = socket->accept();
SocketStream *glStream = socket->accept();
if (glStream == NULL) {
printf("failed to get client.. aborting\n");
exit(3);