cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
This commit is contained in:
committed by
Andrew Hsieh
parent
122d194b36
commit
5d1c91fb75
151
ndk/sources/android/helper/shader.cpp
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151
ndk/sources/android/helper/shader.cpp
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "shader.h"
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#include "JNIHelper.h"
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#define DEBUG (1)
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bool shader::compileShader(GLuint *shader, const GLenum type,
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const char *strFileName, const std::map<std::string, std::string>& mapParameters)
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{
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std::vector<uint8_t> data;
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bool b = JNIHelper::readFile(strFileName, data);
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if (!b)
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{
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LOGI("Can not open a file:%s", strFileName);
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return false;
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}
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//Fill-in parameters
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std::string str(data.begin(), data.end());
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std::map<std::string, std::string>::const_iterator it = mapParameters.begin();
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std::map<std::string, std::string>::const_iterator itEnd = mapParameters.end();
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while( it != itEnd )
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{
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size_t pos = 0;
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while( (pos = str.find( it->first, pos )) != std::string::npos )
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{
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str.replace( pos, it->first.length(), it->second );
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pos += it->second.length();
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}
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it++;
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}
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std::vector<uint8_t> v( str.begin(), str.end() );
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str.clear();
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return shader::compileShader( shader, type, v );
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}
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bool shader::compileShader(GLuint *shader, const GLenum type,
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const GLchar *source, const int32_t iSize)
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{
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if( source == NULL || iSize <= 0 )
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return false;
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*shader = glCreateShader(type);
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glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
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glCompileShader(*shader);
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#if defined(DEBUG)
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GLint logLength;
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glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar *) malloc(logLength);
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glGetShaderInfoLog(*shader, logLength, &logLength, log);
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LOGI("Shader compile log:\n%s", log);
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free(log);
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}
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#endif
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GLint status;
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glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
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if (status == 0) {
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glDeleteShader(*shader);
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return false;
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}
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return true;
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}
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bool shader::compileShader(GLuint *shader, const GLenum type,
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std::vector<uint8_t>& data)
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{
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if( !data.size() )
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return false;
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const GLchar *source = (GLchar *) &data[0];
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int32_t iSize = data.size();
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return shader::compileShader( shader, type, source, iSize );
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}
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bool shader::compileShader(GLuint *shader, const GLenum type,
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const char *strFileName) {
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std::vector<uint8_t> data;
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bool b = JNIHelper::readFile(strFileName, data);
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if (!b)
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{
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LOGI("Can not open a file:%s", strFileName);
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return false;
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}
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return shader::compileShader( shader, type, data );
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}
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bool shader::linkProgram(const GLuint prog) {
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GLint status;
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glLinkProgram(prog);
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#if defined(DEBUG)
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GLint logLength;
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar *) malloc(logLength);
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glGetProgramInfoLog(prog, logLength, &logLength, log);
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LOGI("Program link log:\n%s", log);
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free(log);
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}
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#endif
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glGetProgramiv(prog, GL_LINK_STATUS, &status);
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if (status == 0) {
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LOGI("Program link failed\n");
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return false;
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}
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return true;
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}
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bool shader::validateProgram(const GLuint prog) {
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GLint logLength, status;
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glValidateProgram(prog);
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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GLchar *log = (GLchar *) malloc(logLength);
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glGetProgramInfoLog(prog, logLength, &logLength, log);
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LOGI("Program validate log:\n%s", log);
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free(log);
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}
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glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
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if (status == 0)
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return false;
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return true;
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}
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