am 8bd39ae1: Merge "EmuGL: GLESv2 support for OES_EGL_image_external" into ics-mr1
* commit '8bd39ae17caac6d275d785ce9420d7e643f15eb9': EmuGL: GLESv2 support for OES_EGL_image_external
This commit is contained in:
@@ -250,6 +250,11 @@ GLenum GLClientState::setActiveTextureUnit(GLenum texture)
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return GL_NO_ERROR;
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}
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GLenum GLClientState::getActiveTextureUnit() const
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{
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return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
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}
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void GLClientState::enableTextureTarget(GLenum target)
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{
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switch (target) {
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@@ -142,6 +142,7 @@ public:
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// glActiveTexture(GL_TEXTURE0 + i)
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// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
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GLenum setActiveTextureUnit(GLenum texture);
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GLenum getActiveTextureUnit() const;
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// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void enableTextureTarget(GLenum target);
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@@ -1,3 +1,19 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLSharedGroup.h"
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/**** BufferData ****/
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@@ -53,6 +69,15 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
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m_Indexes[index].appBase = 0;
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}
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m_Indexes[index].hostLocsPerElement = 1;
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m_Indexes[index].flags = 0;
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m_Indexes[index].samplerValue = 0;
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}
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void ProgramData::setIndexFlags(GLuint index, GLuint flags)
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{
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if (index >= m_numIndexes)
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return;
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m_Indexes[index].flags |= flags;
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}
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GLuint ProgramData::getIndexForLocation(GLint location)
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@@ -123,13 +148,77 @@ GLint ProgramData::locationWARAppToHost(GLint appLoc)
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return -1;
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}
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GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
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{
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for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
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if (m_Indexes[i].type == GL_SAMPLER_2D) {
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if (val) *val = m_Indexes[i].samplerValue;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return i;
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}
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}
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return -1;
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}
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bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
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{
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for (GLuint i = 0; i < m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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if (m_Indexes[i].type == GL_TEXTURE_2D) {
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m_Indexes[i].samplerValue = val;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return true;
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}
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}
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}
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return false;
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}
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bool ProgramData::attachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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return false;
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}
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}
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// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
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// due to the default parameters. This is the desired insertAt() overload.
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m_shaders.insertAt(shader, m_shaders.size(), 1);
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return true;
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}
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bool ProgramData::detachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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m_shaders.removeAt(i);
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return true;
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}
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}
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return false;
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}
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/***** GLSharedGroup ****/
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GLSharedGroup::GLSharedGroup() :
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m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
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m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
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m_shaders(android::List<GLuint>())
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m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
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{
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}
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@@ -217,13 +306,55 @@ void GLSharedGroup::deleteProgramData(GLuint program)
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m_programs.removeItem(program);
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}
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void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
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void GLSharedGroup::attachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->attachShader(shader)) {
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refShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::detachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->detachShader(shader)) {
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unrefShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData)
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{
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pData->setIndexInfo(index,base,size,type);
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if (type == GL_SAMPLER_2D) {
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size_t n = pData->getNumShaders();
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for (size_t i = 0; i < n; i++) {
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GLuint shaderId = pData->getShader(i);
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ShaderData* shader = m_shaders.valueFor(shaderId);
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if (!shader) continue;
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ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
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ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
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while (nameIter != nameEnd) {
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if (*nameIter == name) {
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pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
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break;
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}
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++nameIter;
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}
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}
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}
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}
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}
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@@ -277,38 +408,62 @@ bool GLSharedGroup::needUniformLocationWAR(GLuint program)
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return false;
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}
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GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
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}
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void GLSharedGroup::addShaderData(GLuint shader)
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bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
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{
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android::AutoMutex _lock(m_lock);
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m_shaders.push_front(shader);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
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}
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bool GLSharedGroup::isShader(GLuint shader)
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bool GLSharedGroup::addShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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android::List<GLuint>::iterator iter;
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iter = m_shaders.begin();
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while (iter!=m_shaders.end())
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{
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if (*iter==shader)
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return true;
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iter++;
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}
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return false;
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}
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void GLSharedGroup::deleteShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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android::List<GLuint>::iterator iter;
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iter = m_shaders.begin();
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while (iter!=m_shaders.end())
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{
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if (*iter==shader)
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{
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m_shaders.erase(iter);
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return;
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ShaderData* data = new ShaderData;
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if (data) {
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if (m_shaders.add(shader, data) < 0) {
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delete data;
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data = NULL;
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}
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iter++;
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data->refcount = 1;
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}
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return data != NULL;
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}
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ShaderData* GLSharedGroup::getShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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return m_shaders.valueFor(shader);
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}
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void GLSharedGroup::unrefShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (idx >= 0) {
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unrefShaderDataLocked(idx);
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}
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}
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void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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data->refcount++;
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}
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void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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if (--data->refcount == 0) {
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delete data;
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m_shaders.removeItemsAt(shaderIdx);
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}
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}
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@@ -31,8 +31,9 @@
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#include <stdlib.h>
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#include "ErrorLog.h"
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/List.h>
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#include <utils/String8.h>
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#include <utils/threads.h>
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#include "FixedBuffer.h"
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#include "SmartPtr.h"
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@@ -51,18 +52,28 @@ private:
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GLenum type;
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GLint appBase;
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GLint hostLocsPerElement;
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GLuint flags;
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GLint samplerValue; // only set for sampler uniforms
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} IndexInfo;
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GLuint m_numIndexes;
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IndexInfo* m_Indexes;
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bool m_initialized;
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bool m_locShiftWAR;
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android::Vector<GLuint> m_shaders;
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public:
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enum {
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INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
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};
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ProgramData();
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void initProgramData(GLuint numIndexes);
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bool isInitialized();
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virtual ~ProgramData();
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void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
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void setIndexFlags(GLuint index, GLuint flags);
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GLuint getIndexForLocation(GLint location);
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GLenum getTypeForLocation(GLint location);
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@@ -70,15 +81,32 @@ public:
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void setupLocationShiftWAR();
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GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
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GLint locationWARAppToHost(GLint appLoc);
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GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
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bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
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bool attachShader(GLuint shader);
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bool detachShader(GLuint shader);
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size_t getNumShaders() const { return m_shaders.size(); }
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GLuint getShader(size_t i) const { return m_shaders[i]; }
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};
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struct ShaderData {
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typedef android::List<android::String8> StringList;
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StringList samplerExternalNames;
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int refcount;
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};
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class GLSharedGroup {
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private:
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android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
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android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
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android::List<GLuint> m_shaders;
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mutable android::Mutex m_lock;
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android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
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android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
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android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
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mutable android::Mutex m_lock;
|
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void refShaderDataLocked(ssize_t shaderIdx);
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void unrefShaderDataLocked(ssize_t shaderIdx);
|
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public:
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GLSharedGroup();
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~GLSharedGroup();
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@@ -92,18 +120,22 @@ public:
|
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bool isProgramInitialized(GLuint program);
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void addProgramData(GLuint program);
|
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void initProgramData(GLuint program, GLuint numIndexes);
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void attachShader(GLuint program, GLuint shader);
|
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void detachShader(GLuint program, GLuint shader);
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void deleteProgramData(GLuint program);
|
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void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
|
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void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
|
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GLenum getProgramUniformType(GLuint program, GLint location);
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void setupLocationShiftWAR(GLuint program);
|
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GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
|
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GLint locationWARAppToHost(GLuint program, GLint appLoc);
|
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bool needUniformLocationWAR(GLuint program);
|
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GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
|
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bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
|
||||
|
||||
void addShaderData(GLuint shader);
|
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bool isShader(GLuint shader);
|
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void deleteShaderData(GLuint shader);
|
||||
|
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bool addShaderData(GLuint shader);
|
||||
// caller must hold a reference to the shader as long as it holds the pointer
|
||||
ShaderData* getShaderData(GLuint shader);
|
||||
void unrefShaderData(GLuint shader);
|
||||
};
|
||||
|
||||
typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "ThreadInfo.h"
|
||||
|
||||
//XXX: fix this macro to get the context from fast tls path
|
||||
#define GET_CONTEXT gl2_client_context_t * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
|
||||
#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
|
||||
|
||||
#include "gl2_entry.cpp"
|
||||
|
||||
@@ -35,7 +35,7 @@ static EGLClient_glesInterface * s_gl = NULL;
|
||||
//GL extensions
|
||||
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
|
||||
{
|
||||
DBG("glEGLImageTargetTexture2DOES v2 img=%p\n", image);
|
||||
DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image);
|
||||
//TODO: check error - we don't have a way to set gl error
|
||||
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
|
||||
|
||||
@@ -47,8 +47,12 @@ void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES imag
|
||||
return;
|
||||
}
|
||||
|
||||
GET_CONTEXT;
|
||||
DEFINE_AND_VALIDATE_HOST_CONNECTION();
|
||||
|
||||
ctx->override2DTextureTarget(target);
|
||||
rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
|
||||
ctx->restore2DTextureTarget();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,27 @@
|
||||
#include "GL2Encoder.h"
|
||||
#include <assert.h>
|
||||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "GL2Encoder.h"
|
||||
#include <private/ui/android_natives_priv.h>
|
||||
#include <assert.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
static GLubyte *gVendorString= (GLubyte *) "Android";
|
||||
static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
|
||||
@@ -57,6 +78,8 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
|
||||
m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
|
||||
m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
|
||||
m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
|
||||
m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
|
||||
m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
|
||||
m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
|
||||
m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
|
||||
|
||||
@@ -79,6 +102,16 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
|
||||
m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
|
||||
m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
|
||||
m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
|
||||
|
||||
m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
|
||||
m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
|
||||
m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
|
||||
m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
|
||||
m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
|
||||
m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
|
||||
m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
|
||||
m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
|
||||
m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
|
||||
}
|
||||
|
||||
GL2Encoder::~GL2Encoder()
|
||||
@@ -184,21 +217,49 @@ void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GL
|
||||
ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *params)
|
||||
void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_NUM_SHADER_BINARY_FORMATS) {
|
||||
*params = 0;
|
||||
} else if (param == GL_SHADER_BINARY_FORMATS) {
|
||||
GLClientState* state = ctx->m_state;
|
||||
|
||||
switch (param) {
|
||||
case GL_NUM_SHADER_BINARY_FORMATS:
|
||||
*ptr = 0;
|
||||
break;
|
||||
case GL_SHADER_BINARY_FORMATS:
|
||||
// do nothing
|
||||
} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
break;
|
||||
|
||||
case GL_COMPRESSED_TEXTURE_FORMATS: {
|
||||
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
|
||||
memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
|
||||
if (ctx->m_num_compressedTextureFormats > 0 &&
|
||||
compressedTextureFormats != NULL) {
|
||||
memcpy(ptr, compressedTextureFormats,
|
||||
ctx->m_num_compressedTextureFormats * sizeof(GLint));
|
||||
}
|
||||
} else if (!ctx->m_state->getClientStateParameter<GLint>(param, params)) {
|
||||
ctx->m_glGetIntegerv_enc(self, param, params);
|
||||
break;
|
||||
}
|
||||
|
||||
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
||||
case GL_MAX_TEXTURE_IMAGE_UNITS:
|
||||
ctx->m_glGetIntegerv_enc(self, param, ptr);
|
||||
*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_BINDING_2D:
|
||||
*ptr = state->getBoundTexture(GL_TEXTURE_2D);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_EXTERNAL_OES:
|
||||
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
|
||||
ctx->m_glGetIntegerv_enc(self, param, ptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,20 +268,46 @@ void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_NUM_SHADER_BINARY_FORMATS) {
|
||||
GLClientState* state = ctx->m_state;
|
||||
|
||||
switch (param) {
|
||||
case GL_NUM_SHADER_BINARY_FORMATS:
|
||||
*ptr = 0;
|
||||
} else if (param == GL_SHADER_BINARY_FORMATS) {
|
||||
// do nothing;
|
||||
} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
|
||||
break;
|
||||
case GL_SHADER_BINARY_FORMATS:
|
||||
// do nothing
|
||||
break;
|
||||
|
||||
case GL_COMPRESSED_TEXTURE_FORMATS: {
|
||||
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 &&
|
||||
compressedTextureFormats != NULL) {
|
||||
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
|
||||
ptr[i] = (GLfloat) compressedTextureFormats[i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
|
||||
|
||||
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
||||
case GL_MAX_TEXTURE_IMAGE_UNITS:
|
||||
ctx->m_glGetFloatv_enc(self, param, ptr);
|
||||
*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_BINDING_2D:
|
||||
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_EXTERNAL_OES:
|
||||
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
|
||||
ctx->m_glGetFloatv_enc(self, param, ptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,11 +316,40 @@ void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
// ignore the command, although we should have generated a GLerror;
|
||||
GLClientState* state = ctx->m_state;
|
||||
|
||||
switch (param) {
|
||||
case GL_NUM_SHADER_BINARY_FORMATS:
|
||||
*ptr = GL_FALSE;
|
||||
break;
|
||||
case GL_SHADER_BINARY_FORMATS:
|
||||
// do nothing
|
||||
break;
|
||||
|
||||
case GL_COMPRESSED_TEXTURE_FORMATS: {
|
||||
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 &&
|
||||
compressedTextureFormats != NULL) {
|
||||
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
|
||||
ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
|
||||
ctx->m_glGetBooleanv_enc(self, param, ptr);
|
||||
|
||||
case GL_TEXTURE_BINDING_2D:
|
||||
*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_EXTERNAL_OES:
|
||||
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
|
||||
? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
|
||||
ctx->m_glGetBooleanv_enc(self, param, ptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -431,13 +547,112 @@ GLint * GL2Encoder::getCompressedTextureFormats()
|
||||
return m_compressedTextureFormats;
|
||||
}
|
||||
|
||||
// Replace uses of samplerExternalOES with sampler2D, recording the names of
|
||||
// modified shaders in data. Also remove
|
||||
// #extension GL_OES_EGL_image_external : require
|
||||
// statements.
|
||||
//
|
||||
// This implementation assumes the input has already been pre-processed. If not,
|
||||
// a few cases will be mishandled:
|
||||
//
|
||||
// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
|
||||
// the following code:
|
||||
// #if 1
|
||||
// uniform sampler2D mySampler;
|
||||
// #else
|
||||
// uniform samplerExternalOES mySampler;
|
||||
// #endif
|
||||
//
|
||||
// 2. Comments that look like sampler declarations will be incorrectly modified
|
||||
// and recorded:
|
||||
// // samplerExternalOES hahaFooledYou
|
||||
//
|
||||
// 3. However, GLSL ES does not have a concatentation operator, so things like
|
||||
// this (valid in C) are invalid and not a problem:
|
||||
// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
|
||||
// SAMPLER(ExternalOES, mySampler);
|
||||
//
|
||||
static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
|
||||
{
|
||||
static const char STR_HASH_EXTENSION[] = "#extension";
|
||||
static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
|
||||
static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
|
||||
static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
|
||||
|
||||
// -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
|
||||
char* c = str;
|
||||
while ((c = strstr(c, STR_HASH_EXTENSION))) {
|
||||
char* start = c;
|
||||
c += sizeof(STR_HASH_EXTENSION)-1;
|
||||
while (isspace(*c) && *c != '\0') {
|
||||
c++;
|
||||
}
|
||||
if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
|
||||
sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
|
||||
{
|
||||
// #extension statements are terminated by end of line
|
||||
c = start;
|
||||
while (*c != '\0' && *c != '\r' && *c != '\n') {
|
||||
*c++ = ' ';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- replace "samplerExternalOES" with "sampler2D" and record name
|
||||
c = str;
|
||||
while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
|
||||
// Make sure "samplerExternalOES" isn't a substring of a larger token
|
||||
if (c == str || !isspace(*(c-1))) {
|
||||
c++;
|
||||
continue;
|
||||
}
|
||||
char* sampler_start = c;
|
||||
c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
|
||||
if (!isspace(*c) && *c != '\0') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// capture sampler name
|
||||
while (isspace(*c) && *c != '\0') {
|
||||
c++;
|
||||
}
|
||||
if (!isalpha(*c) && *c != '_') {
|
||||
// not an identifier
|
||||
return false;
|
||||
}
|
||||
char* name_start = c;
|
||||
do {
|
||||
c++;
|
||||
} while (isalnum(*c) || *c == '_');
|
||||
data->samplerExternalNames.push_back(
|
||||
android::String8(name_start, c - name_start));
|
||||
|
||||
// memcpy instead of strcpy since we don't want the NUL terminator
|
||||
memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
|
||||
SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
|
||||
|
||||
int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
|
||||
char *str = new char[len + 1];
|
||||
glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
|
||||
|
||||
GL2Encoder *ctx = (GL2Encoder *)self;
|
||||
// TODO: pre-process str before calling replaceSamplerExternalWith2D().
|
||||
// Perhaps we can borrow Mesa's pre-processor?
|
||||
|
||||
if (!replaceSamplerExternalWith2D(str, shaderData)) {
|
||||
delete str;
|
||||
ctx->setError(GL_OUT_OF_MEMORY);
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->glShaderString(ctx, shader, str, len + 1);
|
||||
delete str;
|
||||
}
|
||||
@@ -476,7 +691,7 @@ void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
|
||||
{
|
||||
ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
|
||||
location = ctx->m_glGetUniformLocation_enc(self, program, name);
|
||||
ctx->m_shared->setProgramIndexInfo(program, i, location, size, type);
|
||||
ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
|
||||
}
|
||||
ctx->m_shared->setupLocationShiftWAR(program);
|
||||
|
||||
@@ -494,7 +709,7 @@ void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
|
||||
void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
|
||||
SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
|
||||
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
|
||||
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
|
||||
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
|
||||
@@ -503,7 +718,7 @@ void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GL
|
||||
void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
|
||||
SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
|
||||
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
|
||||
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
|
||||
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
|
||||
@@ -523,8 +738,12 @@ GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
|
||||
if (shader!=0)
|
||||
ctx->m_shared->addShaderData(shader);
|
||||
if (shader != 0) {
|
||||
if (!ctx->m_shared->addShaderData(shader)) {
|
||||
ctx->m_glDeleteShader_enc(self, shader);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
@@ -532,7 +751,21 @@ void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
ctx->m_glDeleteShader_enc(self,shader);
|
||||
ctx->m_shared->deleteShaderData(shader);
|
||||
ctx->m_shared->unrefShaderData(shader);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
ctx->m_glAttachShader_enc(self, program, shader);
|
||||
ctx->m_shared->attachShader(program, shader);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
ctx->m_glDetachShader_enc(self, program, shader);
|
||||
ctx->m_shared->detachShader(program, shader);
|
||||
}
|
||||
|
||||
int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
|
||||
@@ -563,11 +796,58 @@ int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar
|
||||
return hostLoc;
|
||||
}
|
||||
|
||||
bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
|
||||
{
|
||||
if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
|
||||
return false;
|
||||
|
||||
m_state->setActiveTextureUnit(texUnit);
|
||||
|
||||
GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
if (newTarget != oldTarget) {
|
||||
if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
|
||||
m_state->disableTextureTarget(GL_TEXTURE_2D);
|
||||
m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
} else {
|
||||
m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
m_state->enableTextureTarget(GL_TEXTURE_2D);
|
||||
}
|
||||
m_glActiveTexture_enc(this, texUnit);
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(newTarget));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUseProgram(void *self, GLuint program)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLSharedGroupPtr shared = ctx->m_shared;
|
||||
|
||||
ctx->m_glUseProgram_enc(self, program);
|
||||
ctx->m_state->setCurrentProgram(program);
|
||||
|
||||
GLenum origActiveTexture = state->getActiveTextureUnit();
|
||||
GLenum hostActiveTexture = origActiveTexture;
|
||||
GLint samplerIdx = -1;
|
||||
GLint samplerVal;
|
||||
GLenum samplerTarget;
|
||||
while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
|
||||
if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
|
||||
continue;
|
||||
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
|
||||
samplerTarget))
|
||||
{
|
||||
hostActiveTexture = GL_TEXTURE0 + samplerVal;
|
||||
}
|
||||
}
|
||||
state->setActiveTextureUnit(origActiveTexture);
|
||||
if (hostActiveTexture != origActiveTexture) {
|
||||
ctx->m_glActiveTexture_enc(self, origActiveTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
|
||||
@@ -587,8 +867,20 @@ void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, cons
|
||||
void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLSharedGroupPtr shared = ctx->m_shared;
|
||||
|
||||
GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
|
||||
ctx->m_glUniform1i_enc(self, hostLoc, x);
|
||||
|
||||
GLenum target;
|
||||
if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
|
||||
GLenum origActiveTexture = state->getActiveTextureUnit();
|
||||
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
|
||||
ctx->m_glActiveTexture_enc(self, origActiveTexture);
|
||||
}
|
||||
state->setActiveTextureUnit(origActiveTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
|
||||
@@ -703,3 +995,204 @@ void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count
|
||||
ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLenum err;
|
||||
|
||||
SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
|
||||
|
||||
ctx->m_glActiveTexture_enc(ctx, texture);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLenum err;
|
||||
GLboolean firstUse;
|
||||
|
||||
SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
|
||||
|
||||
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->m_glBindTexture_enc(ctx, target, texture);
|
||||
return;
|
||||
}
|
||||
|
||||
GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
|
||||
if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (target != priorityTarget) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
|
||||
state->getBoundTexture(GL_TEXTURE_2D));
|
||||
}
|
||||
}
|
||||
|
||||
if (target == priorityTarget) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
|
||||
state->deleteTextures(n, textures);
|
||||
ctx->m_glDeleteTextures_enc(ctx, n, textures);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glGetTexParameterfv(void* self,
|
||||
GLenum target, GLenum pname, GLfloat* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glGetTexParameteriv(void* self,
|
||||
GLenum target, GLenum pname, GLint* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
switch (pname) {
|
||||
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
|
||||
*params = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool isValidTextureExternalParam(GLenum pname, GLenum param)
|
||||
{
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
return param == GL_NEAREST || param == GL_LINEAR;
|
||||
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
return param == GL_CLAMP_TO_EDGE;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameterf(void* self,
|
||||
GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)param)),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameterf_enc(ctx, target, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameterfv(void* self,
|
||||
GLenum target, GLenum pname, const GLfloat* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameteri(void* self,
|
||||
GLenum target, GLenum pname, GLint param)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)param)),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameteri_enc(ctx, target, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameteriv(void* self,
|
||||
GLenum target, GLenum pname, const GLint* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::override2DTextureTarget(GLenum target)
|
||||
{
|
||||
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
|
||||
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(target));
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::restore2DTextureTarget()
|
||||
{
|
||||
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(priorityTarget));
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#define _GL2_ENCODER_H_
|
||||
|
||||
#include "gl2_enc.h"
|
||||
#include "IOStream.h"
|
||||
#include "GLClientState.h"
|
||||
#include "GLSharedGroup.h"
|
||||
#include "FixedBuffer.h"
|
||||
@@ -33,9 +32,7 @@ public:
|
||||
void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
|
||||
const GLClientState *state() { return m_state; }
|
||||
const GLSharedGroupPtr shared() { return m_shared; }
|
||||
void flush() {
|
||||
gl2_encoder_context_t::m_stream->flush();
|
||||
}
|
||||
void flush() { m_stream->flush(); }
|
||||
|
||||
void setInitialized(){ m_initialized = true; };
|
||||
bool isInitialized(){ return m_initialized; };
|
||||
@@ -43,6 +40,9 @@ public:
|
||||
virtual void setError(GLenum error){ m_error = error; };
|
||||
virtual GLenum getError() { return m_error; };
|
||||
|
||||
void override2DTextureTarget(GLenum target);
|
||||
void restore2DTextureTarget();
|
||||
|
||||
private:
|
||||
|
||||
bool m_initialized;
|
||||
@@ -57,6 +57,7 @@ private:
|
||||
FixedBuffer m_fixedBuffer;
|
||||
|
||||
void sendVertexAttributes(GLint first, GLsizei count);
|
||||
bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
|
||||
|
||||
glGetError_client_proc_t m_glGetError_enc;
|
||||
static GLenum s_glGetError(void * self);
|
||||
@@ -141,6 +142,12 @@ private:
|
||||
glDeleteShader_client_proc_t m_glDeleteShader_enc;
|
||||
static void s_glDeleteShader(void *self, GLuint shader);
|
||||
|
||||
glAttachShader_client_proc_t m_glAttachShader_enc;
|
||||
static void s_glAttachShader(void *self, GLuint program, GLuint shader);
|
||||
|
||||
glDetachShader_client_proc_t m_glDetachShader_enc;
|
||||
static void s_glDetachShader(void *self, GLuint program, GLuint shader);
|
||||
|
||||
glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
|
||||
static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
|
||||
glUseProgram_client_proc_t m_glUseProgram_enc;
|
||||
@@ -185,5 +192,25 @@ private:
|
||||
static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
|
||||
glActiveTexture_client_proc_t m_glActiveTexture_enc;
|
||||
glBindTexture_client_proc_t m_glBindTexture_enc;
|
||||
glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
|
||||
glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
|
||||
glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
|
||||
glTexParameterf_client_proc_t m_glTexParameterf_enc;
|
||||
glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
|
||||
glTexParameteri_client_proc_t m_glTexParameteri_enc;
|
||||
glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
|
||||
|
||||
static void s_glActiveTexture(void* self, GLenum texture);
|
||||
static void s_glBindTexture(void* self, GLenum target, GLuint texture);
|
||||
static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
|
||||
static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
|
||||
static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
|
||||
static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
|
||||
static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
|
||||
static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
|
||||
static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user