am 8bd39ae1: Merge "EmuGL: GLESv2 support for OES_EGL_image_external" into ics-mr1

* commit '8bd39ae17caac6d275d785ce9420d7e643f15eb9':
  EmuGL: GLESv2 support for OES_EGL_image_external
This commit is contained in:
Jesse Hall
2012-02-24 12:08:38 -08:00
committed by Android Git Automerger
7 changed files with 791 additions and 74 deletions

View File

@@ -250,6 +250,11 @@ GLenum GLClientState::setActiveTextureUnit(GLenum texture)
return GL_NO_ERROR;
}
GLenum GLClientState::getActiveTextureUnit() const
{
return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
}
void GLClientState::enableTextureTarget(GLenum target)
{
switch (target) {

View File

@@ -142,6 +142,7 @@ public:
// glActiveTexture(GL_TEXTURE0 + i)
// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
GLenum setActiveTextureUnit(GLenum texture);
GLenum getActiveTextureUnit() const;
// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
void enableTextureTarget(GLenum target);

View File

@@ -1,3 +1,19 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLSharedGroup.h"
/**** BufferData ****/
@@ -53,6 +69,15 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
m_Indexes[index].flags = 0;
m_Indexes[index].samplerValue = 0;
}
void ProgramData::setIndexFlags(GLuint index, GLuint flags)
{
if (index >= m_numIndexes)
return;
m_Indexes[index].flags |= flags;
}
GLuint ProgramData::getIndexForLocation(GLint location)
@@ -123,13 +148,77 @@ GLint ProgramData::locationWARAppToHost(GLint appLoc)
return -1;
}
GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
{
for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
if (m_Indexes[i].type == GL_SAMPLER_2D) {
if (val) *val = m_Indexes[i].samplerValue;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return i;
}
}
return -1;
}
bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
{
for (GLuint i = 0; i < m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
if (m_Indexes[i].type == GL_TEXTURE_2D) {
m_Indexes[i].samplerValue = val;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return true;
}
}
}
return false;
}
bool ProgramData::attachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
return false;
}
}
// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
// due to the default parameters. This is the desired insertAt() overload.
m_shaders.insertAt(shader, m_shaders.size(), 1);
return true;
}
bool ProgramData::detachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
m_shaders.removeAt(i);
return true;
}
}
return false;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
m_shaders(android::List<GLuint>())
m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
{
}
@@ -217,13 +306,55 @@ void GLSharedGroup::deleteProgramData(GLuint program)
m_programs.removeItem(program);
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
void GLSharedGroup::attachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->attachShader(shader)) {
refShaderDataLocked(idx);
}
}
}
void GLSharedGroup::detachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->detachShader(shader)) {
unrefShaderDataLocked(idx);
}
}
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
if (type == GL_SAMPLER_2D) {
size_t n = pData->getNumShaders();
for (size_t i = 0; i < n; i++) {
GLuint shaderId = pData->getShader(i);
ShaderData* shader = m_shaders.valueFor(shaderId);
if (!shader) continue;
ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
while (nameIter != nameEnd) {
if (*nameIter == name) {
pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
break;
}
++nameIter;
}
}
}
}
}
@@ -277,38 +408,62 @@ bool GLSharedGroup::needUniformLocationWAR(GLuint program)
return false;
}
GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
}
void GLSharedGroup::addShaderData(GLuint shader)
bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
{
android::AutoMutex _lock(m_lock);
m_shaders.push_front(shader);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
bool GLSharedGroup::isShader(GLuint shader)
bool GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
return true;
iter++;
}
return false;
}
void GLSharedGroup::deleteShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
{
m_shaders.erase(iter);
return;
ShaderData* data = new ShaderData;
if (data) {
if (m_shaders.add(shader, data) < 0) {
delete data;
data = NULL;
}
iter++;
data->refcount = 1;
}
return data != NULL;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
return m_shaders.valueFor(shader);
}
void GLSharedGroup::unrefShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
ssize_t idx = m_shaders.indexOfKey(shader);
if (idx >= 0) {
unrefShaderDataLocked(idx);
}
}
void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
data->refcount++;
}
void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
if (--data->refcount == 0) {
delete data;
m_shaders.removeItemsAt(shaderIdx);
}
}

View File

@@ -31,8 +31,9 @@
#include <stdlib.h>
#include "ErrorLog.h"
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include "FixedBuffer.h"
#include "SmartPtr.h"
@@ -51,18 +52,28 @@ private:
GLenum type;
GLint appBase;
GLint hostLocsPerElement;
GLuint flags;
GLint samplerValue; // only set for sampler uniforms
} IndexInfo;
GLuint m_numIndexes;
IndexInfo* m_Indexes;
bool m_initialized;
bool m_locShiftWAR;
android::Vector<GLuint> m_shaders;
public:
enum {
INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
};
ProgramData();
void initProgramData(GLuint numIndexes);
bool isInitialized();
virtual ~ProgramData();
void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
void setIndexFlags(GLuint index, GLuint flags);
GLuint getIndexForLocation(GLint location);
GLenum getTypeForLocation(GLint location);
@@ -70,15 +81,32 @@ public:
void setupLocationShiftWAR();
GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLint appLoc);
GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
bool attachShader(GLuint shader);
bool detachShader(GLuint shader);
size_t getNumShaders() const { return m_shaders.size(); }
GLuint getShader(size_t i) const { return m_shaders[i]; }
};
struct ShaderData {
typedef android::List<android::String8> StringList;
StringList samplerExternalNames;
int refcount;
};
class GLSharedGroup {
private:
android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
android::List<GLuint> m_shaders;
mutable android::Mutex m_lock;
android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
mutable android::Mutex m_lock;
void refShaderDataLocked(ssize_t shaderIdx);
void unrefShaderDataLocked(ssize_t shaderIdx);
public:
GLSharedGroup();
~GLSharedGroup();
@@ -92,18 +120,22 @@ public:
bool isProgramInitialized(GLuint program);
void addProgramData(GLuint program);
void initProgramData(GLuint program, GLuint numIndexes);
void attachShader(GLuint program, GLuint shader);
void detachShader(GLuint program, GLuint shader);
void deleteProgramData(GLuint program);
void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
GLenum getProgramUniformType(GLuint program, GLint location);
void setupLocationShiftWAR(GLuint program);
GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLuint program, GLint appLoc);
bool needUniformLocationWAR(GLuint program);
GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
void addShaderData(GLuint shader);
bool isShader(GLuint shader);
void deleteShaderData(GLuint shader);
bool addShaderData(GLuint shader);
// caller must hold a reference to the shader as long as it holds the pointer
ShaderData* getShaderData(GLuint shader);
void unrefShaderData(GLuint shader);
};
typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;

View File

@@ -9,7 +9,7 @@
#include "ThreadInfo.h"
//XXX: fix this macro to get the context from fast tls path
#define GET_CONTEXT gl2_client_context_t * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
#include "gl2_entry.cpp"
@@ -35,7 +35,7 @@ static EGLClient_glesInterface * s_gl = NULL;
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetTexture2DOES v2 img=%p\n", image);
DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
@@ -47,8 +47,12 @@ void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES imag
return;
}
GET_CONTEXT;
DEFINE_AND_VALIDATE_HOST_CONNECTION();
ctx->override2DTextureTarget(target);
rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->restore2DTextureTarget();
return;
}

View File

@@ -1,6 +1,27 @@
#include "GL2Encoder.h"
#include <assert.h>
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GL2Encoder.h"
#include <private/ui/android_natives_priv.h>
#include <assert.h>
#include <ctype.h>
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
static GLubyte *gVendorString= (GLubyte *) "Android";
static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
@@ -57,6 +78,8 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
@@ -79,6 +102,16 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
}
GL2Encoder::~GL2Encoder()
@@ -184,21 +217,49 @@ void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GL
ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
}
void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *params)
void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
{
GL2Encoder *ctx = (GL2Encoder *) self;
assert(ctx->m_state != NULL);
if (param == GL_NUM_SHADER_BINARY_FORMATS) {
*params = 0;
} else if (param == GL_SHADER_BINARY_FORMATS) {
GLClientState* state = ctx->m_state;
switch (param) {
case GL_NUM_SHADER_BINARY_FORMATS:
*ptr = 0;
break;
case GL_SHADER_BINARY_FORMATS:
// do nothing
} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
break;
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
memcpy(ptr, compressedTextureFormats,
ctx->m_num_compressedTextureFormats * sizeof(GLint));
}
} else if (!ctx->m_state->getClientStateParameter<GLint>(param, params)) {
ctx->m_glGetIntegerv_enc(self, param, params);
break;
}
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GL_MAX_TEXTURE_IMAGE_UNITS:
ctx->m_glGetIntegerv_enc(self, param, ptr);
*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
break;
case GL_TEXTURE_BINDING_2D:
*ptr = state->getBoundTexture(GL_TEXTURE_2D);
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
break;
default:
if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
ctx->m_glGetIntegerv_enc(self, param, ptr);
}
break;
}
}
@@ -207,20 +268,46 @@ void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
{
GL2Encoder *ctx = (GL2Encoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_NUM_SHADER_BINARY_FORMATS) {
GLClientState* state = ctx->m_state;
switch (param) {
case GL_NUM_SHADER_BINARY_FORMATS:
*ptr = 0;
} else if (param == GL_SHADER_BINARY_FORMATS) {
// do nothing;
} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
break;
case GL_SHADER_BINARY_FORMATS:
// do nothing
break;
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = (GLfloat) compressedTextureFormats[i];
}
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GL_MAX_TEXTURE_IMAGE_UNITS:
ctx->m_glGetFloatv_enc(self, param, ptr);
*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
break;
case GL_TEXTURE_BINDING_2D:
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
break;
default:
if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
ctx->m_glGetFloatv_enc(self, param, ptr);
}
break;
}
}
@@ -229,11 +316,40 @@ void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
{
GL2Encoder *ctx = (GL2Encoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
// ignore the command, although we should have generated a GLerror;
GLClientState* state = ctx->m_state;
switch (param) {
case GL_NUM_SHADER_BINARY_FORMATS:
*ptr = GL_FALSE;
break;
case GL_SHADER_BINARY_FORMATS:
// do nothing
break;
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 &&
compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
}
}
break;
}
else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
ctx->m_glGetBooleanv_enc(self, param, ptr);
case GL_TEXTURE_BINDING_2D:
*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
? GL_TRUE : GL_FALSE;
break;
default:
if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
ctx->m_glGetBooleanv_enc(self, param, ptr);
}
break;
}
}
@@ -431,13 +547,112 @@ GLint * GL2Encoder::getCompressedTextureFormats()
return m_compressedTextureFormats;
}
// Replace uses of samplerExternalOES with sampler2D, recording the names of
// modified shaders in data. Also remove
// #extension GL_OES_EGL_image_external : require
// statements.
//
// This implementation assumes the input has already been pre-processed. If not,
// a few cases will be mishandled:
//
// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
// the following code:
// #if 1
// uniform sampler2D mySampler;
// #else
// uniform samplerExternalOES mySampler;
// #endif
//
// 2. Comments that look like sampler declarations will be incorrectly modified
// and recorded:
// // samplerExternalOES hahaFooledYou
//
// 3. However, GLSL ES does not have a concatentation operator, so things like
// this (valid in C) are invalid and not a problem:
// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
// SAMPLER(ExternalOES, mySampler);
//
static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
{
static const char STR_HASH_EXTENSION[] = "#extension";
static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
// -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
char* c = str;
while ((c = strstr(c, STR_HASH_EXTENSION))) {
char* start = c;
c += sizeof(STR_HASH_EXTENSION)-1;
while (isspace(*c) && *c != '\0') {
c++;
}
if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
{
// #extension statements are terminated by end of line
c = start;
while (*c != '\0' && *c != '\r' && *c != '\n') {
*c++ = ' ';
}
}
}
// -- replace "samplerExternalOES" with "sampler2D" and record name
c = str;
while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
// Make sure "samplerExternalOES" isn't a substring of a larger token
if (c == str || !isspace(*(c-1))) {
c++;
continue;
}
char* sampler_start = c;
c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
if (!isspace(*c) && *c != '\0') {
continue;
}
// capture sampler name
while (isspace(*c) && *c != '\0') {
c++;
}
if (!isalpha(*c) && *c != '_') {
// not an identifier
return false;
}
char* name_start = c;
do {
c++;
} while (isalnum(*c) || *c == '_');
data->samplerExternalNames.push_back(
android::String8(name_start, c - name_start));
// memcpy instead of strcpy since we don't want the NUL terminator
memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
}
return true;
}
void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
{
GL2Encoder* ctx = (GL2Encoder*)self;
ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
char *str = new char[len + 1];
glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
GL2Encoder *ctx = (GL2Encoder *)self;
// TODO: pre-process str before calling replaceSamplerExternalWith2D().
// Perhaps we can borrow Mesa's pre-processor?
if (!replaceSamplerExternalWith2D(str, shaderData)) {
delete str;
ctx->setError(GL_OUT_OF_MEMORY);
return;
}
ctx->glShaderString(ctx, shader, str, len + 1);
delete str;
}
@@ -476,7 +691,7 @@ void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
{
ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
location = ctx->m_glGetUniformLocation_enc(self, program, name);
ctx->m_shared->setProgramIndexInfo(program, i, location, size, type);
ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
}
ctx->m_shared->setupLocationShiftWAR(program);
@@ -494,7 +709,7 @@ void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
{
GL2Encoder *ctx = (GL2Encoder*)self;
SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
@@ -503,7 +718,7 @@ void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GL
void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
{
GL2Encoder *ctx = (GL2Encoder*)self;
SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
@@ -523,8 +738,12 @@ GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
{
GL2Encoder *ctx = (GL2Encoder*)self;
GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
if (shader!=0)
ctx->m_shared->addShaderData(shader);
if (shader != 0) {
if (!ctx->m_shared->addShaderData(shader)) {
ctx->m_glDeleteShader_enc(self, shader);
return 0;
}
}
return shader;
}
@@ -532,7 +751,21 @@ void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
{
GL2Encoder *ctx = (GL2Encoder*)self;
ctx->m_glDeleteShader_enc(self,shader);
ctx->m_shared->deleteShaderData(shader);
ctx->m_shared->unrefShaderData(shader);
}
void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
{
GL2Encoder *ctx = (GL2Encoder*)self;
ctx->m_glAttachShader_enc(self, program, shader);
ctx->m_shared->attachShader(program, shader);
}
void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
{
GL2Encoder *ctx = (GL2Encoder*)self;
ctx->m_glDetachShader_enc(self, program, shader);
ctx->m_shared->detachShader(program, shader);
}
int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
@@ -563,11 +796,58 @@ int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar
return hostLoc;
}
bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
{
if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
return false;
m_state->setActiveTextureUnit(texUnit);
GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
if (newTarget != oldTarget) {
if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
m_state->disableTextureTarget(GL_TEXTURE_2D);
m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
} else {
m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
m_state->enableTextureTarget(GL_TEXTURE_2D);
}
m_glActiveTexture_enc(this, texUnit);
m_glBindTexture_enc(this, GL_TEXTURE_2D,
m_state->getBoundTexture(newTarget));
return true;
}
return false;
}
void GL2Encoder::s_glUseProgram(void *self, GLuint program)
{
GL2Encoder *ctx = (GL2Encoder*)self;
GLClientState* state = ctx->m_state;
GLSharedGroupPtr shared = ctx->m_shared;
ctx->m_glUseProgram_enc(self, program);
ctx->m_state->setCurrentProgram(program);
GLenum origActiveTexture = state->getActiveTextureUnit();
GLenum hostActiveTexture = origActiveTexture;
GLint samplerIdx = -1;
GLint samplerVal;
GLenum samplerTarget;
while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
continue;
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
samplerTarget))
{
hostActiveTexture = GL_TEXTURE0 + samplerVal;
}
}
state->setActiveTextureUnit(origActiveTexture);
if (hostActiveTexture != origActiveTexture) {
ctx->m_glActiveTexture_enc(self, origActiveTexture);
}
}
void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
@@ -587,8 +867,20 @@ void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, cons
void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
{
GL2Encoder *ctx = (GL2Encoder*)self;
GLClientState* state = ctx->m_state;
GLSharedGroupPtr shared = ctx->m_shared;
GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
ctx->m_glUniform1i_enc(self, hostLoc, x);
GLenum target;
if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
GLenum origActiveTexture = state->getActiveTextureUnit();
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
ctx->m_glActiveTexture_enc(self, origActiveTexture);
}
state->setActiveTextureUnit(origActiveTexture);
}
}
void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
@@ -703,3 +995,204 @@ void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count
ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
}
void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
{
GL2Encoder* ctx = (GL2Encoder*)self;
GLClientState* state = ctx->m_state;
GLenum err;
SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
ctx->m_glActiveTexture_enc(ctx, texture);
}
void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
{
GL2Encoder* ctx = (GL2Encoder*)self;
GLClientState* state = ctx->m_state;
GLenum err;
GLboolean firstUse;
SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
ctx->m_glBindTexture_enc(ctx, target, texture);
return;
}
GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (target != priorityTarget) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
state->getBoundTexture(GL_TEXTURE_2D));
}
}
if (target == priorityTarget) {
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
}
}
void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
{
GL2Encoder* ctx = (GL2Encoder*)self;
GLClientState* state = ctx->m_state;
state->deleteTextures(n, textures);
ctx->m_glDeleteTextures_enc(ctx, n, textures);
}
void GL2Encoder::s_glGetTexParameterfv(void* self,
GLenum target, GLenum pname, GLfloat* params)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
}
}
void GL2Encoder::s_glGetTexParameteriv(void* self,
GLenum target, GLenum pname, GLint* params)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
switch (pname) {
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
*params = 1;
break;
default:
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
}
break;
}
}
static bool isValidTextureExternalParam(GLenum pname, GLenum param)
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
return param == GL_NEAREST || param == GL_LINEAR;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
return param == GL_CLAMP_TO_EDGE;
default:
return true;
}
}
void GL2Encoder::s_glTexParameterf(void* self,
GLenum target, GLenum pname, GLfloat param)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
!isValidTextureExternalParam(pname, (GLenum)param)),
GL_INVALID_ENUM);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterf_enc(ctx, target, pname, param);
}
}
void GL2Encoder::s_glTexParameterfv(void* self,
GLenum target, GLenum pname, const GLfloat* params)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
!isValidTextureExternalParam(pname, (GLenum)params[0])),
GL_INVALID_ENUM);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
}
}
void GL2Encoder::s_glTexParameteri(void* self,
GLenum target, GLenum pname, GLint param)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
!isValidTextureExternalParam(pname, (GLenum)param)),
GL_INVALID_ENUM);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameteri_enc(ctx, target, pname, param);
}
}
void GL2Encoder::s_glTexParameteriv(void* self,
GLenum target, GLenum pname, const GLint* params)
{
GL2Encoder* ctx = (GL2Encoder*)self;
const GLClientState* state = ctx->m_state;
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
!isValidTextureExternalParam(pname, (GLenum)params[0])),
GL_INVALID_ENUM);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
ctx->override2DTextureTarget(target);
ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
ctx->restore2DTextureTarget();
} else {
ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
}
}
void GL2Encoder::override2DTextureTarget(GLenum target)
{
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
m_glBindTexture_enc(this, GL_TEXTURE_2D,
m_state->getBoundTexture(target));
}
}
void GL2Encoder::restore2DTextureTarget()
{
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
m_glBindTexture_enc(this, GL_TEXTURE_2D,
m_state->getBoundTexture(priorityTarget));
}

View File

@@ -17,7 +17,6 @@
#define _GL2_ENCODER_H_
#include "gl2_enc.h"
#include "IOStream.h"
#include "GLClientState.h"
#include "GLSharedGroup.h"
#include "FixedBuffer.h"
@@ -33,9 +32,7 @@ public:
void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
const GLClientState *state() { return m_state; }
const GLSharedGroupPtr shared() { return m_shared; }
void flush() {
gl2_encoder_context_t::m_stream->flush();
}
void flush() { m_stream->flush(); }
void setInitialized(){ m_initialized = true; };
bool isInitialized(){ return m_initialized; };
@@ -43,6 +40,9 @@ public:
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
void override2DTextureTarget(GLenum target);
void restore2DTextureTarget();
private:
bool m_initialized;
@@ -57,6 +57,7 @@ private:
FixedBuffer m_fixedBuffer;
void sendVertexAttributes(GLint first, GLsizei count);
bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
glGetError_client_proc_t m_glGetError_enc;
static GLenum s_glGetError(void * self);
@@ -141,6 +142,12 @@ private:
glDeleteShader_client_proc_t m_glDeleteShader_enc;
static void s_glDeleteShader(void *self, GLuint shader);
glAttachShader_client_proc_t m_glAttachShader_enc;
static void s_glAttachShader(void *self, GLuint program, GLuint shader);
glDetachShader_client_proc_t m_glDetachShader_enc;
static void s_glDetachShader(void *self, GLuint program, GLuint shader);
glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
glUseProgram_client_proc_t m_glUseProgram_enc;
@@ -185,5 +192,25 @@ private:
static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
glActiveTexture_client_proc_t m_glActiveTexture_enc;
glBindTexture_client_proc_t m_glBindTexture_enc;
glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
glTexParameterf_client_proc_t m_glTexParameterf_enc;
glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
glTexParameteri_client_proc_t m_glTexParameteri_enc;
glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
static void s_glActiveTexture(void* self, GLenum texture);
static void s_glBindTexture(void* self, GLenum target, GLuint texture);
static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
};
#endif