Moved IOStream.h to be used in external API for libOpenGLRender.

This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
   will include the api interface into the libOpenGLRender which will be
   used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
   in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
   size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).

Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
This commit is contained in:
Guy Zadikario
2011-04-08 11:12:35 +03:00
parent b24b247080
commit caafd4df2e
10 changed files with 69 additions and 76 deletions

View File

@@ -14,7 +14,7 @@ OpenglCodecCommon := \
LOCAL_SRC_FILES := $(OpenglCodecCommon)
LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenGLRender
LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenglRender
LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
LOCAL_MODULE_TAGS := debug
@@ -27,7 +27,7 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES := $(OpenglCodecCommon)
LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenGLRender
LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenglRender
LOCAL_MODULE_TAGS := debug
LOCAL_MODULE := libOpenglCodecCommon