ApiDemos: Fix array indexing bug in game controller demo.
Change-Id: Ic7f1ce8bed39b2c10dd0e583c3ad118095f14752
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@@ -41,6 +41,7 @@ import android.widget.TextView;
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import android.widget.Toast;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicLong;
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@@ -155,7 +156,8 @@ public class GameControllerInput extends Activity {
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mDevice = device;
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int numAxes = 0;
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for (MotionRange range : device.getMotionRanges()) {
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final List<MotionRange> ranges = device.getMotionRanges();
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for (MotionRange range : ranges) {
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if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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numAxes += 1;
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}
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@@ -164,11 +166,10 @@ public class GameControllerInput extends Activity {
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mAxes = new int[numAxes];
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mAxisValues = new float[numAxes];
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int i = 0;
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for (MotionRange range : device.getMotionRanges()) {
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for (MotionRange range : ranges) {
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if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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numAxes += 1;
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mAxes[i++] = range.getAxis();
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}
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mAxes[i++] = range.getAxis();
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}
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mKeys = new SparseIntArray();
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