Commit Graph

2327 Commits

Author SHA1 Message Date
Yochai Shefi Simchon
a182a1a7e4 opengles emulator: limit GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
A bug in the ATI OpenGL driver causes glGet(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
to return 32, although the driver supports only 16. The minimum required
by the spec is 2, so limit the number to 16.

Change-Id: Ife99dc5544f80ad872362414e9a5d9d2722d8a42
2011-08-09 17:33:03 +02:00
Liran
833ce70718 opengles emulator: Call XInitThreads on Linux.
All the X calls we do on linux are made from the FrameBuffer
object which is locked however OpenGL implementations may call
to Xlib during gl function calls. In order to be thread safe
we initialize Xlib to support multi-threading.

Change-Id: I3bc6a6378d7558fec44052bd67388beaf270c107
2011-08-09 17:29:17 +02:00
Liran
ca5e9825a4 opengles emulator: fix glGetShaderSource
added NullAllowed flag to length parameter of glGetShaderSource
calling glGetShaderSource with NULL length caused length data
from the host get left on the stream and get the stream out of sync

Change-Id: I45e8e523a67698c9b0cd003e2af7e15c76ed22b7
2011-08-09 17:29:17 +02:00
Liran
0a190be2bc opengles emulator: fix GLESv2 shader source packing
fix segfault when calling glShaderSouce with
empty shader string, length=NULL and count>0

Change-Id: I4c9738d7726fbce22d1e84420faa2bfd772943c5
2011-08-09 17:29:17 +02:00
Guy Zadickario
fb1868addc opengles emulator: fix eglGetProcAddress
eglGetProcAddress should return a function pointer that does not
depends on the current bounded context (if any), when the user
calls one of the function pointers returned from eglGetProcAddress
for one of the GLES extension functions, the GLESv1 or GLESv2
version of the extension function shold be called depending on
the current bounded context.

For this we have added a ClientAPI (GLES) extension dispatch
table in the EGL level which points to static functions in libEGL
where each function checks in runtime the current bound context and
calls down to the GLES_CM -or- GLESv2 library function.
See ClientAPIExts.cpp, when new GLES extension functions are added
to GLESv1 or GLESv2 its definition should be added to
ClientAPIExts.in as well.

This fixes the segfault in egl_image conformance test.

Change-Id: I8464d87c2fcbe57d67bd8b891b695a690dec89f3
2011-08-09 17:14:20 +02:00
Guy Zadickario
d8b376d76d opengles emulator: fixed EGLContext and EGLSurface ref-counting.
Handle EGL context and surfaces destrouction using ref counting
pointer (SmartPtr) rather then maintaining a "markForDeletion" flag.
This has required to re-arrange the ThreadInfo structure to be local
to EGL rather then in the GLcommon area so that we will be able to
place a ref-counted pointer to the current context in the TLS.

That fixes the crash during exit of covgl conformance test.

Change-Id: I6f0a2e49c6f21eb75b654cab4346c764715c449b
2011-08-09 17:14:20 +02:00
Stas Gurtovoy
0111043202 opengles emulator: fix the mixing between pack/unpack alignments
The was a bug in the calculation of the pixels data size, caused by wrong usage
of pack/unpack alignment.
Pack should be used for glReadPixels, while unpack should be used for glTexImage and such.
Also fixes crash in "Angry Birds" & "Angry Birds Rio"

Change-Id: I099308a57a1ea907d38c59bad056429bc107de98
2011-08-09 17:14:20 +02:00
Stas Gurtovoy
e99305dd9f opengles emulator: cache all buffer on the guest
This is needed to support the rare, but still legal scenario,
when glDrawElemets is used with some index array data is stored in VBO's
while the actual attributes (vertices) data is in immediate mode.
When in immediate mode, we need to process the incodes, in order to know
which vertex data to send, which was impossible without the caching.
This commit introduces a new class GLSharedGroup, which will hold all data
that can be shared by shared contexts (buffers are such data).
This also makes the "Jet Cars Stunts" app work properly.

Change-Id: Ic937080dae461bc8cdf4d10cf37066a6e847f464
2011-08-09 17:14:20 +02:00
Stas Gurtovoy
6208854726 opengles emulator: dynamicaly grow ReadBuffer
In case we're receiving packets larger then the initial size
of the read buffer, we dynamicaly grow (X2 steps) the size of
the buffer. An example for this large buffer is a 4MB texture
in JetCarStunts.

Change-Id: I167caddb731583811c009321d4f8fb2f7eea032c
2011-08-09 17:14:12 +02:00
Stas Gurtovoy
8f887e6f08 opengles emulator: fix eglGetError
eglGetError should set it's internal state to EGL_SUCCESS after every call

Change-Id: I55d1e5b2a03bae8b332c78e8179edd79c9e8e79e
2011-08-09 16:46:25 +02:00
Stas Gurtovoy
39c53186b9 opengles emulator: inc/dec ref-count of buffer on SwapBuffers
On every swapBuffers, we make sure to decRef on the prev buffer,
and incRef on the current buffer. This fixes all the anoying
crashes on application exit, and also after the speech windows
on Replica Island

Change-Id: I1981fbf17a24ef6f60cdcf6d7ec3a5e7eef5377f
2011-08-09 16:46:09 +02:00
David 'Digit' Turner
44d6a0fa6f am 4e9cf45c: am 891ad0e8: Merge "emulator: opengl: Make render_api.h C-compatible"
* commit '4e9cf45cbda52fb04e77f7917eb1abb31ff1b851':
  emulator: opengl: Make render_api.h C-compatible
2011-08-05 09:42:55 -07:00
David 'Digit' Turner
3a064ab539 emulator: opengl: Make render_api.h C-compatible
This change modifies the function declarations under
developement/tools/emulator/opengl/host/include/render_api.h
to make them callable from C.

This is preparation work for integrating the rendering library
into the emulator. The plan is to dlopen() the library dynamically
and using non-mangled function names makes using dlsym() both
easier and more portable.

Change-Id: I34656ea4618dbb989fb6ff78df43e9bfb38a7799
2011-08-05 16:28:01 +02:00
David Hu
621770b177 Merge "GPS Location Test" 2011-08-04 16:56:31 -07:00
David Hu
8bf6664898 GPS Location Test
Verify that the previously set GPS Location via geo fix command
is set properly.

Change-Id: If160a8379d93a813402bf8622b279feac4f5f110
2011-08-04 14:51:23 -07:00
David Turner
093099438e am 2d499287: am f8e76503: am 3e6fbdd1: Merge "2.0 translator: link only if both shaders compile"
* commit '2d49928731026af2eefcf645bf65fe6d61b24744':
  2.0 translator: link only if both shaders compile
2011-08-04 07:31:27 -07:00
David Turner
225c68ec22 am 157fffcf: am efdf94f7: am 0ecd4791: Merge "opengl translator: Added GLSL ES builtin constants."
* commit '157fffcf18177b78b93afb30aeff7643a7ecb69c':
  opengl translator: Added GLSL ES builtin constants.
2011-08-04 07:31:25 -07:00
David Turner
cb6dbb00ed am e7e0e372: am b1bbce7c: am bcd5ebd9: Merge "1.1 translator: WAR for GL_ALPHA_TEST_REF bug"
* commit 'e7e0e372a62ae7e77c477900e078027a272b6d33':
  1.1 translator: WAR for GL_ALPHA_TEST_REF bug
2011-08-04 07:31:22 -07:00
David Turner
a8c9a79640 am 2cdb34a2: am ddf8192f: am dba3c8bc: Merge "1.1 translator: glGet(GL_MAX_CLIP_PLANES) returns max 6"
* commit '2cdb34a242d2a1767390301d04779f813b208cea':
  1.1 translator: glGet(GL_MAX_CLIP_PLANES) returns max 6
2011-08-04 07:31:20 -07:00
David Turner
1d1f4c879b am 4b0efb56: am 2abeceb7: am a80ddadf: Merge "remove NV_WAR defines"
* commit '4b0efb567936afdc46726fba606a7cba935427f8':
  remove NV_WAR defines
2011-08-04 07:31:16 -07:00
David Turner
2d49928731 am f8e76503: am 3e6fbdd1: Merge "2.0 translator: link only if both shaders compile"
* commit 'f8e76503041d484703a1bb7a64f86b3fe4497393':
  2.0 translator: link only if both shaders compile
2011-08-04 07:27:06 -07:00
David Turner
157fffcf18 am efdf94f7: am 0ecd4791: Merge "opengl translator: Added GLSL ES builtin constants."
* commit 'efdf94f7cc875f3dd66036f5962cf70802628ed1':
  opengl translator: Added GLSL ES builtin constants.
2011-08-04 07:27:04 -07:00
David Turner
e7e0e372a6 am b1bbce7c: am bcd5ebd9: Merge "1.1 translator: WAR for GL_ALPHA_TEST_REF bug"
* commit 'b1bbce7cc8cc8b8c38dedac62aa5190164ee1338':
  1.1 translator: WAR for GL_ALPHA_TEST_REF bug
2011-08-04 07:27:02 -07:00
David Turner
2cdb34a242 am ddf8192f: am dba3c8bc: Merge "1.1 translator: glGet(GL_MAX_CLIP_PLANES) returns max 6"
* commit 'ddf8192faaae61b7d3b7a7cdad465e2f48974648':
  1.1 translator: glGet(GL_MAX_CLIP_PLANES) returns max 6
2011-08-04 07:27:00 -07:00
David Turner
4b0efb5679 am 2abeceb7: am a80ddadf: Merge "remove NV_WAR defines"
* commit '2abeceb76408d8645836b3efe274de8c0c5b5d2d':
  remove NV_WAR defines
2011-08-04 07:26:56 -07:00
Amit Feller
25b3794419 2.0 translator: link only if both shaders compile
A program should be linked only if both vertex and fragment shaders
compiled succesfully.
Change-Id: I9793da85847fd606883e1e3bef05485ce6037c21
2011-08-04 16:10:12 +02:00
Guy Zadickario
e8c7a055f7 opengl translator: Added GLSL ES builtin constants.
Adds GLSL built in constants defined in GLSL ES but not in GLSL.
Makes biConstant conformance test to pass on Mac (where ES2_compatability is not
present).

Also fixed the GLSL parser to insert our additions to the shader
only after the "#version" token if exist in the original shader.
Also renamed env var GOOGLE_GLES_FORCE_GLSL_VERSION to
GOOGLE_GLES_DEFAULT_GLSL_VERSION to better match its functionality since
we use it only if no specific version exist in the shader code.

Change-Id: If9485da16da2808245943a7295f8fb22a6f631aa
2011-08-04 12:01:49 +02:00
Yochai Shefi Simchon
7e04a2421c 1.1 translator: WAR for GL_ALPHA_TEST_REF bug
Both the ATI and nVidia OpenGL drivers return the wrong answer on
glGetIntegerv(GL_ALPHA_TEST_REF). So Implement this functionality
in our code.

Change-Id: I022b1475f7edb9f1d0f48ebcaf9f6e9f5c4f344e
2011-08-04 12:01:49 +02:00
Yochai Shefi Simchon
926db88dd1 1.1 translator: glGet(GL_MAX_CLIP_PLANES) returns max 6
This is a WAR for an ATI OpenGL driver bug.

Change-Id: I0b54317873ed8c60fe835a993c2c8f32321ff8e2
2011-08-04 12:01:49 +02:00
Liran
ceb7fc9140 remove NV_WAR defines
enable workarounds by default
added environemnt variable GOOGLE_GLSL_FORCE_GLES_VERSION
to the shader parser

Change-Id: If1dbc10722436659295c40a40bd630a72e575799
2011-08-04 12:01:49 +02:00
Vladimir Chtchetkine
7c61dfc286 am dc6e4e64: am af0d8ed8: am 9a528ed9: Merge "Get rid of libqemu library."
* commit 'dc6e4e64de0036021dc4491ab0760d3aeb364019':
  Get rid of libqemu library.
2011-08-03 18:16:37 -07:00
David Turner
8898d5da70 am 675845a4: am ecf74d6a: am 47706d40: Merge "GLES2 translator: workaround for nvidia bug with GL_VALIDATE_STAUS"
* commit '675845a4d26c8d718fa3c5a6b53b873c9ae01fc2':
  GLES2 translator: workaround for nvidia bug with GL_VALIDATE_STAUS
2011-08-03 17:42:39 -07:00
David Turner
e70dc86f13 am fa00fd7e: am dedcb460: am 6707ea95: Merge "2.0 translator: workaround for nVidia "bug""
* commit 'fa00fd7e18dcc15543fd2f12fb2b67c98b84b79c':
  2.0 translator: workaround for nVidia "bug"
2011-08-03 17:42:37 -07:00
David Turner
237eb01363 am 42f7afd1: am 90b89c58: am 1cd64c70: Merge "GLES2 translator: host does not support RGB565"
* commit '42f7afd1c7db902d57525f09b6f26701b13cde90':
  GLES2 translator: host does not support RGB565
2011-08-03 17:42:34 -07:00
David Turner
bf2a74e70c am 3e06a6c4: am 4045962c: am bcfc7b17: Merge "GLES translator - enable binding to multiple texture targets"
* commit '3e06a6c4dbafa0f2e2542a2b6175324f218ffa48':
  GLES translator - enable binding to multiple texture targets
2011-08-03 17:42:31 -07:00
David Turner
05e78badcc am 51fa07e1: am 659943e8: am 0c1ce6de: Merge "GLES2 translaotr: fix glLinkProgram and object names"
* commit '51fa07e1dad4c5407c739df71e3e4c8cf8c56e4b':
  GLES2 translaotr: fix glLinkProgram and object names
2011-08-03 17:42:27 -07:00
Vladimir Chtchetkine
dc6e4e64de am af0d8ed8: am 9a528ed9: Merge "Get rid of libqemu library."
* commit 'af0d8ed819cf5eaf9b77bde80c0ef87a9d690d5d':
  Get rid of libqemu library.
2011-08-03 12:44:08 -07:00
Vladimir Chtchetkine
9a528ed984 Merge "Get rid of libqemu library." 2011-08-03 10:51:07 -07:00
Vladimir Chtchetkine
b2b6f2f9da Get rid of libqemu library.
Its implementation has been inlined in hardware/libhardware/include/hardware/qemu_pipe.h

Change-Id: I355764f87047c915ac43b85cd18bf0f27f06ede3
2011-08-03 09:10:14 -07:00
David Turner
675845a4d2 am ecf74d6a: am 47706d40: Merge "GLES2 translator: workaround for nvidia bug with GL_VALIDATE_STAUS"
* commit 'ecf74d6a25a9b4b93c22f2702b703d5e41acc81c':
  GLES2 translator: workaround for nvidia bug with GL_VALIDATE_STAUS
2011-08-03 06:53:57 -07:00
David Turner
fa00fd7e18 am dedcb460: am 6707ea95: Merge "2.0 translator: workaround for nVidia "bug""
* commit 'dedcb46019fae19d5f81f6924025e5ba54a1ec20':
  2.0 translator: workaround for nVidia "bug"
2011-08-03 06:53:55 -07:00
David Turner
42f7afd1c7 am 90b89c58: am 1cd64c70: Merge "GLES2 translator: host does not support RGB565"
* commit '90b89c58a481b6eaef784181b03e213820e2824a':
  GLES2 translator: host does not support RGB565
2011-08-03 06:53:52 -07:00
David Turner
3e06a6c4db am 4045962c: am bcfc7b17: Merge "GLES translator - enable binding to multiple texture targets"
* commit '4045962cca6f7b9f5a5f55197b62ad2332f479a7':
  GLES translator - enable binding to multiple texture targets
2011-08-03 06:53:50 -07:00
David Turner
51fa07e1da am 659943e8: am 0c1ce6de: Merge "GLES2 translaotr: fix glLinkProgram and object names"
* commit '659943e8a6001d8008005f1cbae738025854cfcc':
  GLES2 translaotr: fix glLinkProgram and object names
2011-08-03 06:53:47 -07:00
Liran
772468f2b6 GLES2 translator: workaround for nvidia bug with GL_VALIDATE_STAUS
nvidia may return GL_VALIDATE_STATUS = GL_TRUE even when the program does not link
this change checks for GL_LINK_STATUS when GL_VALIDATE_STATUS is queried

Change-Id: Ia9f5da9c71b8666ce929d8cc2a44639bc947eecb
2011-07-27 15:19:11 +03:00
Liran
715c4898df 2.0 translator: workaround for nVidia "bug"
This is not really a bug, but the nVidia shader compiler is much more
liberal than the GLSL spec, and allows compilation of shaders which
do not comply with the spec. This is an issue for passing the
conformance tests, but more importantly it will allow bad shader written
by the app developer to pass on the emulator and then to fail on the device.

Adding "#version 100" definition to the head of a shader source disables
this liberal behavior. For now this is activated in run time by the "NV_WAR"
environment variable.

Change-Id: I1c322d4221d313d3ee70592bc15ea0e340853990
2011-07-27 15:19:11 +03:00
Liran
dd954c869c GLES2 translator: host does not support RGB565
When calling RenderbufferStorage with internalformat=GL_RGB565
we will create one with internal format GL_RGB
the same for glTexImage2D

Change-Id: I1e464dd36142f586beef6bf895456c7aab1b8237
2011-07-27 15:19:11 +03:00
Liran
31b99df283 GLES translator - enable binding to multiple texture targets
support different binding to GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
targets

create 2 default texture object, to be bound when BindTexture( ... ,0)
is called.
in order to do this, we must ensure their names are internal only, so the user can't
use these names by accident.
the object name manager local name is now 64 bit to allow generation of internal names

Change-Id: I29d000a67042051706e13dc3ef3aa34a1a24f8ca
2011-07-27 15:19:10 +03:00
Liran
3c457bda2f GLES2 translaotr: fix glLinkProgram and object names
Do not allow glLinkProgram to succeed if only one shader type has been
attached to the program, GL allows this, but GLES2 does not.
added state tracking for program objects to check which shaders are
attached to the program object.

add a way to define object data type being held for each object in objectNameManager
ProgramData and ShaderParser are both valid objectData for objects in SHADER namespace
we need a way to determine object type to generate correct errors

Change-Id: Ic232549df0bb6daf6ec528cb039482cd68e896bb
2011-07-27 15:19:04 +03:00
Romain Guy
2d7bd93c82 This tool is no longer required
Change-Id: I4738464d5eaa1c8a8f0619c1405efc726fd1a30a
2011-07-21 18:05:24 -07:00