Whenever a surface was attached to a context, it was dequeing a new
buffer, and enqueing it when detached. This has the effect of doing a
SwapBuffers on detach/attach cycle, which is just wrong and
occasionally caused visible glitches (e.g. animations going backwards
for one frame). It also broke some SurfaceTexture tests which
(validly) depend on specific buffer production/consumption counts.
Change-Id: Ibd4761e8842871b79fd9edf52272900193cb672d
Pass the swap interval from eglSwapInterval to the native window so it
can enable/disable SurfaceTexture's async mode. Fixes the deadlock in
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers.
Change-Id: I19bf69247341f5617223722df63d6c7f8cf389c6
* EGLImageTargetRenderbufferStorageOES was incorrectly accepting
TEXTURE_EXTERNAL_OES as a target. Revert that; the host GL will
correctly reject it with INVALID_ENUM.
* Handle the REQUIRED_TEXTURE_IMAGE_UNITS_OES texparameter query.
* Validate texture parameters set on TEXTURE_EXTERNAL textures;
otherwise invalid parameters would work on the emulator but not on a
real device.
Change-Id: I49a088608d58a9822f33e5916bd354eee3709127
The gralloc API assumes system-wide reference counting of gralloc
buffers. The host-GL accelerated gralloc maps buffers to host-side
ColorBuffer objects, but was destroying them unconditionally in
gralloc_free(), ignoring any additional references from
gralloc_register_buffer().
This affected the SurfaceTexture gralloc buffers used by the
Browser/WebView. For some reason these buffers are actually allocated
by SurfaceFlinger and passed back to the WebView through Binder. But
since SurfaceFlinger doesn't actually need the buffer for anything,
sometime after the WebView has called gralloc_register_buffer()
SurfaceFlinger calls gralloc_free() on it. This caused the host
ColorBuffer to be destroyed long before the WebView is done using it.
Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
Copy changes faaf1553cf and
f37a7ed6c5 from the GLESv1 translator to
the GLESv2 translator. After this, both translators use the same logic
for glEGLImageTargetTexture2DOES().
Change-Id: I0a95bf2301df7b7428abc593f38170edf4cbda30
This demo illustrates the use of the new support library functionality
for navigating within and across tasks using "up" navigation. This
matches the recommendations in the Android design guide.
Change-Id: I2b36c962dd24f0e0f3b3ee3f86319dafc2fc66e2
Off-by-two bug when removing textures from the tracking array could
overwrite malloc's mem chunk data structure, usually resulting in a
heap corruption abort on a later malloc/realloc/free.
Bug: 5951738
Change-Id: I11056bb62883373c2a3403f53899347ff8cdabf2
This fixes bugs in divide_and_compress_constants.py that caused a corrupt
main.py file to be generated for developer.android.com. Specifically,
extra quotes are no longer added, __main__ is now in quotes, and
webapp.WSGIApplication() parameters are now correct.
Also moved the call to memcache_zipserve.create_handler() to a seperate
line for readability.
Change-Id: I8906c54e70b2889389a95b92d4fbcf05a6c3e22d