Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.
A few changes were made beyond simply cloning the directories:
(a) Makefiles were modified to only build the relevant components. Not
doing so would break the build due to having multiple rule
definitions.
(b) Protocol spec files were moved from the guest encoder directories
to the host decoder directories. The decoder must support older
versions of the protocol, but not newer versions, so it makes
sense to keep the latest version of the protocol spec with the
decoder.
(c) Along with that, the encoder is now built from checked in
generated encoder source rather than directly from the protocol
spec. The generated code must be updated manually. This makes it
possible to freeze the system encoder version without freezing the
host decoder version, and also makes it very obvious when a
protocol changes is happening that will require special
backwards-compatibility support in the decoder/renderer.
(d) Host-only and system-only code were removed from the repository
where they aren't used.
(e) README and DESIGN documents were updated to reflect this split.
No actual source code was changed due to the above.
Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
This patch removes all prebuilt C runtime object files from
the ndk/platforms/ directory. We replace them with equivalent
assembly sources lifted from the following directories:
bionic/libc/private/ (for __dso_handle.S and __dso_handle_so.S)
bionic/libc/arch-$ARCH/ (for all others)
Note: This requires that your NDK's gen-platforms.sh script be
capable of rebuilding the object files from sources.
See https://android-review.googlesource.com/36822
The goal here is to make it much easier to update these files,
and track their changes relative to the content of bionic/lib.
For example to fix the following issues in the future:
Change-Id: If4c84e2584b0e58ca3585b034bb8a13a8add8ab9
http://code.google.com/p/android/issues/detail?id=26911http://code.google.com/p/android/issues/detail?id=23203
[Problem]
LinearLayout5, RelativeLayout2 of ApiDemos has text input field
display error.
[Cause]
They use Holo theme although text input field use old style edit text
drawable as background.
[Solution]
Use default edit text without custom background for RelativeLayout2,
LinearLayout5 sample.
Change-Id: I102bf267119ba0903bd17e898b525af0aa2f0c5d
Signed-off-by: SeongJae Park <sj38.park@gmail.com>
* commit '90e9900c444dc1270646c6d0190e4e7b48a89665':
Modified Snake Sample app to run on non-touch devices like Google Tv and also devices with no dpad support
2D canvas DrawVertex to create a vector graphic background
touch & keypad playable
landscape & portrait for all known device sizes. All measurements in DP and nicely scaling.
using xml drawables to rotate "dpad" arrow
Change-Id: I995acaaf0935c13c03fcbcf974ce5af06f46780e
Made changes in manifest files for 3 Android samples, namely ActionBarCompat, BackupRestore and CrossCompatibility for supporting Google TV devices. Changes related to making touchscreen support as optional and adding support for large screen devices was added.
Change-Id: Ie49b6fe94d750304b249b154b4bd9dffc3f789ee
The target/product/sdk.mk was split out of build.git.
Now this moves a few dependencies that were listed into the sdk.git
version of this file by mistake. Also sort the entries to be more
readable.
Change-Id: I652bca2b0322e9e8efd4bf2d5d9fcfd6c86d9c6c