* Disable verbose debug spam.
* Add missing GL enum to utility function. The default case was
returning the correct size, so this doesn't fix any bugs, just
removes some logcat spam.
* Comment and whitespace corrections.
Change-Id: I83fb8644331ae1072d6a8dae9c041da92073089f
The code that creates the GL-accelerated screen view wasn't converting
the upper-left-relative coordinates used within the emulator to the
lower-left coordinates used by the Cocoa APIs on OS X. Since most
skins have the screen view centered vertically this often just
happened to work.
Bug: 5782118
Change-Id: I2f96ee181e850df5676d10a82d86c94421149b40
Having it landscape by default is not representative of a phone
and triggers an issue where the system ui bar is not displayed.
(cherry picked from commit 144589bfd0)
Change-Id: I67398ff618ac76da4ec02d1d2e518a8f7618b0fa
Having it landscape by default is not representative of a phone
and triggers an issue where the system ui bar is not displayed.
Change-Id: Ic28e3739c30825fe55f8cc6cede5c9a5462f6931
* commit '514d1cdb04594d418828f0c6ec642cb180608198':
revisions to NewsReader sample app for AndroidU. Clean up XML markup for clean rendering in HTML docs; Change string resources for two-pane mode to bools; Rename resource files w/ layout info from main.xml to layouts.xml. Add support lib Add HTML page
Clean up XML markup for clean rendering in HTML docs;
Change string resources for two-pane mode to bools;
Rename resource files w/ layout info from main.xml to layouts.xml.
Add support lib
Add HTML page
Change-Id: I88fc5cedb8f11dae9de019ba75593de2027de231
The emulator EGL implementation tried to hold its own reference to
buffers acquired/released with dequeueBuffer/queueBuffer, but was
missing an incRef after dequeueBuffer during swapBuffers.
Since the native window holds a reference to the buffer between
dequeueBuffer and queueBuffer, the EGL reference isn't needed anyway.
Change-Id: I95e4f9f4faf59198f99939cdca6603fe176c56bc
Adding the NewsReader sample.
This sample demonstrates how to design a UI for multiple screens and
is part of the "Designing for Multiple Screens" AndroidU lesson.
Change-Id: I462261933c68b3a40f9611fcf7153c25abdfcd5d
The glBufferData, glBufferSubData, and glDeleteBuffers entry points
had interception routines in GL2Encoder which cache the data, but they
weren't hooked up. So when glDrawElements tried to retrieve the cached
data it wasn't there.
Change-Id: Iaed11fccaefab3186485be53a0f15c8ca0a255f9
It turns out that the way I use Python to create ZIP
archives is plain wrong. Some files simply don't have the
right size and we get EOFException when unzipping with
Java's ZipFile.
This change adds a flag to instead simply copy all the
files we want and then run the 'zip' system command.
The python zip facility is left there intact in case
I want to go back and fix it later (I'm going to assume
it's my usage that's wrong before really blaming python).
Change-Id: Iea178a49be0bf23c91c01a2e036ae7a76def2b55
This adds Guava v10.0.1 as a dependency for development/samples/NFCDemo.
Without this, the sample does not build.
Also added a NOTICE file for NFCDemo to hold attribution for Guava.
Change-Id: I324e3984a2bd95d31be8d09bda3d2eb893edf831