Commit Graph

23 Commits

Author SHA1 Message Date
Andrew Hsieh
a49155bc36 Add scalbln, scalblnf, and scalblnl to x86 libm.so for API>=18
Change-Id: Ib22eead27b8f82cfa0e1b7eb429e2c76d068120f
2014-02-26 10:38:31 +08:00
Andrew Hsieh
3bf77d0608 Add missing __NDK_FPABI__ to function taking/returning float/double
See 5881b5cbe7 (which missed
android-18 input.h) for details.

Change-Id: Ib23d85b676177b0a3e15bae957fc48f6ef0ededb
2014-02-05 11:30:29 +08:00
David Friedman
3b601c6550 Fixed apparent copy/paste mistake
Bug: 11634373

Change-Id: I44766217f414988bfd3be68043a4b80dd21554d8
2014-02-05 11:18:32 +08:00
Andrew Hsieh
f242723e9d Fixed API18 math.h for clang3.4
Clang3.4 can take __builtin_nexttoward and __builtin_nexttowardf.
Also fix a minor typo in comment

Change-Id: If98a35e2e38c45ebd619b0ceb6c5ee41acc4e415
2013-12-30 14:14:09 +08:00
Hak Matsuda
78bf635170 Restore immersive mode when volume button has been pressed.
Workaround issue where SYSTEM_UI_FLAG_IMMERSIVE_STICKY is invalidated
when a volume button is pressed (internal bug ref b/11986621)

Immersive mode still does not recover when the screen has been
rotated, due to onSystemUiVisibilityChange is not triggered
when screen is rotated (internal bug ref b/11990702)

Change-Id: Ifdfe9b24d5c3c208441aeca0fbb2b1eaee39da95
2013-12-30 13:49:54 +08:00
Hak Matsuda
2a0781b43d Fix rendering issue in Tegra2/3.
Now having medium precision for specular variable, so that specular power can be <1.0

Change-Id: I15459d34e269ba7d31bc899460540fe390e5e294
2013-12-30 13:49:23 +08:00
Logan Chien
ad40d952a1 Workaround the __builtin_isnan() type error for clang 3.4.
Similar to clang 3.3, it seems that clang 3.4 declares an incompatible
function prototypes for __builtin_isnan().  To workaround this issue,
we should not declare the function prototype for __builtin_isnan().

Note: Though it may be good to fix this in clang type checker, like
__builtin_nexttoward(), however it seems non-trivial since __builtin_isnsn()
might be overloaded.  We can revert this after we have fixed the
clang builtin definition.

Change-Id: I329b56225f3d229b0c141bb8414c4369f154efda
2013-12-25 01:59:29 +00:00
Andrew Hsieh
2a571fda2b Fix -mhard-float for calling __builtin_* math functions
Annotate __builtin math functions with __NDK_FPABI_MATH__ too.
1. __attribute__((pcs("aapcs"))) has no effect on codegen when __buitlin
   function is emitted inlined.
2. When __builtin call into regular function in Android's libm, it has
   proper attribute which observes soft float-abi

Change-Id: I11e8b74fc22f3072b9ce849193e4a56e98c92d64
2013-12-04 11:45:04 +08:00
Hak Matsuda
cc69f210a7 - Using hard-fp
- Immersive mode in android-19
- Fixed local reference release in JNI helper
- Misc fixes
Change-Id: I3ab19c2b66648bb7a011c462d9d98e75bc136ce6
2013-11-21 16:06:02 +08:00
Andrew Hsieh
c0567b54c5 Rename modules NativeActivity
To TeapotNativeActivity and MoreTeapotsNativeActivity, respectively

Change-Id: Iddbb326ef246232e64a9c30138edb55efe86230d
2013-11-05 08:12:46 +08:00
Hak Matsuda
13754d53c3 Addressed feedbacks
- Now they are in ndkHelper:: name space
- Changed module name to ndk_helper
- Changed some static members to class var or stand alone function
- Added syncronization for JNIHelper.cpp
- For a documentation, I will work with doc writer for future improvement

Change-Id: I0055061a4f53b1904cde2e0339550ee277b35fc5

Addressed most of feedbacks,
- Switched coding standard to Chrome style
- Update JNI helper, and documented
- Fixed other issues that is pointed out

Change-Id: Icc729a55ed8dd613759f34a3fc35cb4949d2d205
2013-11-05 08:09:19 +08:00
Hak Matsuda
5d1c91fb75 cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
2013-10-28 11:41:58 +08:00
Andrew Hsieh
5881b5cbe7 Add __NDK_FPABI__ to function taking/returning float/double
Allow user code to be compiled with "-mhard-float" for armeabi-v7a
(which implies -mfloat-abi=hard), and either link with
1. Android native APIs which use softfp, or
2. A customized libm_hard.a which is compiled with -mhard-float. Need
   -D_NDK_MATH_NO_SOFTFP=1

See tests/device/hard-float/jni/Android.mk for details and restriction
on Clang

Change-Id: I773a842c73368e08b9a6cda0441e95a96fa303b2
2013-10-17 19:15:22 +08:00
Andrew Hsieh
0df3e70b99 Add missing math functions
1. Add sincos, sincosf, and sincosl to API >= 9 (for ARM only,
   because X86 and MIPS have it already)
2. Add nan, nanf, nanl, and tgammaf to API >= 13 (11 actually,
   but we don't want to add another API which is not released)
3. Add log2, log2f, log2l, logbl, nexttoward, and nexttowardl to
   API >= 18

See b.android.com/38423

Change-Id: I0a756aeeddafc3862f3c0ae38218cb3301608231
2013-10-15 15:55:12 +08:00
Andrew Hsieh
1b8ffe3331 Move Teapot to android-17 and set APP_ABI := all
For the default configuration to run on more devices: ARM/Intel/MIPS >= API17

Change-Id: I52145374d0c51624c7a295dc8092f8492e591dee
2013-09-16 10:32:55 +08:00
Iceberg Fu
f74a8b0a63 Fixed array-index-out-of-bound in Teapot sample
Fix issue used to crash on MIPS/X86 device.  ARM device works by accident

Change-Id: I401f4954841b6f59d3ea001e5e6a70c46045a7e1
2013-09-16 10:17:17 +08:00
Andrew Hsieh
99da728a3d Fix error about multiple unsequenced modifications
The evaluation order of function args aren't gaurenteed in C++

jni/NDKSupport/vecmath.h:869:32: warning: multiple unsequenced modifications to 'i' [-Wunsequenced]
        LOGI("%f %f %f %f", f[i++], f[i++], f[i++], f[i++]);

Change-Id: Ibf69978dd3abf57a7042624aad3d416a0f6f5e01
2013-09-13 17:47:47 +08:00
Hak Matsuda
f39a078023 Add NDK sample to demonstrate more OpenGL&Gaming related technologies.
Change-Id: I0fb56c1fd1aa82d5a7c4da5010e00e103146ba78
2013-09-13 15:12:22 +08:00
Michael Wright
f3c3a93bc4 Update NDK's android headers
Change-Id: I2ae3b42dcbbdccbcae018f768dc7b56723416d21
2013-08-29 18:17:46 -07:00
Andrew Hsieh
80c93fbede Fix gles3jni build with clang at android-11
jni/gl3stub.c:21:5: error: implicit declaration of function 'eglGetProcAddress' is invalid in C99
    FIND_PROC(glReadBuffer);
    ^
jni/gl3stub.c:20:37: note: expanded from macro 'FIND_PROC'
    #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
                                    ^
1 error generated.

Change-Id: I907f33e3d88f3e96bf7958102e90bf15529748b9
2013-07-31 13:27:23 +08:00
Jesse Hall
b7a2e33c11 Load ES3 functions with eglGetProcAddress, not dlsym
Using dlopen/dlsym works, but eglGetProcAddress is a little easier and
more consistent with how GL extension functions (rather than these
non-extension functions) are loaded.

Change-Id: I082c193f08f7d5456389ab783a06cd38a9632d53
2013-07-09 11:31:33 -07:00
Jesse Hall
a451b018f6 Add a sample showing how to use OpenGL ES 3.0
Change-Id: If834a23ad3ad2164e6fdc40f865ee28cfa93de7e
2013-06-24 11:12:42 -07:00
Jesse Hall
c05863dac1 Add GLESv3 to future NDK release
* Headers were copied from frameworks/native/opengl/include/GLES3/.
* Symbol lists were generated with ndk/build/tools/gen-system-symbols.sh.
* Symbols are identical between architectures

Change-Id: I011094ea3b479cf166ffb6bef3778cde683fc502
2013-06-18 10:19:36 -07:00