It used to be a GL_NV_packed_depth_stencil string extension, but
now it's GL_EXT_packed_depth_stencil and implemented by everyone. on
nVidia drivers both are exported.
Change-Id: I1b4af8a776f9957838d466b24fe73fa873ea85e4
texture=0 has a special meaning - detach texture. Therefore we should pass
it on as 0 rather than look for the global name in the name space.
Change-Id: If7d0174a7fd07fc13a75430312b605497653f01b
A bug in the ATI OpenGL driver causes glGet(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
to return 32, although the driver supports only 16. The minimum required
by the spec is 2, so limit the number to 16.
Change-Id: Ife99dc5544f80ad872362414e9a5d9d2722d8a42
All the X calls we do on linux are made from the FrameBuffer
object which is locked however OpenGL implementations may call
to Xlib during gl function calls. In order to be thread safe
we initialize Xlib to support multi-threading.
Change-Id: I3bc6a6378d7558fec44052bd67388beaf270c107
added NullAllowed flag to length parameter of glGetShaderSource
calling glGetShaderSource with NULL length caused length data
from the host get left on the stream and get the stream out of sync
Change-Id: I45e8e523a67698c9b0cd003e2af7e15c76ed22b7
eglGetProcAddress should return a function pointer that does not
depends on the current bounded context (if any), when the user
calls one of the function pointers returned from eglGetProcAddress
for one of the GLES extension functions, the GLESv1 or GLESv2
version of the extension function shold be called depending on
the current bounded context.
For this we have added a ClientAPI (GLES) extension dispatch
table in the EGL level which points to static functions in libEGL
where each function checks in runtime the current bound context and
calls down to the GLES_CM -or- GLESv2 library function.
See ClientAPIExts.cpp, when new GLES extension functions are added
to GLESv1 or GLESv2 its definition should be added to
ClientAPIExts.in as well.
This fixes the segfault in egl_image conformance test.
Change-Id: I8464d87c2fcbe57d67bd8b891b695a690dec89f3
Handle EGL context and surfaces destrouction using ref counting
pointer (SmartPtr) rather then maintaining a "markForDeletion" flag.
This has required to re-arrange the ThreadInfo structure to be local
to EGL rather then in the GLcommon area so that we will be able to
place a ref-counted pointer to the current context in the TLS.
That fixes the crash during exit of covgl conformance test.
Change-Id: I6f0a2e49c6f21eb75b654cab4346c764715c449b
The was a bug in the calculation of the pixels data size, caused by wrong usage
of pack/unpack alignment.
Pack should be used for glReadPixels, while unpack should be used for glTexImage and such.
Also fixes crash in "Angry Birds" & "Angry Birds Rio"
Change-Id: I099308a57a1ea907d38c59bad056429bc107de98
This is needed to support the rare, but still legal scenario,
when glDrawElemets is used with some index array data is stored in VBO's
while the actual attributes (vertices) data is in immediate mode.
When in immediate mode, we need to process the incodes, in order to know
which vertex data to send, which was impossible without the caching.
This commit introduces a new class GLSharedGroup, which will hold all data
that can be shared by shared contexts (buffers are such data).
This also makes the "Jet Cars Stunts" app work properly.
Change-Id: Ic937080dae461bc8cdf4d10cf37066a6e847f464
In case we're receiving packets larger then the initial size
of the read buffer, we dynamicaly grow (X2 steps) the size of
the buffer. An example for this large buffer is a 4MB texture
in JetCarStunts.
Change-Id: I167caddb731583811c009321d4f8fb2f7eea032c