Fixes two issues:
1. Remove redundant check for hard-float in Teapot/MoreTeapots and ndk_helper
they depend. The ndk-build system add those flags already for armeabi-v7a-hard
2. native-audio in debug build: assert on the non-existance var
Change-Id: Id6b2d38a264c2f2d0e0c7fe625991fcee1762800
Workaround issue where SYSTEM_UI_FLAG_IMMERSIVE_STICKY is invalidated
when a volume button is pressed (internal bug ref b/11986621)
Immersive mode still does not recover when the screen has been
rotated, due to onSystemUiVisibilityChange is not triggered
when screen is rotated (internal bug ref b/11990702)
Change-Id: Ifdfe9b24d5c3c208441aeca0fbb2b1eaee39da95
- Now they are in ndkHelper:: name space
- Changed module name to ndk_helper
- Changed some static members to class var or stand alone function
- Added syncronization for JNIHelper.cpp
- For a documentation, I will work with doc writer for future improvement
Change-Id: I0055061a4f53b1904cde2e0339550ee277b35fc5
Addressed most of feedbacks,
- Switched coding standard to Chrome style
- Update JNI helper, and documented
- Fixed other issues that is pointed out
Change-Id: Icc729a55ed8dd613759f34a3fc35cb4949d2d205
The evaluation order of function args aren't gaurenteed in C++
jni/NDKSupport/vecmath.h:869:32: warning: multiple unsequenced modifications to 'i' [-Wunsequenced]
LOGI("%f %f %f %f", f[i++], f[i++], f[i++], f[i++]);
Change-Id: Ibf69978dd3abf57a7042624aad3d416a0f6f5e01
jni/gl3stub.c:21:5: error: implicit declaration of function 'eglGetProcAddress' is invalid in C99
FIND_PROC(glReadBuffer);
^
jni/gl3stub.c:20:37: note: expanded from macro 'FIND_PROC'
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
^
1 error generated.
Change-Id: I907f33e3d88f3e96bf7958102e90bf15529748b9
Using dlopen/dlsym works, but eglGetProcAddress is a little easier and
more consistent with how GL extension functions (rather than these
non-extension functions) are loaded.
Change-Id: I082c193f08f7d5456389ab783a06cd38a9632d53