This is an actually realistic implementation of a
video player. It's still delibrately simple, but it's
not outright broken. We now have our own media controller
since that is the only way to get something that actually
works, we use system UI flags to hide nav/status bar when
playing, we use the new TransportController APIs to go
into a formal playback state where we take audio focus.
Change-Id: I19ac171483637b8ee94c9c07aea39c11748cbc46
This serves as a complete, formal layout, with attributes
and all that good stuff. Intended for use as sample code
in the java docs.
Change-Id: Ic45b9387d724bf574e2bfb8970b26c7b47fc0a2b
- Buttons for showing/hiding action bar and system UI
in the basic action bar demo.
- New system UI demo that uses a non-overlay action bar.
Change-Id: Id3fbaa77365476489c558a2a43855a01f383551c
Include a GridLayout version of the "Simple Form" example provided in the
LinearLayout and RelativeLayout demos.
Make the existing Form demo work on all devices and orientations
(it was previously too wide for portrait mode).
Change-Id: Ia01d49230bc3ef3d2e70bc34e936c8b4b421b796
- Content browser now lets you long press to go into selection mode.
- Overscan demo has more options for controlling more window state.
Change-Id: I04cfb58f515882cc6dccd65cb68bc073e53dcad5
Improves the demo to use the new InputManager API for receiving
notifications when input devices are added, removed or changed.
For example, a game could listen for when new joysticks are
connected or disconnected.
Change-Id: I8ac35206d4f00011145d74c78e91d720aec8f21c
UI is now a set of check boxes to toggle the various modes.
Also add new API demos for two typical implementations using
system UI flags: a content browser and a video player.
Change-Id: If93659343cfc42b903b18997a5a0a04ee10e8343
A demo in ApiDemos conflicted with the new animate() API
in View. The method was internal, so it was renamed to
avoid the conflict.
Change-Id: Id6dffc84fa0800677a0b67bee9c78f26da775d26
Shows how to make a basic custom theme with a custom background,
and a theme that selects between the old theme and Holo.
Also use a little trick to make the API demos for HC specific
samples be hidden on older versions of the platform.
Change-Id: Ie53e8103147e81975fca73b96bda989a00504534
This is to show off and test the handling of views that become
visible after the primary ACTION_DRAG_STARTED broadcast happens.
Change-Id: I8bb575c2e055a9d60fc6ed8bc77457dec13a80b4
startDrag() that crosses application boundaries will remain @hide until we get
more of the surrounding behaviors nailed down.
Drag-and-drop demo updated to only show app-local drag operations pro tem.
Change-Id: I9cdcd132c1aae45bc472e70293b7187b4cba9bca
Drag/drop among four big dots on screen. Drags to a dot will have
the identity of the originating dot put into a text field below the dots.
In all cases, a text field to the right of the dots reports whether the
drag ended in a successful drop.
Attempting to start a drag from a dot reading "Drag ANR" should ANR and
be cleaned up properly.
Attempting to drop onto a dot reading "Drop ANR" should similarly ANR
and be cleaned up properly.
Drags from a dot labelled "Local" are restricted to targets within
the app's own window -- they are not draggable to the system "shirt
pocket" drop target, etc.
A drop onto the same dot that it originated from will append text to
that effect to the message that notes the dropped payload. This
uses the "local state" convenience mechanism in startDrag() and
DragEvent.getLocalState().
Change-Id: Ic5cd6a29186a84c91d3dc4187e83e7bcf530ba2f