Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
#include "EGLClientIface.h"
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#include "HostConnection.h"
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#include "GLEncoder.h"
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#include "GLES/gl.h"
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#include "GLES/glext.h"
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#include "ErrorLog.h"
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#include <private/ui/android_natives_priv.h>
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#include "gralloc_cb.h"
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//XXX: fix this macro to get the context from fast tls path
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#define GET_CONTEXT gl_client_context_t * ctx = HostConnection::get()->glEncoder();
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#include "gl_entry.cpp"
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//The functions table
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#include "gl_ftable.h"
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static EGLClient_eglInterface * s_egl = NULL;
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static EGLClient_glesInterface * s_gl = NULL;
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#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
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HostConnection *hostCon = HostConnection::get(); \
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if (!hostCon) { \
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LOGE("egl: Failed to get host connection\n"); \
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return ret; \
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} \
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renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
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if (!rcEnc) { \
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LOGE("egl: Failed to get renderControl encoder context\n"); \
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return ret; \
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}
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//GL extensions
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void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
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{
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DBG("glEGLImageTargetTexture2DOES");
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//TODO: check error - we don't have a way to set gl error
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android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
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if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
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return;
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}
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if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
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return;
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}
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DEFINE_AND_VALIDATE_HOST_CONNECTION();
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rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
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return;
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}
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void * getProcAddress(const char * procname)
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{
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// search in GL function table
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for (int i=0; i<gl_num_funcs; i++) {
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if (!strcmp(gl_funcs_by_name[i].name, procname)) {
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return gl_funcs_by_name[i].proc;
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}
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}
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return NULL;
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}
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void finish()
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{
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glFinish();
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}
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void init()
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{
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GET_CONTEXT;
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ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
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}
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extern "C" {
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EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
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{
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s_egl = eglIface;
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if (!s_gl) {
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s_gl = new EGLClient_glesInterface();
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s_gl->getProcAddress = getProcAddress;
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s_gl->finish = finish;
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s_gl->init = init;
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}
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return s_gl;
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}
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} //extern
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