Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code can be shared among more components of the project. Move tests/ut_renderer/TimeUtils.* into a the common area Annotate ErrLog.h and GLDecoderContextData.h with the project license statement Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
39 lines
955 B
Makefile
39 lines
955 B
Makefile
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LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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### OpenglCodecCommon ##############################################
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include $(CLEAR_VARS)
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OpenglCodecCommon := \
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GLClientState.cpp \
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glUtils.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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LOCAL_SRC_FILES := $(OpenglCodecCommon)
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LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenGLRender
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LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglCodecCommon
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include $(BUILD_STATIC_LIBRARY)
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### OpenglCodecCommon host ##############################################
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := $(OpenglCodecCommon)
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LOCAL_C_INCLUDES += $(emulatorOpengl)/host/include/libOpenGLRender
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglCodecCommon
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LOCAL_PRELINK_MODULE := false
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# XXX - enable the next line for host debugging - JR
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# LOCAL_CFLAGS := -O0 -g
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include $(BUILD_HOST_STATIC_LIBRARY)
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