addc68e9f5acfd9fc6b22d02b18bb82821b2dc4a
if points are rendered the built in shader variable gl_PointSize should be active. added a call to enable VERTEX_PROGRAM_POINT_SIZE to signal opengl to activate this variable GL_POINT_SPRITE should also be enabled when rendering points Change-Id: Iba7f62844ee2208ae22700b985aef0229d75fc46
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android_development
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