Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
102 lines
4.5 KiB
C++
102 lines
4.5 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL_ENCODER_H_
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#define _GL_ENCODER_H_
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#include "gl_enc.h"
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#include "GLClientState.h"
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#include "FixedBuffer.h"
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class GLEncoder : public gl_encoder_context_t {
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public:
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GLEncoder(IOStream *stream);
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virtual ~GLEncoder();
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void setClientState(GLClientState *state) {
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m_state = state;
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}
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void flush() { m_stream->flush(); }
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size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
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void setInitialized(){ m_initialized = true; };
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bool isInitialized(){ return m_initialized; };
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private:
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bool m_initialized;
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GLClientState *m_state;
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FixedBuffer m_fixedBuffer;
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GLint *m_compressedTextureFormats;
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GLint m_num_compressedTextureFormats;
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GLint *getCompressedTextureFormats();
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// original functions;
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glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
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glGetFloatv_client_proc_t m_glGetFloatv_enc;
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glGetFixedv_client_proc_t m_glGetFixedv_enc;
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glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
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glGetPointerv_client_proc_t m_glGetPointerv_enc;
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glPixelStorei_client_proc_t m_glPixelStorei_enc;
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glVertexPointer_client_proc_t m_glVertexPointer_enc;
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glNormalPointer_client_proc_t m_glNormalPointer_enc;
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glColorPointer_client_proc_t m_glColorPointer_enc;
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glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
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glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
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glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
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glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
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glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
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glBindBuffer_client_proc_t m_glBindBuffer_enc;
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glEnableClientState_client_proc_t m_glEnableClientState_enc;
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glDisableClientState_client_proc_t m_glDisableClientState_enc;
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glIsEnabled_client_proc_t m_glIsEnabled_enc;
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glDrawArrays_client_proc_t m_glDrawArrays_enc;
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glDrawElements_client_proc_t m_glDrawElements_enc;
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glFlush_client_proc_t m_glFlush_enc;
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// statics
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static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
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static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
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static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
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static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
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static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
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static void s_glFlush(void * self);
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static const GLubyte * s_glGetString(void *self, GLenum name);
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static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
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static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data);
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static void s_glClientActiveTexture(void *self, GLenum texture);
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static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
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static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
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static void s_glDisableClientState(void *self, GLenum state);
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static void s_glEnableClientState(void *self, GLenum state);
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static GLboolean s_glIsEnabled(void *self, GLenum cap);
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static void s_glBindBuffer(void *self, GLenum target, GLuint id);
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static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
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static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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static void s_glPixelStorei(void *self, GLenum param, GLint value);
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static void s_glFinish(void *self);
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static void s_glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image);
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void sendVertexData(unsigned first, unsigned count);
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};
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#endif
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