143 lines
5.1 KiB
C++
143 lines
5.1 KiB
C++
/*
|
|
* Copyright 2010, The Android Open Source Project
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
#include "RenderingThread.h"
|
|
|
|
#include "ANPOpenGL_npapi.h"
|
|
|
|
extern ANPLogInterfaceV0 gLogI;
|
|
extern ANPOpenGLInterfaceV0 gOpenGLI;
|
|
|
|
RenderingThread::RenderingThread(NPP npp) : android::Thread() {
|
|
m_npp = npp;
|
|
m_width = -1;
|
|
m_height = -1;
|
|
gLogI.log(kError_ANPLogType, "Created Rendering Thread");
|
|
}
|
|
|
|
android::status_t RenderingThread::readyToRun() {
|
|
|
|
gLogI.log(kError_ANPLogType, "in ready to run");
|
|
|
|
EGLContext context = gOpenGLI.acquireContext(m_npp);
|
|
|
|
gLogI.log(kError_ANPLogType, "context: %p", context);
|
|
|
|
if (context == EGL_NO_CONTEXT) {
|
|
gLogI.log(kError_ANPLogType, "Unable to create EGLContext for a TextureProducer thread");
|
|
return android::UNKNOWN_ERROR;
|
|
}
|
|
return android::NO_ERROR;
|
|
}
|
|
|
|
void RenderingThread::setDimensions(int width, int height) {
|
|
android::Mutex::Autolock lock(m_sync);
|
|
m_width = width;
|
|
m_height = height;
|
|
}
|
|
|
|
void RenderingThread::getDimensions(int& width, int& height) {
|
|
android::Mutex::Autolock lock(m_sync);
|
|
width = m_width;
|
|
height = m_height;
|
|
}
|
|
|
|
void RenderingThread::printGLString(const char *name, GLenum s) {
|
|
const char *v = (const char *) glGetString(s);
|
|
gLogI.log(kError_ANPLogType, "GL %s = %s\n", name, v);
|
|
}
|
|
|
|
void RenderingThread::checkGlError(const char* op) {
|
|
for (GLint error = glGetError(); error; error
|
|
= glGetError()) {
|
|
gLogI.log(kError_ANPLogType, "after %s() glError (0x%x)\n", op, error);
|
|
}
|
|
}
|
|
|
|
GLenum RenderingThread::getInternalFormat(SkBitmap::Config config)
|
|
{
|
|
switch(config) {
|
|
case SkBitmap::kA8_Config:
|
|
return GL_ALPHA;
|
|
case SkBitmap::kARGB_4444_Config:
|
|
return GL_RGBA;
|
|
case SkBitmap::kARGB_8888_Config:
|
|
return GL_RGBA;
|
|
case SkBitmap::kRGB_565_Config:
|
|
return GL_RGB;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLenum RenderingThread::getType(SkBitmap::Config config)
|
|
{
|
|
switch(config) {
|
|
case SkBitmap::kA8_Config:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SkBitmap::kARGB_4444_Config:
|
|
return GL_UNSIGNED_SHORT_4_4_4_4;
|
|
case SkBitmap::kARGB_8888_Config:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SkBitmap::kIndex8_Config:
|
|
return -1; // No type for compressed data.
|
|
case SkBitmap::kRGB_565_Config:
|
|
return GL_UNSIGNED_SHORT_5_6_5;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void RenderingThread::createTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
checkGlError("glBindTexture");
|
|
SkBitmap::Config config = bitmap.getConfig();
|
|
int internalformat = getInternalFormat(config);
|
|
int type = getType(config);
|
|
bitmap.lockPixels();
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
|
|
0, internalformat, type, bitmap.getPixels());
|
|
bitmap.unlockPixels();
|
|
checkGlError("glTexImage2D");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
void RenderingThread::updateTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
checkGlError("glBindTexture");
|
|
SkBitmap::Config config = bitmap.getConfig();
|
|
int internalformat = getInternalFormat(config);
|
|
int type = getType(config);
|
|
bitmap.lockPixels();
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
|
|
internalformat, type, bitmap.getPixels());
|
|
bitmap.unlockPixels();
|
|
checkGlError("glTexSubImage2D");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|