As a VNDK/VNDK-SP module, Android.bp must have 'vndk' tag as well
as 'vendor_available: true'.
For a VNDK module, the 'vndk' tag has 'enabled: true'.
It will be installed system/lib(64)/vndk as a vendor variant.
For a VNDK-SP module, the 'vndk' tag has
'support_system_process: true' as well as 'enabled: true'.
It will be installed system/lib(64)/vndk-sp as a vendor variant.
Bug: 63866913
Test: build and boot with BOARD_VNDK_VERSION=current
Change-Id: I8df3b9ec1a867fdbaac8cf348da4cfd56433435b
The latest clang in our tree now passes the below four tests, so
remove their XFAIL:
libc++ :: std/strings/basic.string/string.cons/implicit_deduction_guides.pass.cpp
libc++ :: std/strings/string.view/string.view.cons/implicit_deduction_guides.pass.cpp
Bug: 36401676
Test: ./run_tests.py
Change-Id: Ic39f509169463d434cb785999b0deecd0adca415
The latest clang in our tree now passes the below four tests, so
remove their XFAIL:
libc++ :: std/strings/string.view/string_view.literals/literal.pass.cpp
libc++ :: std/strings/string.view/string_view.literals/literal1.pass.cpp
libc++ :: std/strings/string.view/string_view.literals/literal2.pass.cpp
libc++ :: std/strings/string.view/string_view.literals/literal3.pass.cpp
Bug: 36400049
Test: ./run_tests.py
Change-Id: I309d1eed2a04ab13165167ab2c0b3a8334014cbd
By setting vendor_available, the following may become true:
* a prebuilt library from this release may be used at runtime by
in a later releasse (by vendor code compiled against this release).
so this library shouldn't depend on runtime state that may change
in the future.
* this library may be loaded twice into a single process (potentially
an old version and a newer version). The symbols will be isolated
using linker namespaces, but this may break assumptions about 1
library in 1 process (your singletons will run twice).
Background:
This means that these modules may be built and installed twice --
once for the system partition and once for the vendor partition. The
system version will build just like today, and will be used by the
framework components on /system. The vendor version will build
against a reduced set of exports and libraries -- similar to, but
separate from, the NDK. This means that all your dependencies must
also mark vendor_available.
At runtime, /system binaries will load libraries from /system/lib*,
while /vendor binaries will load libraries from /vendor/lib*. There
are some exceptions in both directions -- bionic(libc,etc) and liblog
are always loaded from /system. And SP-HALs (OpenGL, etc) may load
/vendor code into /system processes, but the dependencies of those
libraries will load from /vendor until it reaches a library that's
always on /system. In the SP-HAL case, if both framework and vendor
libraries depend on a library of the same name, both versions will be
loaded, but they will be isolated from each other.
It's possible to compile differently -- reducing your source files,
exporting different include directories, etc. For details see:
https://android-review.googlesource.com/368372
None of this is enabled unless the device opts into the system/vendor
split with BOARD_VNDK_VERSION := current.
Bug: 36426473
Bug: 36079834
Test: Android-aosp_arm.mk is the same before/after
Test: build.ninja is the same before/after
Test: build-aosp_arm.ninja is the same before/after
Test: attempt to compile with BOARD_VNDK_VERSION := current
Merged-In: I5aa9e3463c53a2c13110d6fffb61a2bbc09892f2
Change-Id: I5aa9e3463c53a2c13110d6fffb61a2bbc09892f2
By setting vendor_available, the following may become true:
* a prebuilt library from this release may be used at runtime by
in a later releasse (by vendor code compiled against this release).
so this library shouldn't depend on runtime state that may change
in the future.
* this library may be loaded twice into a single process (potentially
an old version and a newer version). The symbols will be isolated
using linker namespaces, but this may break assumptions about 1
library in 1 process (your singletons will run twice).
Background:
This means that these modules may be built and installed twice --
once for the system partition and once for the vendor partition. The
system version will build just like today, and will be used by the
framework components on /system. The vendor version will build
against a reduced set of exports and libraries -- similar to, but
separate from, the NDK. This means that all your dependencies must
also mark vendor_available.
At runtime, /system binaries will load libraries from /system/lib*,
while /vendor binaries will load libraries from /vendor/lib*. There
are some exceptions in both directions -- bionic(libc,etc) and liblog
are always loaded from /system. And SP-HALs (OpenGL, etc) may load
/vendor code into /system processes, but the dependencies of those
libraries will load from /vendor until it reaches a library that's
always on /system. In the SP-HAL case, if both framework and vendor
libraries depend on a library of the same name, both versions will be
loaded, but they will be isolated from each other.
It's possible to compile differently -- reducing your source files,
exporting different include directories, etc. For details see:
https://android-review.googlesource.com/368372
None of this is enabled unless the device opts into the system/vendor
split with BOARD_VNDK_VERSION := current.
Bug: 36426473
Bug: 36079834
Test: Android-aosp_arm.mk is the same before/after
Test: build.ninja is the same before/after
Test: build-aosp_arm.ninja is the same before/after
Test: attempt to compile with BOARD_VNDK_VERSION := current
Change-Id: I5aa9e3463c53a2c13110d6fffb61a2bbc09892f2
Clang doesn't produce gcov compatible coverage files. This
causes lcov to break because it uses gcov by default. This
patch switches lcov to use llvm-cov as the gcov-tool.
Unfortunatly llvm-cov doesn't provide a gcov like interface by
default so it won't work with lcov. However `llvm-cov gcov` does.
For this reason we generate 'llvm-cov-wrapper' script that always
passes the gcov flag.
git-svn-id: https://llvm.org/svn/llvm-project/libcxx/trunk@297553 91177308-0d34-0410-b5e6-96231b3b80d8