update API name to requestBandwidthUpdate()

Change-Id: If26942978ffcc43f06f17dfad5da790f34758395
This commit is contained in:
fenglu
2015-04-21 17:12:05 -07:00
parent 87a81fd19f
commit b00f48834e
3 changed files with 12 additions and 8 deletions

View File

@@ -2452,17 +2452,21 @@ public class ConnectivityManager {
}
/**
* Request connectivityservice to refresh network capabilities for the given
* {@link network}. This method returns true if the network is still active, false
* otherwise. Notice the method call assumes the caller has registered for
* listening NetworkCapabilities updates.
* Requests bandwidth update for a given {@link Network} and returns whether the update request
* is accepted by ConnectivityService. Once accepted, ConnectivityService will poll underlying
* network connection for updated bandwidth information. The caller will be notified via
* {@link ConnectivityManager.NetworkCallback} if there is an update. Notice that this
* method assumes that the caller has previously called {@link #registerNetworkCallback} to
* listen for network changes.
*
* @param network{@link Network} specifying which network you're interested.
* @return {@code true} on success, {@code false} if the {@link Network} is no longer valid.
*
* @hide
*/
public boolean requestBwUpdate(Network network) {
public boolean requestBandwidthUpdate(Network network) {
try {
return mService.requestBwUpdate(network);
return mService.requestBandwidthUpdate(network);
} catch (RemoteException e) {
return false;
}

View File

@@ -134,7 +134,7 @@ interface IConnectivityManager
void registerNetworkFactory(in Messenger messenger, in String name);
boolean requestBwUpdate(in Network network);
boolean requestBandwidthUpdate(in Network network);
void unregisterNetworkFactory(in Messenger messenger);

View File

@@ -3456,7 +3456,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
}
@Override
public boolean requestBwUpdate(Network network) {
public boolean requestBandwidthUpdate(Network network) {
enforceAccessPermission();
NetworkAgentInfo nai = null;
if (network == null) {