Merge "Destroy networks as soon as they are disconnected." into pi-dev

am: d88abbfd78

Change-Id: I0617f0ff6e46a1d3764335a1e7ad01b34c8cc5a8
This commit is contained in:
Chalard Jean
2018-05-24 13:35:45 -07:00
committed by android-build-merger

View File

@@ -2442,97 +2442,107 @@ public class ConnectivityService extends IConnectivityManager.Stub
}
}
// This is a no-op if it's called with a message designating a network that has
// already been destroyed, because its reference will not be found in the relevant
// maps.
private void handleAsyncChannelDisconnected(Message msg) {
NetworkAgentInfo nai = mNetworkAgentInfos.get(msg.replyTo);
if (nai != null) {
if (DBG) {
log(nai.name() + " got DISCONNECTED, was satisfying " + nai.numNetworkRequests());
}
// A network agent has disconnected.
// TODO - if we move the logic to the network agent (have them disconnect
// because they lost all their requests or because their score isn't good)
// then they would disconnect organically, report their new state and then
// disconnect the channel.
if (nai.networkInfo.isConnected()) {
nai.networkInfo.setDetailedState(NetworkInfo.DetailedState.DISCONNECTED,
null, null);
}
final boolean wasDefault = isDefaultNetwork(nai);
if (wasDefault) {
mDefaultInetConditionPublished = 0;
// Log default network disconnection before required book-keeping.
// Let rematchAllNetworksAndRequests() below record a new default network event
// if there is a fallback. Taken together, the two form a X -> 0, 0 -> Y sequence
// whose timestamps tell how long it takes to recover a default network.
long now = SystemClock.elapsedRealtime();
metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(now, null, nai);
}
notifyIfacesChangedForNetworkStats();
// TODO - we shouldn't send CALLBACK_LOST to requests that can be satisfied
// by other networks that are already connected. Perhaps that can be done by
// sending all CALLBACK_LOST messages (for requests, not listens) at the end
// of rematchAllNetworksAndRequests
notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_LOST);
mKeepaliveTracker.handleStopAllKeepalives(nai,
ConnectivityManager.PacketKeepalive.ERROR_INVALID_NETWORK);
for (String iface : nai.linkProperties.getAllInterfaceNames()) {
// Disable wakeup packet monitoring for each interface.
wakeupModifyInterface(iface, nai.networkCapabilities, false);
}
nai.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_DISCONNECTED);
mNetworkAgentInfos.remove(msg.replyTo);
nai.maybeStopClat();
synchronized (mNetworkForNetId) {
// Remove the NetworkAgent, but don't mark the netId as
// available until we've told netd to delete it below.
mNetworkForNetId.remove(nai.network.netId);
}
// Remove all previously satisfied requests.
for (int i = 0; i < nai.numNetworkRequests(); i++) {
NetworkRequest request = nai.requestAt(i);
NetworkAgentInfo currentNetwork = getNetworkForRequest(request.requestId);
if (currentNetwork != null && currentNetwork.network.netId == nai.network.netId) {
clearNetworkForRequest(request.requestId);
sendUpdatedScoreToFactories(request, 0);
}
}
nai.clearLingerState();
if (nai.isSatisfyingRequest(mDefaultRequest.requestId)) {
removeDataActivityTracking(nai);
notifyLockdownVpn(nai);
ensureNetworkTransitionWakelock(nai.name());
}
mLegacyTypeTracker.remove(nai, wasDefault);
if (!nai.networkCapabilities.hasTransport(TRANSPORT_VPN)) {
updateAllVpnsCapabilities();
}
rematchAllNetworksAndRequests(null, 0);
mLingerMonitor.noteDisconnect(nai);
if (nai.created) {
// Tell netd to clean up the configuration for this network
// (routing rules, DNS, etc).
// This may be slow as it requires a lot of netd shelling out to ip and
// ip[6]tables to flush routes and remove the incoming packet mark rule, so do it
// after we've rematched networks with requests which should make a potential
// fallback network the default or requested a new network from the
// NetworkFactories, so network traffic isn't interrupted for an unnecessarily
// long time.
try {
mNetd.removeNetwork(nai.network.netId);
} catch (Exception e) {
loge("Exception removing network: " + e);
}
mDnsManager.removeNetwork(nai.network);
}
synchronized (mNetworkForNetId) {
mNetIdInUse.delete(nai.network.netId);
}
disconnectAndDestroyNetwork(nai);
} else {
NetworkFactoryInfo nfi = mNetworkFactoryInfos.remove(msg.replyTo);
if (DBG && nfi != null) log("unregisterNetworkFactory for " + nfi.name);
}
}
// Destroys a network, remove references to it from the internal state managed by
// ConnectivityService, free its interfaces and clean up.
// Must be called on the Handler thread.
private void disconnectAndDestroyNetwork(NetworkAgentInfo nai) {
if (DBG) {
log(nai.name() + " got DISCONNECTED, was satisfying " + nai.numNetworkRequests());
}
// A network agent has disconnected.
// TODO - if we move the logic to the network agent (have them disconnect
// because they lost all their requests or because their score isn't good)
// then they would disconnect organically, report their new state and then
// disconnect the channel.
if (nai.networkInfo.isConnected()) {
nai.networkInfo.setDetailedState(NetworkInfo.DetailedState.DISCONNECTED,
null, null);
}
final boolean wasDefault = isDefaultNetwork(nai);
if (wasDefault) {
mDefaultInetConditionPublished = 0;
// Log default network disconnection before required book-keeping.
// Let rematchAllNetworksAndRequests() below record a new default network event
// if there is a fallback. Taken together, the two form a X -> 0, 0 -> Y sequence
// whose timestamps tell how long it takes to recover a default network.
long now = SystemClock.elapsedRealtime();
metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(now, null, nai);
}
notifyIfacesChangedForNetworkStats();
// TODO - we shouldn't send CALLBACK_LOST to requests that can be satisfied
// by other networks that are already connected. Perhaps that can be done by
// sending all CALLBACK_LOST messages (for requests, not listens) at the end
// of rematchAllNetworksAndRequests
notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_LOST);
mKeepaliveTracker.handleStopAllKeepalives(nai,
ConnectivityManager.PacketKeepalive.ERROR_INVALID_NETWORK);
for (String iface : nai.linkProperties.getAllInterfaceNames()) {
// Disable wakeup packet monitoring for each interface.
wakeupModifyInterface(iface, nai.networkCapabilities, false);
}
nai.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_DISCONNECTED);
mNetworkAgentInfos.remove(nai.messenger);
nai.maybeStopClat();
synchronized (mNetworkForNetId) {
// Remove the NetworkAgent, but don't mark the netId as
// available until we've told netd to delete it below.
mNetworkForNetId.remove(nai.network.netId);
}
// Remove all previously satisfied requests.
for (int i = 0; i < nai.numNetworkRequests(); i++) {
NetworkRequest request = nai.requestAt(i);
NetworkAgentInfo currentNetwork = getNetworkForRequest(request.requestId);
if (currentNetwork != null && currentNetwork.network.netId == nai.network.netId) {
clearNetworkForRequest(request.requestId);
sendUpdatedScoreToFactories(request, 0);
}
}
nai.clearLingerState();
if (nai.isSatisfyingRequest(mDefaultRequest.requestId)) {
removeDataActivityTracking(nai);
notifyLockdownVpn(nai);
ensureNetworkTransitionWakelock(nai.name());
}
mLegacyTypeTracker.remove(nai, wasDefault);
if (!nai.networkCapabilities.hasTransport(TRANSPORT_VPN)) {
updateAllVpnsCapabilities();
}
rematchAllNetworksAndRequests(null, 0);
mLingerMonitor.noteDisconnect(nai);
if (nai.created) {
// Tell netd to clean up the configuration for this network
// (routing rules, DNS, etc).
// This may be slow as it requires a lot of netd shelling out to ip and
// ip[6]tables to flush routes and remove the incoming packet mark rule, so do it
// after we've rematched networks with requests which should make a potential
// fallback network the default or requested a new network from the
// NetworkFactories, so network traffic isn't interrupted for an unnecessarily
// long time.
try {
mNetd.removeNetwork(nai.network.netId);
} catch (Exception e) {
loge("Exception removing network: " + e);
}
mDnsManager.removeNetwork(nai.network);
}
synchronized (mNetworkForNetId) {
mNetIdInUse.delete(nai.network.netId);
}
}
// If this method proves to be too slow then we can maintain a separate
// pendingIntent => NetworkRequestInfo map.
// This method assumes that every non-null PendingIntent maps to exactly 1 NetworkRequestInfo.
@@ -5621,6 +5631,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
}
updateUids(networkAgent, networkAgent.networkCapabilities, null);
}
disconnectAndDestroyNetwork(networkAgent);
} else if ((oldInfo != null && oldInfo.getState() == NetworkInfo.State.SUSPENDED) ||
state == NetworkInfo.State.SUSPENDED) {
// going into or coming out of SUSPEND: rescore and notify