Destroy networks as soon as they are disconnected.
...as opposed to after the async channel finished disconnecting.
Bug: 78308259
Test: runtest frameworks-net
also used a device with this patch over the weekend and
tried all I could think of
Change-Id: I77ad6d97abb20815b801a794eaa9685acf2d1173
This commit is contained in:
@@ -2442,97 +2442,107 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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}
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// This is a no-op if it's called with a message designating a network that has
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// already been destroyed, because its reference will not be found in the relevant
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// maps.
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private void handleAsyncChannelDisconnected(Message msg) {
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NetworkAgentInfo nai = mNetworkAgentInfos.get(msg.replyTo);
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if (nai != null) {
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if (DBG) {
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log(nai.name() + " got DISCONNECTED, was satisfying " + nai.numNetworkRequests());
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}
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// A network agent has disconnected.
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// TODO - if we move the logic to the network agent (have them disconnect
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// because they lost all their requests or because their score isn't good)
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// then they would disconnect organically, report their new state and then
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// disconnect the channel.
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if (nai.networkInfo.isConnected()) {
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nai.networkInfo.setDetailedState(NetworkInfo.DetailedState.DISCONNECTED,
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null, null);
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}
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final boolean wasDefault = isDefaultNetwork(nai);
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if (wasDefault) {
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mDefaultInetConditionPublished = 0;
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// Log default network disconnection before required book-keeping.
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// Let rematchAllNetworksAndRequests() below record a new default network event
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// if there is a fallback. Taken together, the two form a X -> 0, 0 -> Y sequence
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// whose timestamps tell how long it takes to recover a default network.
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long now = SystemClock.elapsedRealtime();
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metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(now, null, nai);
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}
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notifyIfacesChangedForNetworkStats();
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// TODO - we shouldn't send CALLBACK_LOST to requests that can be satisfied
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// by other networks that are already connected. Perhaps that can be done by
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// sending all CALLBACK_LOST messages (for requests, not listens) at the end
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// of rematchAllNetworksAndRequests
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notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_LOST);
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mKeepaliveTracker.handleStopAllKeepalives(nai,
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ConnectivityManager.PacketKeepalive.ERROR_INVALID_NETWORK);
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for (String iface : nai.linkProperties.getAllInterfaceNames()) {
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// Disable wakeup packet monitoring for each interface.
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wakeupModifyInterface(iface, nai.networkCapabilities, false);
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}
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nai.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_DISCONNECTED);
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mNetworkAgentInfos.remove(msg.replyTo);
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nai.maybeStopClat();
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synchronized (mNetworkForNetId) {
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// Remove the NetworkAgent, but don't mark the netId as
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// available until we've told netd to delete it below.
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mNetworkForNetId.remove(nai.network.netId);
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}
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// Remove all previously satisfied requests.
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for (int i = 0; i < nai.numNetworkRequests(); i++) {
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NetworkRequest request = nai.requestAt(i);
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NetworkAgentInfo currentNetwork = getNetworkForRequest(request.requestId);
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if (currentNetwork != null && currentNetwork.network.netId == nai.network.netId) {
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clearNetworkForRequest(request.requestId);
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sendUpdatedScoreToFactories(request, 0);
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}
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}
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nai.clearLingerState();
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if (nai.isSatisfyingRequest(mDefaultRequest.requestId)) {
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removeDataActivityTracking(nai);
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notifyLockdownVpn(nai);
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ensureNetworkTransitionWakelock(nai.name());
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}
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mLegacyTypeTracker.remove(nai, wasDefault);
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if (!nai.networkCapabilities.hasTransport(TRANSPORT_VPN)) {
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updateAllVpnsCapabilities();
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}
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rematchAllNetworksAndRequests(null, 0);
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mLingerMonitor.noteDisconnect(nai);
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if (nai.created) {
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// Tell netd to clean up the configuration for this network
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// (routing rules, DNS, etc).
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// This may be slow as it requires a lot of netd shelling out to ip and
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// ip[6]tables to flush routes and remove the incoming packet mark rule, so do it
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// after we've rematched networks with requests which should make a potential
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// fallback network the default or requested a new network from the
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// NetworkFactories, so network traffic isn't interrupted for an unnecessarily
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// long time.
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try {
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mNetd.removeNetwork(nai.network.netId);
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} catch (Exception e) {
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loge("Exception removing network: " + e);
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}
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mDnsManager.removeNetwork(nai.network);
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}
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synchronized (mNetworkForNetId) {
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mNetIdInUse.delete(nai.network.netId);
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}
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disconnectAndDestroyNetwork(nai);
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} else {
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NetworkFactoryInfo nfi = mNetworkFactoryInfos.remove(msg.replyTo);
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if (DBG && nfi != null) log("unregisterNetworkFactory for " + nfi.name);
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}
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}
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// Destroys a network, remove references to it from the internal state managed by
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// ConnectivityService, free its interfaces and clean up.
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// Must be called on the Handler thread.
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private void disconnectAndDestroyNetwork(NetworkAgentInfo nai) {
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if (DBG) {
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log(nai.name() + " got DISCONNECTED, was satisfying " + nai.numNetworkRequests());
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}
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// A network agent has disconnected.
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// TODO - if we move the logic to the network agent (have them disconnect
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// because they lost all their requests or because their score isn't good)
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// then they would disconnect organically, report their new state and then
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// disconnect the channel.
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if (nai.networkInfo.isConnected()) {
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nai.networkInfo.setDetailedState(NetworkInfo.DetailedState.DISCONNECTED,
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null, null);
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}
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final boolean wasDefault = isDefaultNetwork(nai);
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if (wasDefault) {
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mDefaultInetConditionPublished = 0;
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// Log default network disconnection before required book-keeping.
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// Let rematchAllNetworksAndRequests() below record a new default network event
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// if there is a fallback. Taken together, the two form a X -> 0, 0 -> Y sequence
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// whose timestamps tell how long it takes to recover a default network.
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long now = SystemClock.elapsedRealtime();
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metricsLogger().defaultNetworkMetrics().logDefaultNetworkEvent(now, null, nai);
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}
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notifyIfacesChangedForNetworkStats();
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// TODO - we shouldn't send CALLBACK_LOST to requests that can be satisfied
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// by other networks that are already connected. Perhaps that can be done by
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// sending all CALLBACK_LOST messages (for requests, not listens) at the end
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// of rematchAllNetworksAndRequests
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notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_LOST);
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mKeepaliveTracker.handleStopAllKeepalives(nai,
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ConnectivityManager.PacketKeepalive.ERROR_INVALID_NETWORK);
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for (String iface : nai.linkProperties.getAllInterfaceNames()) {
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// Disable wakeup packet monitoring for each interface.
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wakeupModifyInterface(iface, nai.networkCapabilities, false);
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}
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nai.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_DISCONNECTED);
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mNetworkAgentInfos.remove(nai.messenger);
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nai.maybeStopClat();
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synchronized (mNetworkForNetId) {
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// Remove the NetworkAgent, but don't mark the netId as
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// available until we've told netd to delete it below.
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mNetworkForNetId.remove(nai.network.netId);
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}
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// Remove all previously satisfied requests.
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for (int i = 0; i < nai.numNetworkRequests(); i++) {
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NetworkRequest request = nai.requestAt(i);
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NetworkAgentInfo currentNetwork = getNetworkForRequest(request.requestId);
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if (currentNetwork != null && currentNetwork.network.netId == nai.network.netId) {
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clearNetworkForRequest(request.requestId);
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sendUpdatedScoreToFactories(request, 0);
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}
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}
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nai.clearLingerState();
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if (nai.isSatisfyingRequest(mDefaultRequest.requestId)) {
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removeDataActivityTracking(nai);
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notifyLockdownVpn(nai);
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ensureNetworkTransitionWakelock(nai.name());
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}
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mLegacyTypeTracker.remove(nai, wasDefault);
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if (!nai.networkCapabilities.hasTransport(TRANSPORT_VPN)) {
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updateAllVpnsCapabilities();
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}
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rematchAllNetworksAndRequests(null, 0);
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mLingerMonitor.noteDisconnect(nai);
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if (nai.created) {
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// Tell netd to clean up the configuration for this network
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// (routing rules, DNS, etc).
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// This may be slow as it requires a lot of netd shelling out to ip and
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// ip[6]tables to flush routes and remove the incoming packet mark rule, so do it
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// after we've rematched networks with requests which should make a potential
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// fallback network the default or requested a new network from the
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// NetworkFactories, so network traffic isn't interrupted for an unnecessarily
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// long time.
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try {
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mNetd.removeNetwork(nai.network.netId);
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} catch (Exception e) {
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loge("Exception removing network: " + e);
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}
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mDnsManager.removeNetwork(nai.network);
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}
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synchronized (mNetworkForNetId) {
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mNetIdInUse.delete(nai.network.netId);
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}
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}
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// If this method proves to be too slow then we can maintain a separate
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// pendingIntent => NetworkRequestInfo map.
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// This method assumes that every non-null PendingIntent maps to exactly 1 NetworkRequestInfo.
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@@ -5618,6 +5628,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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updateUids(networkAgent, networkAgent.networkCapabilities, null);
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}
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disconnectAndDestroyNetwork(networkAgent);
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} else if ((oldInfo != null && oldInfo.getState() == NetworkInfo.State.SUSPENDED) ||
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state == NetworkInfo.State.SUSPENDED) {
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// going into or coming out of SUSPEND: rescore and notify
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