Destroy networks as soon as they are disconnected.
...as opposed to after the async channel finished disconnecting.
Bug: 78308259
Test: runtest frameworks-net
also used a device with this patch over the weekend and
tried all I could think of
Change-Id: I77ad6d97abb20815b801a794eaa9685acf2d1173
This commit is contained in:
@@ -2442,9 +2442,23 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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}
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// This is a no-op if it's called with a message designating a network that has
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// already been destroyed, because its reference will not be found in the relevant
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// maps.
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private void handleAsyncChannelDisconnected(Message msg) {
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NetworkAgentInfo nai = mNetworkAgentInfos.get(msg.replyTo);
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if (nai != null) {
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disconnectAndDestroyNetwork(nai);
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} else {
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NetworkFactoryInfo nfi = mNetworkFactoryInfos.remove(msg.replyTo);
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if (DBG && nfi != null) log("unregisterNetworkFactory for " + nfi.name);
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}
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}
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// Destroys a network, remove references to it from the internal state managed by
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// ConnectivityService, free its interfaces and clean up.
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// Must be called on the Handler thread.
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private void disconnectAndDestroyNetwork(NetworkAgentInfo nai) {
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if (DBG) {
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log(nai.name() + " got DISCONNECTED, was satisfying " + nai.numNetworkRequests());
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}
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@@ -2480,7 +2494,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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wakeupModifyInterface(iface, nai.networkCapabilities, false);
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}
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nai.networkMonitor.sendMessage(NetworkMonitor.CMD_NETWORK_DISCONNECTED);
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mNetworkAgentInfos.remove(msg.replyTo);
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mNetworkAgentInfos.remove(nai.messenger);
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nai.maybeStopClat();
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synchronized (mNetworkForNetId) {
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// Remove the NetworkAgent, but don't mark the netId as
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@@ -2527,10 +2541,6 @@ public class ConnectivityService extends IConnectivityManager.Stub
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synchronized (mNetworkForNetId) {
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mNetIdInUse.delete(nai.network.netId);
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}
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} else {
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NetworkFactoryInfo nfi = mNetworkFactoryInfos.remove(msg.replyTo);
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if (DBG && nfi != null) log("unregisterNetworkFactory for " + nfi.name);
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}
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}
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// If this method proves to be too slow then we can maintain a separate
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@@ -5618,6 +5628,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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updateUids(networkAgent, networkAgent.networkCapabilities, null);
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}
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disconnectAndDestroyNetwork(networkAgent);
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} else if ((oldInfo != null && oldInfo.getState() == NetworkInfo.State.SUSPENDED) ||
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state == NetworkInfo.State.SUSPENDED) {
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// going into or coming out of SUSPEND: rescore and notify
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