The state that needs to be transferred includes:
- NetworkCapabilities
- LinkProperties
- whether the network is currently suspended
Additionally:
- Rename notifyNetworkCallback() to notifyNetworkAvailable()
in order to clarify its real function.
- fix previous copy/paste error in unittest
Test: as follows
- built (bullhead)
- flashed
- booted
- runtest frameworks-net passes
- USB tethering with mobile and Wi-Fi upstream toggling
Bug: 32163131
Change-Id: Ib4460bcd5d08863a9feac9e8ab41a238897bb3ea
Add (unhide) a public API which provides network requests with a
timeout. When timed-out the (newly unhidden) onUnavailable() callback
is triggered.
Note: this CL does not add a handler to the API to be consistent
with the existing APIs. There is a separate effort (b/32130437)
to update these APIs with Handlers.
Bug: 31399536
Test: unit tests and CTS (new)
Change-Id: I45ce9ada63372cb56937bb620bfbb7729e5e25d2
This patch adds overloaded version of registerDefaultNetworkCallback
registerNetworkCallback, and requestNetwork with an additional Handler
argument that is used for running the caller provided NetworkCallback.
It also clarifies the documentation of the existing methods that
implicitly uses the internal singleton ConnectivityThread about which
internal Handler is used for running NetworkCallbacks.
Test: build, flashed, booted device
Bug: 32130437
Change-Id: Iae15f81e47e2dc0355baf2f2c1679b77e56af299
The request network with timeout was originally created with a
check of max timeout against a constant of 100 minutes. However,
the API was not public and did not implement a timeout. Any users
were internal and never got any onUnavailable() callback (since
timeout never triggered).
There is no reason to have a max timeout so the constant is
remove.
Bug: 31399536
Test: unit tests and CTS of ConnectivityManager
Change-Id: Icbedfb4299d75b6a7e3e43720111531f1faafd06
ConnectivityManager static sCallbackHandler is referenced and directly
used in a way that is not ensuring its proper initialization.
This patch fixes this potential NPE by using getHandler() instead.
Also this patch changes sendRequestForNetwork's signature to only accept
the subtype CallbackHandler instead of Handler: without using
CallbackHandler the NetworkCallbacks are not triggered properly and
bookkeeping of sCallbacks does not happen. sendRequestForNetwork's
signature now makes this explicit.
This step prepares the addition of overloaded versions of
registerNetworkCallback and cie that takes custom Handlers.
Test: build, flashed, manually checked connectivity
Change-Id: I52e8a2cb5075e7aef7b35e30c9845cacba927d13
This static method returns a NetworkCapabilities instance with
transports and capabilities set according to the given legacy type.
Also:
- add NetworkRequest.Builder.setCapabilities(), to be able to use
the NetworkCapabilities instances returned from the above
- update UpstreamNetworkMonitor to make immediate use of this
Test: as follows
- build (bullhead)
- flashed
- booted
- runtest frameworks-net passes
- WiFi to DUN upstream tethering works
Bug: 32163131
Change-Id: Idfe1ddd2815c355cbf27cf29eb0e3de177de84e9
All the tests are now asynchronous. The only remaining uses of
Thread.sleep() are in the tests that check for NetworkRequest
timeouts.
Test: ConnectivityServiceTest passes 100 times in a row
Bug: 32561414
Change-Id: If420bd66c692a90d5031ee06a888a8cc3b4398a8
The calls in testAvoidBadWifi are no longer necessary now that
waitForIdle is reliable, and the calls in testPacketKeepalives
are replaced with a wait for the NetworkAgent to disconnect.
Test: ConnectivityServiceTest passes 100 times in a row.
Bug: 32561414
Change-Id: Icbb161ca6e343bd14764a1c9ccfdd14b6cd6803f
Rename the class and ensure that all code related to bad wifi
avoidance has names that reflect its purpose. This will allow us
to reuse most of the the code for other purposes in future CLs.
Test: runtest frameworks-net passes
Bug: 34630278
Change-Id: Ida190e5a79e7a12f4eec07e1a3e4d9d138e83bcd
The current implementation of IdleableHandlerThread is based on
the assumption that MessageQueue#isIdle will return true iff the
message loop has finished processing its messages.
Unfortunately, this is incorrect: isIdle returns true iff are no
more messages waiting in the queue; thus, it will also return
true while it is processing the last message before going idle.
Instead of using idle handlers, take the simpler approach of
posting a runnable to the message loop and waiting for it to
be processed.
Test: see other CLs in this patch series
Bug: 31479480
Change-Id: Iae75781f067b762c8653a488a5e4d5ee0c789e01
Reverts half of commit 829f7c72e5
Reverts parts of commit 9b747914f3
Lockdown VPN still needs this to start properly on devices without FBE,
such as phones upgraded from M. Without listening to USER_PRESENT the
first unlock of keystore may get missed, since USER_UNLOCKED is sent too
soon to be useful.
Bug: 34587043
Change-Id: If7a2f5a3173b0f6856244a5f7904bf00c9a5b5e7