sdm: Add support to recompute rectangles considering flips

CRs-Fixed: 2006534
Change-Id: I698e9cd6eddf958fa564e4d32fa5b98057eb9f1d
This commit is contained in:
Pullakavi Srinivas
2017-01-30 20:30:39 +05:30
committed by Gerrit - the friendly Code Review server
parent 13321553e5
commit 5de9c63778
3 changed files with 20 additions and 7 deletions

View File

@@ -57,7 +57,8 @@ namespace sdm {
bool flip_horizontal, LayerRect *out_rects);
void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
LayerRect *out_rect);
void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect);
void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
const LayerTransform &transform, LayerRect *out_rect);
RectOrientation GetOrientation(const LayerRect &in_rect);
} // namespace sdm

View File

@@ -91,16 +91,19 @@ DisplayError DisplayPrimary::Prepare(LayerStack *layer_stack) {
bool needs_hv_flip = hw_panel_info_.panel_orientation.flip_horizontal &&
hw_panel_info_.panel_orientation.flip_vertical;
LayerRect src_domain = {};
LayerTransform panel_transform = {};
DisplayConfigVariableInfo variable_info = {};
if (needs_hv_flip) {
DisplayBase::GetFrameBufferConfig(&variable_info);
src_domain.right = variable_info.x_pixels;
src_domain.bottom = variable_info.y_pixels;
panel_transform.flip_horizontal = hw_panel_info_.panel_orientation.flip_horizontal;
panel_transform.flip_vertical = hw_panel_info_.panel_orientation.flip_vertical;
for (Layer *layer : layer_stack->layers) {
// Modify destination based on panel flip
TransformHV(src_domain, layer->dst_rect, &layer->dst_rect);
TransformHV(src_domain, layer->dst_rect, panel_transform, &layer->dst_rect);
if (layer->flags.solid_fill) {
continue;

View File

@@ -223,18 +223,27 @@ void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const Lay
out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
}
void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect) {
void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
const LayerTransform &transform, LayerRect *out_rect) {
if (!IsValid(src_domain) || !IsValid(in_rect)) {
return;
}
float in_width = in_rect.right - in_rect.left;
float in_height = in_rect.bottom - in_rect.top;
float x_offset = in_rect.left - src_domain.left;
float y_offset = in_rect.top - src_domain.top;
*out_rect = in_rect;
out_rect->right = src_domain.right - in_rect.left;
out_rect->bottom = src_domain.bottom - in_rect.top;
out_rect->left = out_rect->right - in_width;
out_rect->top = out_rect->bottom - in_height;
if (transform.flip_horizontal) {
out_rect->right = src_domain.right - x_offset;
out_rect->left = out_rect->right - in_width;
}
if (transform.flip_vertical) {
out_rect->bottom = src_domain.bottom - y_offset;
out_rect->top = out_rect->bottom - in_height;
}
}
RectOrientation GetOrientation(const LayerRect &in_rect) {