sdm: Add support to recompute rectangles considering flips
CRs-Fixed: 2006534 Change-Id: I698e9cd6eddf958fa564e4d32fa5b98057eb9f1d
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@@ -57,7 +57,8 @@ namespace sdm {
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bool flip_horizontal, LayerRect *out_rects);
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void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
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LayerRect *out_rect);
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void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect);
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void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
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const LayerTransform &transform, LayerRect *out_rect);
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RectOrientation GetOrientation(const LayerRect &in_rect);
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} // namespace sdm
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@@ -91,16 +91,19 @@ DisplayError DisplayPrimary::Prepare(LayerStack *layer_stack) {
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bool needs_hv_flip = hw_panel_info_.panel_orientation.flip_horizontal &&
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hw_panel_info_.panel_orientation.flip_vertical;
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LayerRect src_domain = {};
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LayerTransform panel_transform = {};
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DisplayConfigVariableInfo variable_info = {};
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if (needs_hv_flip) {
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DisplayBase::GetFrameBufferConfig(&variable_info);
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src_domain.right = variable_info.x_pixels;
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src_domain.bottom = variable_info.y_pixels;
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panel_transform.flip_horizontal = hw_panel_info_.panel_orientation.flip_horizontal;
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panel_transform.flip_vertical = hw_panel_info_.panel_orientation.flip_vertical;
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for (Layer *layer : layer_stack->layers) {
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// Modify destination based on panel flip
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TransformHV(src_domain, layer->dst_rect, &layer->dst_rect);
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TransformHV(src_domain, layer->dst_rect, panel_transform, &layer->dst_rect);
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if (layer->flags.solid_fill) {
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continue;
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@@ -223,18 +223,27 @@ void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const Lay
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out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
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}
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void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect) {
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void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
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const LayerTransform &transform, LayerRect *out_rect) {
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if (!IsValid(src_domain) || !IsValid(in_rect)) {
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return;
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}
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float in_width = in_rect.right - in_rect.left;
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float in_height = in_rect.bottom - in_rect.top;
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float x_offset = in_rect.left - src_domain.left;
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float y_offset = in_rect.top - src_domain.top;
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*out_rect = in_rect;
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out_rect->right = src_domain.right - in_rect.left;
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out_rect->bottom = src_domain.bottom - in_rect.top;
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out_rect->left = out_rect->right - in_width;
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out_rect->top = out_rect->bottom - in_height;
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if (transform.flip_horizontal) {
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out_rect->right = src_domain.right - x_offset;
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out_rect->left = out_rect->right - in_width;
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}
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if (transform.flip_vertical) {
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out_rect->bottom = src_domain.bottom - y_offset;
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out_rect->top = out_rect->bottom - in_height;
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}
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}
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RectOrientation GetOrientation(const LayerRect &in_rect) {
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