Invoke a padding round in certain use-cases.
* In some use-cases, it is possible that there are no AppBuffer layers on the external/virtual layer-list during which all the pipes will be allocated to the primary. When layers do comeup on external/virtual layer-list, subsequent overlay sets fail. * This change ensures that in such cases, we invoke a padding round on all the displays to free up the hw resources which can be used in subsequent cycles. Change-Id: Ifac0b8f51a8719eb55b11010d05b8d11352db054
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@@ -105,7 +105,10 @@ static void hwc_registerProcs(struct hwc_composer_device_1* dev,
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//Helper
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static void reset(hwc_context_t *ctx, int numDisplays,
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hwc_display_contents_1_t** displays) {
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ctx->numActiveDisplays = 0;
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ctx->isPaddingRound = false;
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for(int i = 0; i < numDisplays; i++) {
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hwc_display_contents_1_t *list = displays[i];
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// XXX:SurfaceFlinger no longer guarantees that this
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@@ -125,6 +128,17 @@ static void reset(hwc_context_t *ctx, int numDisplays,
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* the display device to be active.
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*/
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ctx->numActiveDisplays += 1;
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if((ctx->mPrevHwLayerCount[i] == 1) and (list->numHwLayers > 1)) {
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/* If the previous cycle for dpy 'i' has 0 AppLayers and the
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* current cycle has atleast 1 AppLayer, padding round needs
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* to be invoked on current cycle to free up the resources.
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*/
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ctx->isPaddingRound = true;
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}
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ctx->mPrevHwLayerCount[i] = list->numHwLayers;
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} else {
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ctx->mPrevHwLayerCount[i] = 0;
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}
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if(ctx->mFBUpdate[i])
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@@ -133,7 +147,6 @@ static void reset(hwc_context_t *ctx, int numDisplays,
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ctx->mCopyBit[i]->reset();
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if(ctx->mLayerRotMap[i])
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ctx->mLayerRotMap[i]->reset();
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}
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ctx->mAD->reset();
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@@ -419,8 +419,8 @@ bool MDPComp::isFrameDoable(hwc_context_t *ctx) {
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__FUNCTION__);
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ret = false;
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} else if(ctx->isPaddingRound) {
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ctx->isPaddingRound = false;
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ALOGD_IF(isDebug(), "%s: padding round",__FUNCTION__);
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ALOGD_IF(isDebug(), "%s: padding round invoked for dpy %d",
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__FUNCTION__,mDpy);
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ret = false;
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}
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return ret;
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@@ -1410,11 +1410,10 @@ int MDPComp::prepare(hwc_context_t *ctx, hwc_display_contents_1_t* list) {
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const int numLayers = ctx->listStats[mDpy].numAppLayers;
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MDPVersion& mdpVersion = qdutils::MDPVersion::getInstance();
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//number of app layers exceeds MAX_NUM_APP_LAYERS fall back to GPU
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//do not cache the information for next draw cycle.
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if(numLayers > MAX_NUM_APP_LAYERS) {
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ALOGI("%s: Number of App layers exceeded the limit ",
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__FUNCTION__);
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//Do not cache the information for next draw cycle.
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if(numLayers > MAX_NUM_APP_LAYERS or (!numLayers)) {
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ALOGI("%s: Unsupported layer count for mdp composition",
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__FUNCTION__);
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mCachedFrame.reset();
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return -1;
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}
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@@ -213,6 +213,10 @@ void initContext(hwc_context_t *ctx)
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ctx->dpyAttr[i].mAsHeightRatio = 0;
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}
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for (uint32_t i = 0; i < HWC_NUM_DISPLAY_TYPES; i++) {
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ctx->mPrevHwLayerCount[i] = 0;
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}
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MDPComp::init(ctx);
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ctx->mAD = new AssertiveDisplay(ctx);
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@@ -897,6 +901,7 @@ void setListStats(hwc_context_t *ctx,
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if(prevYuvCount != ctx->listStats[dpy].yuvCount) {
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ctx->mVideoTransFlag = true;
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}
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if(dpy == HWC_DISPLAY_PRIMARY) {
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ctx->mAD->markDoable(ctx, list);
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}
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@@ -483,6 +483,10 @@ struct hwc_context_t {
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eAnimationState mAnimationState[HWC_NUM_DISPLAY_TYPES];
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qhwc::HWCVirtualBase *mHWCVirtual;
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// stores the #numHwLayers of the previous frame
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// for each display device
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int mPrevHwLayerCount[HWC_NUM_DISPLAY_TYPES];
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// stores the primary device orientation
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int deviceOrientation;
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//Securing in progress indicator
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