Invoke a padding round in certain use-cases.
* In some use-cases, it is possible that there are no AppBuffer layers on the external/virtual layer-list during which all the pipes will be allocated to the primary. When layers do comeup on external/virtual layer-list, subsequent overlay sets fail. * This change ensures that in such cases, we invoke a padding round on all the displays to free up the hw resources which can be used in subsequent cycles. Change-Id: Ifac0b8f51a8719eb55b11010d05b8d11352db054
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@@ -213,6 +213,10 @@ void initContext(hwc_context_t *ctx)
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ctx->dpyAttr[i].mAsHeightRatio = 0;
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}
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for (uint32_t i = 0; i < HWC_NUM_DISPLAY_TYPES; i++) {
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ctx->mPrevHwLayerCount[i] = 0;
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}
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MDPComp::init(ctx);
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ctx->mAD = new AssertiveDisplay(ctx);
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@@ -897,6 +901,7 @@ void setListStats(hwc_context_t *ctx,
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if(prevYuvCount != ctx->listStats[dpy].yuvCount) {
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ctx->mVideoTransFlag = true;
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}
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if(dpy == HWC_DISPLAY_PRIMARY) {
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ctx->mAD->markDoable(ctx, list);
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}
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