Calling SDL_Flip() twice in a row certainly does not improve performance

This commit is contained in:
pelya
2014-01-05 22:26:50 +02:00
parent 54234bc3b9
commit be93e346e1

View File

@@ -289,7 +289,6 @@ static void sdlShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
//printf("SDL_UpdateRects %d\n", amount);
SDL_UpdateRects(driver->screen, amount, updateRects);
}
SDL_Flip(driver->screen);
}