Calling SDL_Flip() twice in a row certainly does not improve performance
This commit is contained in:
@@ -289,7 +289,6 @@ static void sdlShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
|
||||
//printf("SDL_UpdateRects %d\n", amount);
|
||||
SDL_UpdateRects(driver->screen, amount, updateRects);
|
||||
}
|
||||
SDL_Flip(driver->screen);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user