devPrivate.ptr when pointing at offscreen memory, outside of
exaPrepare/FinishAccess(). This was used with fakexa to find (by NULL
dereference) many instances of un-Prepared CPU access to the
framebuffer:
- GC tiles used in several ops when fillStyle == FillTiled were never
Prepared.
- Migration could lead to un-Prepared access to mask data in render's
Trapezoids and Triangles
- PutImage's UploadToScreen failure fallback failed to Prepare.
4.1 KiB
4.1 KiB