a4edfbef022f9635c2c9b9eb229cb622834dc68c
If we call it unconditionally, we flip the dev->spriteInfo->sprite permanently when using XTestFakeInput (once in CheckMotion as called from the processInputProc, another time in UpdateSpriteForScreen when we actually warp the cursor). USFS also updates to the screen's root window unconditionally, which is not really what we want if we haven't changed screen at all.
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