If a device is frozen in results to a grab, we need to enqueue the events. This makes things complicated, and hard to follow since touch events are now replayed in the history, pushed into EnqueueEvent, then replayed later during PlayReleasedEvents in response to an XAllowEvents. While the device is frozen, no touch events are processed, so if there is a touch client with ownership mask _below_ the grab this will delay the delivery and potentially screw gesture recognition. However, this is the behaviour we have already anyway if the top-most client is a sync pgrab or there is a sync grab active on the device when the TouchBegin was generated. (also note, such a client would only reliably work in case of ReplayPointer anyway) Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
10 KiB
10 KiB