b5480e64ac4a72bdc31e587ff9e51d67a1a0f11d
When create a piccture, we need to attach a pixmap to it. A pixmap only has a depth, which is not sufficant for glamor. As in openGL texture only has a few internal formats which is not sufficant to represent all the possible picture format. So we always transform the picture format to GL_RGBA. And when we need to read back the picture, we must know the original picture format. So we have to override create and destroy picture to track a pixmap's real picture format if it is attached to a picture. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
X Server
The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.
Windows are then composed on the actual screen by the X server
(or by a separate composite manager) as directed by the window manager,
which usually communicates with the user via graphical controls such as buttons
and draggable titlebars and borders.
For a comprehensive overview of X Server and X Window System, consult the
following article:
http://en.wikipedia.org/wiki/X_server
All questions regarding this software should be directed at the
Xorg mailing list:
http://lists.freedesktop.org/mailman/listinfo/xorg
Please submit bug reports to the Xorg bugzilla:
https://bugs.freedesktop.org/enter_bug.cgi?product=xorg
The master development code repository can be found at:
git://anongit.freedesktop.org/git/xorg/xserver
http://cgit.freedesktop.org/xorg/xserver
For patch submission instructions, see:
http://www.x.org/wiki/Development/Documentation/SubmittingPatches
For more information on the git code manager, see:
http://wiki.x.org/wiki/GitPage
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