With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but there's no real way until GL_ARB_texture_storage to dictate whether memory should be allocated for mipmap levels or not. GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the filtering that we really don't want mipmap allocations. Stops VARM wasting warnings from the nvidia driver. Signed-off-by: Markus Wick <markus@selfnet.de> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
18 KiB
18 KiB