I intended to use glFlush all along, but somehow managed to type glFinish instead. glFlush is sufficient (for a single-queue GPU) to ensure serialization between queued rendering in the X server and future rendering from the client. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
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