Devices usually enable SIGIO processing in EnableDevice. CheckMotion initialises the pointer sprite, sends Enter/Leave events, etc. This leaves us with a small window where events may be processed without the sprite or pointer position (as seen from the protocol) is valid. Block signals during this window. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Daniel Stone <daniel@fooishbar.org>
40 KiB
40 KiB