The algorithm is split in a 2D-specific and a general part. This potentially allows to accelerate more than just screen motion. A state machine is intoduced to make code more explicit and readable. It also improves handling of 'phase 1' mickeys when axial correction kicks in (corner case). Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
32 KiB
32 KiB