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7
.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
.gradle
|
||||
.idea
|
||||
**/*.iml
|
||||
local.properties
|
||||
build
|
||||
*~
|
||||
.DS_Store
|
||||
40
.travis.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
language: android
|
||||
sudo: true
|
||||
android:
|
||||
components:
|
||||
- tools
|
||||
- platform-tools
|
||||
- build-tools-23.0.2
|
||||
- android-23
|
||||
- extra-google-m2repository
|
||||
- extra-android-m2repository
|
||||
addons:
|
||||
apt_packages:
|
||||
- pandoc
|
||||
artifacts:
|
||||
paths:
|
||||
- $(git ls-files -o | grep app/build/outputs | tr "\n" ":")
|
||||
before_install:
|
||||
- git clone https://github.com/urho3d/android-ndk.git $HOME/android-ndk-root
|
||||
- export ANDROID_NDK_HOME=$HOME/android-ndk-root
|
||||
script:
|
||||
# check that all Support section of the README are the same.
|
||||
- for f in */README.md; do sed -n '/Support/,/License/p' $f > /tmp/$(dirname $f).readme; done && diff -u --from-file=/tmp/hello-jni.readme /tmp/*.readme
|
||||
# check that all compileSdkVersion are 23.
|
||||
- test "$(grep -H compileSdkVersion */app/build.gradle | tee /dev/stderr | cut -d= -f 2 | sort | uniq | wc -l)" = "1"
|
||||
# check that all targetSdkVersion are 22 or 23
|
||||
- test "$(grep -H targetSdkVersion */app/build.gradle | tee /dev/stderr | cut -d= -f 2 | sort | uniq | wc -l)" = "2"
|
||||
# check that all build-tools-23 are 23.
|
||||
- test "$(grep -H buildToolsVersion */app/build.gradle | tee /dev/stderr | cut -d= -f 2 | sort | uniq | wc -l)" = "1"
|
||||
# check that there is no tabs in AndroidManifest
|
||||
- |-
|
||||
(! grep -n $'\t' */app/src/main/AndroidManifest.xml) | cat -t; test ${PIPESTATUS[0]} -eq 0
|
||||
# check that there is no trailing spaces in AndroidManifest
|
||||
- |-
|
||||
(! grep -E '\s+$' */app/src/main/AndroidManifest.xml) | cat -e; test ${PIPESTATUS[0]} -eq 0
|
||||
- (cd hello-thirdparty && ./gradlew download_and_stage_gpg_sdk)
|
||||
- (cd builder && ./gradlew test)
|
||||
# print build failure summary
|
||||
- pandoc builder/build/reports/tests/index.html -t plain | sed -n '/^Failed tests/,/default-package/p'
|
||||
# print lint results details
|
||||
# - for f in */app/build/outputs/lint-results.html; do pandoc $f -t plain; done
|
||||
@@ -31,26 +31,3 @@ accept your pull requests.
|
||||
1. The repo owner will review your request. If it is approved, the change will
|
||||
be merged. If it needs additional work, the repo owner will respond with
|
||||
useful comments.
|
||||
|
||||
## Contributing a New Sample App
|
||||
|
||||
1. Sign a Contributor License Agreement, if you have not yet done so (see
|
||||
details above).
|
||||
1. Create your own repo for your app following this naming convention:
|
||||
* mirror-{app-name}-{language or plaform}
|
||||
* apps: quickstart, photohunt-server, photohunt-client
|
||||
* example: mirror-quickstart-android
|
||||
* For multi-language apps, concatenate the primary languages like this:
|
||||
mirror-photohunt-server-java-python.
|
||||
|
||||
1. Create your sample app in this repo.
|
||||
* Be sure to clone the README.md, CONTRIBUTING.md and LICENSE files from the
|
||||
googlecast repo.
|
||||
* Ensure that your code is clear and comprehensible.
|
||||
* Ensure that your code has an appropriate set of unit tests which all pass.
|
||||
* Instructional value is the top priority when evaluating new app proposals for
|
||||
this collection of repos.
|
||||
1. Submit a request to fork your repo in googlecast organization.
|
||||
1. The repo owner will review your request. If it is approved, the sample will
|
||||
be merged. If it needs additional work, the repo owner will respond with
|
||||
useful comments.
|
||||
|
||||
7
MoreTeapots/.google/packaging.yaml
Normal file
@@ -0,0 +1,7 @@
|
||||
status: PUBLISHED
|
||||
technologies: [Android, NDK]
|
||||
categories: [NDK, C++]
|
||||
languages: [C++, Java]
|
||||
solutions: [Mobile]
|
||||
github: googlesamples/android-ndk
|
||||
license: apache2
|
||||
@@ -1,34 +0,0 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.sample.moreteapots"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" >
|
||||
|
||||
<uses-sdk
|
||||
android:minSdkVersion="11"
|
||||
android:targetSdkVersion="19" />
|
||||
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
android:hasCode="true"
|
||||
android:name="com.sample.moreteapots.MoreTeapotsApplication"
|
||||
>
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="com.sample.moreteapots.MoreTeapotsNativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of or .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="MoreTeapotsNativeActivity" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
53
MoreTeapots/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
More Teapots
|
||||
============
|
||||
More Teapots is an Android C++ sample that draws multiple instances of the same Teapot mesh using GLES 3.0 Instanced Rendering and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).
|
||||
|
||||
This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.
|
||||
|
||||
Pre-requisites
|
||||
--------------
|
||||
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
1. [Download Android Studio](http://developer.android.com/sdk/index.html)
|
||||
1. Launch Android Studio.
|
||||
1. Open the sample directory.
|
||||
1. Open *File/Project Structure...*
|
||||
- Click *Download* or *Select NDK location*.
|
||||
1. Click *Tools/Android/Sync Project with Gradle Files*.
|
||||
1. Click *Run/Run 'app'*.
|
||||
|
||||
Screenshots
|
||||
-----------
|
||||

|
||||
|
||||
Support
|
||||
-------
|
||||
If you've found an error in these samples, please [file an issue](https://github.com/googlesamples/android-ndk/issues/new).
|
||||
|
||||
Patches are encouraged, and may be submitted by [forking this project](https://github.com/googlesamples/android-ndk/fork) and
|
||||
submitting a pull request through GitHub. Please see [CONTRIBUTING.md](../CONTRIBUTING.md) for more details.
|
||||
|
||||
- [Stack Overflow](http://stackoverflow.com/questions/tagged/android-ndk)
|
||||
- [Google+ Community](https://plus.google.com/communities/105153134372062985968)
|
||||
- [Android Tools Feedbacks](http://tools.android.com/feedback)
|
||||
|
||||
License
|
||||
-------
|
||||
Copyright 2015 Google, Inc.
|
||||
|
||||
Licensed to the Apache Software Foundation (ASF) under one or more contributor
|
||||
license agreements. See the NOTICE file distributed with this work for
|
||||
additional information regarding copyright ownership. The ASF licenses this
|
||||
file to you under the Apache License, Version 2.0 (the "License"); you may not
|
||||
use this file except in compliance with the License. You may obtain a copy of
|
||||
the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing permissions and limitations under
|
||||
the License.
|
||||
65
MoreTeapots/app/build.gradle
Normal file
@@ -0,0 +1,65 @@
|
||||
apply plugin: 'com.android.model.application'
|
||||
|
||||
// Retrieve ndk path to config cpufeatures src code into this project
|
||||
// native_app_glue is configured as dependent module, so we avoid confusing
|
||||
// NOTICE/repo.prop files get displayed multiple times inside IDE
|
||||
def ndkDir = System.getenv("ANDROID_NDK_HOME")
|
||||
def propertiesFile = project.rootProject.file('local.properties')
|
||||
if (propertiesFile.exists()) {
|
||||
Properties properties = new Properties()
|
||||
properties.load(propertiesFile.newDataInputStream())
|
||||
ndkDir = properties.getProperty('ndk.dir')
|
||||
}
|
||||
|
||||
model {
|
||||
android {
|
||||
compileSdkVersion = 23
|
||||
buildToolsVersion = '23.0.2'
|
||||
|
||||
defaultConfig {
|
||||
applicationId = 'com.sample.moreteapots'
|
||||
minSdkVersion.apiLevel = 17
|
||||
targetSdkVersion.apiLevel = 22
|
||||
}
|
||||
ndk {
|
||||
moduleName = 'MoreTeapotsNativeActivity'
|
||||
// temporarily use gcc since clang does not work on windows (*)
|
||||
// also clang warning about inline, so could not use -Wall, -Werror
|
||||
// toolchain = "clang"
|
||||
stl = 'gnustl_static'
|
||||
cppFlags.addAll(['-I' + "${ndkDir}/sources/android/cpufeatures",
|
||||
'-I' + file('src/main/jni/ndk_helper')])
|
||||
cppFlags.addAll(['-std=c++11', '-Werror', '-Wall',
|
||||
'-fno-exceptions', '-fno-rtti'])
|
||||
ldLibs.addAll(['android', 'log', 'EGL', 'GLESv2','atomic'])
|
||||
}
|
||||
// Turn on hard float support in armeabi-v7a
|
||||
abis {
|
||||
create('armeabi-v7a') {
|
||||
cppFlags.addAll(['-mhard-float', '-D_NDK_MATH_NO_SOFTFP=1',
|
||||
'-mfloat-abi=hard'])
|
||||
ldLibs.add('m_hard')
|
||||
ldFlags.add('-Wl,--no-warn-mismatch')
|
||||
}
|
||||
}
|
||||
sources {
|
||||
main {
|
||||
jni {
|
||||
dependencies {
|
||||
project ':nativeactivity' linkage 'static'
|
||||
}
|
||||
source {
|
||||
srcDirs 'src/main/jni'
|
||||
srcDirs "${ndkDir}/sources/android/cpufeatures"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled = false
|
||||
proguardFiles.add(file('proguard-rules.txt'))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
32
MoreTeapots/app/src/main/AndroidManifest.xml
Normal file
@@ -0,0 +1,32 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.sample.moreteapots"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" >
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
<application
|
||||
android:allowBackup="false"
|
||||
android:fullBackupContent="false"
|
||||
android:supportsRtl="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
android:name="com.sample.moreteapots.MoreTeapotsApplication"
|
||||
>
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="com.sample.moreteapots.MoreTeapotsNativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of or .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="MoreTeapotsNativeActivity" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
@@ -21,6 +21,8 @@ import java.io.FileInputStream;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.annotation.TargetApi;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
@@ -178,6 +180,7 @@ public class NDKHelper
|
||||
return "/system/lib/";
|
||||
}
|
||||
|
||||
@TargetApi(17)
|
||||
public int getNativeAudioBufferSize()
|
||||
{
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
@@ -199,5 +202,4 @@ public class NDKHelper
|
||||
return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -35,6 +35,8 @@ import android.widget.Toast;
|
||||
public class MoreTeapotsApplication extends Application {
|
||||
private static Context context;
|
||||
public void onCreate(){
|
||||
super.onCreate();
|
||||
|
||||
context=getApplicationContext();
|
||||
NDKHelper.setContext(context);
|
||||
Log.w("native-activity", "onCreate");
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
package com.sample.moreteapots;
|
||||
|
||||
import android.annotation.SuppressLint;
|
||||
import android.annotation.TargetApi;
|
||||
import android.app.NativeActivity;
|
||||
import android.content.res.Configuration;
|
||||
import android.os.Bundle;
|
||||
@@ -51,6 +53,7 @@ public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
|
||||
}
|
||||
|
||||
@TargetApi(19)
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
|
||||
@@ -73,14 +76,10 @@ public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
protected void onPause()
|
||||
{
|
||||
super.onPause();
|
||||
if (_popupWindow != null) {
|
||||
|
||||
_popupWindow.dismiss();
|
||||
_popupWindow = null;
|
||||
}
|
||||
}
|
||||
// Our popup window, you will call it from your C/C++ code later
|
||||
|
||||
@TargetApi(19)
|
||||
void setImmersiveSticky() {
|
||||
View decorView = getWindow().getDecorView();
|
||||
decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
@@ -95,6 +94,7 @@ public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
PopupWindow _popupWindow;
|
||||
TextView _label;
|
||||
|
||||
@SuppressLint("InflateParams")
|
||||
public void showUI()
|
||||
{
|
||||
if( _popupWindow != null )
|
||||
@@ -120,7 +120,7 @@ public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
_activity.setContentView(mainLayout, params);
|
||||
|
||||
// Show our UI over NativeActivity window
|
||||
_popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
|
||||
_popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.START, 10, 10);
|
||||
_popupWindow.update();
|
||||
|
||||
_label = (TextView)popupView.findViewById(R.id.textViewFPS);
|
||||
438
MoreTeapots/app/src/main/jni/MoreTeapotsNativeActivity.cpp
Normal file
@@ -0,0 +1,438 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Preprocessor
|
||||
//-------------------------------------------------------------------------
|
||||
#define HELPER_CLASS_NAME \
|
||||
"com/sample/helper/NDKHelper" // Class name of helper function
|
||||
//-------------------------------------------------------------------------
|
||||
// Constants
|
||||
//-------------------------------------------------------------------------
|
||||
const int32_t NUM_TEAPOTS_X = 8;
|
||||
const int32_t NUM_TEAPOTS_Y = 8;
|
||||
const int32_t NUM_TEAPOTS_Z = 8;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Shared state for our app.
|
||||
//-------------------------------------------------------------------------
|
||||
struct android_app;
|
||||
class Engine {
|
||||
MoreTeapotsRenderer renderer_;
|
||||
|
||||
ndk_helper::GLContext* gl_context_;
|
||||
|
||||
bool initialized_resources_;
|
||||
bool has_focus_;
|
||||
|
||||
ndk_helper::DoubletapDetector doubletap_detector_;
|
||||
ndk_helper::PinchDetector pinch_detector_;
|
||||
ndk_helper::DragDetector drag_detector_;
|
||||
ndk_helper::PerfMonitor monitor_;
|
||||
|
||||
ndk_helper::TapCamera tap_camera_;
|
||||
|
||||
android_app* app_;
|
||||
|
||||
ASensorManager* sensor_manager_;
|
||||
const ASensor* accelerometer_sensor_;
|
||||
ASensorEventQueue* sensor_event_queue_;
|
||||
|
||||
void UpdateFPS(float fps);
|
||||
void ShowUI();
|
||||
void TransformPosition(ndk_helper::Vec2& vec);
|
||||
|
||||
public:
|
||||
static void HandleCmd(struct android_app* app, int32_t cmd);
|
||||
static int32_t HandleInput(android_app* app, AInputEvent* event);
|
||||
|
||||
Engine();
|
||||
~Engine();
|
||||
void SetState(android_app* state);
|
||||
int InitDisplay();
|
||||
void LoadResources();
|
||||
void UnloadResources();
|
||||
void DrawFrame();
|
||||
void TermDisplay();
|
||||
void TrimMemory();
|
||||
bool IsReady();
|
||||
|
||||
void UpdatePosition(AInputEvent* event, int32_t index, float& x, float& y);
|
||||
|
||||
void InitSensors();
|
||||
void ProcessSensors(int32_t id);
|
||||
void SuspendSensors();
|
||||
void ResumeSensors();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::Engine()
|
||||
: initialized_resources_(false),
|
||||
has_focus_(false),
|
||||
app_(NULL),
|
||||
sensor_manager_(NULL),
|
||||
accelerometer_sensor_(NULL),
|
||||
sensor_event_queue_(NULL) {
|
||||
gl_context_ = ndk_helper::GLContext::GetInstance();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::~Engine() {}
|
||||
|
||||
/**
|
||||
* Load resources
|
||||
*/
|
||||
void Engine::LoadResources() {
|
||||
renderer_.Init(NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z);
|
||||
renderer_.Bind(&tap_camera_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload resources
|
||||
*/
|
||||
void Engine::UnloadResources() { renderer_.Unload(); }
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
int Engine::InitDisplay() {
|
||||
if (!initialized_resources_) {
|
||||
gl_context_->Init(app_->window);
|
||||
LoadResources();
|
||||
initialized_resources_ = true;
|
||||
} else {
|
||||
// initialize OpenGL ES and EGL
|
||||
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
ShowUI();
|
||||
|
||||
// Initialize GL state.
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
// Note that screen size might have been changed
|
||||
glViewport(0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight());
|
||||
renderer_.UpdateViewport();
|
||||
|
||||
tap_camera_.SetFlip(1.f, -1.f, -1.f);
|
||||
tap_camera_.SetPinchTransformFactor(10.f, 10.f, 8.f);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
void Engine::DrawFrame() {
|
||||
float fps;
|
||||
if (monitor_.Update(fps)) {
|
||||
UpdateFPS(fps);
|
||||
}
|
||||
double dTime = monitor_.GetCurrentTime();
|
||||
renderer_.Update(dTime);
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
renderer_.Render();
|
||||
|
||||
// Swap
|
||||
if (EGL_SUCCESS != gl_context_->Swap()) {
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
void Engine::TermDisplay() { gl_context_->Suspend(); }
|
||||
|
||||
void Engine::TrimMemory() {
|
||||
LOGI("Trimming memory");
|
||||
gl_context_->Invalidate();
|
||||
}
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
int32_t Engine::HandleInput(android_app* app, AInputEvent* event) {
|
||||
Engine* eng = (Engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||||
ndk_helper::GESTURE_STATE doubleTapState =
|
||||
eng->doubletap_detector_.Detect(event);
|
||||
ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect(event);
|
||||
ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect(event);
|
||||
|
||||
// Double tap detector has a priority over other detectors
|
||||
if (doubleTapState == ndk_helper::GESTURE_STATE_ACTION) {
|
||||
// Detect double tap
|
||||
eng->tap_camera_.Reset(true);
|
||||
} else {
|
||||
// Handle drag state
|
||||
if (dragState & ndk_helper::GESTURE_STATE_START) {
|
||||
// Otherwise, start dragging
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer(v);
|
||||
eng->TransformPosition(v);
|
||||
eng->tap_camera_.BeginDrag(v);
|
||||
} else if (dragState & ndk_helper::GESTURE_STATE_MOVE) {
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer(v);
|
||||
eng->TransformPosition(v);
|
||||
eng->tap_camera_.Drag(v);
|
||||
} else if (dragState & ndk_helper::GESTURE_STATE_END) {
|
||||
eng->tap_camera_.EndDrag();
|
||||
}
|
||||
|
||||
// Handle pinch state
|
||||
if (pinchState & ndk_helper::GESTURE_STATE_START) {
|
||||
// Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers(v1, v2);
|
||||
eng->TransformPosition(v1);
|
||||
eng->TransformPosition(v2);
|
||||
eng->tap_camera_.BeginPinch(v1, v2);
|
||||
} else if (pinchState & ndk_helper::GESTURE_STATE_MOVE) {
|
||||
// Multi touch
|
||||
// Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers(v1, v2);
|
||||
eng->TransformPosition(v1);
|
||||
eng->TransformPosition(v2);
|
||||
eng->tap_camera_.Pinch(v1, v2);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
void Engine::HandleCmd(struct android_app* app, int32_t cmd) {
|
||||
Engine* eng = (Engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (app->window != NULL) {
|
||||
eng->InitDisplay();
|
||||
eng->DrawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
eng->TermDisplay();
|
||||
eng->has_focus_ = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
eng->ResumeSensors();
|
||||
// Start animation
|
||||
eng->has_focus_ = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
eng->SuspendSensors();
|
||||
// Also stop animating.
|
||||
eng->has_focus_ = false;
|
||||
eng->DrawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
// Free up GL resources
|
||||
eng->TrimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::InitSensors() {
|
||||
sensor_manager_ = ASensorManager_getInstance();
|
||||
accelerometer_sensor_ = ASensorManager_getDefaultSensor(
|
||||
sensor_manager_, ASENSOR_TYPE_ACCELEROMETER);
|
||||
sensor_event_queue_ = ASensorManager_createEventQueue(
|
||||
sensor_manager_, app_->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
}
|
||||
|
||||
void Engine::ProcessSensors(int32_t id) {
|
||||
// If a sensor has data, process it now.
|
||||
if (id == LOOPER_ID_USER) {
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(sensor_event_queue_, &event, 1) > 0) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::ResumeSensors() {
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEventQueue_enableSensor(sensor_event_queue_, accelerometer_sensor_);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(sensor_event_queue_, accelerometer_sensor_,
|
||||
(1000L / 60) * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::SuspendSensors() {
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEventQueue_disableSensor(sensor_event_queue_, accelerometer_sensor_);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::SetState(android_app* state) {
|
||||
app_ = state;
|
||||
doubletap_detector_.SetConfiguration(app_->config);
|
||||
drag_detector_.SetConfiguration(app_->config);
|
||||
pinch_detector_.SetConfiguration(app_->config);
|
||||
}
|
||||
|
||||
bool Engine::IsReady() {
|
||||
if (has_focus_) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Engine::TransformPosition(ndk_helper::Vec2& vec) {
|
||||
vec = ndk_helper::Vec2(2.0f, 2.0f) * vec /
|
||||
ndk_helper::Vec2(gl_context_->GetScreenWidth(),
|
||||
gl_context_->GetScreenHeight()) -
|
||||
ndk_helper::Vec2(1.f, 1.f);
|
||||
}
|
||||
|
||||
void Engine::ShowUI() {
|
||||
JNIEnv* jni;
|
||||
app_->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
// Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(app_->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V");
|
||||
jni->CallVoidMethod(app_->activity->clazz, methodID);
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void Engine::UpdateFPS(float fps) {
|
||||
JNIEnv* jni;
|
||||
app_->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
// Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(app_->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
|
||||
jni->CallVoidMethod(app_->activity->clazz, methodID, fps);
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
Engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(android_app* state) {
|
||||
app_dummy();
|
||||
|
||||
g_engine.SetState(state);
|
||||
|
||||
// Init helper functions
|
||||
ndk_helper::JNIHelper::GetInstance()->Init(state->activity,
|
||||
HELPER_CLASS_NAME);
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = Engine::HandleCmd;
|
||||
state->onInputEvent = Engine::HandleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libMoreTeapotsNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.InitSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while (1) {
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
android_poll_source* source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((id = ALooper_pollAll(g_engine.IsReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source)) >= 0) {
|
||||
// Process this event.
|
||||
if (source != NULL) source->process(state, source);
|
||||
|
||||
g_engine.ProcessSensors(id);
|
||||
|
||||
// Check if we are exiting.
|
||||
if (state->destroyRequested != 0) {
|
||||
g_engine.TermDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_engine.IsReady()) {
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.DrawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
527
MoreTeapots/app/src/main/jni/MoreTeapotsRenderer.cpp
Normal file
@@ -0,0 +1,527 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.cpp
|
||||
// Render teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Teapot model data
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "teapot.inl"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::MoreTeapotsRenderer()
|
||||
: geometry_instancing_support_(false) {}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::~MoreTeapotsRenderer() { Unload(); }
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Init
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Init(const int32_t numX, const int32_t numY,
|
||||
const int32_t numZ) {
|
||||
if (ndk_helper::GLContext::GetInstance()->GetGLVersion() >= 3.0) {
|
||||
geometry_instancing_support_ = true;
|
||||
} else if (ndk_helper::GLContext::GetInstance()->CheckExtension(
|
||||
"GL_NV_draw_instanced") &&
|
||||
ndk_helper::GLContext::GetInstance()->CheckExtension(
|
||||
"GL_NV_uniform_buffer_object")) {
|
||||
LOGI("Supported via extension!");
|
||||
//_bGeometryInstancingSupport = true;
|
||||
//_bARBSupport = true; //Need to patch shaders
|
||||
// Currently this has been disabled
|
||||
}
|
||||
|
||||
// Settings
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
// Create Index buffer
|
||||
num_indices_ = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers(1, &ibo_);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(teapotIndices), teapotIndices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// Create VBO
|
||||
num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t stride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t index = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_];
|
||||
for (int32_t i = 0; i < num_vertices_; ++i) {
|
||||
p[i].pos[0] = teapotPositions[index];
|
||||
p[i].pos[1] = teapotPositions[index + 1];
|
||||
p[i].pos[2] = teapotPositions[index + 2];
|
||||
|
||||
p[i].normal[0] = teapotNormals[index];
|
||||
p[i].normal[1] = teapotNormals[index + 1];
|
||||
p[i].normal[2] = teapotNormals[index + 2];
|
||||
index += 3;
|
||||
}
|
||||
glGenBuffers(1, &vbo_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
|
||||
glBufferData(GL_ARRAY_BUFFER, stride * num_vertices_, p, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
delete[] p;
|
||||
|
||||
// Init Projection matrices
|
||||
teapot_x_ = numX;
|
||||
teapot_y_ = numY;
|
||||
teapot_z_ = numZ;
|
||||
vec_mat_models_.reserve(teapot_x_ * teapot_y_ * teapot_z_);
|
||||
|
||||
UpdateViewport();
|
||||
|
||||
const float total_width = 500.f;
|
||||
float gap_x = total_width / (teapot_x_ - 1);
|
||||
float gap_y = total_width / (teapot_y_ - 1);
|
||||
float gap_z = total_width / (teapot_z_ - 1);
|
||||
float offset_x = -total_width / 2.f;
|
||||
float offset_y = -total_width / 2.f;
|
||||
float offset_z = -total_width / 2.f;
|
||||
|
||||
for (int32_t x = 0; x < teapot_x_; ++x)
|
||||
for (int32_t y = 0; y < teapot_y_; ++y)
|
||||
for (int32_t z = 0; z < teapot_z_; ++z) {
|
||||
vec_mat_models_.push_back(ndk_helper::Mat4::Translation(
|
||||
x * gap_x + offset_x, y * gap_y + offset_y,
|
||||
z * gap_z + offset_z));
|
||||
vec_colors_.push_back(ndk_helper::Vec3(
|
||||
random() / float(RAND_MAX * 1.1), random() / float(RAND_MAX * 1.1),
|
||||
random() / float(RAND_MAX * 1.1)));
|
||||
|
||||
float rotation_x = random() / float(RAND_MAX) - 0.5f;
|
||||
float rotation_y = random() / float(RAND_MAX) - 0.5f;
|
||||
vec_rotations_.push_back(ndk_helper::Vec2(rotation_x * 0.05f, rotation_y * 0.05f));
|
||||
vec_current_rotations_.push_back(
|
||||
ndk_helper::Vec2(rotation_x * M_PI, rotation_y * M_PI));
|
||||
}
|
||||
|
||||
if (geometry_instancing_support_) {
|
||||
//
|
||||
// Create parameter dictionary for shader patch
|
||||
std::map<std::string, std::string> param;
|
||||
param[std::string("%NUM_TEAPOT%")] =
|
||||
ToString(teapot_x_ * teapot_y_ * teapot_z_);
|
||||
param[std::string("%LOCATION_VERTEX%")] = ToString(ATTRIB_VERTEX);
|
||||
param[std::string("%LOCATION_NORMAL%")] = ToString(ATTRIB_NORMAL);
|
||||
if (arb_support_)
|
||||
param[std::string("%ARB%")] = std::string("ARB");
|
||||
else
|
||||
param[std::string("%ARB%")] = std::string("");
|
||||
|
||||
// Load shader
|
||||
bool b = LoadShadersES3(&shader_param_, "Shaders/VS_ShaderPlainES3.vsh",
|
||||
"Shaders/ShaderPlainES3.fsh", param);
|
||||
if (b) {
|
||||
//
|
||||
// Create uniform buffer
|
||||
//
|
||||
GLuint bindingPoint = 1;
|
||||
GLuint blockIndex;
|
||||
blockIndex = glGetUniformBlockIndex(shader_param_.program_, "ParamBlock");
|
||||
glUniformBlockBinding(shader_param_.program_, blockIndex, bindingPoint);
|
||||
|
||||
// Retrieve array stride value
|
||||
int32_t num_indices;
|
||||
glGetActiveUniformBlockiv(shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &num_indices);
|
||||
GLint i[num_indices];
|
||||
GLint stride[num_indices];
|
||||
glGetActiveUniformBlockiv(shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i);
|
||||
glGetActiveUniformsiv(shader_param_.program_, num_indices, (GLuint*)i,
|
||||
GL_UNIFORM_ARRAY_STRIDE, stride);
|
||||
|
||||
ubo_matrix_stride_ = stride[0] / sizeof(float);
|
||||
ubo_vector_stride_ = stride[2] / sizeof(float);
|
||||
|
||||
glGenBuffers(1, &ubo_);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, ubo_);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, ubo_);
|
||||
|
||||
// Store color value which wouldn't be updated every frame
|
||||
int32_t size = teapot_x_ * teapot_y_ * teapot_z_ *
|
||||
(ubo_matrix_stride_ + ubo_matrix_stride_ +
|
||||
ubo_vector_stride_); // Mat4 + Mat4 + Vec3 + 1 stride
|
||||
float* pBuffer = new float[size];
|
||||
float* pColor =
|
||||
pBuffer + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_ * 2;
|
||||
for (int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i) {
|
||||
memcpy(pColor, &vec_colors_[i], 3 * sizeof(float));
|
||||
pColor += ubo_vector_stride_; // Assuming std140 layout which is 4
|
||||
// DWORD stride for vectors
|
||||
}
|
||||
|
||||
glBufferData(GL_UNIFORM_BUFFER, size * sizeof(float), pBuffer,
|
||||
GL_DYNAMIC_DRAW);
|
||||
delete[] pBuffer;
|
||||
} else {
|
||||
LOGI("Shader compilation failed!! Falls back to ES2.0 pass");
|
||||
// This happens some devices.
|
||||
geometry_instancing_support_ = false;
|
||||
// Load shader for GLES2.0
|
||||
LoadShaders(&shader_param_, "Shaders/VS_ShaderPlain.vsh",
|
||||
"Shaders/ShaderPlain.fsh");
|
||||
}
|
||||
} else {
|
||||
// Load shader for GLES2.0
|
||||
LoadShaders(&shader_param_, "Shaders/VS_ShaderPlain.vsh",
|
||||
"Shaders/ShaderPlain.fsh");
|
||||
}
|
||||
}
|
||||
|
||||
void MoreTeapotsRenderer::UpdateViewport() {
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
if (viewport[2] < viewport[3]) {
|
||||
float aspect =
|
||||
static_cast<float>(viewport[2]) / static_cast<float>(viewport[3]);
|
||||
mat_projection_ =
|
||||
ndk_helper::Mat4::Perspective(aspect, 1.0f, CAM_NEAR, CAM_FAR);
|
||||
} else {
|
||||
float aspect =
|
||||
static_cast<float>(viewport[3]) / static_cast<float>(viewport[2]);
|
||||
mat_projection_ =
|
||||
ndk_helper::Mat4::Perspective(1.0f, aspect, CAM_NEAR, CAM_FAR);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Unload
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Unload() {
|
||||
if (vbo_) {
|
||||
glDeleteBuffers(1, &vbo_);
|
||||
vbo_ = 0;
|
||||
}
|
||||
if (ubo_) {
|
||||
glDeleteBuffers(1, &ubo_);
|
||||
ubo_ = 0;
|
||||
}
|
||||
if (ibo_) {
|
||||
glDeleteBuffers(1, &ibo_);
|
||||
ibo_ = 0;
|
||||
}
|
||||
if (shader_param_.program_) {
|
||||
glDeleteProgram(shader_param_.program_);
|
||||
shader_param_.program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Update(float fTime) {
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 2000.f;
|
||||
|
||||
mat_view_ = ndk_helper::Mat4::LookAt(ndk_helper::Vec3(CAM_X, CAM_Y, CAM_Z),
|
||||
ndk_helper::Vec3(0.f, 0.f, 0.f),
|
||||
ndk_helper::Vec3(0.f, 1.f, 0.f));
|
||||
|
||||
if (camera_) {
|
||||
camera_->Update();
|
||||
mat_view_ = camera_->GetTransformMatrix() * mat_view_ *
|
||||
camera_->GetRotationMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Render
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Render() {
|
||||
// Bind the VBO
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET(0));
|
||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||
|
||||
glVertexAttribPointer(ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET(3 * sizeof(GLfloat)));
|
||||
glEnableVertexAttribArray(ATTRIB_NORMAL);
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_);
|
||||
|
||||
glUseProgram(shader_param_.program_);
|
||||
|
||||
TEAPOT_MATERIALS material = {{1.0f, 1.0f, 1.0f, 10.f}, {0.1f, 0.1f, 0.1f}, };
|
||||
|
||||
// Update uniforms
|
||||
//
|
||||
// using glUniform3fv here was troublesome..
|
||||
//
|
||||
glUniform4f(shader_param_.material_specular_, material.specular_color[0],
|
||||
material.specular_color[1], material.specular_color[2],
|
||||
material.specular_color[3]);
|
||||
glUniform3f(shader_param_.material_ambient_, material.ambient_color[0],
|
||||
material.ambient_color[1], material.ambient_color[2]);
|
||||
|
||||
glUniform3f(shader_param_.light0_, 100.f, -200.f, -600.f);
|
||||
|
||||
if (geometry_instancing_support_) {
|
||||
//
|
||||
// Geometry instancing, new feature in GLES3.0
|
||||
//
|
||||
|
||||
// Update UBO
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, ubo_);
|
||||
float* p = (float*)glMapBufferRange(
|
||||
GL_UNIFORM_BUFFER, 0, teapot_x_ * teapot_y_ * teapot_z_ *
|
||||
(ubo_matrix_stride_ * 2) * sizeof(float),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
|
||||
float* mat_mvp = p;
|
||||
float* mat_mv = p + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_;
|
||||
for (int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i) {
|
||||
// Rotation
|
||||
float x, y;
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value(x, y);
|
||||
ndk_helper::Mat4 mat_rotation =
|
||||
ndk_helper::Mat4::RotationX(x) * ndk_helper::Mat4::RotationY(y);
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
|
||||
memcpy(mat_mvp, mat_vp.Ptr(), sizeof(mat_v));
|
||||
mat_mvp += ubo_matrix_stride_;
|
||||
|
||||
memcpy(mat_mv, mat_v.Ptr(), sizeof(mat_v));
|
||||
mat_mv += ubo_matrix_stride_;
|
||||
}
|
||||
glUnmapBuffer(GL_UNIFORM_BUFFER);
|
||||
|
||||
// Instanced rendering
|
||||
glDrawElementsInstanced(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0),
|
||||
teapot_x_ * teapot_y_ * teapot_z_);
|
||||
|
||||
} else {
|
||||
// Regular rendering pass
|
||||
for (int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i) {
|
||||
// Set diffuse
|
||||
float x, y, z;
|
||||
vec_colors_[i].Value(x, y, z);
|
||||
glUniform4f(shader_param_.material_diffuse_, x, y, z, 1.f);
|
||||
|
||||
// Rotation
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value(x, y);
|
||||
ndk_helper::Mat4 mat_rotation =
|
||||
ndk_helper::Mat4::RotationX(x) * ndk_helper::Mat4::RotationY(y);
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
glUniformMatrix4fv(shader_param_.matrix_projection_, 1, GL_FALSE,
|
||||
mat_vp.Ptr());
|
||||
glUniformMatrix4fv(shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr());
|
||||
|
||||
glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0));
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// LoadShaders
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::LoadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
const char* strFsh) {
|
||||
//
|
||||
// Shader load for GLES2
|
||||
// In GLES2.0, shader attribute locations need to be explicitly specified
|
||||
// before linking
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI("Created Shader %d", program);
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!ndk_helper::shader::CompileShader(&vertShader, GL_VERTEX_SHADER,
|
||||
strVsh)) {
|
||||
LOGI("Failed to compile vertex shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!ndk_helper::shader::CompileShader(&fragShader, GL_FRAGMENT_SHADER,
|
||||
strFsh)) {
|
||||
LOGI("Failed to compile fragment shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vertShader);
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, fragShader);
|
||||
|
||||
// Bind attribute locations
|
||||
// this needs to be done prior to linking
|
||||
glBindAttribLocation(program, ATTRIB_VERTEX, "myVertex");
|
||||
glBindAttribLocation(program, ATTRIB_NORMAL, "myNormal");
|
||||
|
||||
// Link program
|
||||
if (!ndk_helper::shader::LinkProgram(program)) {
|
||||
LOGI("Failed to link program: %d", program);
|
||||
|
||||
if (vertShader) {
|
||||
glDeleteShader(vertShader);
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
glDeleteShader(fragShader);
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->matrix_projection_ = glGetUniformLocation(program, "uPMatrix");
|
||||
params->matrix_view_ = glGetUniformLocation(program, "uMVMatrix");
|
||||
|
||||
params->light0_ = glGetUniformLocation(program, "vLight0");
|
||||
params->material_diffuse_ = glGetUniformLocation(program, "vMaterialDiffuse");
|
||||
params->material_ambient_ = glGetUniformLocation(program, "vMaterialAmbient");
|
||||
params->material_specular_ =
|
||||
glGetUniformLocation(program, "vMaterialSpecular");
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vertShader) glDeleteShader(vertShader);
|
||||
if (fragShader) glDeleteShader(fragShader);
|
||||
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoreTeapotsRenderer::LoadShadersES3(
|
||||
SHADER_PARAMS* params, const char* strVsh, const char* strFsh,
|
||||
std::map<std::string, std::string>& shaderParams) {
|
||||
//
|
||||
// Shader load for GLES3
|
||||
// In GLES3.0, shader attribute index can be described in a shader code
|
||||
// directly with layout() attribute
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI("Created Shader %d", program);
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!ndk_helper::shader::CompileShader(&vertShader, GL_VERTEX_SHADER, strVsh,
|
||||
shaderParams)) {
|
||||
LOGI("Failed to compile vertex shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!ndk_helper::shader::CompileShader(&fragShader, GL_FRAGMENT_SHADER,
|
||||
strFsh, shaderParams)) {
|
||||
LOGI("Failed to compile fragment shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vertShader);
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, fragShader);
|
||||
|
||||
// Link program
|
||||
if (!ndk_helper::shader::LinkProgram(program)) {
|
||||
LOGI("Failed to link program: %d", program);
|
||||
|
||||
if (vertShader) {
|
||||
glDeleteShader(vertShader);
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
glDeleteShader(fragShader);
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->light0_ = glGetUniformLocation(program, "vLight0");
|
||||
params->material_ambient_ = glGetUniformLocation(program, "vMaterialAmbient");
|
||||
params->material_specular_ =
|
||||
glGetUniformLocation(program, "vMaterialSpecular");
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vertShader) glDeleteShader(vertShader);
|
||||
if (fragShader) glDeleteShader(fragShader);
|
||||
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Bind
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::Bind(ndk_helper::TapCamera* camera) {
|
||||
camera_ = camera;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Helper functions
|
||||
//--------------------------------------------------------------------------------
|
||||
std::string MoreTeapotsRenderer::ToString(const int32_t i) {
|
||||
char str[64];
|
||||
snprintf(str, sizeof(str), "%d", i);
|
||||
return std::string(str);
|
||||
}
|
||||
120
MoreTeapots/app/src/main/jni/MoreTeapotsRenderer.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.h
|
||||
// Renderer for teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef _MoreTeapotsRenderer_H
|
||||
#define _MoreTeapotsRenderer_H
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <random>
|
||||
#include <vector>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/moreteapots/MoreTeapotsApplication"
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char*)NULL + (i))
|
||||
|
||||
struct TEAPOT_VERTEX {
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES {
|
||||
ATTRIB_VERTEX,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_COLOR,
|
||||
ATTRIB_UV
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS {
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS {
|
||||
float specular_color[4];
|
||||
float ambient_color[3];
|
||||
};
|
||||
|
||||
class MoreTeapotsRenderer {
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
GLuint ubo_;
|
||||
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
const char* strFsh);
|
||||
bool LoadShadersES3(SHADER_PARAMS* params, const char* strVsh,
|
||||
const char* strFsh,
|
||||
std::map<std::string, std::string>& shaderParameters);
|
||||
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
std::vector<ndk_helper::Mat4> vec_mat_models_;
|
||||
std::vector<ndk_helper::Vec3> vec_colors_;
|
||||
std::vector<ndk_helper::Vec2> vec_rotations_;
|
||||
std::vector<ndk_helper::Vec2> vec_current_rotations_;
|
||||
|
||||
ndk_helper::TapCamera* camera_;
|
||||
|
||||
int32_t teapot_x_;
|
||||
int32_t teapot_y_;
|
||||
int32_t teapot_z_;
|
||||
int32_t ubo_matrix_stride_;
|
||||
int32_t ubo_vector_stride_;
|
||||
bool geometry_instancing_support_;
|
||||
bool arb_support_;
|
||||
|
||||
std::string ToString(const int32_t i);
|
||||
|
||||
public:
|
||||
MoreTeapotsRenderer();
|
||||
virtual ~MoreTeapotsRenderer();
|
||||
void Init(const int32_t numX, const int32_t numY, const int32_t numZ);
|
||||
void Render();
|
||||
void Update(float dTime);
|
||||
bool Bind(ndk_helper::TapCamera* camera);
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
248
MoreTeapots/app/src/main/jni/ndk_helper/GLContext.cpp
Normal file
@@ -0,0 +1,248 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <unistd.h>
|
||||
#include "GLContext.h"
|
||||
#include "gl3stub.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// eGLContext
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::GLContext()
|
||||
: display_(EGL_NO_DISPLAY),
|
||||
surface_(EGL_NO_SURFACE),
|
||||
context_(EGL_NO_CONTEXT),
|
||||
screen_width_(0),
|
||||
screen_height_(0),
|
||||
gles_initialized_(false),
|
||||
egl_context_initialized_(false),
|
||||
es3_supported_(false) {}
|
||||
|
||||
void GLContext::InitGLES() {
|
||||
if (gles_initialized_) return;
|
||||
//
|
||||
// Initialize OpenGL ES 3 if available
|
||||
//
|
||||
const char* versionStr = (const char*)glGetString(GL_VERSION);
|
||||
if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
|
||||
es3_supported_ = true;
|
||||
gl_version_ = 3.0f;
|
||||
} else {
|
||||
gl_version_ = 2.0f;
|
||||
}
|
||||
|
||||
gles_initialized_ = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::~GLContext() { Terminate(); }
|
||||
|
||||
bool GLContext::Init(ANativeWindow* window) {
|
||||
if (egl_context_initialized_) return true;
|
||||
|
||||
//
|
||||
// Initialize EGL
|
||||
//
|
||||
window_ = window;
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
InitGLES();
|
||||
|
||||
egl_context_initialized_ = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLSurface() {
|
||||
display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
eglInitialize(display_, 0, 0);
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24, EGL_NONE};
|
||||
color_size_ = 8;
|
||||
depth_size_ = 24;
|
||||
|
||||
EGLint num_configs;
|
||||
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
|
||||
|
||||
if (!num_configs) {
|
||||
// Fall back to 16bit depth buffer
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 16, EGL_NONE};
|
||||
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
|
||||
depth_size_ = 16;
|
||||
}
|
||||
|
||||
if (!num_configs) {
|
||||
LOGW("Unable to retrieve EGL config");
|
||||
return false;
|
||||
}
|
||||
|
||||
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
|
||||
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
|
||||
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLContext() {
|
||||
const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
|
||||
2, // Request opengl ES2.0
|
||||
EGL_NONE};
|
||||
context_ = eglCreateContext(display_, config_, NULL, context_attribs);
|
||||
|
||||
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return false;
|
||||
}
|
||||
|
||||
context_valid_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLint GLContext::Swap() {
|
||||
bool b = eglSwapBuffers(display_, surface_);
|
||||
if (!b) {
|
||||
EGLint err = eglGetError();
|
||||
if (err == EGL_BAD_SURFACE) {
|
||||
// Recreate surface
|
||||
InitEGLSurface();
|
||||
return EGL_SUCCESS; // Still consider glContext is valid
|
||||
} else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
|
||||
// Context has been lost!!
|
||||
context_valid_ = false;
|
||||
Terminate();
|
||||
InitEGLContext();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
void GLContext::Terminate() {
|
||||
if (display_ != EGL_NO_DISPLAY) {
|
||||
eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (context_ != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(display_, context_);
|
||||
}
|
||||
|
||||
if (surface_ != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(display_, surface_);
|
||||
}
|
||||
eglTerminate(display_);
|
||||
}
|
||||
|
||||
display_ = EGL_NO_DISPLAY;
|
||||
context_ = EGL_NO_CONTEXT;
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
context_valid_ = false;
|
||||
}
|
||||
|
||||
EGLint GLContext::Resume(ANativeWindow* window) {
|
||||
if (egl_context_initialized_ == false) {
|
||||
Init(window);
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
int32_t original_widhth = screen_width_;
|
||||
int32_t original_height = screen_height_;
|
||||
|
||||
// Create surface
|
||||
window_ = window;
|
||||
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
|
||||
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
|
||||
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
|
||||
|
||||
if (screen_width_ != original_widhth || screen_height_ != original_height) {
|
||||
// Screen resized
|
||||
LOGI("Screen resized");
|
||||
}
|
||||
|
||||
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
|
||||
return EGL_SUCCESS;
|
||||
|
||||
EGLint err = eglGetError();
|
||||
LOGW("Unable to eglMakeCurrent %d", err);
|
||||
|
||||
if (err == EGL_CONTEXT_LOST) {
|
||||
// Recreate context
|
||||
LOGI("Re-creating egl context");
|
||||
InitEGLContext();
|
||||
} else {
|
||||
// Recreate surface
|
||||
Terminate();
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
void GLContext::Suspend() {
|
||||
if (surface_ != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(display_, surface_);
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::Invalidate() {
|
||||
Terminate();
|
||||
|
||||
egl_context_initialized_ = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::CheckExtension(const char* extension) {
|
||||
if (extension == NULL) return false;
|
||||
|
||||
std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
|
||||
std::string str = std::string(extension);
|
||||
str.append(" ");
|
||||
|
||||
size_t pos = 0;
|
||||
if (extensions.find(extension, pos) != std::string::npos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
111
MoreTeapots/app/src/main/jni/ndk_helper/GLContext.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.h
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef GLCONTEXT_H_
|
||||
#define GLCONTEXT_H_
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Class
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
/******************************************************************
|
||||
* OpenGL context handler
|
||||
* The class handles OpenGL and EGL context based on Android activity life cycle
|
||||
* The caller needs to call corresponding methods for each activity life cycle
|
||||
*events as it's done in sample codes.
|
||||
*
|
||||
* Also the class initializes OpenGL ES3 when the compatible driver is installed
|
||||
*in the device.
|
||||
* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
|
||||
*
|
||||
* Thread safety: OpenGL context is expecting used within dedicated single
|
||||
*thread,
|
||||
* thus GLContext class is not designed as a thread-safe
|
||||
*/
|
||||
class GLContext {
|
||||
private:
|
||||
// EGL configurations
|
||||
ANativeWindow* window_;
|
||||
EGLDisplay display_;
|
||||
EGLSurface surface_;
|
||||
EGLContext context_;
|
||||
EGLConfig config_;
|
||||
|
||||
// Screen parameters
|
||||
int32_t screen_width_;
|
||||
int32_t screen_height_;
|
||||
int32_t color_size_;
|
||||
int32_t depth_size_;
|
||||
|
||||
// Flags
|
||||
bool gles_initialized_;
|
||||
bool egl_context_initialized_;
|
||||
bool es3_supported_;
|
||||
float gl_version_;
|
||||
bool context_valid_;
|
||||
|
||||
void InitGLES();
|
||||
void Terminate();
|
||||
bool InitEGLSurface();
|
||||
bool InitEGLContext();
|
||||
|
||||
GLContext(GLContext const&);
|
||||
void operator=(GLContext const&);
|
||||
GLContext();
|
||||
virtual ~GLContext();
|
||||
|
||||
public:
|
||||
static GLContext* GetInstance() {
|
||||
// Singleton
|
||||
static GLContext instance;
|
||||
|
||||
return &instance;
|
||||
}
|
||||
|
||||
bool Init(ANativeWindow* window);
|
||||
EGLint Swap();
|
||||
bool Invalidate();
|
||||
|
||||
void Suspend();
|
||||
EGLint Resume(ANativeWindow* window);
|
||||
|
||||
int32_t GetScreenWidth() { return screen_width_; }
|
||||
int32_t GetScreenHeight() { return screen_height_; }
|
||||
|
||||
int32_t GetBufferColorSize() { return color_size_; }
|
||||
int32_t GetBufferDepthSize() { return depth_size_; }
|
||||
float GetGLVersion() { return gl_version_; }
|
||||
bool CheckExtension(const char* extension);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
|
||||
#endif /* GLCONTEXT_H_ */
|
||||
365
MoreTeapots/app/src/main/jni/ndk_helper/JNIHelper.cpp
Normal file
@@ -0,0 +1,365 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// JNI Helper functions
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Singleton
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper* JNIHelper::GetInstance() {
|
||||
static JNIHelper helper;
|
||||
return &helper;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::JNIHelper() { pthread_mutex_init(&mutex_, NULL); }
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::~JNIHelper() {
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
||||
JNIEnv* env;
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
env->DeleteGlobalRef(jni_helper_java_ref_);
|
||||
env->DeleteGlobalRef(jni_helper_java_class_);
|
||||
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_destroy(&mutex_);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Init
|
||||
//---------------------------------------------------------------------------
|
||||
void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name) {
|
||||
JNIHelper& helper = *GetInstance();
|
||||
pthread_mutex_lock(&helper.mutex_);
|
||||
|
||||
helper.activity_ = activity;
|
||||
|
||||
JNIEnv* env;
|
||||
helper.activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
// Retrieve app name
|
||||
jclass android_content_Context = env->GetObjectClass(helper.activity_->clazz);
|
||||
jmethodID midGetPackageName = env->GetMethodID(
|
||||
android_content_Context, "getPackageName", "()Ljava/lang/String;");
|
||||
|
||||
jstring packageName = (jstring)env->CallObjectMethod(helper.activity_->clazz,
|
||||
midGetPackageName);
|
||||
const char* appname = env->GetStringUTFChars(packageName, NULL);
|
||||
helper.app_name_ = std::string(appname);
|
||||
|
||||
jclass cls = helper.RetrieveClass(env, helper_class_name);
|
||||
helper.jni_helper_java_class_ = (jclass)env->NewGlobalRef(cls);
|
||||
|
||||
jmethodID constructor =
|
||||
env->GetMethodID(helper.jni_helper_java_class_, "<init>", "()V");
|
||||
helper.jni_helper_java_ref_ =
|
||||
env->NewObject(helper.jni_helper_java_class_, constructor);
|
||||
helper.jni_helper_java_ref_ = env->NewGlobalRef(helper.jni_helper_java_ref_);
|
||||
|
||||
env->ReleaseStringUTFChars(packageName, appname);
|
||||
helper.activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock(&helper.mutex_);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// readFile
|
||||
//---------------------------------------------------------------------------
|
||||
bool JNIHelper::ReadFile(const char* fileName,
|
||||
std::vector<uint8_t>* buffer_ref) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized.Call init() to initialize the "
|
||||
"helper");
|
||||
return false;
|
||||
}
|
||||
|
||||
// First, try reading from externalFileDir;
|
||||
JNIEnv* env;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring str_path = GetExternalFilesDirJString(env);
|
||||
const char* path = env->GetStringUTFChars(str_path, NULL);
|
||||
std::string s(path);
|
||||
|
||||
if (fileName[0] != '/') {
|
||||
s.append("/");
|
||||
}
|
||||
s.append(fileName);
|
||||
std::ifstream f(s.c_str(), std::ios::binary);
|
||||
|
||||
env->ReleaseStringUTFChars(str_path, path);
|
||||
env->DeleteLocalRef(str_path);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
if (f) {
|
||||
LOGI("reading:%s", s.c_str());
|
||||
f.seekg(0, std::ifstream::end);
|
||||
int32_t fileSize = f.tellg();
|
||||
f.seekg(0, std::ifstream::beg);
|
||||
buffer_ref->reserve(fileSize);
|
||||
buffer_ref->assign(std::istreambuf_iterator<char>(f),
|
||||
std::istreambuf_iterator<char>());
|
||||
f.close();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return true;
|
||||
} else {
|
||||
// Fallback to assetManager
|
||||
AAssetManager* assetManager = activity_->assetManager;
|
||||
AAsset* assetFile =
|
||||
AAssetManager_open(assetManager, fileName, AASSET_MODE_BUFFER);
|
||||
if (!assetFile) {
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return false;
|
||||
}
|
||||
uint8_t* data = (uint8_t*)AAsset_getBuffer(assetFile);
|
||||
int32_t size = AAsset_getLength(assetFile);
|
||||
if (data == NULL) {
|
||||
AAsset_close(assetFile);
|
||||
|
||||
LOGI("Failed to load:%s", fileName);
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer_ref->reserve(size);
|
||||
buffer_ref->assign(data, data + size);
|
||||
|
||||
AAsset_close(assetFile);
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
std::string JNIHelper::GetExternalFilesDir() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
||||
// First, try reading from externalFileDir;
|
||||
JNIEnv* env;
|
||||
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring strPath = GetExternalFilesDirJString(env);
|
||||
const char* path = env->GetStringUTFChars(strPath, NULL);
|
||||
std::string s(path);
|
||||
|
||||
env->ReleaseStringUTFChars(strPath, path);
|
||||
env->DeleteLocalRef(strPath);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return s;
|
||||
}
|
||||
|
||||
uint32_t JNIHelper::LoadTexture(const char* file_name) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring name = env->NewStringUTF(file_name);
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "loadTexture",
|
||||
"(Ljava/lang/String;)Z");
|
||||
jboolean ret = env->CallBooleanMethod(jni_helper_java_ref_, mid, name);
|
||||
if (!ret) {
|
||||
glDeleteTextures(1, &tex);
|
||||
tex = -1;
|
||||
LOGI("Texture load failed %s", file_name);
|
||||
}
|
||||
|
||||
// Generate mipmap
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
env->DeleteLocalRef(name);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
std::string JNIHelper::ConvertString(const char* str, const char* encode) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
int32_t iLength = strlen((const char*)str);
|
||||
|
||||
jbyteArray array = env->NewByteArray(iLength);
|
||||
env->SetByteArrayRegion(array, 0, iLength, (const signed char*)str);
|
||||
|
||||
jstring strEncode = env->NewStringUTF(encode);
|
||||
|
||||
jclass cls = env->FindClass("java/lang/String");
|
||||
jmethodID ctor = env->GetMethodID(cls, "<init>", "([BLjava/lang/String;)V");
|
||||
jstring object = (jstring)env->NewObject(cls, ctor, array, strEncode);
|
||||
|
||||
const char* cparam = env->GetStringUTFChars(object, NULL);
|
||||
|
||||
std::string s = std::string(cparam);
|
||||
|
||||
env->ReleaseStringUTFChars(object, cparam);
|
||||
env->DeleteLocalRef(strEncode);
|
||||
env->DeleteLocalRef(object);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Audio helpers
|
||||
//---------------------------------------------------------------------------
|
||||
int32_t JNIHelper::GetNativeAudioBufferSize() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "getNativeAudioBufferSize",
|
||||
"()I");
|
||||
int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
int32_t JNIHelper::GetNativeAudioSampleRate() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "getNativeAudioSampleRate",
|
||||
"()I");
|
||||
int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Misc implementations
|
||||
//---------------------------------------------------------------------------
|
||||
jclass JNIHelper::RetrieveClass(JNIEnv* jni, const char* class_name) {
|
||||
jclass activity_class = jni->FindClass(CLASS_NAME);
|
||||
jmethodID get_class_loader = jni->GetMethodID(
|
||||
activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
|
||||
jobject cls = jni->CallObjectMethod(activity_->clazz, get_class_loader);
|
||||
jclass class_loader = jni->FindClass("java/lang/ClassLoader");
|
||||
jmethodID find_class = jni->GetMethodID(
|
||||
class_loader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
|
||||
jstring str_class_name = jni->NewStringUTF(class_name);
|
||||
jclass class_retrieved =
|
||||
(jclass)jni->CallObjectMethod(cls, find_class, str_class_name);
|
||||
jni->DeleteLocalRef(str_class_name);
|
||||
return class_retrieved;
|
||||
}
|
||||
|
||||
jstring JNIHelper::GetExternalFilesDirJString(JNIEnv* env) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Invoking getExternalFilesDir() java API
|
||||
jclass cls_Env = env->FindClass(CLASS_NAME);
|
||||
jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
|
||||
"(Ljava/lang/String;)Ljava/io/File;");
|
||||
jobject obj_File = env->CallObjectMethod(activity_->clazz, mid, NULL);
|
||||
jclass cls_File = env->FindClass("java/io/File");
|
||||
jmethodID mid_getPath =
|
||||
env->GetMethodID(cls_File, "getPath", "()Ljava/lang/String;");
|
||||
jstring obj_Path = (jstring)env->CallObjectMethod(obj_File, mid_getPath);
|
||||
|
||||
return obj_Path;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
183
MoreTeapots/app/src/main/jni/ndk_helper/JNIHelper.h
Normal file
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
|
||||
#define LOGI(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
#define LOGW(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
#define LOGE(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Helper functions for JNI calls
|
||||
* This class wraps JNI calls and provides handy interface calling commonly used
|
||||
*features
|
||||
* in Java SDK.
|
||||
* Such as
|
||||
* - loading graphics files (e.g. PNG, JPG)
|
||||
* - character code conversion
|
||||
* - retrieving system properties which only supported in Java SDK
|
||||
*
|
||||
* NOTE: To use this class, add NDKHelper.java as a corresponding helpers in
|
||||
*Java code
|
||||
*/
|
||||
class JNIHelper {
|
||||
private:
|
||||
std::string app_name_;
|
||||
|
||||
ANativeActivity* activity_;
|
||||
jobject jni_helper_java_ref_;
|
||||
jclass jni_helper_java_class_;
|
||||
|
||||
// mutex for synchronization
|
||||
// This class uses singleton pattern and can be invoked from multiple threads,
|
||||
// each methods locks the mutex for a thread safety
|
||||
mutable pthread_mutex_t mutex_;
|
||||
|
||||
jstring GetExternalFilesDirJString(JNIEnv* env);
|
||||
jclass RetrieveClass(JNIEnv* jni, const char* class_name);
|
||||
|
||||
JNIHelper();
|
||||
~JNIHelper();
|
||||
JNIHelper(const JNIHelper& rhs);
|
||||
JNIHelper& operator=(const JNIHelper& rhs);
|
||||
|
||||
public:
|
||||
/*
|
||||
* To load your own Java classes, JNIHelper requires to be initialized with a
|
||||
*ANativeActivity handle.
|
||||
* This methods need to be called before any call to the helper class.
|
||||
* Static member of the class
|
||||
*
|
||||
* arguments:
|
||||
* in: activity, pointer to ANativeActivity. Used internally to set up JNI
|
||||
*environment
|
||||
* in: helper_class_name, pointer to Java side helper class name. (e.g.
|
||||
*"com/sample/helper/NDKHelper" in samples )
|
||||
*/
|
||||
static void Init(ANativeActivity* activity, const char* helper_class_name);
|
||||
|
||||
/*
|
||||
* Retrieve the singleton object of the helper.
|
||||
* Static member of the class
|
||||
|
||||
* Methods in the class are designed as thread safe.
|
||||
*/
|
||||
static JNIHelper* GetInstance();
|
||||
|
||||
/*
|
||||
* Read a file from a strorage.
|
||||
* First, the method tries to read the file from an external storage.
|
||||
* If it fails to read, it falls back to use assset manager and try to read
|
||||
*the file from APK asset.
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read
|
||||
* out: buffer_ref, pointer to a vector buffer to read a file.
|
||||
* when the call succeeded, the buffer includes contents of specified
|
||||
*file
|
||||
* when the call failed, contents of the buffer remains same
|
||||
* return:
|
||||
* true when file read succeeded
|
||||
* false when it failed to read the file
|
||||
*/
|
||||
bool ReadFile(const char* file_name, std::vector<uint8_t>* buffer_ref);
|
||||
|
||||
/*
|
||||
* Load and create OpenGL texture from given file name.
|
||||
* The method invokes BitmapFactory in Java so it can read jpeg/png formatted
|
||||
*files
|
||||
*
|
||||
* The methods creates mip-map and set texture parameters like this,
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
*GL_LINEAR_MIPMAP_NEAREST );
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
* glGenerateMipmap( GL_TEXTURE_2D );
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read, PNG&JPG is supported
|
||||
* return:
|
||||
* OpenGL texture name when the call succeeded
|
||||
* When it failed to load the texture, it returns -1
|
||||
*/
|
||||
uint32_t LoadTexture(const char* file_name);
|
||||
|
||||
/*
|
||||
* Convert string from character code other than UTF-8
|
||||
*
|
||||
* arguments:
|
||||
* in: str, pointer to a string which is encoded other than UTF-8
|
||||
* in: encoding, pointer to a character encoding string.
|
||||
* The encoding string can be any valid java.nio.charset.Charset name
|
||||
* e.g. "UTF-16", "Shift_JIS"
|
||||
* return: converted input string as an UTF-8 std::string
|
||||
*/
|
||||
std::string ConvertString(const char* str, const char* encode);
|
||||
/*
|
||||
* Retrieve external file directory through JNI call
|
||||
*
|
||||
* return: std::string containing external file diretory
|
||||
*/
|
||||
std::string GetExternalFilesDir();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio buffer size which is required to achieve low latency
|
||||
*audio
|
||||
*
|
||||
* return: Native audio buffer size which is a hint to achieve low latency
|
||||
*audio
|
||||
* If the API is not supported (API level < 17), it returns 0
|
||||
*/
|
||||
int32_t GetNativeAudioBufferSize();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio sample rate which is required to achieve low latency
|
||||
*audio
|
||||
*
|
||||
* return: Native audio sample rate which is a hint to achieve low latency
|
||||
*audio
|
||||
*/
|
||||
int32_t GetNativeAudioSampleRate();
|
||||
|
||||
/*
|
||||
* Retrieves application bundle name
|
||||
*
|
||||
* return: pointer to an app name string
|
||||
*
|
||||
*/
|
||||
const char* GetAppName() { return app_name_.c_str(); }
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
40
MoreTeapots/app/src/main/jni/ndk_helper/NDKHelper.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef _NDKSUPPORT_H
|
||||
#define _NDKSUPPORT_H
|
||||
|
||||
/******************************************************************
|
||||
* NDK support helpers
|
||||
* Utility module to provide misc functionalities that is used widely in native
|
||||
*applications,
|
||||
* such as gesture detection, jni bridge, openGL context etc.
|
||||
*
|
||||
* The purpose of this module is,
|
||||
* - Provide best practices using NDK
|
||||
* - Provide handy utility functions for NDK development
|
||||
* - Make NDK samples more simpler and readable
|
||||
*/
|
||||
#include "gl3stub.h" //GLES3 stubs
|
||||
#include "GLContext.h" //EGL & OpenGL manager
|
||||
#include "shader.h" //Shader compiler support
|
||||
#include "vecmath.h" //Vector math support, C++ implementation n current version
|
||||
#include "tapCamera.h" //Tap/Pinch camera control
|
||||
#include "JNIHelper.h" //JNI support
|
||||
#include "gestureDetector.h" //Tap/Doubletap/Pinch detector
|
||||
#include "perfMonitor.h" //FPS counter
|
||||
#include "interpolator.h" //Interpolator
|
||||
#endif
|
||||
296
MoreTeapots/app/src/main/jni/ndk_helper/gestureDetector.cpp
Normal file
@@ -0,0 +1,296 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "gestureDetector.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GestureDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GestureDetector::GestureDetector() { dp_factor_ = 1.f; }
|
||||
|
||||
void GestureDetector::SetConfiguration(AConfiguration* config) {
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE TapDetector::Detect(const AInputEvent* motion_event) {
|
||||
if (AMotionEvent_getPointerCount(motion_event) > 1) {
|
||||
// Only support single touch
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
down_pointer_id_ = AMotionEvent_getPointerId(motion_event, 0);
|
||||
down_x_ = AMotionEvent_getX(motion_event, 0);
|
||||
down_y_ = AMotionEvent_getY(motion_event, 0);
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP: {
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
int64_t downTime = AMotionEvent_getDownTime(motion_event);
|
||||
if (eventTime - downTime <= TAP_TIMEOUT) {
|
||||
if (down_pointer_id_ == AMotionEvent_getPointerId(motion_event, 0)) {
|
||||
float x = AMotionEvent_getX(motion_event, 0) - down_x_;
|
||||
float y = AMotionEvent_getY(motion_event, 0) - down_y_;
|
||||
if (x * x + y * y < TOUCH_SLOP * TOUCH_SLOP * dp_factor_) {
|
||||
LOGI("TapDetector: Tap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DoubletapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE DoubletapDetector::Detect(const AInputEvent* motion_event) {
|
||||
if (AMotionEvent_getPointerCount(motion_event) > 1) {
|
||||
// Only support single double tap
|
||||
return false;
|
||||
}
|
||||
|
||||
bool tap_detected = tap_detector_.Detect(motion_event);
|
||||
|
||||
int32_t action = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN: {
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
if (eventTime - last_tap_time_ <= DOUBLE_TAP_TIMEOUT) {
|
||||
float x = AMotionEvent_getX(motion_event, 0) - last_tap_x_;
|
||||
float y = AMotionEvent_getY(motion_event, 0) - last_tap_y_;
|
||||
if (x * x + y * y < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * dp_factor_) {
|
||||
LOGI("DoubletapDetector: Doubletap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
if (tap_detected) {
|
||||
last_tap_time_ = AMotionEvent_getEventTime(motion_event);
|
||||
last_tap_x_ = AMotionEvent_getX(motion_event, 0);
|
||||
last_tap_y_ = AMotionEvent_getY(motion_event, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
void DoubletapDetector::SetConfiguration(AConfiguration* config) {
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity(config);
|
||||
tap_detector_.SetConfiguration(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// PinchDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t PinchDetector::FindIndex(const AInputEvent* event, int32_t id) {
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
for (auto i = 0; i < count; ++i) {
|
||||
if (id == AMotionEvent_getPointerId(event, i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE PinchDetector::Detect(const AInputEvent* event) {
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
|
||||
int32_t iIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
if (count == 2) {
|
||||
// Start new pinch
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: {
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
|
||||
|
||||
std::vector<int32_t>::iterator it = vec_pointers_.begin();
|
||||
std::vector<int32_t>::iterator it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for (; it != it_end; ++it, ++i) {
|
||||
if (*it == released_pointer_id) {
|
||||
vec_pointers_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i <= 1) {
|
||||
// Reset pinch or drag
|
||||
if (count != 2) {
|
||||
// Start new pinch
|
||||
ret = GESTURE_STATE_START | GESTURE_STATE_END;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch (count) {
|
||||
case 1:
|
||||
break;
|
||||
default:
|
||||
// Multi touch
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PinchDetector::GetPointers(Vec2& v1, Vec2& v2) {
|
||||
if (vec_pointers_.size() < 2) return false;
|
||||
|
||||
int32_t index = FindIndex(event_, vec_pointers_[0]);
|
||||
if (index == -1) return false;
|
||||
|
||||
float x = AMotionEvent_getX(event_, index);
|
||||
float y = AMotionEvent_getY(event_, index);
|
||||
|
||||
index = FindIndex(event_, vec_pointers_[1]);
|
||||
if (index == -1) return false;
|
||||
|
||||
float x2 = AMotionEvent_getX(event_, index);
|
||||
float y2 = AMotionEvent_getY(event_, index);
|
||||
|
||||
v1 = Vec2(x, y);
|
||||
v2 = Vec2(x2, y2);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DragDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t DragDetector::FindIndex(const AInputEvent* event, int32_t id) {
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
for (auto i = 0; i < count; ++i) {
|
||||
if (id == AMotionEvent_getPointerId(event, i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE DragDetector::Detect(const AInputEvent* event) {
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
|
||||
ret = GESTURE_STATE_START;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, index));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
ret = GESTURE_STATE_END;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: {
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
|
||||
|
||||
auto it = vec_pointers_.begin();
|
||||
auto it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for (; it != it_end; ++it, ++i) {
|
||||
if (*it == released_pointer_id) {
|
||||
vec_pointers_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i <= 1) {
|
||||
// Reset pinch or drag
|
||||
if (count == 2) {
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch (count) {
|
||||
case 1:
|
||||
// Drag
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DragDetector::GetPointer(Vec2& v) {
|
||||
if (vec_pointers_.size() < 1) return false;
|
||||
|
||||
int32_t iIndex = FindIndex(event_, vec_pointers_[0]);
|
||||
if (iIndex == -1) return false;
|
||||
|
||||
float x = AMotionEvent_getX(event_, iIndex);
|
||||
float y = AMotionEvent_getY(event_, iIndex);
|
||||
|
||||
v = Vec2(x, y);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
144
MoreTeapots/app/src/main/jni/ndk_helper/gestureDetector.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.h
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef GESTUREDETECTOR_H_
|
||||
#define GESTUREDETECTOR_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
|
||||
const int32_t TAP_TIMEOUT = 180 * 1000000;
|
||||
const int32_t DOUBLE_TAP_SLOP = 100;
|
||||
const int32_t TOUCH_SLOP = 8;
|
||||
|
||||
enum {
|
||||
GESTURE_STATE_NONE = 0,
|
||||
GESTURE_STATE_START = 1,
|
||||
GESTURE_STATE_MOVE = 2,
|
||||
GESTURE_STATE_END = 4,
|
||||
GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
|
||||
};
|
||||
typedef int32_t GESTURE_STATE;
|
||||
|
||||
/******************************************************************
|
||||
* Base class of Gesture Detectors
|
||||
* GestureDetectors handles input events and detect gestures
|
||||
* Note that different detectors may detect gestures with an event at
|
||||
* same time. The caller needs to manage gesture priority accordingly
|
||||
*
|
||||
*/
|
||||
class GestureDetector {
|
||||
protected:
|
||||
float dp_factor_;
|
||||
|
||||
public:
|
||||
GestureDetector();
|
||||
virtual ~GestureDetector() {}
|
||||
virtual void SetConfiguration(AConfiguration* config);
|
||||
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event) = 0;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Tap gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class TapDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t down_pointer_id_;
|
||||
float down_x_;
|
||||
float down_y_;
|
||||
|
||||
public:
|
||||
TapDetector() {}
|
||||
virtual ~TapDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Pinch gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DoubletapDetector : public GestureDetector {
|
||||
private:
|
||||
TapDetector tap_detector_;
|
||||
int64_t last_tap_time_;
|
||||
float last_tap_x_;
|
||||
float last_tap_y_;
|
||||
|
||||
public:
|
||||
DoubletapDetector() {}
|
||||
virtual ~DoubletapDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
|
||||
virtual void SetConfiguration(AConfiguration* config);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Double gesture detector
|
||||
* Returns pinch gesture state when a pinch gesture is detected
|
||||
* The class handles multiple touches more than 2
|
||||
* When the finger 1,2,3 are tapped and then finger 1 is released,
|
||||
* the detector start new pinch gesture with finger 2 & 3.
|
||||
*/
|
||||
class PinchDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t FindIndex(const AInputEvent* event, int32_t id);
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
|
||||
public:
|
||||
PinchDetector() {}
|
||||
virtual ~PinchDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* event);
|
||||
bool GetPointers(Vec2& v1, Vec2& v2);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Drag gesture detector
|
||||
* Returns drag gesture state when a drag-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DragDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t FindIndex(const AInputEvent* event, int32_t id);
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
|
||||
public:
|
||||
DragDetector() {}
|
||||
virtual ~DragDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* event);
|
||||
bool GetPointer(Vec2& v);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* GESTUREDETECTOR_H_ */
|
||||
512
MoreTeapots/app/src/main/jni/ndk_helper/gl3stub.c
Normal file
@@ -0,0 +1,512 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit()
|
||||
{
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC( glReadBuffer );
|
||||
FIND_PROC( glDrawRangeElements );
|
||||
FIND_PROC( glTexImage3D );
|
||||
FIND_PROC( glTexSubImage3D );
|
||||
FIND_PROC( glCopyTexSubImage3D );
|
||||
FIND_PROC( glCompressedTexImage3D );
|
||||
FIND_PROC( glCompressedTexSubImage3D );
|
||||
FIND_PROC( glGenQueries );
|
||||
FIND_PROC( glDeleteQueries );
|
||||
FIND_PROC( glIsQuery );
|
||||
FIND_PROC( glBeginQuery );
|
||||
FIND_PROC( glEndQuery );
|
||||
FIND_PROC( glGetQueryiv );
|
||||
FIND_PROC( glGetQueryObjectuiv );
|
||||
FIND_PROC( glUnmapBuffer );
|
||||
FIND_PROC( glGetBufferPointerv );
|
||||
FIND_PROC( glDrawBuffers );
|
||||
FIND_PROC( glUniformMatrix2x3fv );
|
||||
FIND_PROC( glUniformMatrix3x2fv );
|
||||
FIND_PROC( glUniformMatrix2x4fv );
|
||||
FIND_PROC( glUniformMatrix4x2fv );
|
||||
FIND_PROC( glUniformMatrix3x4fv );
|
||||
FIND_PROC( glUniformMatrix4x3fv );
|
||||
FIND_PROC( glBlitFramebuffer );
|
||||
FIND_PROC( glRenderbufferStorageMultisample );
|
||||
FIND_PROC( glFramebufferTextureLayer );
|
||||
FIND_PROC( glMapBufferRange );
|
||||
FIND_PROC( glFlushMappedBufferRange );
|
||||
FIND_PROC( glBindVertexArray );
|
||||
FIND_PROC( glDeleteVertexArrays );
|
||||
FIND_PROC( glGenVertexArrays );
|
||||
FIND_PROC( glIsVertexArray );
|
||||
FIND_PROC( glGetIntegeri_v );
|
||||
FIND_PROC( glBeginTransformFeedback );
|
||||
FIND_PROC( glEndTransformFeedback );
|
||||
FIND_PROC( glBindBufferRange );
|
||||
FIND_PROC( glBindBufferBase );
|
||||
FIND_PROC( glTransformFeedbackVaryings );
|
||||
FIND_PROC( glGetTransformFeedbackVarying );
|
||||
FIND_PROC( glVertexAttribIPointer );
|
||||
FIND_PROC( glGetVertexAttribIiv );
|
||||
FIND_PROC( glGetVertexAttribIuiv );
|
||||
FIND_PROC( glVertexAttribI4i );
|
||||
FIND_PROC( glVertexAttribI4ui );
|
||||
FIND_PROC( glVertexAttribI4iv );
|
||||
FIND_PROC( glVertexAttribI4uiv );
|
||||
FIND_PROC( glGetUniformuiv );
|
||||
FIND_PROC( glGetFragDataLocation );
|
||||
FIND_PROC( glUniform1ui );
|
||||
FIND_PROC( glUniform2ui );
|
||||
FIND_PROC( glUniform3ui );
|
||||
FIND_PROC( glUniform4ui );
|
||||
FIND_PROC( glUniform1uiv );
|
||||
FIND_PROC( glUniform2uiv );
|
||||
FIND_PROC( glUniform3uiv );
|
||||
FIND_PROC( glUniform4uiv );
|
||||
FIND_PROC( glClearBufferiv );
|
||||
FIND_PROC( glClearBufferuiv );
|
||||
FIND_PROC( glClearBufferfv );
|
||||
FIND_PROC( glClearBufferfi );
|
||||
FIND_PROC( glGetStringi );
|
||||
FIND_PROC( glCopyBufferSubData );
|
||||
FIND_PROC( glGetUniformIndices );
|
||||
FIND_PROC( glGetActiveUniformsiv );
|
||||
FIND_PROC( glGetUniformBlockIndex );
|
||||
FIND_PROC( glGetActiveUniformBlockiv );
|
||||
FIND_PROC( glGetActiveUniformBlockName );
|
||||
FIND_PROC( glUniformBlockBinding );
|
||||
FIND_PROC( glDrawArraysInstanced );
|
||||
FIND_PROC( glDrawElementsInstanced );
|
||||
FIND_PROC( glFenceSync );
|
||||
FIND_PROC( glIsSync );
|
||||
FIND_PROC( glDeleteSync );
|
||||
FIND_PROC( glClientWaitSync );
|
||||
FIND_PROC( glWaitSync );
|
||||
FIND_PROC( glGetInteger64v );
|
||||
FIND_PROC( glGetSynciv );
|
||||
FIND_PROC( glGetInteger64i_v );
|
||||
FIND_PROC( glGetBufferParameteri64v );
|
||||
FIND_PROC( glGenSamplers );
|
||||
FIND_PROC( glDeleteSamplers );
|
||||
FIND_PROC( glIsSampler );
|
||||
FIND_PROC( glBindSampler );
|
||||
FIND_PROC( glSamplerParameteri );
|
||||
FIND_PROC( glSamplerParameteriv );
|
||||
FIND_PROC( glSamplerParameterf );
|
||||
FIND_PROC( glSamplerParameterfv );
|
||||
FIND_PROC( glGetSamplerParameteriv );
|
||||
FIND_PROC( glGetSamplerParameterfv );
|
||||
FIND_PROC( glVertexAttribDivisor );
|
||||
FIND_PROC( glBindTransformFeedback );
|
||||
FIND_PROC( glDeleteTransformFeedbacks );
|
||||
FIND_PROC( glGenTransformFeedbacks );
|
||||
FIND_PROC( glIsTransformFeedback );
|
||||
FIND_PROC( glPauseTransformFeedback );
|
||||
FIND_PROC( glResumeTransformFeedback );
|
||||
FIND_PROC( glGetProgramBinary );
|
||||
FIND_PROC( glProgramBinary );
|
||||
FIND_PROC( glProgramParameteri );
|
||||
FIND_PROC( glInvalidateFramebuffer );
|
||||
FIND_PROC( glInvalidateSubFramebuffer );
|
||||
FIND_PROC( glTexStorage2D );
|
||||
FIND_PROC( glTexStorage3D );
|
||||
FIND_PROC( glGetInternalformativ );
|
||||
#undef FIND_PROC
|
||||
|
||||
if( !glReadBuffer || !glDrawRangeElements || !glTexImage3D || !glTexSubImage3D
|
||||
|| !glCopyTexSubImage3D || !glCompressedTexImage3D
|
||||
|| !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries
|
||||
|| !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv
|
||||
|| !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv
|
||||
|| !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv
|
||||
|| !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv
|
||||
|| !glUniformMatrix4x3fv || !glBlitFramebuffer
|
||||
|| !glRenderbufferStorageMultisample || !glFramebufferTextureLayer
|
||||
|| !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray
|
||||
|| !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray
|
||||
|| !glGetIntegeri_v || !glBeginTransformFeedback || !glEndTransformFeedback
|
||||
|| !glBindBufferRange || !glBindBufferBase || !glTransformFeedbackVaryings
|
||||
|| !glGetTransformFeedbackVarying || !glVertexAttribIPointer
|
||||
|| !glGetVertexAttribIiv || !glGetVertexAttribIuiv || !glVertexAttribI4i
|
||||
|| !glVertexAttribI4ui || !glVertexAttribI4iv || !glVertexAttribI4uiv
|
||||
|| !glGetUniformuiv || !glGetFragDataLocation || !glUniform1ui
|
||||
|| !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv
|
||||
|| !glUniform2uiv || !glUniform3uiv || !glUniform4uiv || !glClearBufferiv
|
||||
|| !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi
|
||||
|| !glCopyBufferSubData || !glGetUniformIndices || !glGetActiveUniformsiv
|
||||
|| !glGetUniformBlockIndex || !glGetActiveUniformBlockiv
|
||||
|| !glGetActiveUniformBlockName || !glUniformBlockBinding
|
||||
|| !glDrawArraysInstanced || !glDrawElementsInstanced || !glFenceSync
|
||||
|| !glIsSync || !glDeleteSync || !glClientWaitSync || !glWaitSync
|
||||
|| !glGetInteger64v || !glGetSynciv || !glGetInteger64i_v
|
||||
|| !glGetBufferParameteri64v || !glGenSamplers || !glDeleteSamplers
|
||||
|| !glIsSampler || !glBindSampler || !glSamplerParameteri
|
||||
|| !glSamplerParameteriv || !glSamplerParameterf || !glSamplerParameterfv
|
||||
|| !glGetSamplerParameteriv || !glGetSamplerParameterfv
|
||||
|| !glVertexAttribDivisor || !glBindTransformFeedback
|
||||
|| !glDeleteTransformFeedbacks || !glGenTransformFeedbacks
|
||||
|| !glIsTransformFeedback || !glPauseTransformFeedback
|
||||
|| !glResumeTransformFeedback || !glGetProgramBinary || !glProgramBinary
|
||||
|| !glProgramParameteri || !glInvalidateFramebuffer
|
||||
|| !glInvalidateSubFramebuffer || !glTexStorage2D || !glTexStorage3D
|
||||
|| !glGetInternalformativ )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */GL_APICALL void (* GL_APIENTRY glReadBuffer)( GLenum mode );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawRangeElements)( GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices );
|
||||
GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glEndQuery)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryiv)( GLenum target, GLenum pname, GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferPointerv)( GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawBuffers)( GLsizei n, const GLenum* bufs );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glBlitFramebuffer)( GLint srcX0,
|
||||
GLint srcY0,
|
||||
GLint srcX1,
|
||||
GLint srcY1,
|
||||
GLint dstX0,
|
||||
GLint dstY0,
|
||||
GLint dstX1,
|
||||
GLint dstY1,
|
||||
GLbitfield mask,
|
||||
GLenum filter );
|
||||
GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample)( GLenum target,
|
||||
GLsizei samples,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer)( GLenum target,
|
||||
GLenum attachment,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint layer );
|
||||
GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access );
|
||||
GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length );
|
||||
GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays)( GLsizei n, const GLuint* arrays );
|
||||
GL_APICALL void (* GL_APIENTRY glGenVertexArrays)( GLsizei n, GLuint* arrays );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glGetIntegeri_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint* data );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback)( GLenum primitiveMode );
|
||||
GL_APICALL void (* GL_APIENTRY glEndTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferRange)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferBase)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer );
|
||||
GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings)( GLuint program,
|
||||
GLsizei count,
|
||||
const GLchar* const * varyings,
|
||||
GLenum bufferMode );
|
||||
GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying)( GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLsizei* size,
|
||||
GLenum* type,
|
||||
GLchar* name );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer)( GLuint index,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4i)( GLuint index,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLint z,
|
||||
GLint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui)( GLuint index,
|
||||
GLuint x,
|
||||
GLuint y,
|
||||
GLuint z,
|
||||
GLuint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv)( GLuint index, const GLint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv)( GLuint index, const GLuint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformuiv)( GLuint program,
|
||||
GLint location,
|
||||
GLuint* params );
|
||||
GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program,
|
||||
const GLchar *name );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1ui)( GLint location, GLuint v0 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2,
|
||||
GLuint v3 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferuiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil );
|
||||
GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi)( GLenum name, GLuint index );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyBufferSubData)( GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLchar* const * uniformNames,
|
||||
GLuint* uniformIndices );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLuint* uniformIndices,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex)( GLuint program,
|
||||
const GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformBlockBinding)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLuint uniformBlockBinding );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced)( GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced)( GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL GLsync (* GL_APIENTRY glFenceSync)( GLenum condition, GLbitfield flags );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSync)( GLsync sync );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSync)( GLsync sync );
|
||||
GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64v)( GLenum pname, GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSynciv)( GLsync sync,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64i_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v)( GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGenSamplers)( GLsizei count, GLuint* samplers );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSamplers)( GLsizei count, const GLuint* samplers );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSampler)( GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glBindSampler)( GLuint unit, GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteri)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterf)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor)( GLuint index, GLuint divisor );
|
||||
GL_APICALL void (* GL_APIENTRY glBindTransformFeedback)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glGetProgramBinary)( GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramBinary)( GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramParameteri)( GLuint program,
|
||||
GLenum pname,
|
||||
GLint value );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage2D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage3D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInternalformativ)( GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params );
|
||||
663
MoreTeapots/app/src/main/jni/ndk_helper/gl3stub.h
Normal file
@@ -0,0 +1,663 @@
|
||||
#ifndef __gl3_h_
|
||||
#define __gl3_h_
|
||||
|
||||
/*
|
||||
* stub gl3.h for dynamic loading, based on:
|
||||
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
|
||||
*
|
||||
* Changes:
|
||||
* - Added #include <GLES2/gl2.h>
|
||||
* - Removed duplicate OpenGL ES 2.0 declarations
|
||||
* - Converted OpenGL ES 3.0 function prototypes to function pointer
|
||||
* declarations
|
||||
* - Added gl3stubInit() declaration
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/api-level.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This files is for apps that want to use ES3 if present,
|
||||
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
|
||||
*since
|
||||
* that library doesn't exist on pre-API-18 devices.
|
||||
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
|
||||
*there are.
|
||||
* Also the header defines some extra variables for OpenGLES3.0.
|
||||
*
|
||||
*/
|
||||
|
||||
/* Call this function before calling any OpenGL ES 3.0 functions. It will
|
||||
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
|
||||
* otherwise. */
|
||||
GLboolean gl3stubInit();
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
typedef unsigned short GLhalf;
|
||||
#if __ANDROID_API__ <= 19
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef struct __GLsync* GLsync;
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Token definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_3_0 1
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_RED 0x1903
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_MIN 0x8007
|
||||
#define GL_MAX 0x8008
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FLOAT_MAT2x3 0x8B65
|
||||
#define GL_FLOAT_MAT2x4 0x8B66
|
||||
#define GL_FLOAT_MAT3x2 0x8B67
|
||||
#define GL_FLOAT_MAT3x4 0x8B68
|
||||
#define GL_FLOAT_MAT4x2 0x8B69
|
||||
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||
#define GL_SRGB 0x8C40
|
||||
#define GL_SRGB8 0x8C41
|
||||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
#define GL_RGB10_A2UI 0x906F
|
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Entrypoint definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
|
||||
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const GLvoid* indices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
|
||||
const GLenum* bufs);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
|
||||
GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glDeleteVertexArrays)(GLsizei n,
|
||||
const GLuint* arrays);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
|
||||
GLuint* arrays);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glBeginTransformFeedback)(GLenum primitiveMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glBindBufferRange)(GLenum target, GLuint index,
|
||||
GLuint buffer, GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glVertexAttribIPointer)(GLuint index, GLint size,
|
||||
GLenum type, GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
|
||||
GLint y, GLint z,
|
||||
GLint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z,
|
||||
GLuint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
|
||||
const GLint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
|
||||
GLint location,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLint (*GL_APIENTRY
|
||||
glGetFragDataLocation)(GLuint program,
|
||||
const GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2,
|
||||
GLuint v3);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glClearBufferfi)(GLenum buffer, GLint drawbuffer,
|
||||
GLfloat depth, GLint stencil);
|
||||
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
|
||||
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
|
||||
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
|
||||
GLuint* samplers);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
|
||||
GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glSamplerParameterfv)(GLuint sampler, GLenum pname,
|
||||
const GLfloat* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glDeleteTransformFeedbacks)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
|
||||
GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
|
||||
GLenum pname,
|
||||
GLint value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glTexStorage2D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
|
||||
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
|
||||
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
|
||||
GLint* params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
153
MoreTeapots/app/src/main/jni/ndk_helper/interpolator.cpp
Normal file
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "interpolator.h"
|
||||
#include <math.h>
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//-------------------------------------------------
|
||||
// Ctor
|
||||
//-------------------------------------------------
|
||||
Interpolator::Interpolator() { list_params_.clear(); }
|
||||
|
||||
//-------------------------------------------------
|
||||
// Dtor
|
||||
//-------------------------------------------------
|
||||
Interpolator::~Interpolator() { list_params_.clear(); }
|
||||
|
||||
void Interpolator::Clear() { list_params_.clear(); }
|
||||
|
||||
Interpolator& Interpolator::Set(const float start, const float dest,
|
||||
const INTERPOLATOR_TYPE type,
|
||||
const double duration) {
|
||||
// init the parameters for the interpolation process
|
||||
start_time_ = PerfMonitor::GetCurrentTime();
|
||||
dest_time_ = start_time_ + duration;
|
||||
type_ = type;
|
||||
|
||||
start_value_ = start;
|
||||
dest_value_ = dest;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Interpolator& Interpolator::Add(const float dest, const INTERPOLATOR_TYPE type,
|
||||
const double duration) {
|
||||
InterpolatorParams param;
|
||||
param.dest_value_ = dest;
|
||||
param.type_ = type;
|
||||
param.duration_ = duration;
|
||||
list_params_.push_back(param);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Interpolator::Update(const double current_time, float& p) {
|
||||
bool bContinue;
|
||||
if (current_time >= dest_time_) {
|
||||
p = dest_value_;
|
||||
if (list_params_.size()) {
|
||||
InterpolatorParams& item = list_params_.front();
|
||||
Set(dest_value_, item.dest_value_, item.type_, item.duration_);
|
||||
list_params_.pop_front();
|
||||
|
||||
bContinue = true;
|
||||
} else {
|
||||
bContinue = false;
|
||||
}
|
||||
} else {
|
||||
float t = (float)(current_time - start_time_);
|
||||
float d = (float)(dest_time_ - start_time_);
|
||||
float b = start_value_;
|
||||
float c = dest_value_ - start_value_;
|
||||
p = GetFormula(type_, t, b, d, c);
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
return bContinue;
|
||||
}
|
||||
|
||||
float Interpolator::GetFormula(const INTERPOLATOR_TYPE type, const float t,
|
||||
const float b, const float d, const float c) {
|
||||
float t1;
|
||||
switch (type) {
|
||||
case INTERPOLATOR_TYPE_LINEAR:
|
||||
// simple linear interpolation - no easing
|
||||
return (c * t / d + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINQUAD:
|
||||
// quadratic (t^2) easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTQUAD:
|
||||
// quadratic (t^2) easing out - decelerating to zero velocity
|
||||
t1 = t / d;
|
||||
return (-c * t1 * (t1 - 2) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTQUAD:
|
||||
// quadratic easing in/out - acceleration until halfway, then deceleration
|
||||
t1 = t / d / 2;
|
||||
if (t1 < 1)
|
||||
return (c / 2 * t1 * t1 + b);
|
||||
else {
|
||||
t1 = t1 - 1;
|
||||
return (-c / 2 * (t1 * (t1 - 2) - 1) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d - 1;
|
||||
return (c * (t1 * t1 * t1 + 1) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d / 2;
|
||||
|
||||
if (t1 < 1)
|
||||
return (c / 2 * t1 * t1 * t1 + b);
|
||||
else {
|
||||
t1 -= 2;
|
||||
return (c / 2 * (t1 * t1 * t1 + 2) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINQUART:
|
||||
// quartic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINEXPO:
|
||||
// exponential (2^t) easing in - accelerating from zero velocity
|
||||
if (t == 0)
|
||||
return b;
|
||||
else
|
||||
return (c * powf(2, (10 * (t / d - 1))) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTEXPO:
|
||||
// exponential (2^t) easing out - decelerating to zero velocity
|
||||
if (t == d)
|
||||
return (b + c);
|
||||
else
|
||||
return (c * (-powf(2, -10 * t / d) + 1) + b);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
80
MoreTeapots/app/src/main/jni/ndk_helper/interpolator.h
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef INTERPOLATOR_H_
|
||||
#define INTERPOLATOR_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "perfMonitor.h"
|
||||
#include <list>
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
enum INTERPOLATOR_TYPE {
|
||||
INTERPOLATOR_TYPE_LINEAR,
|
||||
INTERPOLATOR_TYPE_EASEINQUAD,
|
||||
INTERPOLATOR_TYPE_EASEOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINQUART,
|
||||
INTERPOLATOR_TYPE_EASEINEXPO,
|
||||
INTERPOLATOR_TYPE_EASEOUTEXPO,
|
||||
};
|
||||
|
||||
struct InterpolatorParams {
|
||||
float dest_value_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
double duration_;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Interpolates values with several interpolation methods
|
||||
*/
|
||||
class Interpolator {
|
||||
private:
|
||||
double start_time_;
|
||||
double dest_time_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
|
||||
float start_value_;
|
||||
float dest_value_;
|
||||
std::list<InterpolatorParams> list_params_;
|
||||
|
||||
float GetFormula(const INTERPOLATOR_TYPE type, const float t, const float b,
|
||||
const float d, const float c);
|
||||
|
||||
public:
|
||||
Interpolator();
|
||||
~Interpolator();
|
||||
|
||||
Interpolator& Set(const float start, const float dest,
|
||||
const INTERPOLATOR_TYPE type, double duration);
|
||||
|
||||
Interpolator& Add(const float dest, const INTERPOLATOR_TYPE type,
|
||||
const double duration);
|
||||
|
||||
bool Update(const double currentTime, float& p);
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* INTERPOLATOR_H_ */
|
||||
57
MoreTeapots/app/src/main/jni/ndk_helper/perfMonitor.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "perfMonitor.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
PerfMonitor::PerfMonitor()
|
||||
: tv_last_sec_(0), last_tick_(0.f), tickindex_(0), ticksum_(0) {
|
||||
for (int32_t i = 0; i < NUM_SAMPLES; ++i) ticklist_[i] = 0;
|
||||
}
|
||||
|
||||
PerfMonitor::~PerfMonitor() {}
|
||||
|
||||
double PerfMonitor::UpdateTick(double currentTick) {
|
||||
ticksum_ -= ticklist_[tickindex_];
|
||||
ticksum_ += currentTick;
|
||||
ticklist_[tickindex_] = currentTick;
|
||||
tickindex_ = (tickindex_ + 1) % NUM_SAMPLES;
|
||||
|
||||
return ((double)ticksum_ / NUM_SAMPLES);
|
||||
}
|
||||
|
||||
bool PerfMonitor::Update(float &fFPS) {
|
||||
struct timeval Time;
|
||||
gettimeofday(&Time, NULL);
|
||||
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
|
||||
double tick = time - last_tick_;
|
||||
double d = UpdateTick(tick);
|
||||
last_tick_ = time;
|
||||
|
||||
if (Time.tv_sec - tv_last_sec_ >= 1) {
|
||||
current_FPS_ = 1.f / d;
|
||||
tv_last_sec_ = Time.tv_sec;
|
||||
fFPS = current_FPS_;
|
||||
return true;
|
||||
} else {
|
||||
fFPS = current_FPS_;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
59
MoreTeapots/app/src/main/jni/ndk_helper/perfMonitor.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef PERFMONITOR_H_
|
||||
#define PERFMONITOR_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
const int32_t NUM_SAMPLES = 100;
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for a performance monitoring and get current tick time
|
||||
*/
|
||||
class PerfMonitor {
|
||||
private:
|
||||
float current_FPS_;
|
||||
time_t tv_last_sec_;
|
||||
|
||||
double last_tick_;
|
||||
int32_t tickindex_;
|
||||
double ticksum_;
|
||||
double ticklist_[NUM_SAMPLES];
|
||||
|
||||
double UpdateTick(double current_tick);
|
||||
|
||||
public:
|
||||
PerfMonitor();
|
||||
virtual ~PerfMonitor();
|
||||
|
||||
bool Update(float &fFPS);
|
||||
|
||||
static double GetCurrentTime() {
|
||||
struct timeval time;
|
||||
gettimeofday(&time, NULL);
|
||||
double ret = time.tv_sec + time.tv_usec * 1.0 / 1000000.0;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* PERFMONITOR_H_ */
|
||||
167
MoreTeapots/app/src/main/jni/ndk_helper/shader.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "shader.h"
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
#define DEBUG (1)
|
||||
|
||||
bool shader::CompileShader(
|
||||
GLuint *shader, const GLenum type, const char *str_file_name,
|
||||
const std::map<std::string, std::string> &map_parameters) {
|
||||
std::vector<uint8_t> data;
|
||||
if (!JNIHelper::GetInstance()->ReadFile(str_file_name, &data)) {
|
||||
LOGI("Can not open a file:%s", str_file_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char REPLACEMENT_TAG = '*';
|
||||
// Fill-in parameters
|
||||
std::string str(data.begin(), data.end());
|
||||
std::string str_replacement_map(data.size(), ' ');
|
||||
|
||||
std::map<std::string, std::string>::const_iterator it =
|
||||
map_parameters.begin();
|
||||
std::map<std::string, std::string>::const_iterator itEnd =
|
||||
map_parameters.end();
|
||||
while (it != itEnd) {
|
||||
size_t pos = 0;
|
||||
while ((pos = str.find(it->first, pos)) != std::string::npos) {
|
||||
// Check if the sub string is already touched
|
||||
|
||||
size_t replaced_pos = str_replacement_map.find(REPLACEMENT_TAG, pos);
|
||||
if (replaced_pos == std::string::npos || replaced_pos > pos) {
|
||||
|
||||
str.replace(pos, it->first.length(), it->second);
|
||||
str_replacement_map.replace(pos, it->first.length(), it->first.length(),
|
||||
REPLACEMENT_TAG);
|
||||
pos += it->second.length();
|
||||
} else {
|
||||
// The replacement target has been touched by other tag, skipping them
|
||||
pos += it->second.length();
|
||||
}
|
||||
}
|
||||
it++;
|
||||
}
|
||||
|
||||
LOGI("Patched Shdader:\n%s", str.c_str());
|
||||
|
||||
std::vector<uint8_t> v(str.begin(), str.end());
|
||||
str.clear();
|
||||
return shader::CompileShader(shader, type, v);
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize) {
|
||||
if (source == NULL || iSize <= 0) return false;
|
||||
|
||||
*shader = glCreateShader(type);
|
||||
glShaderSource(*shader, 1, &source, &iSize); // Not specifying 3rd parameter
|
||||
// (size) could be troublesome..
|
||||
|
||||
glCompileShader(*shader);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetShaderInfoLog(*shader, logLength, &logLength, log);
|
||||
LOGI("Shader compile log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == 0) {
|
||||
glDeleteShader(*shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t> &data) {
|
||||
if (!data.size()) return false;
|
||||
|
||||
const GLchar *source = (GLchar *)&data[0];
|
||||
int32_t iSize = data.size();
|
||||
return shader::CompileShader(shader, type, source, iSize);
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName) {
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::GetInstance()->ReadFile(strFileName, &data);
|
||||
if (!b) {
|
||||
LOGI("Can not open a file:%s", strFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return shader::CompileShader(shader, type, data);
|
||||
}
|
||||
|
||||
bool shader::LinkProgram(const GLuint prog) {
|
||||
GLint status;
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program link log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
||||
if (status == 0) {
|
||||
LOGI("Program link failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::ValidateProgram(const GLuint prog) {
|
||||
GLint logLength, status;
|
||||
|
||||
glValidateProgram(prog);
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program validate log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
|
||||
if (status == 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
120
MoreTeapots/app/src/main/jni/ndk_helper/shader.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
namespace shader {
|
||||
|
||||
/******************************************************************
|
||||
* Shader compiler helper
|
||||
* namespace: ndkHelper::shader
|
||||
*
|
||||
*/
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with vector
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: data, source vector
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t> &data);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with buffer
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: source, source buffer
|
||||
* in: iSize, buffer size
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const GLchar *source,
|
||||
const int32_t iSize);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with filename
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: strFilename, filename
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const char *strFileName);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with std::map helps patching on a shader on the fly.
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: mapParameters
|
||||
* For a example,
|
||||
* map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader
|
||||
*code to %VALUE"
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const char *str_file_name,
|
||||
const std::map<std::string, std::string> &map_parameters);
|
||||
|
||||
/******************************************************************
|
||||
* LinkProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader linkage succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool LinkProgram(const GLuint prog);
|
||||
|
||||
/******************************************************************
|
||||
* validateProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader validation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool ValidateProgram(const GLuint prog);
|
||||
} // namespace shader
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* SHADER_H_ */
|
||||
281
MoreTeapots/app/src/main/jni/ndk_helper/tapCamera.cpp
Normal file
@@ -0,0 +1,281 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------
|
||||
// tapCamera.cpp
|
||||
// Camera control with tap
|
||||
//
|
||||
//----------------------------------------------------------
|
||||
#include <fstream>
|
||||
#include "tapCamera.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
const float TRANSFORM_FACTOR = 15.f;
|
||||
const float TRANSFORM_FACTORZ = 10.f;
|
||||
|
||||
const float MOMENTUM_FACTOR_DECREASE = 0.85f;
|
||||
const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
|
||||
const float MOMENTUM_FACTOR = 0.8f;
|
||||
const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Ctor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::TapCamera()
|
||||
: ball_radius_(0.75f),
|
||||
dragging_(false),
|
||||
pinching_(false),
|
||||
pinch_start_distance_SQ_(0.f),
|
||||
camera_rotation_(0.f),
|
||||
camera_rotation_start_(0.f),
|
||||
camera_rotation_now_(0.f),
|
||||
momentum_(false),
|
||||
momemtum_steps_(0.f),
|
||||
flip_z_(0.f) {
|
||||
// Init offset
|
||||
InitParameters();
|
||||
|
||||
vec_flip_ = Vec2(1.f, -1.f);
|
||||
flip_z_ = -1.f;
|
||||
vec_pinch_transform_factor_ = Vec3(1.f, 1.f, 1.f);
|
||||
|
||||
vec_ball_center_ = Vec2(0, 0);
|
||||
vec_ball_now_ = Vec2(0, 0);
|
||||
vec_ball_down_ = Vec2(0, 0);
|
||||
|
||||
vec_pinch_start_ = Vec2(0, 0);
|
||||
vec_pinch_start_center_ = Vec2(0, 0);
|
||||
|
||||
vec_flip_ = Vec2(0, 0);
|
||||
}
|
||||
|
||||
void TapCamera::InitParameters() {
|
||||
// Init parameters
|
||||
vec_offset_ = Vec3();
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
quat_ball_rot_ = Quaternion();
|
||||
quat_ball_now_ = Quaternion();
|
||||
quat_ball_now_.ToMatrix(mat_rotation_);
|
||||
camera_rotation_ = 0.f;
|
||||
|
||||
vec_drag_delta_ = Vec2();
|
||||
vec_offset_delta_ = Vec3();
|
||||
|
||||
momentum_ = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Dtor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::~TapCamera() {}
|
||||
|
||||
void TapCamera::Update() {
|
||||
if (momentum_) {
|
||||
float momenttum_steps = momemtum_steps_;
|
||||
|
||||
// Momentum rotation
|
||||
Vec2 v = vec_drag_delta_;
|
||||
BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
|
||||
Drag(v * vec_flip_);
|
||||
|
||||
// Momentum shift
|
||||
vec_offset_ += vec_offset_delta_;
|
||||
|
||||
BallUpdate();
|
||||
EndDrag();
|
||||
|
||||
// Decrease deltas
|
||||
vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
|
||||
|
||||
// Count steps
|
||||
momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
|
||||
if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
|
||||
momentum_ = false;
|
||||
}
|
||||
} else {
|
||||
vec_drag_delta_ *= MOMENTUM_FACTOR;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
|
||||
BallUpdate();
|
||||
}
|
||||
|
||||
Vec3 vec = vec_offset_ + vec_offset_now_;
|
||||
Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
|
||||
|
||||
vec *= vec_tmp * vec_pinch_transform_factor_;
|
||||
|
||||
mat_transform_ = Mat4::Translation(vec);
|
||||
}
|
||||
|
||||
Mat4& TapCamera::GetRotationMatrix() { return mat_rotation_; }
|
||||
|
||||
Mat4& TapCamera::GetTransformMatrix() { return mat_transform_; }
|
||||
|
||||
void TapCamera::Reset(const bool bAnimate) {
|
||||
InitParameters();
|
||||
Update();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Drag control
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginDrag(const Vec2& v) {
|
||||
if (dragging_) EndDrag();
|
||||
|
||||
if (pinching_) EndPinch();
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
vec_ball_down_ = vec_ball_now_;
|
||||
|
||||
dragging_ = true;
|
||||
momentum_ = false;
|
||||
vec_last_input_ = vec;
|
||||
vec_drag_delta_ = Vec2();
|
||||
}
|
||||
|
||||
void TapCamera::EndDrag() {
|
||||
quat_ball_down_ = quat_ball_now_;
|
||||
quat_ball_rot_ = Quaternion();
|
||||
|
||||
dragging_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.0f;
|
||||
}
|
||||
|
||||
void TapCamera::Drag(const Vec2& v) {
|
||||
if (!dragging_) return;
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
|
||||
vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
|
||||
vec_last_input_ = vec;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Pinch controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginPinch(const Vec2& v1, const Vec2& v2) {
|
||||
if (dragging_) EndDrag();
|
||||
|
||||
if (pinching_) EndPinch();
|
||||
|
||||
BeginDrag(Vec2());
|
||||
|
||||
vec_pinch_start_center_ = (v1 + v2) / 2.f;
|
||||
|
||||
Vec2 vec = v1 - v2;
|
||||
float x_diff;
|
||||
float y_diff;
|
||||
vec.Value(x_diff, y_diff);
|
||||
|
||||
pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
|
||||
camera_rotation_start_ = atan2f(y_diff, x_diff);
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
pinching_ = true;
|
||||
momentum_ = false;
|
||||
|
||||
// Init momentum factors
|
||||
vec_offset_delta_ = Vec3();
|
||||
}
|
||||
|
||||
void TapCamera::EndPinch() {
|
||||
pinching_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.f;
|
||||
vec_offset_ += vec_offset_now_;
|
||||
camera_rotation_ += camera_rotation_now_;
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
EndDrag();
|
||||
}
|
||||
|
||||
void TapCamera::Pinch(const Vec2& v1, const Vec2& v2) {
|
||||
if (!pinching_) return;
|
||||
|
||||
// Update momentum factor
|
||||
vec_offset_last_ = vec_offset_now_;
|
||||
|
||||
float x_diff, y_diff;
|
||||
Vec2 vec = v1 - v2;
|
||||
vec.Value(x_diff, y_diff);
|
||||
|
||||
float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
|
||||
|
||||
float f = pinch_start_distance_SQ_ / fDistanceSQ;
|
||||
if (f < 1.f)
|
||||
f = -1.f / f + 1.0f;
|
||||
else
|
||||
f = f - 1.f;
|
||||
if (isnan(f)) f = 0.f;
|
||||
|
||||
vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
|
||||
vec_offset_now_ = Vec3(vec, flip_z_ * f);
|
||||
|
||||
// Update momentum factor
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR +
|
||||
(vec_offset_now_ - vec_offset_last_);
|
||||
|
||||
//
|
||||
// Update ration quaternion
|
||||
float fRotation = atan2f(y_diff, x_diff);
|
||||
camera_rotation_now_ = fRotation - camera_rotation_start_;
|
||||
|
||||
// Trackball rotation
|
||||
quat_ball_rot_ = Quaternion(0.f, 0.f, sinf(-camera_rotation_now_ * 0.5f),
|
||||
cosf(-camera_rotation_now_ * 0.5f));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Trackball controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BallUpdate() {
|
||||
if (dragging_) {
|
||||
Vec3 vec_from = PointOnSphere(vec_ball_down_);
|
||||
Vec3 vec_to = PointOnSphere(vec_ball_now_);
|
||||
|
||||
Vec3 vec = vec_from.Cross(vec_to);
|
||||
float w = vec_from.Dot(vec_to);
|
||||
|
||||
Quaternion qDrag = Quaternion(vec, w);
|
||||
qDrag = qDrag * quat_ball_down_;
|
||||
quat_ball_now_ = quat_ball_rot_ * qDrag;
|
||||
}
|
||||
quat_ball_now_.ToMatrix(mat_rotation_);
|
||||
}
|
||||
|
||||
Vec3 TapCamera::PointOnSphere(Vec2& point) {
|
||||
Vec3 ball_mouse;
|
||||
float mag;
|
||||
Vec2 vec = (point - vec_ball_center_) / ball_radius_;
|
||||
mag = vec.Dot(vec);
|
||||
if (mag > 1.f) {
|
||||
float scale = 1.f / sqrtf(mag);
|
||||
vec *= scale;
|
||||
ball_mouse = Vec3(vec, 0.f);
|
||||
} else {
|
||||
ball_mouse = Vec3(vec, sqrtf(1.f - mag));
|
||||
}
|
||||
return ball_mouse;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
108
MoreTeapots/app/src/main/jni/ndk_helper/tapCamera.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Camera control helper class with a tap gesture
|
||||
* This class is mainly used for 3D space camera control in samples.
|
||||
*
|
||||
*/
|
||||
class TapCamera {
|
||||
private:
|
||||
// Trackball
|
||||
Vec2 vec_ball_center_;
|
||||
float ball_radius_;
|
||||
Quaternion quat_ball_now_;
|
||||
Quaternion quat_ball_down_;
|
||||
Vec2 vec_ball_now_;
|
||||
Vec2 vec_ball_down_;
|
||||
Quaternion quat_ball_rot_;
|
||||
|
||||
bool dragging_;
|
||||
bool pinching_;
|
||||
|
||||
// Pinch related info
|
||||
Vec2 vec_pinch_start_;
|
||||
Vec2 vec_pinch_start_center_;
|
||||
float pinch_start_distance_SQ_;
|
||||
|
||||
// Camera shift
|
||||
Vec3 vec_offset_;
|
||||
Vec3 vec_offset_now_;
|
||||
|
||||
// Camera Rotation
|
||||
float camera_rotation_;
|
||||
float camera_rotation_start_;
|
||||
float camera_rotation_now_;
|
||||
|
||||
// Momentum support
|
||||
bool momentum_;
|
||||
Vec2 vec_drag_delta_;
|
||||
Vec2 vec_last_input_;
|
||||
Vec3 vec_offset_last_;
|
||||
Vec3 vec_offset_delta_;
|
||||
float momemtum_steps_;
|
||||
|
||||
Vec2 vec_flip_;
|
||||
float flip_z_;
|
||||
|
||||
Mat4 mat_rotation_;
|
||||
Mat4 mat_transform_;
|
||||
|
||||
Vec3 vec_pinch_transform_factor_;
|
||||
|
||||
Vec3 PointOnSphere(Vec2& point);
|
||||
void BallUpdate();
|
||||
void InitParameters();
|
||||
|
||||
public:
|
||||
TapCamera();
|
||||
virtual ~TapCamera();
|
||||
void BeginDrag(const Vec2& vec);
|
||||
void EndDrag();
|
||||
void Drag(const Vec2& vec);
|
||||
void Update();
|
||||
|
||||
Mat4& GetRotationMatrix();
|
||||
Mat4& GetTransformMatrix();
|
||||
|
||||
void BeginPinch(const Vec2& v1, const Vec2& v2);
|
||||
void EndPinch();
|
||||
void Pinch(const Vec2& v1, const Vec2& v2);
|
||||
|
||||
void SetFlip(const float x, const float y, const float z) {
|
||||
vec_flip_ = Vec2(x, y);
|
||||
flip_z_ = z;
|
||||
}
|
||||
|
||||
void SetPinchTransformFactor(const float x, const float y, const float z) {
|
||||
vec_pinch_transform_factor_ = Vec3(x, y, z);
|
||||
}
|
||||
|
||||
void Reset(const bool bAnimate);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
362
MoreTeapots/app/src/main/jni/ndk_helper/vecmath.cpp
Normal file
@@ -0,0 +1,362 @@
|
||||
/*
|
||||
* Copy_right 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* y_ou may_ not use this file ex_cept in compliance with the License.
|
||||
* You may_ obtain a copy_ of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by_ applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ex_press or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vecmath.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "vecmath.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec3
|
||||
//--------------------------------------------------------------------------------
|
||||
Vec3::Vec3(const Vec4& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec4
|
||||
//--------------------------------------------------------------------------------
|
||||
Vec4 Vec4::operator*(const Mat4& rhs) const {
|
||||
Vec4 out;
|
||||
out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3];
|
||||
out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7];
|
||||
out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11];
|
||||
out.w_ =
|
||||
x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15];
|
||||
return out;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// mat4
|
||||
//--------------------------------------------------------------------------------
|
||||
Mat4::Mat4() {
|
||||
for (int32_t i = 0; i < 16; ++i) f_[i] = 0.f;
|
||||
}
|
||||
|
||||
Mat4::Mat4(const float* mIn) {
|
||||
for (int32_t i = 0; i < 16; ++i) f_[i] = mIn[i];
|
||||
}
|
||||
|
||||
Mat4 Mat4::operator*(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
|
||||
f_[12] * rhs.f_[3];
|
||||
ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
|
||||
f_[13] * rhs.f_[3];
|
||||
ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
|
||||
f_[14] * rhs.f_[3];
|
||||
ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
|
||||
f_[15] * rhs.f_[3];
|
||||
|
||||
ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
|
||||
f_[12] * rhs.f_[7];
|
||||
ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
|
||||
f_[13] * rhs.f_[7];
|
||||
ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
|
||||
f_[14] * rhs.f_[7];
|
||||
ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
|
||||
f_[15] * rhs.f_[7];
|
||||
|
||||
ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
|
||||
f_[12] * rhs.f_[11];
|
||||
ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
|
||||
f_[13] * rhs.f_[11];
|
||||
ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
|
||||
f_[14] * rhs.f_[11];
|
||||
ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
|
||||
f_[15] * rhs.f_[11];
|
||||
|
||||
ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
|
||||
f_[12] * rhs.f_[15];
|
||||
ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
|
||||
f_[13] * rhs.f_[15];
|
||||
ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
|
||||
f_[14] * rhs.f_[15];
|
||||
ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
|
||||
f_[15] * rhs.f_[15];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 Mat4::operator*(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12];
|
||||
ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13];
|
||||
ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14];
|
||||
ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15];
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Inverse() {
|
||||
Mat4 ret;
|
||||
float det_1;
|
||||
float pos = 0;
|
||||
float neg = 0;
|
||||
float temp;
|
||||
|
||||
temp = f_[0] * f_[5] * f_[10];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = f_[4] * f_[9] * f_[2];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = f_[8] * f_[1] * f_[6];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[8] * f_[5] * f_[2];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[4] * f_[1] * f_[10];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[0] * f_[9] * f_[6];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
det_1 = pos + neg;
|
||||
|
||||
if (det_1 == 0.0) {
|
||||
// Error
|
||||
} else {
|
||||
det_1 = 1.0f / det_1;
|
||||
ret.f_[0] = (f_[5] * f_[10] - f_[9] * f_[6]) * det_1;
|
||||
ret.f_[1] = -(f_[1] * f_[10] - f_[9] * f_[2]) * det_1;
|
||||
ret.f_[2] = (f_[1] * f_[6] - f_[5] * f_[2]) * det_1;
|
||||
ret.f_[4] = -(f_[4] * f_[10] - f_[8] * f_[6]) * det_1;
|
||||
ret.f_[5] = (f_[0] * f_[10] - f_[8] * f_[2]) * det_1;
|
||||
ret.f_[6] = -(f_[0] * f_[6] - f_[4] * f_[2]) * det_1;
|
||||
ret.f_[8] = (f_[4] * f_[9] - f_[8] * f_[5]) * det_1;
|
||||
ret.f_[9] = -(f_[0] * f_[9] - f_[8] * f_[1]) * det_1;
|
||||
ret.f_[10] = (f_[0] * f_[5] - f_[4] * f_[1]) * det_1;
|
||||
|
||||
/* Calculate -C * inverse(A) */
|
||||
ret.f_[12] =
|
||||
-(f_[12] * ret.f_[0] + f_[13] * ret.f_[4] + f_[14] * ret.f_[8]);
|
||||
ret.f_[13] =
|
||||
-(f_[12] * ret.f_[1] + f_[13] * ret.f_[5] + f_[14] * ret.f_[9]);
|
||||
ret.f_[14] =
|
||||
-(f_[12] * ret.f_[2] + f_[13] * ret.f_[6] + f_[14] * ret.f_[10]);
|
||||
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
Mat4 Mat4::RotationX(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = fCosine;
|
||||
ret.f_[9] = fSine;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = -fSine;
|
||||
ret.f_[10] = fCosine;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::RotationY(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = fCosine;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = -fSine;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = fSine;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = fCosine;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::RotationZ(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = fCosine;
|
||||
ret.f_[4] = fSine;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = -fSine;
|
||||
ret.f_[5] = fCosine;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Translation(const float fX, const float fY, const float fZ) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = fX;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = fY;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = fZ;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Translation(const Vec3 vec) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = vec.x_;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = vec.y_;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = vec.z_;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Perspective(float width, float height, float nearPlane,
|
||||
float farPlane) {
|
||||
float n2 = 2.0f * nearPlane;
|
||||
float rcpnmf = 1.f / (nearPlane - farPlane);
|
||||
|
||||
Mat4 result;
|
||||
result.f_[0] = n2 / width;
|
||||
result.f_[4] = 0;
|
||||
result.f_[8] = 0;
|
||||
result.f_[12] = 0;
|
||||
result.f_[1] = 0;
|
||||
result.f_[5] = n2 / height;
|
||||
result.f_[9] = 0;
|
||||
result.f_[13] = 0;
|
||||
result.f_[2] = 0;
|
||||
result.f_[6] = 0;
|
||||
result.f_[10] = (farPlane + nearPlane) * rcpnmf;
|
||||
result.f_[14] = farPlane * rcpnmf * n2;
|
||||
result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = -1.0;
|
||||
result.f_[15] = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) {
|
||||
Vec3 vec_forward, vec_up_norm, vec_side;
|
||||
Mat4 result;
|
||||
|
||||
vec_forward.x_ = vec_eye.x_ - vec_at.x_;
|
||||
vec_forward.y_ = vec_eye.y_ - vec_at.y_;
|
||||
vec_forward.z_ = vec_eye.z_ - vec_at.z_;
|
||||
|
||||
vec_forward.Normalize();
|
||||
vec_up_norm = vec_up;
|
||||
vec_up_norm.Normalize();
|
||||
vec_side = vec_up_norm.Cross(vec_forward);
|
||||
vec_up_norm = vec_forward.Cross(vec_side);
|
||||
|
||||
result.f_[0] = vec_side.x_;
|
||||
result.f_[4] = vec_side.y_;
|
||||
result.f_[8] = vec_side.z_;
|
||||
result.f_[12] = 0;
|
||||
result.f_[1] = vec_up_norm.x_;
|
||||
result.f_[5] = vec_up_norm.y_;
|
||||
result.f_[9] = vec_up_norm.z_;
|
||||
result.f_[13] = 0;
|
||||
result.f_[2] = vec_forward.x_;
|
||||
result.f_[6] = vec_forward.y_;
|
||||
result.f_[10] = vec_forward.z_;
|
||||
result.f_[14] = 0;
|
||||
result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = 0;
|
||||
result.f_[15] = 1.0;
|
||||
|
||||
result.PostTranslate(-vec_eye.x_, -vec_eye.y_, -vec_eye.z_);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
959
MoreTeapots/app/src/main/jni/ndk_helper/vecmath.h
Normal file
@@ -0,0 +1,959 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef VECMATH_H_
|
||||
#define VECMATH_H_
|
||||
|
||||
#include <math.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for vector math operations
|
||||
* Currently all implementations are in pure C++.
|
||||
* Each class is an opaque class so caller does not have a direct access
|
||||
* to each element. This is for an ease of future optimization to use vector
|
||||
*operations.
|
||||
*
|
||||
*/
|
||||
|
||||
class Vec2;
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
class Mat4;
|
||||
|
||||
/******************************************************************
|
||||
* 2 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec2 {
|
||||
private:
|
||||
float x_;
|
||||
float y_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec2() { x_ = y_ = 0.f; }
|
||||
|
||||
Vec2(const float fX, const float fY) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
}
|
||||
|
||||
Vec2(const Vec2& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
}
|
||||
|
||||
Vec2(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
}
|
||||
|
||||
// Operators
|
||||
Vec2 operator*(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator/(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator+(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator-(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator+=(const Vec2& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator-=(const Vec2& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator*=(const Vec2& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator/=(const Vec2& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec2 operator-(const Vec2& rhs) { return Vec2(rhs) *= -1; }
|
||||
|
||||
friend Vec2 operator*(const float lhs, const Vec2& rhs) {
|
||||
Vec2 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec2 operator/(const float lhs, const Vec2& rhs) {
|
||||
Vec2 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec2 operator*(const float& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2 operator/(const float& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec2& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec2& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
|
||||
|
||||
Vec2 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec2& rhs) { return x_ * rhs.x_ + y_ * rhs.y_; }
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
}
|
||||
|
||||
void Dump() { LOGI("Vec2 %f %f", x_, y_); }
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 3 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec3 {
|
||||
private:
|
||||
float x_, y_, z_;
|
||||
|
||||
public:
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec3() { x_ = y_ = z_ = 0.f; }
|
||||
|
||||
Vec3(const float fX, const float fY, const float fZ) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
}
|
||||
|
||||
Vec3(const Vec3& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
}
|
||||
|
||||
Vec3(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
z_ = *pVec;
|
||||
}
|
||||
|
||||
Vec3(const Vec2& vec, float f) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = f;
|
||||
}
|
||||
|
||||
Vec3(const Vec4& vec);
|
||||
|
||||
// Operators
|
||||
Vec3 operator*(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
ret.z_ = z_ * rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator/(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
ret.z_ = z_ / rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator+(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
ret.z_ = z_ + rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator-(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
ret.z_ = z_ - rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator+=(const Vec3& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
z_ += rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator-=(const Vec3& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
z_ -= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator*=(const Vec3& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
z_ *= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator/=(const Vec3& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
z_ /= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec3 operator-(const Vec3& rhs) { return Vec3(rhs) *= -1; }
|
||||
|
||||
friend Vec3 operator*(const float lhs, const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
ret.z_ = lhs * rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec3 operator/(const float lhs, const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
ret.z_ = lhs / rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec3 operator*(const float& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
ret.z_ = z_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
z_ = z_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3 operator/(const float& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
ret.z_ = z_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
z_ = z_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec3& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec3& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_); }
|
||||
|
||||
Vec3 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
z_ = z_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
|
||||
|
||||
Vec3 Cross(const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
|
||||
ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_) || isnan(z_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
}
|
||||
|
||||
void Dump() { LOGI("Vec3 %f %f %f", x_, y_, z_); }
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 4 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec4 {
|
||||
private:
|
||||
float x_, y_, z_, w_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec4() { x_ = y_ = z_ = w_ = 0.f; }
|
||||
|
||||
Vec4(const float fX, const float fY, const float fZ, const float fW) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Vec4(const Vec4& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = vec.w_;
|
||||
}
|
||||
|
||||
Vec4(const Vec3& vec, const float fW) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Vec4(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
z_ = *pVec;
|
||||
w_ = *pVec;
|
||||
}
|
||||
|
||||
// Operators
|
||||
Vec4 operator*(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
ret.z_ = z_ * rhs.z_;
|
||||
ret.w_ = z_ * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator/(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
ret.z_ = z_ / rhs.z_;
|
||||
ret.w_ = z_ / rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator+(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
ret.z_ = z_ + rhs.z_;
|
||||
ret.w_ = z_ + rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator-(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
ret.z_ = z_ - rhs.z_;
|
||||
ret.w_ = z_ - rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator+=(const Vec4& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
z_ += rhs.z_;
|
||||
w_ += rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=(const Vec4& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
z_ -= rhs.z_;
|
||||
w_ -= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=(const Vec4& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
z_ *= rhs.z_;
|
||||
w_ *= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator/=(const Vec4& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
z_ /= rhs.z_;
|
||||
w_ /= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec4 operator-(const Vec4& rhs) { return Vec4(rhs) *= -1; }
|
||||
|
||||
friend Vec4 operator*(const float lhs, const Vec4& rhs) {
|
||||
Vec4 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
ret.z_ = lhs * rhs.z_;
|
||||
ret.w_ = lhs * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec4 operator/(const float lhs, const Vec4& rhs) {
|
||||
Vec4 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
ret.z_ = lhs / rhs.z_;
|
||||
ret.w_ = lhs / rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec4 operator*(const float& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
ret.z_ = z_ * rhs;
|
||||
ret.w_ = w_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
z_ = z_ * rhs;
|
||||
w_ = w_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4 operator/(const float& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
ret.z_ = z_ / rhs;
|
||||
ret.w_ = w_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
z_ = z_ / rhs;
|
||||
w_ = w_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec4& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_ || w_ != rhs.w_)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec4& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Vec4 operator*(const Mat4& rhs) const;
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_ + w_ * w_); }
|
||||
|
||||
Vec4 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
z_ = z_ / len;
|
||||
w_ = w_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
|
||||
|
||||
Vec3 Cross(const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
|
||||
ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_) || isnan(z_) || isnan(w_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ, float& fW) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
fW = w_;
|
||||
}
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 4x4 matrix
|
||||
*
|
||||
*/
|
||||
class Mat4 {
|
||||
private:
|
||||
float f_[16];
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Quaternion;
|
||||
|
||||
Mat4();
|
||||
Mat4(const float*);
|
||||
|
||||
Mat4 operator*(const Mat4& rhs) const;
|
||||
Vec4 operator*(const Vec4& rhs) const;
|
||||
|
||||
Mat4 operator+(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] + rhs.f_[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 operator-(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] - rhs.f_[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4& operator+=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] += rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator-=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] -= rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator*=(const Mat4& rhs) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
|
||||
f_[12] * rhs.f_[3];
|
||||
ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
|
||||
f_[13] * rhs.f_[3];
|
||||
ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
|
||||
f_[14] * rhs.f_[3];
|
||||
ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
|
||||
f_[15] * rhs.f_[3];
|
||||
|
||||
ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
|
||||
f_[12] * rhs.f_[7];
|
||||
ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
|
||||
f_[13] * rhs.f_[7];
|
||||
ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
|
||||
f_[14] * rhs.f_[7];
|
||||
ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
|
||||
f_[15] * rhs.f_[7];
|
||||
|
||||
ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
|
||||
f_[12] * rhs.f_[11];
|
||||
ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
|
||||
f_[13] * rhs.f_[11];
|
||||
ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
|
||||
f_[14] * rhs.f_[11];
|
||||
ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
|
||||
f_[15] * rhs.f_[11];
|
||||
|
||||
ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
|
||||
f_[12] * rhs.f_[15];
|
||||
ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
|
||||
f_[13] * rhs.f_[15];
|
||||
ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
|
||||
f_[14] * rhs.f_[15];
|
||||
ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
|
||||
f_[15] * rhs.f_[15];
|
||||
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4 operator*(const float rhs) {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] * rhs;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4& operator*=(const float rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] *= rhs;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] = rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4 Inverse();
|
||||
|
||||
Mat4 Transpose() {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0];
|
||||
ret.f_[1] = f_[4];
|
||||
ret.f_[2] = f_[8];
|
||||
ret.f_[3] = f_[12];
|
||||
ret.f_[4] = f_[1];
|
||||
ret.f_[5] = f_[5];
|
||||
ret.f_[6] = f_[9];
|
||||
ret.f_[7] = f_[13];
|
||||
ret.f_[8] = f_[2];
|
||||
ret.f_[9] = f_[6];
|
||||
ret.f_[10] = f_[10];
|
||||
ret.f_[11] = f_[14];
|
||||
ret.f_[12] = f_[3];
|
||||
ret.f_[13] = f_[7];
|
||||
ret.f_[14] = f_[11];
|
||||
ret.f_[15] = f_[15];
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& PostTranslate(float tx, float ty, float tz) {
|
||||
f_[12] += (tx * f_[0]) + (ty * f_[4]) + (tz * f_[8]);
|
||||
f_[13] += (tx * f_[1]) + (ty * f_[5]) + (tz * f_[9]);
|
||||
f_[14] += (tx * f_[2]) + (ty * f_[6]) + (tz * f_[10]);
|
||||
f_[15] += (tx * f_[3]) + (ty * f_[7]) + (tz * f_[11]);
|
||||
return *this;
|
||||
}
|
||||
|
||||
float* Ptr() { return f_; }
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
static Mat4 Perspective(float width, float height, float nearPlane,
|
||||
float farPlane);
|
||||
|
||||
static Mat4 LookAt(const Vec3& vEye, const Vec3& vAt, const Vec3& vUp);
|
||||
|
||||
static Mat4 Translation(const float fX, const float fY, const float fZ);
|
||||
static Mat4 Translation(const Vec3 vec);
|
||||
|
||||
static Mat4 RotationX(const float angle);
|
||||
|
||||
static Mat4 RotationY(const float angle);
|
||||
|
||||
static Mat4 RotationZ(const float angle);
|
||||
|
||||
static Mat4 Identity() {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.f;
|
||||
ret.f_[1] = 0;
|
||||
ret.f_[2] = 0;
|
||||
ret.f_[3] = 0;
|
||||
ret.f_[4] = 0;
|
||||
ret.f_[5] = 1.f;
|
||||
ret.f_[6] = 0;
|
||||
ret.f_[7] = 0;
|
||||
ret.f_[8] = 0;
|
||||
ret.f_[9] = 0;
|
||||
ret.f_[10] = 1.f;
|
||||
ret.f_[11] = 0;
|
||||
ret.f_[12] = 0;
|
||||
ret.f_[13] = 0;
|
||||
ret.f_[14] = 0;
|
||||
ret.f_[15] = 1.f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Dump() {
|
||||
LOGI("%f %f %f %f", f_[0], f_[1], f_[2], f_[3]);
|
||||
LOGI("%f %f %f %f", f_[4], f_[5], f_[6], f_[7]);
|
||||
LOGI("%f %f %f %f", f_[8], f_[9], f_[10], f_[11]);
|
||||
LOGI("%f %f %f %f", f_[12], f_[13], f_[14], f_[15]);
|
||||
}
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Quaternion class
|
||||
*
|
||||
*/
|
||||
class Quaternion {
|
||||
private:
|
||||
float x_, y_, z_, w_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
|
||||
Quaternion() {
|
||||
x_ = 0.f;
|
||||
y_ = 0.f;
|
||||
z_ = 0.f;
|
||||
w_ = 1.f;
|
||||
}
|
||||
|
||||
Quaternion(const float fX, const float fY, const float fZ, const float fW) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Quaternion(const Vec3 vec, const float fW) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Quaternion(const float* p) {
|
||||
x_ = *p++;
|
||||
y_ = *p++;
|
||||
z_ = *p++;
|
||||
w_ = *p++;
|
||||
}
|
||||
|
||||
Quaternion operator*(const Quaternion rhs) {
|
||||
Quaternion ret;
|
||||
ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
|
||||
ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
|
||||
ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Quaternion& operator*=(const Quaternion rhs) {
|
||||
Quaternion ret;
|
||||
ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
|
||||
ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
|
||||
ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Quaternion Conjugate() {
|
||||
x_ = -x_;
|
||||
y_ = -y_;
|
||||
z_ = -z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Non destuctive version
|
||||
Quaternion Conjugated() {
|
||||
Quaternion ret;
|
||||
ret.x_ = -x_;
|
||||
ret.y_ = -y_;
|
||||
ret.z_ = -z_;
|
||||
ret.w_ = w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ToMatrix(Mat4& mat) {
|
||||
float x2 = x_ * x_ * 2.0f;
|
||||
float y2 = y_ * y_ * 2.0f;
|
||||
float z2 = z_ * z_ * 2.0f;
|
||||
float xy = x_ * y_ * 2.0f;
|
||||
float yz = y_ * z_ * 2.0f;
|
||||
float zx = z_ * x_ * 2.0f;
|
||||
float xw = x_ * w_ * 2.0f;
|
||||
float yw = y_ * w_ * 2.0f;
|
||||
float zw = z_ * w_ * 2.0f;
|
||||
|
||||
mat.f_[0] = 1.0f - y2 - z2;
|
||||
mat.f_[1] = xy + zw;
|
||||
mat.f_[2] = zx - yw;
|
||||
mat.f_[4] = xy - zw;
|
||||
mat.f_[5] = 1.0f - z2 - x2;
|
||||
mat.f_[6] = yz + xw;
|
||||
mat.f_[8] = zx + yw;
|
||||
mat.f_[9] = yz - xw;
|
||||
mat.f_[10] = 1.0f - x2 - y2;
|
||||
|
||||
mat.f_[3] = mat.f_[7] = mat.f_[11] = mat.f_[12] = mat.f_[13] = mat.f_[14] =
|
||||
0.0f;
|
||||
mat.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
void ToMatrixPreserveTranslate(Mat4& mat) {
|
||||
float x2 = x_ * x_ * 2.0f;
|
||||
float y2 = y_ * y_ * 2.0f;
|
||||
float z2 = z_ * z_ * 2.0f;
|
||||
float xy = x_ * y_ * 2.0f;
|
||||
float yz = y_ * z_ * 2.0f;
|
||||
float zx = z_ * x_ * 2.0f;
|
||||
float xw = x_ * w_ * 2.0f;
|
||||
float yw = y_ * w_ * 2.0f;
|
||||
float zw = z_ * w_ * 2.0f;
|
||||
|
||||
mat.f_[0] = 1.0f - y2 - z2;
|
||||
mat.f_[1] = xy + zw;
|
||||
mat.f_[2] = zx - yw;
|
||||
mat.f_[4] = xy - zw;
|
||||
mat.f_[5] = 1.0f - z2 - x2;
|
||||
mat.f_[6] = yz + xw;
|
||||
mat.f_[8] = zx + yw;
|
||||
mat.f_[9] = yz - xw;
|
||||
mat.f_[10] = 1.0f - x2 - y2;
|
||||
|
||||
mat.f_[3] = mat.f_[7] = mat.f_[11] = 0.0f;
|
||||
mat.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
static Quaternion RotationAxis(const Vec3 axis, const float angle) {
|
||||
Quaternion ret;
|
||||
float s = sinf(angle / 2);
|
||||
ret.x_ = s * axis.x_;
|
||||
ret.y_ = s * axis.y_;
|
||||
ret.z_ = s * axis.z_;
|
||||
ret.w_ = cosf(angle / 2);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ, float& fW) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
fW = w_;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace ndk_helper
|
||||
#endif /* VECMATH_H_ */
|
||||
@@ -9,8 +9,8 @@
|
||||
android:id="@+id/textViewFPS"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="right"
|
||||
android:text="0.0 FPS"
|
||||
android:gravity="end"
|
||||
android:text="@string/fps"
|
||||
android:textAppearance="?android:attr/textAppearanceMedium"
|
||||
android:textColor="@android:color/white" />
|
||||
|
||||
BIN
MoreTeapots/app/src/main/res/mipmap-hdpi/ic_launcher.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
MoreTeapots/app/src/main/res/mipmap-mdpi/ic_launcher.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
MoreTeapots/app/src/main/res/mipmap-xhdpi/ic_launcher.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
MoreTeapots/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
@@ -1,5 +1,6 @@
|
||||
<resources>
|
||||
|
||||
<string name="app_name">More Teapots</string>
|
||||
<string name="fps">0.0 FPS</string>
|
||||
|
||||
</resources>
|
||||
15
MoreTeapots/build.gradle
Normal file
@@ -0,0 +1,15 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle-experimental:0.7.0-beta1'
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
BIN
MoreTeapots/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
6
MoreTeapots/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
#Wed Apr 10 15:27:10 PDT 2013
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip
|
||||
164
MoreTeapots/gradlew
vendored
Executable file
@@ -0,0 +1,164 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
||||
if $cygwin ; then
|
||||
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
||||
fi
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >&-
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >&-
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
||||
90
MoreTeapots/gradlew.bat
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@@ -1,19 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := MoreTeapotsNativeActivity
|
||||
LOCAL_SRC_FILES := MoreTeapotsNativeActivity.cpp \
|
||||
MoreTeapotsRenderer.cpp \
|
||||
|
||||
LOCAL_C_INCLUDES :=
|
||||
LOCAL_CFLAGS :=
|
||||
|
||||
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue ndk_helper
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,android/ndk_helper)
|
||||
$(call import-module,android/native_app_glue)
|
||||
$(call import-module,android/cpufeatures)
|
||||
@@ -1,4 +0,0 @@
|
||||
APP_PLATFORM := android-9
|
||||
APP_ABI := all
|
||||
|
||||
APP_STL := stlport_static
|
||||
@@ -1,500 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Preprocessor
|
||||
//-------------------------------------------------------------------------
|
||||
#define HELPER_CLASS_NAME "com/sample/helper/NDKHelper" //Class name of helper function
|
||||
//-------------------------------------------------------------------------
|
||||
//Constants
|
||||
//-------------------------------------------------------------------------
|
||||
const int32_t NUM_TEAPOTS_X = 8;
|
||||
const int32_t NUM_TEAPOTS_Y = 8;
|
||||
const int32_t NUM_TEAPOTS_Z = 8;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Shared state for our app.
|
||||
//-------------------------------------------------------------------------
|
||||
struct android_app;
|
||||
class Engine
|
||||
{
|
||||
MoreTeapotsRenderer renderer_;
|
||||
|
||||
ndk_helper::GLContext* gl_context_;
|
||||
|
||||
bool initialized_resources_;
|
||||
bool has_focus_;
|
||||
|
||||
ndk_helper::DoubletapDetector doubletap_detector_;
|
||||
ndk_helper::PinchDetector pinch_detector_;
|
||||
ndk_helper::DragDetector drag_detector_;
|
||||
ndk_helper::PerfMonitor monitor_;
|
||||
|
||||
ndk_helper::TapCamera tap_camera_;
|
||||
|
||||
android_app* app_;
|
||||
|
||||
ASensorManager* sensor_manager_;
|
||||
const ASensor* accelerometer_sensor_;
|
||||
ASensorEventQueue* sensor_event_queue_;
|
||||
|
||||
void UpdateFPS( float fps );
|
||||
void ShowUI();
|
||||
void TransformPosition( ndk_helper::Vec2& vec );
|
||||
|
||||
public:
|
||||
static void HandleCmd( struct android_app* app,
|
||||
int32_t cmd );
|
||||
static int32_t HandleInput( android_app* app,
|
||||
AInputEvent* event );
|
||||
|
||||
Engine();
|
||||
~Engine();
|
||||
void SetState( android_app* state );
|
||||
int InitDisplay();
|
||||
void LoadResources();
|
||||
void UnloadResources();
|
||||
void DrawFrame();
|
||||
void TermDisplay();
|
||||
void TrimMemory();
|
||||
bool IsReady();
|
||||
|
||||
void UpdatePosition( AInputEvent* event,
|
||||
int32_t index,
|
||||
float& x,
|
||||
float& y );
|
||||
|
||||
void InitSensors();
|
||||
void ProcessSensors( int32_t id );
|
||||
void SuspendSensors();
|
||||
void ResumeSensors();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Ctor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::Engine() :
|
||||
initialized_resources_( false ),
|
||||
has_focus_( false ),
|
||||
app_( NULL ),
|
||||
sensor_manager_( NULL ),
|
||||
accelerometer_sensor_( NULL ),
|
||||
sensor_event_queue_( NULL )
|
||||
{
|
||||
gl_context_ = ndk_helper::GLContext::GetInstance();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Dtor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::~Engine()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Load resources
|
||||
*/
|
||||
void Engine::LoadResources()
|
||||
{
|
||||
renderer_.Init( NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z );
|
||||
renderer_.Bind( &tap_camera_ );
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload resources
|
||||
*/
|
||||
void Engine::UnloadResources()
|
||||
{
|
||||
renderer_.Unload();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
int Engine::InitDisplay()
|
||||
{
|
||||
if( !initialized_resources_ )
|
||||
{
|
||||
gl_context_->Init( app_->window );
|
||||
LoadResources();
|
||||
initialized_resources_ = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// initialize OpenGL ES and EGL
|
||||
if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
|
||||
{
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
ShowUI();
|
||||
|
||||
// Initialize GL state.
|
||||
glEnable( GL_CULL_FACE );
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glDepthFunc( GL_LEQUAL );
|
||||
|
||||
//Note that screen size might have been changed
|
||||
glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
|
||||
renderer_.UpdateViewport();
|
||||
|
||||
tap_camera_.SetFlip( 1.f, -1.f, -1.f );
|
||||
tap_camera_.SetPinchTransformFactor( 10.f, 10.f, 8.f );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
void Engine::DrawFrame()
|
||||
{
|
||||
float fps;
|
||||
if( monitor_.Update( fps ) )
|
||||
{
|
||||
UpdateFPS( fps );
|
||||
}
|
||||
double dTime = monitor_.GetCurrentTime();
|
||||
renderer_.Update( dTime );
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor( 0.5f, 0.5f, 0.5f, 1.f );
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
renderer_.Render();
|
||||
|
||||
// Swap
|
||||
if( EGL_SUCCESS != gl_context_->Swap() )
|
||||
{
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
void Engine::TermDisplay()
|
||||
{
|
||||
gl_context_->Suspend();
|
||||
|
||||
}
|
||||
|
||||
void Engine::TrimMemory()
|
||||
{
|
||||
LOGI( "Trimming memory" );
|
||||
gl_context_->Invalidate();
|
||||
}
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
int32_t Engine::HandleInput( android_app* app,
|
||||
AInputEvent* event )
|
||||
{
|
||||
Engine* eng = (Engine*) app->userData;
|
||||
if( AInputEvent_getType( event ) == AINPUT_EVENT_TYPE_MOTION )
|
||||
{
|
||||
ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event );
|
||||
ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event );
|
||||
ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect( event );
|
||||
|
||||
//Double tap detector has a priority over other detectors
|
||||
if( doubleTapState == ndk_helper::GESTURE_STATE_ACTION )
|
||||
{
|
||||
//Detect double tap
|
||||
eng->tap_camera_.Reset( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
//Handle drag state
|
||||
if( dragState & ndk_helper::GESTURE_STATE_START )
|
||||
{
|
||||
//Otherwise, start dragging
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer( v );
|
||||
eng->TransformPosition( v );
|
||||
eng->tap_camera_.BeginDrag( v );
|
||||
}
|
||||
else if( dragState & ndk_helper::GESTURE_STATE_MOVE )
|
||||
{
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer( v );
|
||||
eng->TransformPosition( v );
|
||||
eng->tap_camera_.Drag( v );
|
||||
}
|
||||
else if( dragState & ndk_helper::GESTURE_STATE_END )
|
||||
{
|
||||
eng->tap_camera_.EndDrag();
|
||||
}
|
||||
|
||||
//Handle pinch state
|
||||
if( pinchState & ndk_helper::GESTURE_STATE_START )
|
||||
{
|
||||
//Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers( v1, v2 );
|
||||
eng->TransformPosition( v1 );
|
||||
eng->TransformPosition( v2 );
|
||||
eng->tap_camera_.BeginPinch( v1, v2 );
|
||||
}
|
||||
else if( pinchState & ndk_helper::GESTURE_STATE_MOVE )
|
||||
{
|
||||
//Multi touch
|
||||
//Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers( v1, v2 );
|
||||
eng->TransformPosition( v1 );
|
||||
eng->TransformPosition( v2 );
|
||||
eng->tap_camera_.Pinch( v1, v2 );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
void Engine::HandleCmd( struct android_app* app,
|
||||
int32_t cmd )
|
||||
{
|
||||
Engine* eng = (Engine*) app->userData;
|
||||
switch( cmd )
|
||||
{
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if( app->window != NULL )
|
||||
{
|
||||
eng->InitDisplay();
|
||||
eng->DrawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
eng->TermDisplay();
|
||||
eng->has_focus_ = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
eng->ResumeSensors();
|
||||
//Start animation
|
||||
eng->has_focus_ = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
eng->SuspendSensors();
|
||||
// Also stop animating.
|
||||
eng->has_focus_ = false;
|
||||
eng->DrawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
//Free up GL resources
|
||||
eng->TrimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::InitSensors()
|
||||
{
|
||||
sensor_manager_ = ASensorManager_getInstance();
|
||||
accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_,
|
||||
ASENSOR_TYPE_ACCELEROMETER );
|
||||
sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper,
|
||||
LOOPER_ID_USER, NULL, NULL );
|
||||
}
|
||||
|
||||
void Engine::ProcessSensors( int32_t id )
|
||||
{
|
||||
// If a sensor has data, process it now.
|
||||
if( id == LOOPER_ID_USER )
|
||||
{
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEvent event;
|
||||
while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::ResumeSensors()
|
||||
{
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
|
||||
(1000L / 60) * 1000 );
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::SuspendSensors()
|
||||
{
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if( accelerometer_sensor_ != NULL )
|
||||
{
|
||||
ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::SetState( android_app* state )
|
||||
{
|
||||
app_ = state;
|
||||
doubletap_detector_.SetConfiguration( app_->config );
|
||||
drag_detector_.SetConfiguration( app_->config );
|
||||
pinch_detector_.SetConfiguration( app_->config );
|
||||
}
|
||||
|
||||
bool Engine::IsReady()
|
||||
{
|
||||
if( has_focus_ )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Engine::TransformPosition( ndk_helper::Vec2& vec )
|
||||
{
|
||||
vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
|
||||
/ ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() )
|
||||
- ndk_helper::Vec2( 1.f, 1.f );
|
||||
}
|
||||
|
||||
void Engine::ShowUI()
|
||||
{
|
||||
JNIEnv *jni;
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID );
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void Engine::UpdateFPS( float fps )
|
||||
{
|
||||
JNIEnv *jni;
|
||||
app_->activity->vm->AttachCurrentThread( &jni, NULL );
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( app_->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
|
||||
jni->CallVoidMethod( app_->activity->clazz, methodID, fps );
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
Engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main( android_app* state )
|
||||
{
|
||||
app_dummy();
|
||||
|
||||
g_engine.SetState( state );
|
||||
|
||||
//Init helper functions
|
||||
ndk_helper::JNIHelper::GetInstance()->Init( state->activity, HELPER_CLASS_NAME );
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = Engine::HandleCmd;
|
||||
state->onInputEvent = Engine::HandleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libMoreTeapotsNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.InitSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while( 1 )
|
||||
{
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
android_poll_source* source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while( (id = ALooper_pollAll( g_engine.IsReady() ? 0 : -1, NULL, &events, (void**) &source ))
|
||||
>= 0 )
|
||||
{
|
||||
// Process this event.
|
||||
if( source != NULL )
|
||||
source->process( state, source );
|
||||
|
||||
g_engine.ProcessSensors( id );
|
||||
|
||||
// Check if we are exiting.
|
||||
if( state->destroyRequested != 0 )
|
||||
{
|
||||
g_engine.TermDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( g_engine.IsReady() )
|
||||
{
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.DrawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,555 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.cpp
|
||||
// Render teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Teapot model data
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "teapot.inl"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::MoreTeapotsRenderer() :
|
||||
geometry_instancing_support_( false )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::~MoreTeapotsRenderer()
|
||||
{
|
||||
Unload();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Init
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Init( const int32_t numX,
|
||||
const int32_t numY,
|
||||
const int32_t numZ )
|
||||
{
|
||||
if( ndk_helper::GLContext::GetInstance()->GetGLVersion() >= 3.0 )
|
||||
{
|
||||
geometry_instancing_support_ = true;
|
||||
}
|
||||
else if( ndk_helper::GLContext::GetInstance()->CheckExtension( "GL_NV_draw_instanced" )
|
||||
&& ndk_helper::GLContext::GetInstance()->CheckExtension(
|
||||
"GL_NV_uniform_buffer_object" ) )
|
||||
{
|
||||
LOGI( "Supported via extension!" );
|
||||
//_bGeometryInstancingSupport = true;
|
||||
//_bARBSupport = true; //Need to patch shaders
|
||||
//Currently this has been disabled
|
||||
}
|
||||
|
||||
//Settings
|
||||
glFrontFace( GL_CCW );
|
||||
|
||||
//Create Index buffer
|
||||
num_indices_ = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers( 1, &ibo_ );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof(teapotIndices), teapotIndices, GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
||||
|
||||
//Create VBO
|
||||
num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t iIndex = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_];
|
||||
for( int32_t i = 0; i < num_vertices_; ++i )
|
||||
{
|
||||
p[i].pos[0] = teapotPositions[iIndex];
|
||||
p[i].pos[1] = teapotPositions[iIndex + 1];
|
||||
p[i].pos[2] = teapotPositions[iIndex + 2];
|
||||
|
||||
p[i].normal[0] = teapotNormals[iIndex];
|
||||
p[i].normal[1] = teapotNormals[iIndex + 1];
|
||||
p[i].normal[2] = teapotNormals[iIndex + 2];
|
||||
iIndex += 3;
|
||||
}
|
||||
glGenBuffers( 1, &vbo_ );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
glBufferData( GL_ARRAY_BUFFER, iStride * num_vertices_, p, GL_STATIC_DRAW );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
delete[] p;
|
||||
|
||||
//Init Projection matrices
|
||||
teapot_x_ = numX;
|
||||
teapot_y_ = numY;
|
||||
teapot_z_ = numZ;
|
||||
vec_mat_models_.reserve( teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
|
||||
UpdateViewport();
|
||||
|
||||
const float total_width = 500.f;
|
||||
float gap_x = total_width / (teapot_x_ - 1);
|
||||
float gap_y = total_width / (teapot_y_ - 1);
|
||||
float gap_z = total_width / (teapot_z_ - 1);
|
||||
float offset_x = -total_width / 2.f;
|
||||
float offset_y = -total_width / 2.f;
|
||||
float offset_z = -total_width / 2.f;
|
||||
|
||||
for( int32_t iX = 0; iX < teapot_x_; ++iX )
|
||||
for( int32_t iY = 0; iY < teapot_y_; ++iY )
|
||||
for( int32_t iZ = 0; iZ < teapot_z_; ++iZ )
|
||||
{
|
||||
vec_mat_models_.push_back(
|
||||
ndk_helper::Mat4::Translation( iX * gap_x + offset_x, iY * gap_y + offset_y,
|
||||
iZ * gap_z + offset_z ) );
|
||||
vec_colors_.push_back(
|
||||
ndk_helper::Vec3( random() / float( RAND_MAX * 1.1 ),
|
||||
random() / float( RAND_MAX * 1.1 ),
|
||||
random() / float( RAND_MAX * 1.1 ) ) );
|
||||
|
||||
float fX = random() / float( RAND_MAX ) - 0.5f;
|
||||
float fY = random() / float( RAND_MAX ) - 0.5f;
|
||||
vec_rotations_.push_back( ndk_helper::Vec2( fX * 0.05f, fY * 0.05f ) );
|
||||
vec_current_rotations_.push_back( ndk_helper::Vec2( fX * M_PI, fY * M_PI ) );
|
||||
}
|
||||
|
||||
if( geometry_instancing_support_ )
|
||||
{
|
||||
//
|
||||
//Create parameter dictionary for shader patch
|
||||
std::map<std::string, std::string> param;
|
||||
param[std::string( "%NUM_TEAPOT%" )] = ToString( teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
param[std::string( "%LOCATION_VERTEX%" )] = ToString( ATTRIB_VERTEX );
|
||||
param[std::string( "%LOCATION_NORMAL%" )] = ToString( ATTRIB_NORMAL );
|
||||
if( arb_support_ )
|
||||
param[std::string( "%ARB%" )] = std::string( "ARB" );
|
||||
else
|
||||
param[std::string( "%ARB%" )] = std::string( "" );
|
||||
|
||||
//Load shader
|
||||
bool b = LoadShadersES3( &shader_param_, "Shaders/VS_ShaderPlainES3.vsh",
|
||||
"Shaders/ShaderPlainES3.fsh", param );
|
||||
if( b )
|
||||
{
|
||||
//
|
||||
//Create uniform buffer
|
||||
//
|
||||
GLuint bindingPoint = 1;
|
||||
GLuint blockIndex;
|
||||
blockIndex = glGetUniformBlockIndex( shader_param_.program_, "ParamBlock" );
|
||||
glUniformBlockBinding( shader_param_.program_, blockIndex, bindingPoint );
|
||||
|
||||
//Retrieve array stride value
|
||||
int32_t iNumIndices;
|
||||
glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices );
|
||||
GLint i[iNumIndices];
|
||||
GLint stride[iNumIndices];
|
||||
glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i );
|
||||
glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i,
|
||||
GL_UNIFORM_ARRAY_STRIDE, stride );
|
||||
|
||||
ubo_matrix_stride_ = stride[0] / sizeof(float);
|
||||
ubo_vector_stride_ = stride[2] / sizeof(float);
|
||||
|
||||
glGenBuffers( 1, &ubo_ );
|
||||
glBindBuffer( GL_UNIFORM_BUFFER, ubo_ );
|
||||
glBindBufferBase( GL_UNIFORM_BUFFER, bindingPoint, ubo_ );
|
||||
|
||||
//Store color value which wouldn't be updated every frame
|
||||
int32_t iSize = teapot_x_ * teapot_y_ * teapot_z_
|
||||
* (ubo_matrix_stride_ + ubo_matrix_stride_ + ubo_vector_stride_); //Mat4 + Mat4 + Vec3 + 1 stride
|
||||
float* pBuffer = new float[iSize];
|
||||
float* pColor = pBuffer + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_ * 2;
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
memcpy( pColor, &vec_colors_[i], 3 * sizeof(float) );
|
||||
pColor += ubo_vector_stride_; //Assuming std140 layout which is 4 DWORD stride for vectors
|
||||
}
|
||||
|
||||
glBufferData( GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW );
|
||||
delete[] pBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGI( "Shader compilation failed!! Falls back to ES2.0 pass" );
|
||||
//This happens some devices.
|
||||
geometry_instancing_support_ = false;
|
||||
//Load shader for GLES2.0
|
||||
LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load shader for GLES2.0
|
||||
LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
|
||||
void MoreTeapotsRenderer::UpdateViewport()
|
||||
{
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv( GL_VIEWPORT, viewport );
|
||||
float fAspect = (float) viewport[2] / (float) viewport[3];
|
||||
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
bool bRotate = false;
|
||||
mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Unload
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Unload()
|
||||
{
|
||||
if( vbo_ )
|
||||
{
|
||||
glDeleteBuffers( 1, &vbo_ );
|
||||
vbo_ = 0;
|
||||
}
|
||||
if( ubo_ )
|
||||
{
|
||||
glDeleteBuffers( 1, &ubo_ );
|
||||
ubo_ = 0;
|
||||
}
|
||||
if( ibo_ )
|
||||
{
|
||||
glDeleteBuffers( 1, &ibo_ );
|
||||
ibo_ = 0;
|
||||
}
|
||||
if( shader_param_.program_ )
|
||||
{
|
||||
glDeleteProgram( shader_param_.program_ );
|
||||
shader_param_.program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Update( float fTime )
|
||||
{
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 2000.f;
|
||||
|
||||
mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ),
|
||||
ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) );
|
||||
|
||||
if( camera_ )
|
||||
{
|
||||
camera_->Update();
|
||||
mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Render
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::Render()
|
||||
{
|
||||
// Bind the VBO
|
||||
glBindBuffer( GL_ARRAY_BUFFER, vbo_ );
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) );
|
||||
glEnableVertexAttribArray( ATTRIB_VERTEX );
|
||||
|
||||
glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET( 3 * sizeof(GLfloat) ) );
|
||||
glEnableVertexAttribArray( ATTRIB_NORMAL );
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ );
|
||||
|
||||
glUseProgram( shader_param_.program_ );
|
||||
|
||||
TEAPOT_MATERIALS material = { { 1.0f, 1.0f, 1.0f, 10.f }, { 0.1f, 0.1f, 0.1f }, };
|
||||
|
||||
//Update uniforms
|
||||
//
|
||||
//using glUniform3fv here was troublesome..
|
||||
//
|
||||
glUniform4f( shader_param_.material_specular_, material.specular_color[0],
|
||||
material.specular_color[1], material.specular_color[2], material.specular_color[3] );
|
||||
glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
|
||||
material.ambient_color[1], material.ambient_color[2] );
|
||||
|
||||
glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
|
||||
|
||||
if( geometry_instancing_support_ )
|
||||
{
|
||||
//
|
||||
//Geometry instancing, new feature in GLES3.0
|
||||
//
|
||||
|
||||
//Update UBO
|
||||
glBindBuffer( GL_UNIFORM_BUFFER, ubo_ );
|
||||
float* p = (float*) glMapBufferRange( GL_UNIFORM_BUFFER, 0,
|
||||
teapot_x_ * teapot_y_ * teapot_z_ * (ubo_matrix_stride_ * 2) * sizeof(float),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT );
|
||||
float* pMVPMat = p;
|
||||
float* pMVMat = p + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_;
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
//Rotation
|
||||
float fX, fY;
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value( fX, fY );
|
||||
ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( fX )
|
||||
* ndk_helper::Mat4::RotationY( fY );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
|
||||
memcpy( pMVPMat, mat_vp.Ptr(), sizeof(mat_v) );
|
||||
pMVPMat += ubo_matrix_stride_;
|
||||
|
||||
memcpy( pMVMat, mat_v.Ptr(), sizeof(mat_v) );
|
||||
pMVMat += ubo_matrix_stride_;
|
||||
}
|
||||
glUnmapBuffer( GL_UNIFORM_BUFFER );
|
||||
|
||||
//Instanced rendering
|
||||
glDrawElementsInstanced( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0),
|
||||
teapot_x_ * teapot_y_ * teapot_z_ );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Regular rendering pass
|
||||
for( int32_t i = 0; i < teapot_x_ * teapot_y_ * teapot_z_; ++i )
|
||||
{
|
||||
//Set diffuse
|
||||
float x, y, z;
|
||||
vec_colors_[i].Value( x, y, z );
|
||||
glUniform4f( shader_param_.material_diffuse_, x, y, z, 1.f );
|
||||
|
||||
//Rotation
|
||||
vec_current_rotations_[i] += vec_rotations_[i];
|
||||
vec_current_rotations_[i].Value( x, y );
|
||||
ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( x )
|
||||
* ndk_helper::Mat4::RotationY( y );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation;
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v;
|
||||
glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
|
||||
glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
|
||||
|
||||
glDrawElements( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0) );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// LoadShaders
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::LoadShaders( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh )
|
||||
{
|
||||
//
|
||||
//Shader load for GLES2
|
||||
//In GLES2.0, shader attribute locations need to be explicitly specified before linking
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
char *vertShaderPathname, *fragShaderPathname;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI( "Created Shader %d", program );
|
||||
|
||||
// Create and compile vertex shader
|
||||
if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile vertex shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) )
|
||||
{
|
||||
LOGI( "Failed to compile fragment shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader( program, vertShader );
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader( program, fragShader );
|
||||
|
||||
// Bind attribute locations
|
||||
// this needs to be done prior to linking
|
||||
glBindAttribLocation( program, ATTRIB_VERTEX, "myVertex" );
|
||||
glBindAttribLocation( program, ATTRIB_NORMAL, "myNormal" );
|
||||
|
||||
// Link program
|
||||
if( !ndk_helper::shader::LinkProgram( program ) )
|
||||
{
|
||||
LOGI( "Failed to link program: %d", program );
|
||||
|
||||
if( vertShader )
|
||||
{
|
||||
glDeleteShader( vertShader );
|
||||
vertShader = 0;
|
||||
}
|
||||
if( fragShader )
|
||||
{
|
||||
glDeleteShader( fragShader );
|
||||
fragShader = 0;
|
||||
}
|
||||
if( program )
|
||||
{
|
||||
glDeleteProgram( program );
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" );
|
||||
params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" );
|
||||
|
||||
params->light0_ = glGetUniformLocation( program, "vLight0" );
|
||||
params->material_diffuse_ = glGetUniformLocation( program, "vMaterialDiffuse" );
|
||||
params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" );
|
||||
params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" );
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if( vertShader )
|
||||
glDeleteShader( vertShader );
|
||||
if( fragShader )
|
||||
glDeleteShader( fragShader );
|
||||
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoreTeapotsRenderer::LoadShadersES3( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParams )
|
||||
{
|
||||
//
|
||||
//Shader load for GLES3
|
||||
//In GLES3.0, shader attribute index can be described in a shader code directly with layout() attribute
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
char *vertShaderPathname, *fragShaderPathname;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI( "Created Shader %d", program );
|
||||
|
||||
// Create and compile vertex shader
|
||||
if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) )
|
||||
{
|
||||
LOGI( "Failed to compile vertex shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
|
||||
shaderParams ) )
|
||||
{
|
||||
LOGI( "Failed to compile fragment shader" );
|
||||
glDeleteProgram( program );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader( program, vertShader );
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader( program, fragShader );
|
||||
|
||||
// Link program
|
||||
if( !ndk_helper::shader::LinkProgram( program ) )
|
||||
{
|
||||
LOGI( "Failed to link program: %d", program );
|
||||
|
||||
if( vertShader )
|
||||
{
|
||||
glDeleteShader( vertShader );
|
||||
vertShader = 0;
|
||||
}
|
||||
if( fragShader )
|
||||
{
|
||||
glDeleteShader( fragShader );
|
||||
fragShader = 0;
|
||||
}
|
||||
if( program )
|
||||
{
|
||||
glDeleteProgram( program );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->light0_ = glGetUniformLocation( program, "vLight0" );
|
||||
params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" );
|
||||
params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" );
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if( vertShader )
|
||||
glDeleteShader( vertShader );
|
||||
if( fragShader )
|
||||
glDeleteShader( fragShader );
|
||||
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Bind
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::Bind( ndk_helper::TapCamera* camera )
|
||||
{
|
||||
camera_ = camera;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Helper functions
|
||||
//--------------------------------------------------------------------------------
|
||||
std::string MoreTeapotsRenderer::ToString( const int32_t i )
|
||||
{
|
||||
char str[64];
|
||||
snprintf( str, sizeof(str), "%d", i );
|
||||
return std::string( str );
|
||||
}
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.h
|
||||
// Renderer for teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef _MoreTeapotsRenderer_H
|
||||
#define _MoreTeapotsRenderer_H
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication"
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
struct TEAPOT_VERTEX
|
||||
{
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES
|
||||
{
|
||||
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS
|
||||
{
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS
|
||||
{
|
||||
float specular_color[4];
|
||||
float ambient_color[3];
|
||||
};
|
||||
|
||||
class MoreTeapotsRenderer
|
||||
{
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
GLuint ubo_;
|
||||
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh );
|
||||
bool LoadShadersES3( SHADER_PARAMS* params,
|
||||
const char* strVsh,
|
||||
const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParameters );
|
||||
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
std::vector<ndk_helper::Mat4> vec_mat_models_;
|
||||
std::vector<ndk_helper::Vec3> vec_colors_;
|
||||
std::vector<ndk_helper::Vec2> vec_rotations_;
|
||||
std::vector<ndk_helper::Vec2> vec_current_rotations_;
|
||||
|
||||
ndk_helper::TapCamera* camera_;
|
||||
|
||||
int32_t teapot_x_;
|
||||
int32_t teapot_y_;
|
||||
int32_t teapot_z_;
|
||||
int32_t ubo_matrix_stride_;
|
||||
int32_t ubo_vector_stride_;
|
||||
bool geometry_instancing_support_;
|
||||
bool arb_support_;
|
||||
|
||||
std::string ToString( const int32_t i );
|
||||
public:
|
||||
MoreTeapotsRenderer();
|
||||
virtual ~MoreTeapotsRenderer();
|
||||
void Init( const int32_t numX,
|
||||
const int32_t numY,
|
||||
const int32_t numZ );
|
||||
void Render();
|
||||
void Update( float dTime );
|
||||
bool Bind( ndk_helper::TapCamera* camera );
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<lint>
|
||||
</lint>
|
||||
39
MoreTeapots/nativeactivity/build.gradle
Normal file
@@ -0,0 +1,39 @@
|
||||
apply plugin: 'com.android.model.library'
|
||||
|
||||
def ndkDir = System.getenv("ANDROID_NDK_HOME")
|
||||
def propertiesFile = project.rootProject.file('local.properties')
|
||||
if (propertiesFile.exists()) {
|
||||
Properties properties = new Properties()
|
||||
properties.load(propertiesFile.newDataInputStream())
|
||||
ndkDir = properties.getProperty('ndk.dir')
|
||||
}
|
||||
|
||||
model {
|
||||
android {
|
||||
compileSdkVersion = 23
|
||||
buildToolsVersion = '23.0.2'
|
||||
defaultConfig.with {
|
||||
minSdkVersion.apiLevel = 9
|
||||
targetSdkVersion.apiLevel = 23
|
||||
versionCode = 1
|
||||
versionName = '0.0.1'
|
||||
}
|
||||
ndk {
|
||||
moduleName = 'native-activity'
|
||||
ldLibs.addAll(['log', 'android'])
|
||||
ldFlags.add('-c')
|
||||
}
|
||||
sources {
|
||||
main {
|
||||
jni {
|
||||
source {
|
||||
srcDir "${ndkDir}/sources/android/native_app_glue"
|
||||
}
|
||||
exportedHeaders {
|
||||
srcDir "${ndkDir}/sources/android/native_app_glue"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
MoreTeapots/nativeactivity/src/main/AndroidManifest.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="native_activity.android.example.com.nativeactivity">
|
||||
|
||||
<application>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -1,14 +0,0 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=Google Inc.:Google APIs:19
|
||||
|
Before Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 13 KiB |
BIN
MoreTeapots/screenshot.png
Normal file
|
After Width: | Height: | Size: 837 KiB |
2
MoreTeapots/settings.gradle
Normal file
@@ -0,0 +1,2 @@
|
||||
include ':app'
|
||||
include ':nativeactivity'
|
||||
33
README.md
@@ -1,35 +1,11 @@
|
||||
NDK Samples
|
||||
===========
|
||||
|
||||
This repository contains samples for [Android NDK][0].
|
||||
|
||||
Pre-requisites
|
||||
--------------
|
||||
|
||||
- [Android NDK][0]
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
|
||||
These samples use the NDK build system, you can build them by
|
||||
following the instructions in the
|
||||
[NDK documentation](https://developer.android.com/tools/sdk/ndk/index.html#Samples).
|
||||
|
||||
Support
|
||||
-------
|
||||
|
||||
- [Google+ Community](https://plus.google.com/communities/105153134372062985968)
|
||||
- [Stack Overflow](http://stackoverflow.com/questions/tagged/android)
|
||||
|
||||
If you've found an error in this sample, please [file an issue](https://github.com/googlesamples/android-ndk/issues/new).
|
||||
|
||||
Patches are encouraged, and may be submitted by [forking this project](https://github.com/googlesamples/android-ndk/fork) and
|
||||
submitting a pull request through GitHub. Please see [CONTRIBUTING.md](CONTRIBUTING.md) for more details.
|
||||
**NOTE**
|
||||
**This branch is forzen on 04/22/2016 from master branch; new update should be checked in to master branch**
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright 2015 The Android Open Source Project, Inc.
|
||||
Copyright 2018 The Android Open Source Project, Inc.
|
||||
|
||||
Licensed to the Apache Software Foundation (ASF) under one or more contributor
|
||||
license agreements. See the NOTICE file distributed with this work for
|
||||
@@ -46,6 +22,3 @@ WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing permissions and limitations under
|
||||
the License.
|
||||
|
||||
[LICENSE](LICENSE)
|
||||
|
||||
[0]: https://developer.android.com/tools/sdk/ndk/
|
||||
|
||||
7
Teapot/.google/packaging.yaml
Normal file
@@ -0,0 +1,7 @@
|
||||
status: PUBLISHED
|
||||
technologies: [Android, NDK]
|
||||
categories: [NDK, C++]
|
||||
languages: [C++, Java]
|
||||
solutions: [Mobile]
|
||||
github: googlesamples/android-ndk
|
||||
license: apache2
|
||||
@@ -1,34 +0,0 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.sample.teapot"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" >
|
||||
|
||||
<uses-sdk
|
||||
android:minSdkVersion="11"
|
||||
android:targetSdkVersion="19" />
|
||||
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
android:hasCode="true"
|
||||
android:name="com.sample.teapot.TeapotApplication"
|
||||
>
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="com.sample.teapot.TeapotNativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of or .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="TeapotNativeActivity" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
53
Teapot/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
Teapot
|
||||
======
|
||||
Teapot is an Android C++ sample that draws a Teapot mesh using GLES 2.0 API and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).
|
||||
|
||||
This sample uses the new [Gradle Experimental Android plugin](http://tools.android.com/tech-docs/new-build-system/gradle-experimental) with C++ support.
|
||||
|
||||
Pre-requisites
|
||||
--------------
|
||||
- Android Studio 1.3+ with [NDK](https://developer.android.com/ndk/) bundle.
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
1. [Download Android Studio](http://developer.android.com/sdk/index.html)
|
||||
1. Launch Android Studio.
|
||||
1. Open the sample directory.
|
||||
1. Open *File/Project Structure...*
|
||||
- Click *Download* or *Select NDK location*.
|
||||
1. Click *Tools/Android/Sync Project with Gradle Files*.
|
||||
1. Click *Run/Run 'app'*.
|
||||
|
||||
Screenshots
|
||||
-----------
|
||||

|
||||
|
||||
Support
|
||||
-------
|
||||
If you've found an error in these samples, please [file an issue](https://github.com/googlesamples/android-ndk/issues/new).
|
||||
|
||||
Patches are encouraged, and may be submitted by [forking this project](https://github.com/googlesamples/android-ndk/fork) and
|
||||
submitting a pull request through GitHub. Please see [CONTRIBUTING.md](../CONTRIBUTING.md) for more details.
|
||||
|
||||
- [Stack Overflow](http://stackoverflow.com/questions/tagged/android-ndk)
|
||||
- [Google+ Community](https://plus.google.com/communities/105153134372062985968)
|
||||
- [Android Tools Feedbacks](http://tools.android.com/feedback)
|
||||
|
||||
License
|
||||
-------
|
||||
Copyright 2015 Google, Inc.
|
||||
|
||||
Licensed to the Apache Software Foundation (ASF) under one or more contributor
|
||||
license agreements. See the NOTICE file distributed with this work for
|
||||
additional information regarding copyright ownership. The ASF licenses this
|
||||
file to you under the Apache License, Version 2.0 (the "License"); you may not
|
||||
use this file except in compliance with the License. You may obtain a copy of
|
||||
the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing permissions and limitations under
|
||||
the License.
|
||||
65
Teapot/app/build.gradle
Normal file
@@ -0,0 +1,65 @@
|
||||
apply plugin: 'com.android.model.application'
|
||||
|
||||
// Retrieve ndk path to config cpufeatures src code into this project
|
||||
// native_app_glue is configured as dependent module, so we avoid confusing
|
||||
// NOTICE/repo.prop files get displayed multiple times inside IDE
|
||||
def ndkDir = System.getenv("ANDROID_NDK_HOME")
|
||||
def propertiesFile = project.rootProject.file('local.properties')
|
||||
if (propertiesFile.exists()) {
|
||||
Properties properties = new Properties()
|
||||
properties.load(propertiesFile.newDataInputStream())
|
||||
ndkDir = properties.getProperty('ndk.dir')
|
||||
}
|
||||
|
||||
model {
|
||||
android {
|
||||
compileSdkVersion = 23
|
||||
buildToolsVersion = '23.0.2'
|
||||
|
||||
defaultConfig {
|
||||
applicationId = 'com.sample.teapot'
|
||||
minSdkVersion.apiLevel = 17
|
||||
targetSdkVersion.apiLevel = 22
|
||||
}
|
||||
ndk {
|
||||
moduleName = 'TeapotNativeActivity'
|
||||
// temporarily use gcc since clang does not work on windows (*)
|
||||
// also clang warning about inline, so could not use -Wall, -Werror
|
||||
// toolchain = "clang"
|
||||
stl = 'gnustl_static'
|
||||
cppFlags.addAll(['-I' + "${ndkDir}/sources/android/cpufeatures",
|
||||
'-I' + file('src/main/jni/ndk_helper')])
|
||||
cppFlags.addAll(['-std=c++11', '-Werror', '-Wall',
|
||||
'-fno-exceptions', '-fno-rtti'])
|
||||
ldLibs.addAll(['android', 'log', 'EGL', 'GLESv2','atomic'])
|
||||
}
|
||||
// Turn on hard float support in armeabi-v7a
|
||||
abis {
|
||||
create('armeabi-v7a') {
|
||||
cppFlags.addAll(['-mhard-float', '-D_NDK_MATH_NO_SOFTFP=1',
|
||||
'-mfloat-abi=hard'])
|
||||
ldLibs.add('m_hard')
|
||||
ldFlags.add('-Wl,--no-warn-mismatch')
|
||||
}
|
||||
}
|
||||
sources {
|
||||
main {
|
||||
jni {
|
||||
dependencies {
|
||||
project ':nativeactivity' linkage 'static'
|
||||
}
|
||||
source {
|
||||
srcDirs 'src/main/jni'
|
||||
srcDirs "${ndkDir}/sources/android/cpufeatures"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled = false
|
||||
proguardFiles.add(file('proguard-rules.txt'))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Teapot/app/src/main/AndroidManifest.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.sample.teapot"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" >
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
|
||||
<application
|
||||
android:allowBackup="false"
|
||||
android:fullBackupContent="false"
|
||||
android:supportsRtl="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
android:name="com.sample.teapot.TeapotApplication"
|
||||
>
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="com.sample.teapot.TeapotNativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of or .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="TeapotNativeActivity" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
@@ -21,6 +21,7 @@ import java.io.FileInputStream;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.annotation.TargetApi;
|
||||
import android.content.Context;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
@@ -178,6 +179,7 @@ public class NDKHelper
|
||||
return "/system/lib/";
|
||||
}
|
||||
|
||||
@TargetApi(17)
|
||||
public int getNativeAudioBufferSize()
|
||||
{
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
@@ -199,4 +201,5 @@ public class NDKHelper
|
||||
return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -32,6 +32,7 @@ import android.widget.Toast;
|
||||
|
||||
public class TeapotApplication extends Application {
|
||||
public void onCreate(){
|
||||
super.onCreate();
|
||||
Log.w("native-activity", "onCreate");
|
||||
|
||||
final PackageManager pm = getApplicationContext().getPackageManager();
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
package com.sample.teapot;
|
||||
|
||||
import android.annotation.SuppressLint;
|
||||
import android.annotation.TargetApi;
|
||||
import android.app.NativeActivity;
|
||||
import android.os.Bundle;
|
||||
import android.view.Gravity;
|
||||
@@ -49,6 +51,7 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
|
||||
}
|
||||
|
||||
@TargetApi(19)
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
|
||||
@@ -70,6 +73,7 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
}
|
||||
// Our popup window, you will call it from your C/C++ code later
|
||||
|
||||
@TargetApi(19)
|
||||
void setImmersiveSticky() {
|
||||
View decorView = getWindow().getDecorView();
|
||||
decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
@@ -84,6 +88,7 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
PopupWindow _popupWindow;
|
||||
TextView _label;
|
||||
|
||||
@SuppressLint("InflateParams")
|
||||
public void showUI()
|
||||
{
|
||||
if( _popupWindow != null )
|
||||
@@ -109,7 +114,7 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
_activity.setContentView(mainLayout, params);
|
||||
|
||||
// Show our UI over NativeActivity window
|
||||
_popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
|
||||
_popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.START, 10, 10);
|
||||
_popupWindow.update();
|
||||
|
||||
_label = (TextView)popupView.findViewById(R.id.textViewFPS);
|
||||
@@ -120,10 +125,6 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
protected void onPause()
|
||||
{
|
||||
super.onPause();
|
||||
if (_popupWindow != null) {
|
||||
_popupWindow.dismiss();
|
||||
_popupWindow = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void updateFPS(final float fFPS)
|
||||
427
Teapot/app/src/main/jni/TeapotNativeActivity.cpp
Normal file
@@ -0,0 +1,427 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "TeapotRenderer.h"
|
||||
#include "NDKHelper.h"
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Preprocessor
|
||||
//-------------------------------------------------------------------------
|
||||
#define HELPER_CLASS_NAME \
|
||||
"com/sample/helper/NDKHelper" // Class name of helper function
|
||||
//-------------------------------------------------------------------------
|
||||
// Shared state for our app.
|
||||
//-------------------------------------------------------------------------
|
||||
struct android_app;
|
||||
class Engine {
|
||||
TeapotRenderer renderer_;
|
||||
|
||||
ndk_helper::GLContext* gl_context_;
|
||||
|
||||
bool initialized_resources_;
|
||||
bool has_focus_;
|
||||
|
||||
ndk_helper::DoubletapDetector doubletap_detector_;
|
||||
ndk_helper::PinchDetector pinch_detector_;
|
||||
ndk_helper::DragDetector drag_detector_;
|
||||
ndk_helper::PerfMonitor monitor_;
|
||||
|
||||
ndk_helper::TapCamera tap_camera_;
|
||||
|
||||
android_app* app_;
|
||||
|
||||
ASensorManager* sensor_manager_;
|
||||
const ASensor* accelerometer_sensor_;
|
||||
ASensorEventQueue* sensor_event_queue_;
|
||||
|
||||
void UpdateFPS(float fFPS);
|
||||
void ShowUI();
|
||||
void TransformPosition(ndk_helper::Vec2& vec);
|
||||
|
||||
public:
|
||||
static void HandleCmd(struct android_app* app, int32_t cmd);
|
||||
static int32_t HandleInput(android_app* app, AInputEvent* event);
|
||||
|
||||
Engine();
|
||||
~Engine();
|
||||
void SetState(android_app* state);
|
||||
int InitDisplay();
|
||||
void LoadResources();
|
||||
void UnloadResources();
|
||||
void DrawFrame();
|
||||
void TermDisplay();
|
||||
void TrimMemory();
|
||||
bool IsReady();
|
||||
|
||||
void UpdatePosition(AInputEvent* event, int32_t iIndex, float& fX, float& fY);
|
||||
|
||||
void InitSensors();
|
||||
void ProcessSensors(int32_t id);
|
||||
void SuspendSensors();
|
||||
void ResumeSensors();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::Engine()
|
||||
: initialized_resources_(false),
|
||||
has_focus_(false),
|
||||
app_(NULL),
|
||||
sensor_manager_(NULL),
|
||||
accelerometer_sensor_(NULL),
|
||||
sensor_event_queue_(NULL) {
|
||||
gl_context_ = ndk_helper::GLContext::GetInstance();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//-------------------------------------------------------------------------
|
||||
Engine::~Engine() {}
|
||||
|
||||
/**
|
||||
* Load resources
|
||||
*/
|
||||
void Engine::LoadResources() {
|
||||
renderer_.Init();
|
||||
renderer_.Bind(&tap_camera_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload resources
|
||||
*/
|
||||
void Engine::UnloadResources() { renderer_.Unload(); }
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
int Engine::InitDisplay() {
|
||||
if (!initialized_resources_) {
|
||||
gl_context_->Init(app_->window);
|
||||
LoadResources();
|
||||
initialized_resources_ = true;
|
||||
} else {
|
||||
// initialize OpenGL ES and EGL
|
||||
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
ShowUI();
|
||||
|
||||
// Initialize GL state.
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
// Note that screen size might have been changed
|
||||
glViewport(0, 0, gl_context_->GetScreenWidth(),
|
||||
gl_context_->GetScreenHeight());
|
||||
renderer_.UpdateViewport();
|
||||
|
||||
tap_camera_.SetFlip(1.f, -1.f, -1.f);
|
||||
tap_camera_.SetPinchTransformFactor(2.f, 2.f, 8.f);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
void Engine::DrawFrame() {
|
||||
float fps;
|
||||
if (monitor_.Update(fps)) {
|
||||
UpdateFPS(fps);
|
||||
}
|
||||
renderer_.Update(monitor_.GetCurrentTime());
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
renderer_.Render();
|
||||
|
||||
// Swap
|
||||
if (EGL_SUCCESS != gl_context_->Swap()) {
|
||||
UnloadResources();
|
||||
LoadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
void Engine::TermDisplay() { gl_context_->Suspend(); }
|
||||
|
||||
void Engine::TrimMemory() {
|
||||
LOGI("Trimming memory");
|
||||
gl_context_->Invalidate();
|
||||
}
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
int32_t Engine::HandleInput(android_app* app, AInputEvent* event) {
|
||||
Engine* eng = (Engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||||
ndk_helper::GESTURE_STATE doubleTapState =
|
||||
eng->doubletap_detector_.Detect(event);
|
||||
ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect(event);
|
||||
ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect(event);
|
||||
|
||||
// Double tap detector has a priority over other detectors
|
||||
if (doubleTapState == ndk_helper::GESTURE_STATE_ACTION) {
|
||||
// Detect double tap
|
||||
eng->tap_camera_.Reset(true);
|
||||
} else {
|
||||
// Handle drag state
|
||||
if (dragState & ndk_helper::GESTURE_STATE_START) {
|
||||
// Otherwise, start dragging
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer(v);
|
||||
eng->TransformPosition(v);
|
||||
eng->tap_camera_.BeginDrag(v);
|
||||
} else if (dragState & ndk_helper::GESTURE_STATE_MOVE) {
|
||||
ndk_helper::Vec2 v;
|
||||
eng->drag_detector_.GetPointer(v);
|
||||
eng->TransformPosition(v);
|
||||
eng->tap_camera_.Drag(v);
|
||||
} else if (dragState & ndk_helper::GESTURE_STATE_END) {
|
||||
eng->tap_camera_.EndDrag();
|
||||
}
|
||||
|
||||
// Handle pinch state
|
||||
if (pinchState & ndk_helper::GESTURE_STATE_START) {
|
||||
// Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers(v1, v2);
|
||||
eng->TransformPosition(v1);
|
||||
eng->TransformPosition(v2);
|
||||
eng->tap_camera_.BeginPinch(v1, v2);
|
||||
} else if (pinchState & ndk_helper::GESTURE_STATE_MOVE) {
|
||||
// Multi touch
|
||||
// Start new pinch
|
||||
ndk_helper::Vec2 v1;
|
||||
ndk_helper::Vec2 v2;
|
||||
eng->pinch_detector_.GetPointers(v1, v2);
|
||||
eng->TransformPosition(v1);
|
||||
eng->TransformPosition(v2);
|
||||
eng->tap_camera_.Pinch(v1, v2);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
void Engine::HandleCmd(struct android_app* app, int32_t cmd) {
|
||||
Engine* eng = (Engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (app->window != NULL) {
|
||||
eng->InitDisplay();
|
||||
eng->DrawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
eng->TermDisplay();
|
||||
eng->has_focus_ = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
eng->ResumeSensors();
|
||||
// Start animation
|
||||
eng->has_focus_ = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
eng->SuspendSensors();
|
||||
// Also stop animating.
|
||||
eng->has_focus_ = false;
|
||||
eng->DrawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
// Free up GL resources
|
||||
eng->TrimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::InitSensors() {
|
||||
sensor_manager_ = ASensorManager_getInstance();
|
||||
accelerometer_sensor_ = ASensorManager_getDefaultSensor(
|
||||
sensor_manager_, ASENSOR_TYPE_ACCELEROMETER);
|
||||
sensor_event_queue_ = ASensorManager_createEventQueue(
|
||||
sensor_manager_, app_->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
}
|
||||
|
||||
void Engine::ProcessSensors(int32_t id) {
|
||||
// If a sensor has data, process it now.
|
||||
if (id == LOOPER_ID_USER) {
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(sensor_event_queue_, &event, 1) > 0) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::ResumeSensors() {
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEventQueue_enableSensor(sensor_event_queue_, accelerometer_sensor_);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(sensor_event_queue_, accelerometer_sensor_,
|
||||
(1000L / 60) * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::SuspendSensors() {
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (accelerometer_sensor_ != NULL) {
|
||||
ASensorEventQueue_disableSensor(sensor_event_queue_, accelerometer_sensor_);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void Engine::SetState(android_app* state) {
|
||||
app_ = state;
|
||||
doubletap_detector_.SetConfiguration(app_->config);
|
||||
drag_detector_.SetConfiguration(app_->config);
|
||||
pinch_detector_.SetConfiguration(app_->config);
|
||||
}
|
||||
|
||||
bool Engine::IsReady() {
|
||||
if (has_focus_) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Engine::TransformPosition(ndk_helper::Vec2& vec) {
|
||||
vec = ndk_helper::Vec2(2.0f, 2.0f) * vec /
|
||||
ndk_helper::Vec2(gl_context_->GetScreenWidth(),
|
||||
gl_context_->GetScreenHeight()) -
|
||||
ndk_helper::Vec2(1.f, 1.f);
|
||||
}
|
||||
|
||||
void Engine::ShowUI() {
|
||||
JNIEnv* jni;
|
||||
app_->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
// Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(app_->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V");
|
||||
jni->CallVoidMethod(app_->activity->clazz, methodID);
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void Engine::UpdateFPS(float fFPS) {
|
||||
JNIEnv* jni;
|
||||
app_->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
// Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(app_->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
|
||||
jni->CallVoidMethod(app_->activity->clazz, methodID, fFPS);
|
||||
|
||||
app_->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
Engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(android_app* state) {
|
||||
app_dummy();
|
||||
|
||||
g_engine.SetState(state);
|
||||
|
||||
// Init helper functions
|
||||
ndk_helper::JNIHelper::Init(state->activity, HELPER_CLASS_NAME);
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = Engine::HandleCmd;
|
||||
state->onInputEvent = Engine::HandleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libTeapotNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.InitSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while (1) {
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
android_poll_source* source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((id = ALooper_pollAll(g_engine.IsReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source)) >= 0) {
|
||||
// Process this event.
|
||||
if (source != NULL) source->process(state, source);
|
||||
|
||||
g_engine.ProcessSensors(id);
|
||||
|
||||
// Check if we are exiting.
|
||||
if (state->destroyRequested != 0) {
|
||||
g_engine.TermDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_engine.IsReady()) {
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.DrawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
269
Teapot/app/src/main/jni/TeapotRenderer.cpp
Normal file
@@ -0,0 +1,269 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TeapotRenderer.cpp
|
||||
// Render a teapot
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "TeapotRenderer.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Teapot model data
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "teapot.inl"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
TeapotRenderer::TeapotRenderer() {}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
TeapotRenderer::~TeapotRenderer() { Unload(); }
|
||||
|
||||
void TeapotRenderer::Init() {
|
||||
// Settings
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
// Load shader
|
||||
LoadShaders(&shader_param_, "Shaders/VS_ShaderPlain.vsh",
|
||||
"Shaders/ShaderPlain.fsh");
|
||||
|
||||
// Create Index buffer
|
||||
num_indices_ = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers(1, &ibo_);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(teapotIndices), teapotIndices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// Create VBO
|
||||
num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t stride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t index = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_];
|
||||
for (int32_t i = 0; i < num_vertices_; ++i) {
|
||||
p[i].pos[0] = teapotPositions[index];
|
||||
p[i].pos[1] = teapotPositions[index + 1];
|
||||
p[i].pos[2] = teapotPositions[index + 2];
|
||||
|
||||
p[i].normal[0] = teapotNormals[index];
|
||||
p[i].normal[1] = teapotNormals[index + 1];
|
||||
p[i].normal[2] = teapotNormals[index + 2];
|
||||
index += 3;
|
||||
}
|
||||
glGenBuffers(1, &vbo_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
|
||||
glBufferData(GL_ARRAY_BUFFER, stride * num_vertices_, p, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
delete[] p;
|
||||
|
||||
UpdateViewport();
|
||||
mat_model_ = ndk_helper::Mat4::Translation(0, 0, -15.f);
|
||||
|
||||
ndk_helper::Mat4 mat = ndk_helper::Mat4::RotationX(M_PI / 3);
|
||||
mat_model_ = mat * mat_model_;
|
||||
}
|
||||
|
||||
void TeapotRenderer::UpdateViewport() {
|
||||
// Init Projection matrices
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
if (viewport[2] < viewport[3]) {
|
||||
float aspect =
|
||||
static_cast<float>(viewport[2]) / static_cast<float>(viewport[3]);
|
||||
mat_projection_ =
|
||||
ndk_helper::Mat4::Perspective(aspect, 1.0f, CAM_NEAR, CAM_FAR);
|
||||
} else {
|
||||
float aspect =
|
||||
static_cast<float>(viewport[3]) / static_cast<float>(viewport[2]);
|
||||
mat_projection_ =
|
||||
ndk_helper::Mat4::Perspective(1.0f, aspect, CAM_NEAR, CAM_FAR);
|
||||
}
|
||||
}
|
||||
|
||||
void TeapotRenderer::Unload() {
|
||||
if (vbo_) {
|
||||
glDeleteBuffers(1, &vbo_);
|
||||
vbo_ = 0;
|
||||
}
|
||||
|
||||
if (ibo_) {
|
||||
glDeleteBuffers(1, &ibo_);
|
||||
ibo_ = 0;
|
||||
}
|
||||
|
||||
if (shader_param_.program_) {
|
||||
glDeleteProgram(shader_param_.program_);
|
||||
shader_param_.program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TeapotRenderer::Update(float fTime) {
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 700.f;
|
||||
|
||||
mat_view_ = ndk_helper::Mat4::LookAt(ndk_helper::Vec3(CAM_X, CAM_Y, CAM_Z),
|
||||
ndk_helper::Vec3(0.f, 0.f, 0.f),
|
||||
ndk_helper::Vec3(0.f, 1.f, 0.f));
|
||||
|
||||
if (camera_) {
|
||||
camera_->Update();
|
||||
mat_view_ = camera_->GetTransformMatrix() * mat_view_ *
|
||||
camera_->GetRotationMatrix() * mat_model_;
|
||||
} else {
|
||||
mat_view_ = mat_view_ * mat_model_;
|
||||
}
|
||||
}
|
||||
|
||||
void TeapotRenderer::Render() {
|
||||
//
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_;
|
||||
|
||||
// Bind the VBO
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET(0));
|
||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||
|
||||
glVertexAttribPointer(ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET(3 * sizeof(GLfloat)));
|
||||
glEnableVertexAttribArray(ATTRIB_NORMAL);
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_);
|
||||
|
||||
glUseProgram(shader_param_.program_);
|
||||
|
||||
TEAPOT_MATERIALS material = {
|
||||
{1.0f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f, 10.f}, {0.1f, 0.1f, 0.1f}, };
|
||||
|
||||
// Update uniforms
|
||||
glUniform4f(shader_param_.material_diffuse_, material.diffuse_color[0],
|
||||
material.diffuse_color[1], material.diffuse_color[2], 1.f);
|
||||
|
||||
glUniform4f(shader_param_.material_specular_, material.specular_color[0],
|
||||
material.specular_color[1], material.specular_color[2],
|
||||
material.specular_color[3]);
|
||||
//
|
||||
// using glUniform3fv here was troublesome
|
||||
//
|
||||
glUniform3f(shader_param_.material_ambient_, material.ambient_color[0],
|
||||
material.ambient_color[1], material.ambient_color[2]);
|
||||
|
||||
glUniformMatrix4fv(shader_param_.matrix_projection_, 1, GL_FALSE,
|
||||
mat_vp.Ptr());
|
||||
glUniformMatrix4fv(shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr());
|
||||
glUniform3f(shader_param_.light0_, 100.f, -200.f, -600.f);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0));
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
bool TeapotRenderer::LoadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
const char* strFsh) {
|
||||
GLuint program;
|
||||
GLuint vert_shader, frag_shader;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI("Created Shader %d", program);
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!ndk_helper::shader::CompileShader(&vert_shader, GL_VERTEX_SHADER,
|
||||
strVsh)) {
|
||||
LOGI("Failed to compile vertex shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!ndk_helper::shader::CompileShader(&frag_shader, GL_FRAGMENT_SHADER,
|
||||
strFsh)) {
|
||||
LOGI("Failed to compile fragment shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vert_shader);
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, frag_shader);
|
||||
|
||||
// Bind attribute locations
|
||||
// this needs to be done prior to linking
|
||||
glBindAttribLocation(program, ATTRIB_VERTEX, "myVertex");
|
||||
glBindAttribLocation(program, ATTRIB_NORMAL, "myNormal");
|
||||
glBindAttribLocation(program, ATTRIB_UV, "myUV");
|
||||
|
||||
// Link program
|
||||
if (!ndk_helper::shader::LinkProgram(program)) {
|
||||
LOGI("Failed to link program: %d", program);
|
||||
|
||||
if (vert_shader) {
|
||||
glDeleteShader(vert_shader);
|
||||
vert_shader = 0;
|
||||
}
|
||||
if (frag_shader) {
|
||||
glDeleteShader(frag_shader);
|
||||
frag_shader = 0;
|
||||
}
|
||||
if (program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->matrix_projection_ = glGetUniformLocation(program, "uPMatrix");
|
||||
params->matrix_view_ = glGetUniformLocation(program, "uMVMatrix");
|
||||
|
||||
params->light0_ = glGetUniformLocation(program, "vLight0");
|
||||
params->material_diffuse_ = glGetUniformLocation(program, "vMaterialDiffuse");
|
||||
params->material_ambient_ = glGetUniformLocation(program, "vMaterialAmbient");
|
||||
params->material_specular_ =
|
||||
glGetUniformLocation(program, "vMaterialSpecular");
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vert_shader) glDeleteShader(vert_shader);
|
||||
if (frag_shader) glDeleteShader(frag_shader);
|
||||
|
||||
params->program_ = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TeapotRenderer::Bind(ndk_helper::TapCamera* camera) {
|
||||
camera_ = camera;
|
||||
return true;
|
||||
}
|
||||
@@ -43,63 +43,61 @@
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
#define BUFFER_OFFSET(i) ((char*)NULL + (i))
|
||||
|
||||
struct TEAPOT_VERTEX
|
||||
{
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
struct TEAPOT_VERTEX {
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES
|
||||
{
|
||||
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV,
|
||||
enum SHADER_ATTRIBUTES {
|
||||
ATTRIB_VERTEX,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_UV,
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS
|
||||
{
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
struct SHADER_PARAMS {
|
||||
GLuint program_;
|
||||
GLuint light0_;
|
||||
GLuint material_diffuse_;
|
||||
GLuint material_ambient_;
|
||||
GLuint material_specular_;
|
||||
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
GLuint matrix_projection_;
|
||||
GLuint matrix_view_;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS
|
||||
{
|
||||
float diffuse_color[3];
|
||||
float specular_color[4];
|
||||
float ambient_color[3];
|
||||
struct TEAPOT_MATERIALS {
|
||||
float diffuse_color[3];
|
||||
float specular_color[4];
|
||||
float ambient_color[3];
|
||||
};
|
||||
|
||||
class TeapotRenderer
|
||||
{
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
class TeapotRenderer {
|
||||
int32_t num_indices_;
|
||||
int32_t num_vertices_;
|
||||
GLuint ibo_;
|
||||
GLuint vbo_;
|
||||
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders( SHADER_PARAMS* params, const char* strVsh, const char* strFsh );
|
||||
SHADER_PARAMS shader_param_;
|
||||
bool LoadShaders(SHADER_PARAMS* params, const char* strVsh,
|
||||
const char* strFsh);
|
||||
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
ndk_helper::Mat4 mat_model_;
|
||||
ndk_helper::Mat4 mat_projection_;
|
||||
ndk_helper::Mat4 mat_view_;
|
||||
ndk_helper::Mat4 mat_model_;
|
||||
|
||||
ndk_helper::TapCamera* camera_;
|
||||
public:
|
||||
TeapotRenderer();
|
||||
virtual ~TeapotRenderer();
|
||||
void Init();
|
||||
void Render();
|
||||
void Update( float dTime );
|
||||
bool Bind( ndk_helper::TapCamera* camera );
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
ndk_helper::TapCamera* camera_;
|
||||
|
||||
public:
|
||||
TeapotRenderer();
|
||||
virtual ~TeapotRenderer();
|
||||
void Init();
|
||||
void Render();
|
||||
void Update(float dTime);
|
||||
bool Bind(ndk_helper::TapCamera* camera);
|
||||
void Unload();
|
||||
void UpdateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
240
Teapot/app/src/main/jni/ndk_helper/GLContext.cpp
Normal file
@@ -0,0 +1,240 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <unistd.h>
|
||||
#include "GLContext.h"
|
||||
#include "gl3stub.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// eGLContext
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::GLContext() {}
|
||||
|
||||
void GLContext::InitGLES() {
|
||||
if (gles_initialized_) return;
|
||||
//
|
||||
// Initialize OpenGL ES 3 if available
|
||||
//
|
||||
const char* versionStr = (const char*)glGetString(GL_VERSION);
|
||||
if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
|
||||
es3_supported_ = true;
|
||||
gl_version_ = 3.0f;
|
||||
} else {
|
||||
gl_version_ = 2.0f;
|
||||
}
|
||||
|
||||
gles_initialized_ = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::~GLContext() { Terminate(); }
|
||||
|
||||
bool GLContext::Init(ANativeWindow* window) {
|
||||
if (egl_context_initialized_) return true;
|
||||
|
||||
//
|
||||
// Initialize EGL
|
||||
//
|
||||
window_ = window;
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
InitGLES();
|
||||
|
||||
egl_context_initialized_ = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLSurface() {
|
||||
display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
eglInitialize(display_, 0, 0);
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24, EGL_NONE};
|
||||
color_size_ = 8;
|
||||
depth_size_ = 24;
|
||||
|
||||
EGLint num_configs;
|
||||
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
|
||||
|
||||
if (!num_configs) {
|
||||
// Fall back to 16bit depth buffer
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 16, EGL_NONE};
|
||||
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
|
||||
depth_size_ = 16;
|
||||
}
|
||||
|
||||
if (!num_configs) {
|
||||
LOGW("Unable to retrieve EGL config");
|
||||
return false;
|
||||
}
|
||||
|
||||
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
|
||||
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
|
||||
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::InitEGLContext() {
|
||||
const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
|
||||
2, // Request opengl ES2.0
|
||||
EGL_NONE};
|
||||
context_ = eglCreateContext(display_, config_, NULL, context_attribs);
|
||||
|
||||
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return false;
|
||||
}
|
||||
|
||||
context_valid_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLint GLContext::Swap() {
|
||||
bool b = eglSwapBuffers(display_, surface_);
|
||||
if (!b) {
|
||||
EGLint err = eglGetError();
|
||||
if (err == EGL_BAD_SURFACE) {
|
||||
// Recreate surface
|
||||
InitEGLSurface();
|
||||
return EGL_SUCCESS; // Still consider glContext is valid
|
||||
} else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
|
||||
// Context has been lost!!
|
||||
context_valid_ = false;
|
||||
Terminate();
|
||||
InitEGLContext();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
void GLContext::Terminate() {
|
||||
if (display_ != EGL_NO_DISPLAY) {
|
||||
eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (context_ != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(display_, context_);
|
||||
}
|
||||
|
||||
if (surface_ != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(display_, surface_);
|
||||
}
|
||||
eglTerminate(display_);
|
||||
}
|
||||
|
||||
display_ = EGL_NO_DISPLAY;
|
||||
context_ = EGL_NO_CONTEXT;
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
context_valid_ = false;
|
||||
}
|
||||
|
||||
EGLint GLContext::Resume(ANativeWindow* window) {
|
||||
if (egl_context_initialized_ == false) {
|
||||
Init(window);
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
int32_t original_widhth = screen_width_;
|
||||
int32_t original_height = screen_height_;
|
||||
|
||||
// Create surface
|
||||
window_ = window;
|
||||
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
|
||||
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
|
||||
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
|
||||
|
||||
if (screen_width_ != original_widhth || screen_height_ != original_height) {
|
||||
// Screen resized
|
||||
LOGI("Screen resized");
|
||||
}
|
||||
|
||||
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
|
||||
return EGL_SUCCESS;
|
||||
|
||||
EGLint err = eglGetError();
|
||||
LOGW("Unable to eglMakeCurrent %d", err);
|
||||
|
||||
if (err == EGL_CONTEXT_LOST) {
|
||||
// Recreate context
|
||||
LOGI("Re-creating egl context");
|
||||
InitEGLContext();
|
||||
} else {
|
||||
// Recreate surface
|
||||
Terminate();
|
||||
InitEGLSurface();
|
||||
InitEGLContext();
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
void GLContext::Suspend() {
|
||||
if (surface_ != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(display_, surface_);
|
||||
surface_ = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::Invalidate() {
|
||||
Terminate();
|
||||
|
||||
egl_context_initialized_ = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::CheckExtension(const char* extension) {
|
||||
if (extension == NULL) return false;
|
||||
|
||||
std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
|
||||
std::string str = std::string(extension);
|
||||
str.append(" ");
|
||||
|
||||
size_t pos = 0;
|
||||
if (extensions.find(extension, pos) != std::string::npos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
111
Teapot/app/src/main/jni/ndk_helper/GLContext.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.h
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef GLCONTEXT_H_
|
||||
#define GLCONTEXT_H_
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Class
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
/******************************************************************
|
||||
* OpenGL context handler
|
||||
* The class handles OpenGL and EGL context based on Android activity life cycle
|
||||
* The caller needs to call corresponding methods for each activity life cycle
|
||||
*events as it's done in sample codes.
|
||||
*
|
||||
* Also the class initializes OpenGL ES3 when the compatible driver is installed
|
||||
*in the device.
|
||||
* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
|
||||
*
|
||||
* Thread safety: OpenGL context is expecting used within dedicated single
|
||||
*thread,
|
||||
* thus GLContext class is not designed as a thread-safe
|
||||
*/
|
||||
class GLContext {
|
||||
private:
|
||||
// EGL configurations
|
||||
ANativeWindow* window_;
|
||||
EGLDisplay display_ {EGL_NO_DISPLAY};
|
||||
EGLSurface surface_ {EGL_NO_SURFACE};
|
||||
EGLContext context_ {EGL_NO_CONTEXT};
|
||||
EGLConfig config_ {nullptr};
|
||||
|
||||
// Screen parameters
|
||||
int32_t screen_width_ {0};
|
||||
int32_t screen_height_ {0};
|
||||
int32_t color_size_;
|
||||
int32_t depth_size_;
|
||||
|
||||
// Flags
|
||||
bool gles_initialized_ {false};
|
||||
bool egl_context_initialized_ {false};
|
||||
bool es3_supported_ {false};
|
||||
float gl_version_;
|
||||
bool context_valid_ {false};
|
||||
|
||||
void InitGLES();
|
||||
void Terminate();
|
||||
bool InitEGLSurface();
|
||||
bool InitEGLContext();
|
||||
|
||||
GLContext(GLContext const&);
|
||||
void operator=(GLContext const&);
|
||||
GLContext();
|
||||
virtual ~GLContext();
|
||||
|
||||
public:
|
||||
static GLContext* GetInstance() {
|
||||
// Singleton
|
||||
static GLContext instance;
|
||||
|
||||
return &instance;
|
||||
}
|
||||
|
||||
bool Init(ANativeWindow* window);
|
||||
EGLint Swap();
|
||||
bool Invalidate();
|
||||
|
||||
void Suspend();
|
||||
EGLint Resume(ANativeWindow* window);
|
||||
|
||||
int32_t GetScreenWidth() { return screen_width_; }
|
||||
int32_t GetScreenHeight() { return screen_height_; }
|
||||
|
||||
int32_t GetBufferColorSize() { return color_size_; }
|
||||
int32_t GetBufferDepthSize() { return depth_size_; }
|
||||
float GetGLVersion() { return gl_version_; }
|
||||
bool CheckExtension(const char* extension);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
|
||||
#endif /* GLCONTEXT_H_ */
|
||||
365
Teapot/app/src/main/jni/ndk_helper/JNIHelper.cpp
Normal file
@@ -0,0 +1,365 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// JNI Helper functions
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Singleton
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper* JNIHelper::GetInstance() {
|
||||
static JNIHelper helper;
|
||||
return &helper;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::JNIHelper() { pthread_mutex_init(&mutex_, NULL); }
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//---------------------------------------------------------------------------
|
||||
JNIHelper::~JNIHelper() {
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
||||
JNIEnv* env;
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
env->DeleteGlobalRef(jni_helper_java_ref_);
|
||||
env->DeleteGlobalRef(jni_helper_java_class_);
|
||||
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_destroy(&mutex_);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Init
|
||||
//---------------------------------------------------------------------------
|
||||
void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name) {
|
||||
JNIHelper& helper = *GetInstance();
|
||||
pthread_mutex_lock(&helper.mutex_);
|
||||
|
||||
helper.activity_ = activity;
|
||||
|
||||
JNIEnv* env;
|
||||
helper.activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
// Retrieve app name
|
||||
jclass android_content_Context = env->GetObjectClass(helper.activity_->clazz);
|
||||
jmethodID midGetPackageName = env->GetMethodID(
|
||||
android_content_Context, "getPackageName", "()Ljava/lang/String;");
|
||||
|
||||
jstring packageName = (jstring)env->CallObjectMethod(helper.activity_->clazz,
|
||||
midGetPackageName);
|
||||
const char* appname = env->GetStringUTFChars(packageName, NULL);
|
||||
helper.app_name_ = std::string(appname);
|
||||
|
||||
jclass cls = helper.RetrieveClass(env, helper_class_name);
|
||||
helper.jni_helper_java_class_ = (jclass)env->NewGlobalRef(cls);
|
||||
|
||||
jmethodID constructor =
|
||||
env->GetMethodID(helper.jni_helper_java_class_, "<init>", "()V");
|
||||
helper.jni_helper_java_ref_ =
|
||||
env->NewObject(helper.jni_helper_java_class_, constructor);
|
||||
helper.jni_helper_java_ref_ = env->NewGlobalRef(helper.jni_helper_java_ref_);
|
||||
|
||||
env->ReleaseStringUTFChars(packageName, appname);
|
||||
helper.activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock(&helper.mutex_);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// readFile
|
||||
//---------------------------------------------------------------------------
|
||||
bool JNIHelper::ReadFile(const char* fileName,
|
||||
std::vector<uint8_t>* buffer_ref) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized.Call init() to initialize the "
|
||||
"helper");
|
||||
return false;
|
||||
}
|
||||
|
||||
// First, try reading from externalFileDir;
|
||||
JNIEnv* env;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring str_path = GetExternalFilesDirJString(env);
|
||||
const char* path = env->GetStringUTFChars(str_path, NULL);
|
||||
std::string s(path);
|
||||
|
||||
if (fileName[0] != '/') {
|
||||
s.append("/");
|
||||
}
|
||||
s.append(fileName);
|
||||
std::ifstream f(s.c_str(), std::ios::binary);
|
||||
|
||||
env->ReleaseStringUTFChars(str_path, path);
|
||||
env->DeleteLocalRef(str_path);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
if (f) {
|
||||
LOGI("reading:%s", s.c_str());
|
||||
f.seekg(0, std::ifstream::end);
|
||||
int32_t fileSize = f.tellg();
|
||||
f.seekg(0, std::ifstream::beg);
|
||||
buffer_ref->reserve(fileSize);
|
||||
buffer_ref->assign(std::istreambuf_iterator<char>(f),
|
||||
std::istreambuf_iterator<char>());
|
||||
f.close();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return true;
|
||||
} else {
|
||||
// Fallback to assetManager
|
||||
AAssetManager* assetManager = activity_->assetManager;
|
||||
AAsset* assetFile =
|
||||
AAssetManager_open(assetManager, fileName, AASSET_MODE_BUFFER);
|
||||
if (!assetFile) {
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return false;
|
||||
}
|
||||
uint8_t* data = (uint8_t*)AAsset_getBuffer(assetFile);
|
||||
int32_t size = AAsset_getLength(assetFile);
|
||||
if (data == NULL) {
|
||||
AAsset_close(assetFile);
|
||||
|
||||
LOGI("Failed to load:%s", fileName);
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer_ref->reserve(size);
|
||||
buffer_ref->assign(data, data + size);
|
||||
|
||||
AAsset_close(assetFile);
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
std::string JNIHelper::GetExternalFilesDir() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
||||
// First, try reading from externalFileDir;
|
||||
JNIEnv* env;
|
||||
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring strPath = GetExternalFilesDirJString(env);
|
||||
const char* path = env->GetStringUTFChars(strPath, NULL);
|
||||
std::string s(path);
|
||||
|
||||
env->ReleaseStringUTFChars(strPath, path);
|
||||
env->DeleteLocalRef(strPath);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
return s;
|
||||
}
|
||||
|
||||
uint32_t JNIHelper::LoadTexture(const char* file_name) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
jstring name = env->NewStringUTF(file_name);
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "loadTexture",
|
||||
"(Ljava/lang/String;)Z");
|
||||
jboolean ret = env->CallBooleanMethod(jni_helper_java_ref_, mid, name);
|
||||
if (!ret) {
|
||||
glDeleteTextures(1, &tex);
|
||||
tex = -1;
|
||||
LOGI("Texture load failed %s", file_name);
|
||||
}
|
||||
|
||||
// Generate mipmap
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
env->DeleteLocalRef(name);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
std::string JNIHelper::ConvertString(const char* str, const char* encode) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
int32_t iLength = strlen((const char*)str);
|
||||
|
||||
jbyteArray array = env->NewByteArray(iLength);
|
||||
env->SetByteArrayRegion(array, 0, iLength, (const signed char*)str);
|
||||
|
||||
jstring strEncode = env->NewStringUTF(encode);
|
||||
|
||||
jclass cls = env->FindClass("java/lang/String");
|
||||
jmethodID ctor = env->GetMethodID(cls, "<init>", "([BLjava/lang/String;)V");
|
||||
jstring object = (jstring)env->NewObject(cls, ctor, array, strEncode);
|
||||
|
||||
const char* cparam = env->GetStringUTFChars(object, NULL);
|
||||
|
||||
std::string s = std::string(cparam);
|
||||
|
||||
env->ReleaseStringUTFChars(object, cparam);
|
||||
env->DeleteLocalRef(strEncode);
|
||||
env->DeleteLocalRef(object);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Audio helpers
|
||||
//---------------------------------------------------------------------------
|
||||
int32_t JNIHelper::GetNativeAudioBufferSize() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "getNativeAudioBufferSize",
|
||||
"()I");
|
||||
int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
int32_t JNIHelper::GetNativeAudioSampleRate() {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEnv* env;
|
||||
jmethodID mid;
|
||||
|
||||
pthread_mutex_lock(&mutex_);
|
||||
activity_->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
mid = env->GetMethodID(jni_helper_java_class_, "getNativeAudioSampleRate",
|
||||
"()I");
|
||||
int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
|
||||
activity_->vm->DetachCurrentThread();
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Misc implementations
|
||||
//---------------------------------------------------------------------------
|
||||
jclass JNIHelper::RetrieveClass(JNIEnv* jni, const char* class_name) {
|
||||
jclass activity_class = jni->FindClass(CLASS_NAME);
|
||||
jmethodID get_class_loader = jni->GetMethodID(
|
||||
activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
|
||||
jobject cls = jni->CallObjectMethod(activity_->clazz, get_class_loader);
|
||||
jclass class_loader = jni->FindClass("java/lang/ClassLoader");
|
||||
jmethodID find_class = jni->GetMethodID(
|
||||
class_loader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
|
||||
jstring str_class_name = jni->NewStringUTF(class_name);
|
||||
jclass class_retrieved =
|
||||
(jclass)jni->CallObjectMethod(cls, find_class, str_class_name);
|
||||
jni->DeleteLocalRef(str_class_name);
|
||||
return class_retrieved;
|
||||
}
|
||||
|
||||
jstring JNIHelper::GetExternalFilesDirJString(JNIEnv* env) {
|
||||
if (activity_ == NULL) {
|
||||
LOGI(
|
||||
"JNIHelper has not been initialized. Call init() to initialize the "
|
||||
"helper");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Invoking getExternalFilesDir() java API
|
||||
jclass cls_Env = env->FindClass(CLASS_NAME);
|
||||
jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
|
||||
"(Ljava/lang/String;)Ljava/io/File;");
|
||||
jobject obj_File = env->CallObjectMethod(activity_->clazz, mid, NULL);
|
||||
jclass cls_File = env->FindClass("java/io/File");
|
||||
jmethodID mid_getPath =
|
||||
env->GetMethodID(cls_File, "getPath", "()Ljava/lang/String;");
|
||||
jstring obj_Path = (jstring)env->CallObjectMethod(obj_File, mid_getPath);
|
||||
|
||||
return obj_Path;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
183
Teapot/app/src/main/jni/ndk_helper/JNIHelper.h
Normal file
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
|
||||
#define LOGI(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
#define LOGW(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
#define LOGE(...) \
|
||||
((void)__android_log_print( \
|
||||
ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
|
||||
__VA_ARGS__))
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Helper functions for JNI calls
|
||||
* This class wraps JNI calls and provides handy interface calling commonly used
|
||||
*features
|
||||
* in Java SDK.
|
||||
* Such as
|
||||
* - loading graphics files (e.g. PNG, JPG)
|
||||
* - character code conversion
|
||||
* - retrieving system properties which only supported in Java SDK
|
||||
*
|
||||
* NOTE: To use this class, add NDKHelper.java as a corresponding helpers in
|
||||
*Java code
|
||||
*/
|
||||
class JNIHelper {
|
||||
private:
|
||||
std::string app_name_;
|
||||
|
||||
ANativeActivity* activity_;
|
||||
jobject jni_helper_java_ref_;
|
||||
jclass jni_helper_java_class_;
|
||||
|
||||
// mutex for synchronization
|
||||
// This class uses singleton pattern and can be invoked from multiple threads,
|
||||
// each methods locks the mutex for a thread safety
|
||||
mutable pthread_mutex_t mutex_;
|
||||
|
||||
jstring GetExternalFilesDirJString(JNIEnv* env);
|
||||
jclass RetrieveClass(JNIEnv* jni, const char* class_name);
|
||||
|
||||
JNIHelper();
|
||||
~JNIHelper();
|
||||
JNIHelper(const JNIHelper& rhs);
|
||||
JNIHelper& operator=(const JNIHelper& rhs);
|
||||
|
||||
public:
|
||||
/*
|
||||
* To load your own Java classes, JNIHelper requires to be initialized with a
|
||||
*ANativeActivity handle.
|
||||
* This methods need to be called before any call to the helper class.
|
||||
* Static member of the class
|
||||
*
|
||||
* arguments:
|
||||
* in: activity, pointer to ANativeActivity. Used internally to set up JNI
|
||||
*environment
|
||||
* in: helper_class_name, pointer to Java side helper class name. (e.g.
|
||||
*"com/sample/helper/NDKHelper" in samples )
|
||||
*/
|
||||
static void Init(ANativeActivity* activity, const char* helper_class_name);
|
||||
|
||||
/*
|
||||
* Retrieve the singleton object of the helper.
|
||||
* Static member of the class
|
||||
|
||||
* Methods in the class are designed as thread safe.
|
||||
*/
|
||||
static JNIHelper* GetInstance();
|
||||
|
||||
/*
|
||||
* Read a file from a strorage.
|
||||
* First, the method tries to read the file from an external storage.
|
||||
* If it fails to read, it falls back to use assset manager and try to read
|
||||
*the file from APK asset.
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read
|
||||
* out: buffer_ref, pointer to a vector buffer to read a file.
|
||||
* when the call succeeded, the buffer includes contents of specified
|
||||
*file
|
||||
* when the call failed, contents of the buffer remains same
|
||||
* return:
|
||||
* true when file read succeeded
|
||||
* false when it failed to read the file
|
||||
*/
|
||||
bool ReadFile(const char* file_name, std::vector<uint8_t>* buffer_ref);
|
||||
|
||||
/*
|
||||
* Load and create OpenGL texture from given file name.
|
||||
* The method invokes BitmapFactory in Java so it can read jpeg/png formatted
|
||||
*files
|
||||
*
|
||||
* The methods creates mip-map and set texture parameters like this,
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
*GL_LINEAR_MIPMAP_NEAREST );
|
||||
* glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
* glGenerateMipmap( GL_TEXTURE_2D );
|
||||
*
|
||||
* arguments:
|
||||
* in: file_name, file name to read, PNG&JPG is supported
|
||||
* return:
|
||||
* OpenGL texture name when the call succeeded
|
||||
* When it failed to load the texture, it returns -1
|
||||
*/
|
||||
uint32_t LoadTexture(const char* file_name);
|
||||
|
||||
/*
|
||||
* Convert string from character code other than UTF-8
|
||||
*
|
||||
* arguments:
|
||||
* in: str, pointer to a string which is encoded other than UTF-8
|
||||
* in: encoding, pointer to a character encoding string.
|
||||
* The encoding string can be any valid java.nio.charset.Charset name
|
||||
* e.g. "UTF-16", "Shift_JIS"
|
||||
* return: converted input string as an UTF-8 std::string
|
||||
*/
|
||||
std::string ConvertString(const char* str, const char* encode);
|
||||
/*
|
||||
* Retrieve external file directory through JNI call
|
||||
*
|
||||
* return: std::string containing external file diretory
|
||||
*/
|
||||
std::string GetExternalFilesDir();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio buffer size which is required to achieve low latency
|
||||
*audio
|
||||
*
|
||||
* return: Native audio buffer size which is a hint to achieve low latency
|
||||
*audio
|
||||
* If the API is not supported (API level < 17), it returns 0
|
||||
*/
|
||||
int32_t GetNativeAudioBufferSize();
|
||||
|
||||
/*
|
||||
* Audio helper
|
||||
* Retrieves native audio sample rate which is required to achieve low latency
|
||||
*audio
|
||||
*
|
||||
* return: Native audio sample rate which is a hint to achieve low latency
|
||||
*audio
|
||||
*/
|
||||
int32_t GetNativeAudioSampleRate();
|
||||
|
||||
/*
|
||||
* Retrieves application bundle name
|
||||
*
|
||||
* return: pointer to an app name string
|
||||
*
|
||||
*/
|
||||
const char* GetAppName() { return app_name_.c_str(); }
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
40
Teapot/app/src/main/jni/ndk_helper/NDKHelper.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef _NDKSUPPORT_H
|
||||
#define _NDKSUPPORT_H
|
||||
|
||||
/******************************************************************
|
||||
* NDK support helpers
|
||||
* Utility module to provide misc functionalities that is used widely in native
|
||||
*applications,
|
||||
* such as gesture detection, jni bridge, openGL context etc.
|
||||
*
|
||||
* The purpose of this module is,
|
||||
* - Provide best practices using NDK
|
||||
* - Provide handy utility functions for NDK development
|
||||
* - Make NDK samples more simpler and readable
|
||||
*/
|
||||
#include "gl3stub.h" //GLES3 stubs
|
||||
#include "GLContext.h" //EGL & OpenGL manager
|
||||
#include "shader.h" //Shader compiler support
|
||||
#include "vecmath.h" //Vector math support, C++ implementation n current version
|
||||
#include "tapCamera.h" //Tap/Pinch camera control
|
||||
#include "JNIHelper.h" //JNI support
|
||||
#include "gestureDetector.h" //Tap/Doubletap/Pinch detector
|
||||
#include "perfMonitor.h" //FPS counter
|
||||
#include "interpolator.h" //Interpolator
|
||||
#endif
|
||||
296
Teapot/app/src/main/jni/ndk_helper/gestureDetector.cpp
Normal file
@@ -0,0 +1,296 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "gestureDetector.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GestureDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GestureDetector::GestureDetector() { dp_factor_ = 1.f; }
|
||||
|
||||
void GestureDetector::SetConfiguration(AConfiguration* config) {
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE TapDetector::Detect(const AInputEvent* motion_event) {
|
||||
if (AMotionEvent_getPointerCount(motion_event) > 1) {
|
||||
// Only support single touch
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
down_pointer_id_ = AMotionEvent_getPointerId(motion_event, 0);
|
||||
down_x_ = AMotionEvent_getX(motion_event, 0);
|
||||
down_y_ = AMotionEvent_getY(motion_event, 0);
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP: {
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
int64_t downTime = AMotionEvent_getDownTime(motion_event);
|
||||
if (eventTime - downTime <= TAP_TIMEOUT) {
|
||||
if (down_pointer_id_ == AMotionEvent_getPointerId(motion_event, 0)) {
|
||||
float x = AMotionEvent_getX(motion_event, 0) - down_x_;
|
||||
float y = AMotionEvent_getY(motion_event, 0) - down_y_;
|
||||
if (x * x + y * y < TOUCH_SLOP * TOUCH_SLOP * dp_factor_) {
|
||||
LOGI("TapDetector: Tap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DoubletapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE DoubletapDetector::Detect(const AInputEvent* motion_event) {
|
||||
if (AMotionEvent_getPointerCount(motion_event) > 1) {
|
||||
// Only support single double tap
|
||||
return false;
|
||||
}
|
||||
|
||||
bool tap_detected = tap_detector_.Detect(motion_event);
|
||||
|
||||
int32_t action = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN: {
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
if (eventTime - last_tap_time_ <= DOUBLE_TAP_TIMEOUT) {
|
||||
float x = AMotionEvent_getX(motion_event, 0) - last_tap_x_;
|
||||
float y = AMotionEvent_getY(motion_event, 0) - last_tap_y_;
|
||||
if (x * x + y * y < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * dp_factor_) {
|
||||
LOGI("DoubletapDetector: Doubletap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
if (tap_detected) {
|
||||
last_tap_time_ = AMotionEvent_getEventTime(motion_event);
|
||||
last_tap_x_ = AMotionEvent_getX(motion_event, 0);
|
||||
last_tap_y_ = AMotionEvent_getY(motion_event, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
void DoubletapDetector::SetConfiguration(AConfiguration* config) {
|
||||
dp_factor_ = 160.f / AConfiguration_getDensity(config);
|
||||
tap_detector_.SetConfiguration(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// PinchDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t PinchDetector::FindIndex(const AInputEvent* event, int32_t id) {
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
for (auto i = 0; i < count; ++i) {
|
||||
if (id == AMotionEvent_getPointerId(event, i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE PinchDetector::Detect(const AInputEvent* event) {
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
|
||||
int32_t iIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
if (count == 2) {
|
||||
// Start new pinch
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: {
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
|
||||
|
||||
std::vector<int32_t>::iterator it = vec_pointers_.begin();
|
||||
std::vector<int32_t>::iterator it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for (; it != it_end; ++it, ++i) {
|
||||
if (*it == released_pointer_id) {
|
||||
vec_pointers_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i <= 1) {
|
||||
// Reset pinch or drag
|
||||
if (count != 2) {
|
||||
// Start new pinch
|
||||
ret = GESTURE_STATE_START | GESTURE_STATE_END;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch (count) {
|
||||
case 1:
|
||||
break;
|
||||
default:
|
||||
// Multi touch
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PinchDetector::GetPointers(Vec2& v1, Vec2& v2) {
|
||||
if (vec_pointers_.size() < 2) return false;
|
||||
|
||||
int32_t index = FindIndex(event_, vec_pointers_[0]);
|
||||
if (index == -1) return false;
|
||||
|
||||
float x = AMotionEvent_getX(event_, index);
|
||||
float y = AMotionEvent_getY(event_, index);
|
||||
|
||||
index = FindIndex(event_, vec_pointers_[1]);
|
||||
if (index == -1) return false;
|
||||
|
||||
float x2 = AMotionEvent_getX(event_, index);
|
||||
float y2 = AMotionEvent_getY(event_, index);
|
||||
|
||||
v1 = Vec2(x, y);
|
||||
v2 = Vec2(x2, y2);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DragDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t DragDetector::FindIndex(const AInputEvent* event, int32_t id) {
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
for (auto i = 0; i < count; ++i) {
|
||||
if (id == AMotionEvent_getPointerId(event, i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GESTURE_STATE DragDetector::Detect(const AInputEvent* event) {
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
||||
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
|
||||
ret = GESTURE_STATE_START;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
vec_pointers_.push_back(AMotionEvent_getPointerId(event, index));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
vec_pointers_.pop_back();
|
||||
ret = GESTURE_STATE_END;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: {
|
||||
int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
|
||||
|
||||
std::vector<int32_t>::iterator it = vec_pointers_.begin();
|
||||
std::vector<int32_t>::iterator it_end = vec_pointers_.end();
|
||||
int32_t i = 0;
|
||||
for (; it != it_end; ++it, ++i) {
|
||||
if (*it == released_pointer_id) {
|
||||
vec_pointers_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i <= 1) {
|
||||
// Reset pinch or drag
|
||||
if (count == 2) {
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch (count) {
|
||||
case 1:
|
||||
// Drag
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DragDetector::GetPointer(Vec2& v) {
|
||||
if (vec_pointers_.size() < 1) return false;
|
||||
|
||||
int32_t iIndex = FindIndex(event_, vec_pointers_[0]);
|
||||
if (iIndex == -1) return false;
|
||||
|
||||
float x = AMotionEvent_getX(event_, iIndex);
|
||||
float y = AMotionEvent_getY(event_, iIndex);
|
||||
|
||||
v = Vec2(x, y);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
144
Teapot/app/src/main/jni/ndk_helper/gestureDetector.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.h
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef GESTUREDETECTOR_H_
|
||||
#define GESTUREDETECTOR_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
|
||||
const int32_t TAP_TIMEOUT = 180 * 1000000;
|
||||
const int32_t DOUBLE_TAP_SLOP = 100;
|
||||
const int32_t TOUCH_SLOP = 8;
|
||||
|
||||
enum {
|
||||
GESTURE_STATE_NONE = 0,
|
||||
GESTURE_STATE_START = 1,
|
||||
GESTURE_STATE_MOVE = 2,
|
||||
GESTURE_STATE_END = 4,
|
||||
GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
|
||||
};
|
||||
typedef int32_t GESTURE_STATE;
|
||||
|
||||
/******************************************************************
|
||||
* Base class of Gesture Detectors
|
||||
* GestureDetectors handles input events and detect gestures
|
||||
* Note that different detectors may detect gestures with an event at
|
||||
* same time. The caller needs to manage gesture priority accordingly
|
||||
*
|
||||
*/
|
||||
class GestureDetector {
|
||||
protected:
|
||||
float dp_factor_;
|
||||
|
||||
public:
|
||||
GestureDetector();
|
||||
virtual ~GestureDetector() {}
|
||||
virtual void SetConfiguration(AConfiguration* config);
|
||||
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event) = 0;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Tap gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class TapDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t down_pointer_id_;
|
||||
float down_x_;
|
||||
float down_y_;
|
||||
|
||||
public:
|
||||
TapDetector() {}
|
||||
virtual ~TapDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Pinch gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DoubletapDetector : public GestureDetector {
|
||||
private:
|
||||
TapDetector tap_detector_;
|
||||
int64_t last_tap_time_;
|
||||
float last_tap_x_;
|
||||
float last_tap_y_;
|
||||
|
||||
public:
|
||||
DoubletapDetector() {}
|
||||
virtual ~DoubletapDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
|
||||
virtual void SetConfiguration(AConfiguration* config);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Double gesture detector
|
||||
* Returns pinch gesture state when a pinch gesture is detected
|
||||
* The class handles multiple touches more than 2
|
||||
* When the finger 1,2,3 are tapped and then finger 1 is released,
|
||||
* the detector start new pinch gesture with finger 2 & 3.
|
||||
*/
|
||||
class PinchDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t FindIndex(const AInputEvent* event, int32_t id);
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
|
||||
public:
|
||||
PinchDetector() {}
|
||||
virtual ~PinchDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* event);
|
||||
bool GetPointers(Vec2& v1, Vec2& v2);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Drag gesture detector
|
||||
* Returns drag gesture state when a drag-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DragDetector : public GestureDetector {
|
||||
private:
|
||||
int32_t FindIndex(const AInputEvent* event, int32_t id);
|
||||
const AInputEvent* event_;
|
||||
std::vector<int32_t> vec_pointers_;
|
||||
|
||||
public:
|
||||
DragDetector() {}
|
||||
virtual ~DragDetector() {}
|
||||
virtual GESTURE_STATE Detect(const AInputEvent* event);
|
||||
bool GetPointer(Vec2& v);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* GESTUREDETECTOR_H_ */
|
||||
512
Teapot/app/src/main/jni/ndk_helper/gl3stub.c
Normal file
@@ -0,0 +1,512 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit()
|
||||
{
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC( glReadBuffer );
|
||||
FIND_PROC( glDrawRangeElements );
|
||||
FIND_PROC( glTexImage3D );
|
||||
FIND_PROC( glTexSubImage3D );
|
||||
FIND_PROC( glCopyTexSubImage3D );
|
||||
FIND_PROC( glCompressedTexImage3D );
|
||||
FIND_PROC( glCompressedTexSubImage3D );
|
||||
FIND_PROC( glGenQueries );
|
||||
FIND_PROC( glDeleteQueries );
|
||||
FIND_PROC( glIsQuery );
|
||||
FIND_PROC( glBeginQuery );
|
||||
FIND_PROC( glEndQuery );
|
||||
FIND_PROC( glGetQueryiv );
|
||||
FIND_PROC( glGetQueryObjectuiv );
|
||||
FIND_PROC( glUnmapBuffer );
|
||||
FIND_PROC( glGetBufferPointerv );
|
||||
FIND_PROC( glDrawBuffers );
|
||||
FIND_PROC( glUniformMatrix2x3fv );
|
||||
FIND_PROC( glUniformMatrix3x2fv );
|
||||
FIND_PROC( glUniformMatrix2x4fv );
|
||||
FIND_PROC( glUniformMatrix4x2fv );
|
||||
FIND_PROC( glUniformMatrix3x4fv );
|
||||
FIND_PROC( glUniformMatrix4x3fv );
|
||||
FIND_PROC( glBlitFramebuffer );
|
||||
FIND_PROC( glRenderbufferStorageMultisample );
|
||||
FIND_PROC( glFramebufferTextureLayer );
|
||||
FIND_PROC( glMapBufferRange );
|
||||
FIND_PROC( glFlushMappedBufferRange );
|
||||
FIND_PROC( glBindVertexArray );
|
||||
FIND_PROC( glDeleteVertexArrays );
|
||||
FIND_PROC( glGenVertexArrays );
|
||||
FIND_PROC( glIsVertexArray );
|
||||
FIND_PROC( glGetIntegeri_v );
|
||||
FIND_PROC( glBeginTransformFeedback );
|
||||
FIND_PROC( glEndTransformFeedback );
|
||||
FIND_PROC( glBindBufferRange );
|
||||
FIND_PROC( glBindBufferBase );
|
||||
FIND_PROC( glTransformFeedbackVaryings );
|
||||
FIND_PROC( glGetTransformFeedbackVarying );
|
||||
FIND_PROC( glVertexAttribIPointer );
|
||||
FIND_PROC( glGetVertexAttribIiv );
|
||||
FIND_PROC( glGetVertexAttribIuiv );
|
||||
FIND_PROC( glVertexAttribI4i );
|
||||
FIND_PROC( glVertexAttribI4ui );
|
||||
FIND_PROC( glVertexAttribI4iv );
|
||||
FIND_PROC( glVertexAttribI4uiv );
|
||||
FIND_PROC( glGetUniformuiv );
|
||||
FIND_PROC( glGetFragDataLocation );
|
||||
FIND_PROC( glUniform1ui );
|
||||
FIND_PROC( glUniform2ui );
|
||||
FIND_PROC( glUniform3ui );
|
||||
FIND_PROC( glUniform4ui );
|
||||
FIND_PROC( glUniform1uiv );
|
||||
FIND_PROC( glUniform2uiv );
|
||||
FIND_PROC( glUniform3uiv );
|
||||
FIND_PROC( glUniform4uiv );
|
||||
FIND_PROC( glClearBufferiv );
|
||||
FIND_PROC( glClearBufferuiv );
|
||||
FIND_PROC( glClearBufferfv );
|
||||
FIND_PROC( glClearBufferfi );
|
||||
FIND_PROC( glGetStringi );
|
||||
FIND_PROC( glCopyBufferSubData );
|
||||
FIND_PROC( glGetUniformIndices );
|
||||
FIND_PROC( glGetActiveUniformsiv );
|
||||
FIND_PROC( glGetUniformBlockIndex );
|
||||
FIND_PROC( glGetActiveUniformBlockiv );
|
||||
FIND_PROC( glGetActiveUniformBlockName );
|
||||
FIND_PROC( glUniformBlockBinding );
|
||||
FIND_PROC( glDrawArraysInstanced );
|
||||
FIND_PROC( glDrawElementsInstanced );
|
||||
FIND_PROC( glFenceSync );
|
||||
FIND_PROC( glIsSync );
|
||||
FIND_PROC( glDeleteSync );
|
||||
FIND_PROC( glClientWaitSync );
|
||||
FIND_PROC( glWaitSync );
|
||||
FIND_PROC( glGetInteger64v );
|
||||
FIND_PROC( glGetSynciv );
|
||||
FIND_PROC( glGetInteger64i_v );
|
||||
FIND_PROC( glGetBufferParameteri64v );
|
||||
FIND_PROC( glGenSamplers );
|
||||
FIND_PROC( glDeleteSamplers );
|
||||
FIND_PROC( glIsSampler );
|
||||
FIND_PROC( glBindSampler );
|
||||
FIND_PROC( glSamplerParameteri );
|
||||
FIND_PROC( glSamplerParameteriv );
|
||||
FIND_PROC( glSamplerParameterf );
|
||||
FIND_PROC( glSamplerParameterfv );
|
||||
FIND_PROC( glGetSamplerParameteriv );
|
||||
FIND_PROC( glGetSamplerParameterfv );
|
||||
FIND_PROC( glVertexAttribDivisor );
|
||||
FIND_PROC( glBindTransformFeedback );
|
||||
FIND_PROC( glDeleteTransformFeedbacks );
|
||||
FIND_PROC( glGenTransformFeedbacks );
|
||||
FIND_PROC( glIsTransformFeedback );
|
||||
FIND_PROC( glPauseTransformFeedback );
|
||||
FIND_PROC( glResumeTransformFeedback );
|
||||
FIND_PROC( glGetProgramBinary );
|
||||
FIND_PROC( glProgramBinary );
|
||||
FIND_PROC( glProgramParameteri );
|
||||
FIND_PROC( glInvalidateFramebuffer );
|
||||
FIND_PROC( glInvalidateSubFramebuffer );
|
||||
FIND_PROC( glTexStorage2D );
|
||||
FIND_PROC( glTexStorage3D );
|
||||
FIND_PROC( glGetInternalformativ );
|
||||
#undef FIND_PROC
|
||||
|
||||
if( !glReadBuffer || !glDrawRangeElements || !glTexImage3D || !glTexSubImage3D
|
||||
|| !glCopyTexSubImage3D || !glCompressedTexImage3D
|
||||
|| !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries
|
||||
|| !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv
|
||||
|| !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv
|
||||
|| !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv
|
||||
|| !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv
|
||||
|| !glUniformMatrix4x3fv || !glBlitFramebuffer
|
||||
|| !glRenderbufferStorageMultisample || !glFramebufferTextureLayer
|
||||
|| !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray
|
||||
|| !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray
|
||||
|| !glGetIntegeri_v || !glBeginTransformFeedback || !glEndTransformFeedback
|
||||
|| !glBindBufferRange || !glBindBufferBase || !glTransformFeedbackVaryings
|
||||
|| !glGetTransformFeedbackVarying || !glVertexAttribIPointer
|
||||
|| !glGetVertexAttribIiv || !glGetVertexAttribIuiv || !glVertexAttribI4i
|
||||
|| !glVertexAttribI4ui || !glVertexAttribI4iv || !glVertexAttribI4uiv
|
||||
|| !glGetUniformuiv || !glGetFragDataLocation || !glUniform1ui
|
||||
|| !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv
|
||||
|| !glUniform2uiv || !glUniform3uiv || !glUniform4uiv || !glClearBufferiv
|
||||
|| !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi
|
||||
|| !glCopyBufferSubData || !glGetUniformIndices || !glGetActiveUniformsiv
|
||||
|| !glGetUniformBlockIndex || !glGetActiveUniformBlockiv
|
||||
|| !glGetActiveUniformBlockName || !glUniformBlockBinding
|
||||
|| !glDrawArraysInstanced || !glDrawElementsInstanced || !glFenceSync
|
||||
|| !glIsSync || !glDeleteSync || !glClientWaitSync || !glWaitSync
|
||||
|| !glGetInteger64v || !glGetSynciv || !glGetInteger64i_v
|
||||
|| !glGetBufferParameteri64v || !glGenSamplers || !glDeleteSamplers
|
||||
|| !glIsSampler || !glBindSampler || !glSamplerParameteri
|
||||
|| !glSamplerParameteriv || !glSamplerParameterf || !glSamplerParameterfv
|
||||
|| !glGetSamplerParameteriv || !glGetSamplerParameterfv
|
||||
|| !glVertexAttribDivisor || !glBindTransformFeedback
|
||||
|| !glDeleteTransformFeedbacks || !glGenTransformFeedbacks
|
||||
|| !glIsTransformFeedback || !glPauseTransformFeedback
|
||||
|| !glResumeTransformFeedback || !glGetProgramBinary || !glProgramBinary
|
||||
|| !glProgramParameteri || !glInvalidateFramebuffer
|
||||
|| !glInvalidateSubFramebuffer || !glTexStorage2D || !glTexStorage3D
|
||||
|| !glGetInternalformativ )
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */GL_APICALL void (* GL_APIENTRY glReadBuffer)( GLenum mode );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawRangeElements)( GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices );
|
||||
GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const GLvoid* pixels );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D)( GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const GLvoid* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glEndQuery)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryiv)( GLenum target, GLenum pname, GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer)( GLenum target );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferPointerv)( GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawBuffers)( GLsizei n, const GLenum* bufs );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv)( GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glBlitFramebuffer)( GLint srcX0,
|
||||
GLint srcY0,
|
||||
GLint srcX1,
|
||||
GLint srcY1,
|
||||
GLint dstX0,
|
||||
GLint dstY0,
|
||||
GLint dstX1,
|
||||
GLint dstY1,
|
||||
GLbitfield mask,
|
||||
GLenum filter );
|
||||
GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample)( GLenum target,
|
||||
GLsizei samples,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer)( GLenum target,
|
||||
GLenum attachment,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint layer );
|
||||
GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access );
|
||||
GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange)( GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length );
|
||||
GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays)( GLsizei n, const GLuint* arrays );
|
||||
GL_APICALL void (* GL_APIENTRY glGenVertexArrays)( GLsizei n, GLuint* arrays );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray)( GLuint array );
|
||||
GL_APICALL void (* GL_APIENTRY glGetIntegeri_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint* data );
|
||||
GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback)( GLenum primitiveMode );
|
||||
GL_APICALL void (* GL_APIENTRY glEndTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferRange)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferBase)( GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer );
|
||||
GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings)( GLuint program,
|
||||
GLsizei count,
|
||||
const GLchar* const * varyings,
|
||||
GLenum bufferMode );
|
||||
GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying)( GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLsizei* size,
|
||||
GLenum* type,
|
||||
GLchar* name );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer)( GLuint index,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv)( GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4i)( GLuint index,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLint z,
|
||||
GLint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui)( GLuint index,
|
||||
GLuint x,
|
||||
GLuint y,
|
||||
GLuint z,
|
||||
GLuint w );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv)( GLuint index, const GLint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv)( GLuint index, const GLuint* v );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformuiv)( GLuint program,
|
||||
GLint location,
|
||||
GLuint* params );
|
||||
GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program,
|
||||
const GLchar *name );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1ui)( GLint location, GLuint v0 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
|
||||
GLuint v0,
|
||||
GLuint v1,
|
||||
GLuint v2,
|
||||
GLuint v3 );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4uiv)( GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferuiv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfv)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value );
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil );
|
||||
GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi)( GLenum name, GLuint index );
|
||||
GL_APICALL void (* GL_APIENTRY glCopyBufferSubData)( GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size );
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLchar* const * uniformNames,
|
||||
GLuint* uniformIndices );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv)( GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLuint* uniformIndices,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex)( GLuint program,
|
||||
const GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLchar* uniformBlockName );
|
||||
GL_APICALL void (* GL_APIENTRY glUniformBlockBinding)( GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLuint uniformBlockBinding );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced)( GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced)( GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount );
|
||||
GL_APICALL GLsync (* GL_APIENTRY glFenceSync)( GLenum condition, GLbitfield flags );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSync)( GLsync sync );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSync)( GLsync sync );
|
||||
GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glWaitSync)( GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64v)( GLenum pname, GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSynciv)( GLsync sync,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64i_v)( GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data );
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v)( GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGenSamplers)( GLsizei count, GLuint* samplers );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSamplers)( GLsizei count, const GLuint* samplers );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSampler)( GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glBindSampler)( GLuint unit, GLuint sampler );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteri)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterf)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param );
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params );
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv)( GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params );
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor)( GLuint index, GLuint divisor );
|
||||
GL_APICALL void (* GL_APIENTRY glBindTransformFeedback)( GLenum target, GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks)( GLsizei n, const GLuint* ids );
|
||||
GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks)( GLsizei n, GLuint* ids );
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback)( GLuint id );
|
||||
GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback)( void );
|
||||
GL_APICALL void (* GL_APIENTRY glGetProgramBinary)( GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramBinary)( GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length );
|
||||
GL_APICALL void (* GL_APIENTRY glProgramParameteri)( GLuint program,
|
||||
GLenum pname,
|
||||
GLint value );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments );
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer)( GLenum target,
|
||||
GLsizei numAttachments,
|
||||
const GLenum* attachments,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage2D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height );
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage3D)( GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth );
|
||||
GL_APICALL void (* GL_APIENTRY glGetInternalformativ)( GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params );
|
||||
663
Teapot/app/src/main/jni/ndk_helper/gl3stub.h
Normal file
@@ -0,0 +1,663 @@
|
||||
#ifndef __gl3_h_
|
||||
#define __gl3_h_
|
||||
|
||||
/*
|
||||
* stub gl3.h for dynamic loading, based on:
|
||||
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
|
||||
*
|
||||
* Changes:
|
||||
* - Added #include <GLES2/gl2.h>
|
||||
* - Removed duplicate OpenGL ES 2.0 declarations
|
||||
* - Converted OpenGL ES 3.0 function prototypes to function pointer
|
||||
* declarations
|
||||
* - Added gl3stubInit() declaration
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/api-level.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This files is for apps that want to use ES3 if present,
|
||||
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
|
||||
*since
|
||||
* that library doesn't exist on pre-API-18 devices.
|
||||
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
|
||||
*there are.
|
||||
* Also the header defines some extra variables for OpenGLES3.0.
|
||||
*
|
||||
*/
|
||||
|
||||
/* Call this function before calling any OpenGL ES 3.0 functions. It will
|
||||
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
|
||||
* otherwise. */
|
||||
GLboolean gl3stubInit();
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
typedef unsigned short GLhalf;
|
||||
#if __ANDROID_API__ <= 19
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef struct __GLsync* GLsync;
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Token definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_3_0 1
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_RED 0x1903
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_MIN 0x8007
|
||||
#define GL_MAX 0x8008
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FLOAT_MAT2x3 0x8B65
|
||||
#define GL_FLOAT_MAT2x4 0x8B66
|
||||
#define GL_FLOAT_MAT3x2 0x8B67
|
||||
#define GL_FLOAT_MAT3x4 0x8B68
|
||||
#define GL_FLOAT_MAT4x2 0x8B69
|
||||
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||
#define GL_SRGB 0x8C40
|
||||
#define GL_SRGB8 0x8C41
|
||||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
#define GL_RGB10_A2UI 0x906F
|
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Entrypoint definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
|
||||
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const GLvoid* indices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
|
||||
const GLenum* bufs);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
|
||||
GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glDeleteVertexArrays)(GLsizei n,
|
||||
const GLuint* arrays);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
|
||||
GLuint* arrays);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glBeginTransformFeedback)(GLenum primitiveMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glBindBufferRange)(GLenum target, GLuint index,
|
||||
GLuint buffer, GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glVertexAttribIPointer)(GLuint index, GLint size,
|
||||
GLenum type, GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
|
||||
GLint y, GLint z,
|
||||
GLint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z,
|
||||
GLuint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
|
||||
const GLint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
|
||||
GLint location,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLint (*GL_APIENTRY
|
||||
glGetFragDataLocation)(GLuint program,
|
||||
const GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2,
|
||||
GLuint v3);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glClearBufferfi)(GLenum buffer, GLint drawbuffer,
|
||||
GLfloat depth, GLint stencil);
|
||||
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
|
||||
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
|
||||
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
|
||||
GLuint* samplers);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
|
||||
GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glSamplerParameterfv)(GLuint sampler, GLenum pname,
|
||||
const GLfloat* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glDeleteTransformFeedbacks)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
|
||||
GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
|
||||
GLenum pname,
|
||||
GLint value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY
|
||||
glTexStorage2D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
|
||||
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
|
||||
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
|
||||
GLint* params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
153
Teapot/app/src/main/jni/ndk_helper/interpolator.cpp
Normal file
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "interpolator.h"
|
||||
#include <math.h>
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//-------------------------------------------------
|
||||
// Ctor
|
||||
//-------------------------------------------------
|
||||
Interpolator::Interpolator() { list_params_.clear(); }
|
||||
|
||||
//-------------------------------------------------
|
||||
// Dtor
|
||||
//-------------------------------------------------
|
||||
Interpolator::~Interpolator() { list_params_.clear(); }
|
||||
|
||||
void Interpolator::Clear() { list_params_.clear(); }
|
||||
|
||||
Interpolator& Interpolator::Set(const float start, const float dest,
|
||||
const INTERPOLATOR_TYPE type,
|
||||
const double duration) {
|
||||
// init the parameters for the interpolation process
|
||||
start_time_ = PerfMonitor::GetCurrentTime();
|
||||
dest_time_ = start_time_ + duration;
|
||||
type_ = type;
|
||||
|
||||
start_value_ = start;
|
||||
dest_value_ = dest;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Interpolator& Interpolator::Add(const float dest, const INTERPOLATOR_TYPE type,
|
||||
const double duration) {
|
||||
InterpolatorParams param;
|
||||
param.dest_value_ = dest;
|
||||
param.type_ = type;
|
||||
param.duration_ = duration;
|
||||
list_params_.push_back(param);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Interpolator::Update(const double current_time, float& p) {
|
||||
bool bContinue;
|
||||
if (current_time >= dest_time_) {
|
||||
p = dest_value_;
|
||||
if (list_params_.size()) {
|
||||
InterpolatorParams& item = list_params_.front();
|
||||
Set(dest_value_, item.dest_value_, item.type_, item.duration_);
|
||||
list_params_.pop_front();
|
||||
|
||||
bContinue = true;
|
||||
} else {
|
||||
bContinue = false;
|
||||
}
|
||||
} else {
|
||||
float t = (float)(current_time - start_time_);
|
||||
float d = (float)(dest_time_ - start_time_);
|
||||
float b = start_value_;
|
||||
float c = dest_value_ - start_value_;
|
||||
p = GetFormula(type_, t, b, d, c);
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
return bContinue;
|
||||
}
|
||||
|
||||
float Interpolator::GetFormula(const INTERPOLATOR_TYPE type, const float t,
|
||||
const float b, const float d, const float c) {
|
||||
float t1;
|
||||
switch (type) {
|
||||
case INTERPOLATOR_TYPE_LINEAR:
|
||||
// simple linear interpolation - no easing
|
||||
return (c * t / d + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINQUAD:
|
||||
// quadratic (t^2) easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTQUAD:
|
||||
// quadratic (t^2) easing out - decelerating to zero velocity
|
||||
t1 = t / d;
|
||||
return (-c * t1 * (t1 - 2) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTQUAD:
|
||||
// quadratic easing in/out - acceleration until halfway, then deceleration
|
||||
t1 = t / d / 2;
|
||||
if (t1 < 1)
|
||||
return (c / 2 * t1 * t1 + b);
|
||||
else {
|
||||
t1 = t1 - 1;
|
||||
return (-c / 2 * (t1 * (t1 - 2) - 1) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d - 1;
|
||||
return (c * (t1 * t1 * t1 + 1) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d / 2;
|
||||
|
||||
if (t1 < 1)
|
||||
return (c / 2 * t1 * t1 * t1 + b);
|
||||
else {
|
||||
t1 -= 2;
|
||||
return (c / 2 * (t1 * t1 * t1 + 2) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINQUART:
|
||||
// quartic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINEXPO:
|
||||
// exponential (2^t) easing in - accelerating from zero velocity
|
||||
if (t == 0)
|
||||
return b;
|
||||
else
|
||||
return (c * powf(2, (10 * (t / d - 1))) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTEXPO:
|
||||
// exponential (2^t) easing out - decelerating to zero velocity
|
||||
if (t == d)
|
||||
return (b + c);
|
||||
else
|
||||
return (c * (-powf(2, -10 * t / d) + 1) + b);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
80
Teapot/app/src/main/jni/ndk_helper/interpolator.h
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef INTERPOLATOR_H_
|
||||
#define INTERPOLATOR_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "perfMonitor.h"
|
||||
#include <list>
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
enum INTERPOLATOR_TYPE {
|
||||
INTERPOLATOR_TYPE_LINEAR,
|
||||
INTERPOLATOR_TYPE_EASEINQUAD,
|
||||
INTERPOLATOR_TYPE_EASEOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINQUART,
|
||||
INTERPOLATOR_TYPE_EASEINEXPO,
|
||||
INTERPOLATOR_TYPE_EASEOUTEXPO,
|
||||
};
|
||||
|
||||
struct InterpolatorParams {
|
||||
float dest_value_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
double duration_;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Interpolates values with several interpolation methods
|
||||
*/
|
||||
class Interpolator {
|
||||
private:
|
||||
double start_time_;
|
||||
double dest_time_;
|
||||
INTERPOLATOR_TYPE type_;
|
||||
|
||||
float start_value_;
|
||||
float dest_value_;
|
||||
std::list<InterpolatorParams> list_params_;
|
||||
|
||||
float GetFormula(const INTERPOLATOR_TYPE type, const float t, const float b,
|
||||
const float d, const float c);
|
||||
|
||||
public:
|
||||
Interpolator();
|
||||
~Interpolator();
|
||||
|
||||
Interpolator& Set(const float start, const float dest,
|
||||
const INTERPOLATOR_TYPE type, double duration);
|
||||
|
||||
Interpolator& Add(const float dest, const INTERPOLATOR_TYPE type,
|
||||
const double duration);
|
||||
|
||||
bool Update(const double currentTime, float& p);
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* INTERPOLATOR_H_ */
|
||||
56
Teapot/app/src/main/jni/ndk_helper/perfMonitor.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "perfMonitor.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
PerfMonitor::PerfMonitor() {
|
||||
for (int32_t i = 0; i < NUM_SAMPLES; ++i) ticklist_[i] = 0;
|
||||
}
|
||||
|
||||
PerfMonitor::~PerfMonitor() {}
|
||||
|
||||
double PerfMonitor::UpdateTick(double currentTick) {
|
||||
ticksum_ -= ticklist_[tickindex_];
|
||||
ticksum_ += currentTick;
|
||||
ticklist_[tickindex_] = currentTick;
|
||||
tickindex_ = (tickindex_ + 1) % NUM_SAMPLES;
|
||||
|
||||
return ((double)ticksum_ / NUM_SAMPLES);
|
||||
}
|
||||
|
||||
bool PerfMonitor::Update(float &fFPS) {
|
||||
struct timeval Time;
|
||||
gettimeofday(&Time, NULL);
|
||||
|
||||
double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
|
||||
double tick = time - last_tick_;
|
||||
double d = UpdateTick(tick);
|
||||
last_tick_ = time;
|
||||
|
||||
if (Time.tv_sec - tv_last_sec_ >= 1) {
|
||||
current_FPS_ = 1.f / d;
|
||||
tv_last_sec_ = Time.tv_sec;
|
||||
fFPS = current_FPS_;
|
||||
return true;
|
||||
} else {
|
||||
fFPS = current_FPS_;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
59
Teapot/app/src/main/jni/ndk_helper/perfMonitor.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef PERFMONITOR_H_
|
||||
#define PERFMONITOR_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
const int32_t NUM_SAMPLES = 100;
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for a performance monitoring and get current tick time
|
||||
*/
|
||||
class PerfMonitor {
|
||||
private:
|
||||
float current_FPS_;
|
||||
time_t tv_last_sec_ {0};
|
||||
|
||||
double last_tick_{static_cast<double>(0.0)};
|
||||
int32_t tickindex_ {0};
|
||||
double ticksum_ {0.0};
|
||||
double ticklist_[NUM_SAMPLES];
|
||||
|
||||
double UpdateTick(double current_tick);
|
||||
|
||||
public:
|
||||
PerfMonitor();
|
||||
virtual ~PerfMonitor();
|
||||
|
||||
bool Update(float &fFPS);
|
||||
|
||||
static double GetCurrentTime() {
|
||||
struct timeval time;
|
||||
gettimeofday(&time, NULL);
|
||||
double ret = time.tv_sec + time.tv_usec * 1.0 / 1000000.0;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* PERFMONITOR_H_ */
|
||||
167
Teapot/app/src/main/jni/ndk_helper/shader.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "shader.h"
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
#define DEBUG (1)
|
||||
|
||||
bool shader::CompileShader(
|
||||
GLuint *shader, const GLenum type, const char *str_file_name,
|
||||
const std::map<std::string, std::string> &map_parameters) {
|
||||
std::vector<uint8_t> data;
|
||||
if (!JNIHelper::GetInstance()->ReadFile(str_file_name, &data)) {
|
||||
LOGI("Can not open a file:%s", str_file_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char REPLACEMENT_TAG = '*';
|
||||
// Fill-in parameters
|
||||
std::string str(data.begin(), data.end());
|
||||
std::string str_replacement_map(data.size(), ' ');
|
||||
|
||||
std::map<std::string, std::string>::const_iterator it =
|
||||
map_parameters.begin();
|
||||
std::map<std::string, std::string>::const_iterator itEnd =
|
||||
map_parameters.end();
|
||||
while (it != itEnd) {
|
||||
size_t pos = 0;
|
||||
while ((pos = str.find(it->first, pos)) != std::string::npos) {
|
||||
// Check if the sub string is already touched
|
||||
|
||||
size_t replaced_pos = str_replacement_map.find(REPLACEMENT_TAG, pos);
|
||||
if (replaced_pos == std::string::npos || replaced_pos > pos) {
|
||||
|
||||
str.replace(pos, it->first.length(), it->second);
|
||||
str_replacement_map.replace(pos, it->first.length(), it->first.length(),
|
||||
REPLACEMENT_TAG);
|
||||
pos += it->second.length();
|
||||
} else {
|
||||
// The replacement target has been touched by other tag, skipping them
|
||||
pos += it->second.length();
|
||||
}
|
||||
}
|
||||
it++;
|
||||
}
|
||||
|
||||
LOGI("Patched Shdader:\n%s", str.c_str());
|
||||
|
||||
std::vector<uint8_t> v(str.begin(), str.end());
|
||||
str.clear();
|
||||
return shader::CompileShader(shader, type, v);
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize) {
|
||||
if (source == NULL || iSize <= 0) return false;
|
||||
|
||||
*shader = glCreateShader(type);
|
||||
glShaderSource(*shader, 1, &source, &iSize); // Not specifying 3rd parameter
|
||||
// (size) could be troublesome..
|
||||
|
||||
glCompileShader(*shader);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetShaderInfoLog(*shader, logLength, &logLength, log);
|
||||
LOGI("Shader compile log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == 0) {
|
||||
glDeleteShader(*shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t> &data) {
|
||||
if (!data.size()) return false;
|
||||
|
||||
const GLchar *source = (GLchar *)&data[0];
|
||||
int32_t iSize = data.size();
|
||||
return shader::CompileShader(shader, type, source, iSize);
|
||||
}
|
||||
|
||||
bool shader::CompileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName) {
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::GetInstance()->ReadFile(strFileName, &data);
|
||||
if (!b) {
|
||||
LOGI("Can not open a file:%s", strFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return shader::CompileShader(shader, type, data);
|
||||
}
|
||||
|
||||
bool shader::LinkProgram(const GLuint prog) {
|
||||
GLint status;
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
#if defined(DEBUG)
|
||||
GLint logLength;
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program link log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
||||
if (status == 0) {
|
||||
LOGI("Program link failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::ValidateProgram(const GLuint prog) {
|
||||
GLint logLength, status;
|
||||
|
||||
glValidateProgram(prog);
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *)malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program validate log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
|
||||
if (status == 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
120
Teapot/app/src/main/jni/ndk_helper/shader.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
namespace shader {
|
||||
|
||||
/******************************************************************
|
||||
* Shader compiler helper
|
||||
* namespace: ndkHelper::shader
|
||||
*
|
||||
*/
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with vector
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: data, source vector
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t> &data);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with buffer
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: source, source buffer
|
||||
* in: iSize, buffer size
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const GLchar *source,
|
||||
const int32_t iSize);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with filename
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: strFilename, filename
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const char *strFileName);
|
||||
|
||||
/******************************************************************
|
||||
* CompileShader() with std::map helps patching on a shader on the fly.
|
||||
*
|
||||
* arguments:
|
||||
* out: shader, shader variable
|
||||
* in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
|
||||
* in: mapParameters
|
||||
* For a example,
|
||||
* map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader
|
||||
*code to %VALUE"
|
||||
* return: true if a shader compilation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool CompileShader(GLuint *shader, const GLenum type, const char *str_file_name,
|
||||
const std::map<std::string, std::string> &map_parameters);
|
||||
|
||||
/******************************************************************
|
||||
* LinkProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader linkage succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool LinkProgram(const GLuint prog);
|
||||
|
||||
/******************************************************************
|
||||
* validateProgram()
|
||||
*
|
||||
* arguments:
|
||||
* in: program, program
|
||||
* return: true if a shader validation succeeded, false if it failed
|
||||
*
|
||||
*/
|
||||
bool ValidateProgram(const GLuint prog);
|
||||
} // namespace shader
|
||||
|
||||
} // namespace ndkHelper
|
||||
#endif /* SHADER_H_ */
|
||||
271
Teapot/app/src/main/jni/ndk_helper/tapCamera.cpp
Normal file
@@ -0,0 +1,271 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------
|
||||
// tapCamera.cpp
|
||||
// Camera control with tap
|
||||
//
|
||||
//----------------------------------------------------------
|
||||
#include <fstream>
|
||||
#include "tapCamera.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
const float TRANSFORM_FACTOR = 15.f;
|
||||
const float TRANSFORM_FACTORZ = 10.f;
|
||||
|
||||
const float MOMENTUM_FACTOR_DECREASE = 0.85f;
|
||||
const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
|
||||
const float MOMENTUM_FACTOR = 0.8f;
|
||||
const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Ctor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::TapCamera() {
|
||||
// Init offset
|
||||
InitParameters();
|
||||
|
||||
vec_flip_ = Vec2(1.f, -1.f);
|
||||
flip_z_ = -1.f;
|
||||
vec_pinch_transform_factor_ = Vec3(1.f, 1.f, 1.f);
|
||||
|
||||
vec_ball_center_ = Vec2(0, 0);
|
||||
vec_ball_now_ = Vec2(0, 0);
|
||||
vec_ball_down_ = Vec2(0, 0);
|
||||
|
||||
vec_pinch_start_ = Vec2(0, 0);
|
||||
vec_pinch_start_center_ = Vec2(0, 0);
|
||||
|
||||
vec_flip_ = Vec2(0, 0);
|
||||
}
|
||||
|
||||
void TapCamera::InitParameters() {
|
||||
// Init parameters
|
||||
vec_offset_ = Vec3();
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
quat_ball_rot_ = Quaternion();
|
||||
quat_ball_now_ = Quaternion();
|
||||
quat_ball_now_.ToMatrix(mat_rotation_);
|
||||
camera_rotation_ = 0.f;
|
||||
|
||||
vec_drag_delta_ = Vec2();
|
||||
vec_offset_delta_ = Vec3();
|
||||
|
||||
momentum_ = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Dtor
|
||||
//----------------------------------------------------------
|
||||
TapCamera::~TapCamera() {}
|
||||
|
||||
void TapCamera::Update() {
|
||||
if (momentum_) {
|
||||
float momenttum_steps = momemtum_steps_;
|
||||
|
||||
// Momentum rotation
|
||||
Vec2 v = vec_drag_delta_;
|
||||
BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
|
||||
Drag(v * vec_flip_);
|
||||
|
||||
// Momentum shift
|
||||
vec_offset_ += vec_offset_delta_;
|
||||
|
||||
BallUpdate();
|
||||
EndDrag();
|
||||
|
||||
// Decrease deltas
|
||||
vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
|
||||
|
||||
// Count steps
|
||||
momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
|
||||
if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
|
||||
momentum_ = false;
|
||||
}
|
||||
} else {
|
||||
vec_drag_delta_ *= MOMENTUM_FACTOR;
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
|
||||
BallUpdate();
|
||||
}
|
||||
|
||||
Vec3 vec = vec_offset_ + vec_offset_now_;
|
||||
Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
|
||||
|
||||
vec *= vec_tmp * vec_pinch_transform_factor_;
|
||||
|
||||
mat_transform_ = Mat4::Translation(vec);
|
||||
}
|
||||
|
||||
Mat4& TapCamera::GetRotationMatrix() { return mat_rotation_; }
|
||||
|
||||
Mat4& TapCamera::GetTransformMatrix() { return mat_transform_; }
|
||||
|
||||
void TapCamera::Reset(const bool bAnimate) {
|
||||
InitParameters();
|
||||
Update();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Drag control
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginDrag(const Vec2& v) {
|
||||
if (dragging_) EndDrag();
|
||||
|
||||
if (pinching_) EndPinch();
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
vec_ball_down_ = vec_ball_now_;
|
||||
|
||||
dragging_ = true;
|
||||
momentum_ = false;
|
||||
vec_last_input_ = vec;
|
||||
vec_drag_delta_ = Vec2();
|
||||
}
|
||||
|
||||
void TapCamera::EndDrag() {
|
||||
quat_ball_down_ = quat_ball_now_;
|
||||
quat_ball_rot_ = Quaternion();
|
||||
|
||||
dragging_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.0f;
|
||||
}
|
||||
|
||||
void TapCamera::Drag(const Vec2& v) {
|
||||
if (!dragging_) return;
|
||||
|
||||
Vec2 vec = v * vec_flip_;
|
||||
vec_ball_now_ = vec;
|
||||
|
||||
vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
|
||||
vec_last_input_ = vec;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Pinch controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BeginPinch(const Vec2& v1, const Vec2& v2) {
|
||||
if (dragging_) EndDrag();
|
||||
|
||||
if (pinching_) EndPinch();
|
||||
|
||||
BeginDrag(Vec2());
|
||||
|
||||
vec_pinch_start_center_ = (v1 + v2) / 2.f;
|
||||
|
||||
Vec2 vec = v1 - v2;
|
||||
float x_diff;
|
||||
float y_diff;
|
||||
vec.Value(x_diff, y_diff);
|
||||
|
||||
pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
|
||||
camera_rotation_start_ = atan2f(y_diff, x_diff);
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
pinching_ = true;
|
||||
momentum_ = false;
|
||||
|
||||
// Init momentum factors
|
||||
vec_offset_delta_ = Vec3();
|
||||
}
|
||||
|
||||
void TapCamera::EndPinch() {
|
||||
pinching_ = false;
|
||||
momentum_ = true;
|
||||
momemtum_steps_ = 1.f;
|
||||
vec_offset_ += vec_offset_now_;
|
||||
camera_rotation_ += camera_rotation_now_;
|
||||
vec_offset_now_ = Vec3();
|
||||
|
||||
camera_rotation_now_ = 0;
|
||||
|
||||
EndDrag();
|
||||
}
|
||||
|
||||
void TapCamera::Pinch(const Vec2& v1, const Vec2& v2) {
|
||||
if (!pinching_) return;
|
||||
|
||||
// Update momentum factor
|
||||
vec_offset_last_ = vec_offset_now_;
|
||||
|
||||
float x_diff, y_diff;
|
||||
Vec2 vec = v1 - v2;
|
||||
vec.Value(x_diff, y_diff);
|
||||
|
||||
float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
|
||||
|
||||
float f = pinch_start_distance_SQ_ / fDistanceSQ;
|
||||
if (f < 1.f)
|
||||
f = -1.f / f + 1.0f;
|
||||
else
|
||||
f = f - 1.f;
|
||||
if (isnan(f)) f = 0.f;
|
||||
|
||||
vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
|
||||
vec_offset_now_ = Vec3(vec, flip_z_ * f);
|
||||
|
||||
// Update momentum factor
|
||||
vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR +
|
||||
(vec_offset_now_ - vec_offset_last_);
|
||||
|
||||
//
|
||||
// Update ration quaternion
|
||||
float fRotation = atan2f(y_diff, x_diff);
|
||||
camera_rotation_now_ = fRotation - camera_rotation_start_;
|
||||
|
||||
// Trackball rotation
|
||||
quat_ball_rot_ = Quaternion(0.f, 0.f, sinf(-camera_rotation_now_ * 0.5f),
|
||||
cosf(-camera_rotation_now_ * 0.5f));
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Trackball controll
|
||||
//----------------------------------------------------------
|
||||
void TapCamera::BallUpdate() {
|
||||
if (dragging_) {
|
||||
Vec3 vec_from = PointOnSphere(vec_ball_down_);
|
||||
Vec3 vec_to = PointOnSphere(vec_ball_now_);
|
||||
|
||||
Vec3 vec = vec_from.Cross(vec_to);
|
||||
float w = vec_from.Dot(vec_to);
|
||||
|
||||
Quaternion qDrag = Quaternion(vec, w);
|
||||
qDrag = qDrag * quat_ball_down_;
|
||||
quat_ball_now_ = quat_ball_rot_ * qDrag;
|
||||
}
|
||||
quat_ball_now_.ToMatrix(mat_rotation_);
|
||||
}
|
||||
|
||||
Vec3 TapCamera::PointOnSphere(Vec2& point) {
|
||||
Vec3 ball_mouse;
|
||||
float mag;
|
||||
Vec2 vec = (point - vec_ball_center_) / ball_radius_;
|
||||
mag = vec.Dot(vec);
|
||||
if (mag > 1.f) {
|
||||
float scale = 1.f / sqrtf(mag);
|
||||
vec *= scale;
|
||||
ball_mouse = Vec3(vec, 0.f);
|
||||
} else {
|
||||
ball_mouse = Vec3(vec, sqrtf(1.f - mag));
|
||||
}
|
||||
return ball_mouse;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
108
Teapot/app/src/main/jni/ndk_helper/tapCamera.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
#include "interpolator.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Camera control helper class with a tap gesture
|
||||
* This class is mainly used for 3D space camera control in samples.
|
||||
*
|
||||
*/
|
||||
class TapCamera {
|
||||
private:
|
||||
// Trackball
|
||||
Vec2 vec_ball_center_;
|
||||
float ball_radius_ {0.75f};
|
||||
Quaternion quat_ball_now_;
|
||||
Quaternion quat_ball_down_;
|
||||
Vec2 vec_ball_now_;
|
||||
Vec2 vec_ball_down_;
|
||||
Quaternion quat_ball_rot_;
|
||||
|
||||
bool dragging_ {false};
|
||||
bool pinching_ {false};
|
||||
|
||||
// Pinch related info
|
||||
Vec2 vec_pinch_start_;
|
||||
Vec2 vec_pinch_start_center_;
|
||||
float pinch_start_distance_SQ_ {0.0f};
|
||||
|
||||
// Camera shift
|
||||
Vec3 vec_offset_;
|
||||
Vec3 vec_offset_now_;
|
||||
|
||||
// Camera Rotation
|
||||
float camera_rotation_ {0.0f};
|
||||
float camera_rotation_start_ {0.0f};
|
||||
float camera_rotation_now_ {0.0f};
|
||||
|
||||
// Momentum support
|
||||
bool momentum_ {false};
|
||||
Vec2 vec_drag_delta_;
|
||||
Vec2 vec_last_input_;
|
||||
Vec3 vec_offset_last_;
|
||||
Vec3 vec_offset_delta_;
|
||||
float momemtum_steps_;
|
||||
|
||||
Vec2 vec_flip_;
|
||||
float flip_z_ {0.0f};
|
||||
|
||||
Mat4 mat_rotation_;
|
||||
Mat4 mat_transform_;
|
||||
|
||||
Vec3 vec_pinch_transform_factor_;
|
||||
|
||||
Vec3 PointOnSphere(Vec2& point);
|
||||
void BallUpdate();
|
||||
void InitParameters();
|
||||
|
||||
public:
|
||||
TapCamera();
|
||||
virtual ~TapCamera();
|
||||
void BeginDrag(const Vec2& vec);
|
||||
void EndDrag();
|
||||
void Drag(const Vec2& vec);
|
||||
void Update();
|
||||
|
||||
Mat4& GetRotationMatrix();
|
||||
Mat4& GetTransformMatrix();
|
||||
|
||||
void BeginPinch(const Vec2& v1, const Vec2& v2);
|
||||
void EndPinch();
|
||||
void Pinch(const Vec2& v1, const Vec2& v2);
|
||||
|
||||
void SetFlip(const float x, const float y, const float z) {
|
||||
vec_flip_ = Vec2(x, y);
|
||||
flip_z_ = z;
|
||||
}
|
||||
|
||||
void SetPinchTransformFactor(const float x, const float y, const float z) {
|
||||
vec_pinch_transform_factor_ = Vec3(x, y, z);
|
||||
}
|
||||
|
||||
void Reset(const bool bAnimate);
|
||||
};
|
||||
|
||||
} // namespace ndkHelper
|
||||
362
Teapot/app/src/main/jni/ndk_helper/vecmath.cpp
Normal file
@@ -0,0 +1,362 @@
|
||||
/*
|
||||
* Copy_right 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* y_ou may_ not use this file ex_cept in compliance with the License.
|
||||
* You may_ obtain a copy_ of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by_ applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ex_press or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vecmath.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "vecmath.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec3
|
||||
//--------------------------------------------------------------------------------
|
||||
Vec3::Vec3(const Vec4& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec4
|
||||
//--------------------------------------------------------------------------------
|
||||
Vec4 Vec4::operator*(const Mat4& rhs) const {
|
||||
Vec4 out;
|
||||
out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3];
|
||||
out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7];
|
||||
out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11];
|
||||
out.w_ =
|
||||
x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15];
|
||||
return out;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// mat4
|
||||
//--------------------------------------------------------------------------------
|
||||
Mat4::Mat4() {
|
||||
for (int32_t i = 0; i < 16; ++i) f_[i] = 0.f;
|
||||
}
|
||||
|
||||
Mat4::Mat4(const float* mIn) {
|
||||
for (int32_t i = 0; i < 16; ++i) f_[i] = mIn[i];
|
||||
}
|
||||
|
||||
Mat4 Mat4::operator*(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
|
||||
f_[12] * rhs.f_[3];
|
||||
ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
|
||||
f_[13] * rhs.f_[3];
|
||||
ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
|
||||
f_[14] * rhs.f_[3];
|
||||
ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
|
||||
f_[15] * rhs.f_[3];
|
||||
|
||||
ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
|
||||
f_[12] * rhs.f_[7];
|
||||
ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
|
||||
f_[13] * rhs.f_[7];
|
||||
ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
|
||||
f_[14] * rhs.f_[7];
|
||||
ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
|
||||
f_[15] * rhs.f_[7];
|
||||
|
||||
ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
|
||||
f_[12] * rhs.f_[11];
|
||||
ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
|
||||
f_[13] * rhs.f_[11];
|
||||
ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
|
||||
f_[14] * rhs.f_[11];
|
||||
ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
|
||||
f_[15] * rhs.f_[11];
|
||||
|
||||
ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
|
||||
f_[12] * rhs.f_[15];
|
||||
ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
|
||||
f_[13] * rhs.f_[15];
|
||||
ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
|
||||
f_[14] * rhs.f_[15];
|
||||
ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
|
||||
f_[15] * rhs.f_[15];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 Mat4::operator*(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12];
|
||||
ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13];
|
||||
ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14];
|
||||
ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15];
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Inverse() {
|
||||
Mat4 ret;
|
||||
float det_1;
|
||||
float pos = 0;
|
||||
float neg = 0;
|
||||
float temp;
|
||||
|
||||
temp = f_[0] * f_[5] * f_[10];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = f_[4] * f_[9] * f_[2];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = f_[8] * f_[1] * f_[6];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[8] * f_[5] * f_[2];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[4] * f_[1] * f_[10];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
temp = -f_[0] * f_[9] * f_[6];
|
||||
if (temp >= 0)
|
||||
pos += temp;
|
||||
else
|
||||
neg += temp;
|
||||
det_1 = pos + neg;
|
||||
|
||||
if (det_1 == 0.0) {
|
||||
// Error
|
||||
} else {
|
||||
det_1 = 1.0f / det_1;
|
||||
ret.f_[0] = (f_[5] * f_[10] - f_[9] * f_[6]) * det_1;
|
||||
ret.f_[1] = -(f_[1] * f_[10] - f_[9] * f_[2]) * det_1;
|
||||
ret.f_[2] = (f_[1] * f_[6] - f_[5] * f_[2]) * det_1;
|
||||
ret.f_[4] = -(f_[4] * f_[10] - f_[8] * f_[6]) * det_1;
|
||||
ret.f_[5] = (f_[0] * f_[10] - f_[8] * f_[2]) * det_1;
|
||||
ret.f_[6] = -(f_[0] * f_[6] - f_[4] * f_[2]) * det_1;
|
||||
ret.f_[8] = (f_[4] * f_[9] - f_[8] * f_[5]) * det_1;
|
||||
ret.f_[9] = -(f_[0] * f_[9] - f_[8] * f_[1]) * det_1;
|
||||
ret.f_[10] = (f_[0] * f_[5] - f_[4] * f_[1]) * det_1;
|
||||
|
||||
/* Calculate -C * inverse(A) */
|
||||
ret.f_[12] =
|
||||
-(f_[12] * ret.f_[0] + f_[13] * ret.f_[4] + f_[14] * ret.f_[8]);
|
||||
ret.f_[13] =
|
||||
-(f_[12] * ret.f_[1] + f_[13] * ret.f_[5] + f_[14] * ret.f_[9]);
|
||||
ret.f_[14] =
|
||||
-(f_[12] * ret.f_[2] + f_[13] * ret.f_[6] + f_[14] * ret.f_[10]);
|
||||
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
Mat4 Mat4::RotationX(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = fCosine;
|
||||
ret.f_[9] = fSine;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = -fSine;
|
||||
ret.f_[10] = fCosine;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::RotationY(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = fCosine;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = -fSine;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = fSine;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = fCosine;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::RotationZ(const float fAngle) {
|
||||
Mat4 ret;
|
||||
float fCosine, fSine;
|
||||
|
||||
fCosine = cosf(fAngle);
|
||||
fSine = sinf(fAngle);
|
||||
|
||||
ret.f_[0] = fCosine;
|
||||
ret.f_[4] = fSine;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = 0.0f;
|
||||
ret.f_[1] = -fSine;
|
||||
ret.f_[5] = fCosine;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = 0.0f;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = 0.0f;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Translation(const float fX, const float fY, const float fZ) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = fX;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = fY;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = fZ;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Translation(const Vec3 vec) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.0f;
|
||||
ret.f_[4] = 0.0f;
|
||||
ret.f_[8] = 0.0f;
|
||||
ret.f_[12] = vec.x_;
|
||||
ret.f_[1] = 0.0f;
|
||||
ret.f_[5] = 1.0f;
|
||||
ret.f_[9] = 0.0f;
|
||||
ret.f_[13] = vec.y_;
|
||||
ret.f_[2] = 0.0f;
|
||||
ret.f_[6] = 0.0f;
|
||||
ret.f_[10] = 1.0f;
|
||||
ret.f_[14] = vec.z_;
|
||||
ret.f_[3] = 0.0f;
|
||||
ret.f_[7] = 0.0f;
|
||||
ret.f_[11] = 0.0f;
|
||||
ret.f_[15] = 1.0f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 Mat4::Perspective(float width, float height, float nearPlane,
|
||||
float farPlane) {
|
||||
float n2 = 2.0f * nearPlane;
|
||||
float rcpnmf = 1.f / (nearPlane - farPlane);
|
||||
|
||||
Mat4 result;
|
||||
result.f_[0] = n2 / width;
|
||||
result.f_[4] = 0;
|
||||
result.f_[8] = 0;
|
||||
result.f_[12] = 0;
|
||||
result.f_[1] = 0;
|
||||
result.f_[5] = n2 / height;
|
||||
result.f_[9] = 0;
|
||||
result.f_[13] = 0;
|
||||
result.f_[2] = 0;
|
||||
result.f_[6] = 0;
|
||||
result.f_[10] = (farPlane + nearPlane) * rcpnmf;
|
||||
result.f_[14] = farPlane * rcpnmf * n2;
|
||||
result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = -1.0;
|
||||
result.f_[15] = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) {
|
||||
Vec3 vec_forward, vec_up_norm, vec_side;
|
||||
Mat4 result;
|
||||
|
||||
vec_forward.x_ = vec_eye.x_ - vec_at.x_;
|
||||
vec_forward.y_ = vec_eye.y_ - vec_at.y_;
|
||||
vec_forward.z_ = vec_eye.z_ - vec_at.z_;
|
||||
|
||||
vec_forward.Normalize();
|
||||
vec_up_norm = vec_up;
|
||||
vec_up_norm.Normalize();
|
||||
vec_side = vec_up_norm.Cross(vec_forward);
|
||||
vec_up_norm = vec_forward.Cross(vec_side);
|
||||
|
||||
result.f_[0] = vec_side.x_;
|
||||
result.f_[4] = vec_side.y_;
|
||||
result.f_[8] = vec_side.z_;
|
||||
result.f_[12] = 0;
|
||||
result.f_[1] = vec_up_norm.x_;
|
||||
result.f_[5] = vec_up_norm.y_;
|
||||
result.f_[9] = vec_up_norm.z_;
|
||||
result.f_[13] = 0;
|
||||
result.f_[2] = vec_forward.x_;
|
||||
result.f_[6] = vec_forward.y_;
|
||||
result.f_[10] = vec_forward.z_;
|
||||
result.f_[14] = 0;
|
||||
result.f_[3] = 0;
|
||||
result.f_[7] = 0;
|
||||
result.f_[11] = 0;
|
||||
result.f_[15] = 1.0;
|
||||
|
||||
result.PostTranslate(-vec_eye.x_, -vec_eye.y_, -vec_eye.z_);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace ndkHelper
|
||||
959
Teapot/app/src/main/jni/ndk_helper/vecmath.h
Normal file
@@ -0,0 +1,959 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef VECMATH_H_
|
||||
#define VECMATH_H_
|
||||
|
||||
#include <math.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
namespace ndk_helper {
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for vector math operations
|
||||
* Currently all implementations are in pure C++.
|
||||
* Each class is an opaque class so caller does not have a direct access
|
||||
* to each element. This is for an ease of future optimization to use vector
|
||||
*operations.
|
||||
*
|
||||
*/
|
||||
|
||||
class Vec2;
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
class Mat4;
|
||||
|
||||
/******************************************************************
|
||||
* 2 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec2 {
|
||||
private:
|
||||
float x_;
|
||||
float y_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec2() { x_ = y_ = 0.f; }
|
||||
|
||||
Vec2(const float fX, const float fY) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
}
|
||||
|
||||
Vec2(const Vec2& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
}
|
||||
|
||||
Vec2(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
}
|
||||
|
||||
// Operators
|
||||
Vec2 operator*(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator/(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator+(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2 operator-(const Vec2& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator+=(const Vec2& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator-=(const Vec2& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator*=(const Vec2& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2& operator/=(const Vec2& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec2 operator-(const Vec2& rhs) { return Vec2(rhs) *= -1; }
|
||||
|
||||
friend Vec2 operator*(const float lhs, const Vec2& rhs) {
|
||||
Vec2 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec2 operator/(const float lhs, const Vec2& rhs) {
|
||||
Vec2 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec2 operator*(const float& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec2 operator/(const float& rhs) const {
|
||||
Vec2 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec2& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec2& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec2& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
|
||||
|
||||
Vec2 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec2& rhs) { return x_ * rhs.x_ + y_ * rhs.y_; }
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
}
|
||||
|
||||
void Dump() { LOGI("Vec2 %f %f", x_, y_); }
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 3 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec3 {
|
||||
private:
|
||||
float x_, y_, z_;
|
||||
|
||||
public:
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec3() { x_ = y_ = z_ = 0.f; }
|
||||
|
||||
Vec3(const float fX, const float fY, const float fZ) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
}
|
||||
|
||||
Vec3(const Vec3& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
}
|
||||
|
||||
Vec3(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
z_ = *pVec;
|
||||
}
|
||||
|
||||
Vec3(const Vec2& vec, float f) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = f;
|
||||
}
|
||||
|
||||
Vec3(const Vec4& vec);
|
||||
|
||||
// Operators
|
||||
Vec3 operator*(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
ret.z_ = z_ * rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator/(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
ret.z_ = z_ / rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator+(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
ret.z_ = z_ + rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3 operator-(const Vec3& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
ret.z_ = z_ - rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator+=(const Vec3& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
z_ += rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator-=(const Vec3& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
z_ -= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator*=(const Vec3& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
z_ *= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator/=(const Vec3& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
z_ /= rhs.z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec3 operator-(const Vec3& rhs) { return Vec3(rhs) *= -1; }
|
||||
|
||||
friend Vec3 operator*(const float lhs, const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
ret.z_ = lhs * rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec3 operator/(const float lhs, const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
ret.z_ = lhs / rhs.z_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec3 operator*(const float& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
ret.z_ = z_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
z_ = z_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3 operator/(const float& rhs) const {
|
||||
Vec3 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
ret.z_ = z_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec3& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
z_ = z_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec3& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec3& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_); }
|
||||
|
||||
Vec3 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
z_ = z_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
|
||||
|
||||
Vec3 Cross(const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
|
||||
ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_) || isnan(z_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
}
|
||||
|
||||
void Dump() { LOGI("Vec3 %f %f %f", x_, y_, z_); }
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 4 elements vector class
|
||||
*
|
||||
*/
|
||||
class Vec4 {
|
||||
private:
|
||||
float x_, y_, z_, w_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Mat4;
|
||||
friend class Quaternion;
|
||||
|
||||
Vec4() { x_ = y_ = z_ = w_ = 0.f; }
|
||||
|
||||
Vec4(const float fX, const float fY, const float fZ, const float fW) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Vec4(const Vec4& vec) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = vec.w_;
|
||||
}
|
||||
|
||||
Vec4(const Vec3& vec, const float fW) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Vec4(const float* pVec) {
|
||||
x_ = (*pVec++);
|
||||
y_ = (*pVec++);
|
||||
z_ = *pVec;
|
||||
w_ = *pVec;
|
||||
}
|
||||
|
||||
// Operators
|
||||
Vec4 operator*(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ * rhs.x_;
|
||||
ret.y_ = y_ * rhs.y_;
|
||||
ret.z_ = z_ * rhs.z_;
|
||||
ret.w_ = z_ * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator/(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ / rhs.x_;
|
||||
ret.y_ = y_ / rhs.y_;
|
||||
ret.z_ = z_ / rhs.z_;
|
||||
ret.w_ = z_ / rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator+(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ + rhs.x_;
|
||||
ret.y_ = y_ + rhs.y_;
|
||||
ret.z_ = z_ + rhs.z_;
|
||||
ret.w_ = z_ + rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4 operator-(const Vec4& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ - rhs.x_;
|
||||
ret.y_ = y_ - rhs.y_;
|
||||
ret.z_ = z_ - rhs.z_;
|
||||
ret.w_ = z_ - rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator+=(const Vec4& rhs) {
|
||||
x_ += rhs.x_;
|
||||
y_ += rhs.y_;
|
||||
z_ += rhs.z_;
|
||||
w_ += rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=(const Vec4& rhs) {
|
||||
x_ -= rhs.x_;
|
||||
y_ -= rhs.y_;
|
||||
z_ -= rhs.z_;
|
||||
w_ -= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=(const Vec4& rhs) {
|
||||
x_ *= rhs.x_;
|
||||
y_ *= rhs.y_;
|
||||
z_ *= rhs.z_;
|
||||
w_ *= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator/=(const Vec4& rhs) {
|
||||
x_ /= rhs.x_;
|
||||
y_ /= rhs.y_;
|
||||
z_ /= rhs.z_;
|
||||
w_ /= rhs.w_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// External operators
|
||||
friend Vec4 operator-(const Vec4& rhs) { return Vec4(rhs) *= -1; }
|
||||
|
||||
friend Vec4 operator*(const float lhs, const Vec4& rhs) {
|
||||
Vec4 ret;
|
||||
ret.x_ = lhs * rhs.x_;
|
||||
ret.y_ = lhs * rhs.y_;
|
||||
ret.z_ = lhs * rhs.z_;
|
||||
ret.w_ = lhs * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
friend Vec4 operator/(const float lhs, const Vec4& rhs) {
|
||||
Vec4 ret;
|
||||
ret.x_ = lhs / rhs.x_;
|
||||
ret.y_ = lhs / rhs.y_;
|
||||
ret.z_ = lhs / rhs.z_;
|
||||
ret.w_ = lhs / rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Operators with float
|
||||
Vec4 operator*(const float& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ * rhs;
|
||||
ret.y_ = y_ * rhs;
|
||||
ret.z_ = z_ * rhs;
|
||||
ret.w_ = w_ * rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator*=(const float& rhs) {
|
||||
x_ = x_ * rhs;
|
||||
y_ = y_ * rhs;
|
||||
z_ = z_ * rhs;
|
||||
w_ = w_ * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4 operator/(const float& rhs) const {
|
||||
Vec4 ret;
|
||||
ret.x_ = x_ / rhs;
|
||||
ret.y_ = y_ / rhs;
|
||||
ret.z_ = z_ / rhs;
|
||||
ret.w_ = w_ / rhs;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vec4& operator/=(const float& rhs) {
|
||||
x_ = x_ / rhs;
|
||||
y_ = y_ / rhs;
|
||||
z_ = z_ / rhs;
|
||||
w_ = w_ / rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Compare
|
||||
bool operator==(const Vec4& rhs) const {
|
||||
if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_ || w_ != rhs.w_)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const Vec4& rhs) const {
|
||||
if (x_ == rhs.x_) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Vec4 operator*(const Mat4& rhs) const;
|
||||
|
||||
float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_ + w_ * w_); }
|
||||
|
||||
Vec4 Normalize() {
|
||||
float len = Length();
|
||||
x_ = x_ / len;
|
||||
y_ = y_ / len;
|
||||
z_ = z_ / len;
|
||||
w_ = w_ / len;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
|
||||
|
||||
Vec3 Cross(const Vec3& rhs) {
|
||||
Vec3 ret;
|
||||
ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
|
||||
ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Validate() {
|
||||
if (isnan(x_) || isnan(y_) || isnan(z_) || isnan(w_)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ, float& fW) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
fW = w_;
|
||||
}
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* 4x4 matrix
|
||||
*
|
||||
*/
|
||||
class Mat4 {
|
||||
private:
|
||||
float f_[16];
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Quaternion;
|
||||
|
||||
Mat4();
|
||||
Mat4(const float*);
|
||||
|
||||
Mat4 operator*(const Mat4& rhs) const;
|
||||
Vec4 operator*(const Vec4& rhs) const;
|
||||
|
||||
Mat4 operator+(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] + rhs.f_[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4 operator-(const Mat4& rhs) const {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] - rhs.f_[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4& operator+=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] += rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator-=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] -= rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator*=(const Mat4& rhs) {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
|
||||
f_[12] * rhs.f_[3];
|
||||
ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
|
||||
f_[13] * rhs.f_[3];
|
||||
ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
|
||||
f_[14] * rhs.f_[3];
|
||||
ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
|
||||
f_[15] * rhs.f_[3];
|
||||
|
||||
ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
|
||||
f_[12] * rhs.f_[7];
|
||||
ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
|
||||
f_[13] * rhs.f_[7];
|
||||
ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
|
||||
f_[14] * rhs.f_[7];
|
||||
ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
|
||||
f_[15] * rhs.f_[7];
|
||||
|
||||
ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
|
||||
f_[12] * rhs.f_[11];
|
||||
ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
|
||||
f_[13] * rhs.f_[11];
|
||||
ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
|
||||
f_[14] * rhs.f_[11];
|
||||
ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
|
||||
f_[15] * rhs.f_[11];
|
||||
|
||||
ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
|
||||
f_[12] * rhs.f_[15];
|
||||
ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
|
||||
f_[13] * rhs.f_[15];
|
||||
ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
|
||||
f_[14] * rhs.f_[15];
|
||||
ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
|
||||
f_[15] * rhs.f_[15];
|
||||
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4 operator*(const float rhs) {
|
||||
Mat4 ret;
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
ret.f_[i] = f_[i] * rhs;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Mat4& operator*=(const float rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] *= rhs;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& operator=(const Mat4& rhs) {
|
||||
for (int32_t i = 0; i < 16; ++i) {
|
||||
f_[i] = rhs.f_[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4 Inverse();
|
||||
|
||||
Mat4 Transpose() {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = f_[0];
|
||||
ret.f_[1] = f_[4];
|
||||
ret.f_[2] = f_[8];
|
||||
ret.f_[3] = f_[12];
|
||||
ret.f_[4] = f_[1];
|
||||
ret.f_[5] = f_[5];
|
||||
ret.f_[6] = f_[9];
|
||||
ret.f_[7] = f_[13];
|
||||
ret.f_[8] = f_[2];
|
||||
ret.f_[9] = f_[6];
|
||||
ret.f_[10] = f_[10];
|
||||
ret.f_[11] = f_[14];
|
||||
ret.f_[12] = f_[3];
|
||||
ret.f_[13] = f_[7];
|
||||
ret.f_[14] = f_[11];
|
||||
ret.f_[15] = f_[15];
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Mat4& PostTranslate(float tx, float ty, float tz) {
|
||||
f_[12] += (tx * f_[0]) + (ty * f_[4]) + (tz * f_[8]);
|
||||
f_[13] += (tx * f_[1]) + (ty * f_[5]) + (tz * f_[9]);
|
||||
f_[14] += (tx * f_[2]) + (ty * f_[6]) + (tz * f_[10]);
|
||||
f_[15] += (tx * f_[3]) + (ty * f_[7]) + (tz * f_[11]);
|
||||
return *this;
|
||||
}
|
||||
|
||||
float* Ptr() { return f_; }
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
static Mat4 Perspective(float width, float height, float nearPlane,
|
||||
float farPlane);
|
||||
|
||||
static Mat4 LookAt(const Vec3& vEye, const Vec3& vAt, const Vec3& vUp);
|
||||
|
||||
static Mat4 Translation(const float fX, const float fY, const float fZ);
|
||||
static Mat4 Translation(const Vec3 vec);
|
||||
|
||||
static Mat4 RotationX(const float angle);
|
||||
|
||||
static Mat4 RotationY(const float angle);
|
||||
|
||||
static Mat4 RotationZ(const float angle);
|
||||
|
||||
static Mat4 Identity() {
|
||||
Mat4 ret;
|
||||
ret.f_[0] = 1.f;
|
||||
ret.f_[1] = 0;
|
||||
ret.f_[2] = 0;
|
||||
ret.f_[3] = 0;
|
||||
ret.f_[4] = 0;
|
||||
ret.f_[5] = 1.f;
|
||||
ret.f_[6] = 0;
|
||||
ret.f_[7] = 0;
|
||||
ret.f_[8] = 0;
|
||||
ret.f_[9] = 0;
|
||||
ret.f_[10] = 1.f;
|
||||
ret.f_[11] = 0;
|
||||
ret.f_[12] = 0;
|
||||
ret.f_[13] = 0;
|
||||
ret.f_[14] = 0;
|
||||
ret.f_[15] = 1.f;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Dump() {
|
||||
LOGI("%f %f %f %f", f_[0], f_[1], f_[2], f_[3]);
|
||||
LOGI("%f %f %f %f", f_[4], f_[5], f_[6], f_[7]);
|
||||
LOGI("%f %f %f %f", f_[8], f_[9], f_[10], f_[11]);
|
||||
LOGI("%f %f %f %f", f_[12], f_[13], f_[14], f_[15]);
|
||||
}
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Quaternion class
|
||||
*
|
||||
*/
|
||||
class Quaternion {
|
||||
private:
|
||||
float x_, y_, z_, w_;
|
||||
|
||||
public:
|
||||
friend class Vec3;
|
||||
friend class Vec4;
|
||||
friend class Mat4;
|
||||
|
||||
Quaternion() {
|
||||
x_ = 0.f;
|
||||
y_ = 0.f;
|
||||
z_ = 0.f;
|
||||
w_ = 1.f;
|
||||
}
|
||||
|
||||
Quaternion(const float fX, const float fY, const float fZ, const float fW) {
|
||||
x_ = fX;
|
||||
y_ = fY;
|
||||
z_ = fZ;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Quaternion(const Vec3 vec, const float fW) {
|
||||
x_ = vec.x_;
|
||||
y_ = vec.y_;
|
||||
z_ = vec.z_;
|
||||
w_ = fW;
|
||||
}
|
||||
|
||||
Quaternion(const float* p) {
|
||||
x_ = *p++;
|
||||
y_ = *p++;
|
||||
z_ = *p++;
|
||||
w_ = *p++;
|
||||
}
|
||||
|
||||
Quaternion operator*(const Quaternion rhs) {
|
||||
Quaternion ret;
|
||||
ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
|
||||
ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
|
||||
ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Quaternion& operator*=(const Quaternion rhs) {
|
||||
Quaternion ret;
|
||||
ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
|
||||
ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
|
||||
ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
|
||||
ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
|
||||
*this = ret;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Quaternion Conjugate() {
|
||||
x_ = -x_;
|
||||
y_ = -y_;
|
||||
z_ = -z_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Non destuctive version
|
||||
Quaternion Conjugated() {
|
||||
Quaternion ret;
|
||||
ret.x_ = -x_;
|
||||
ret.y_ = -y_;
|
||||
ret.z_ = -z_;
|
||||
ret.w_ = w_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ToMatrix(Mat4& mat) {
|
||||
float x2 = x_ * x_ * 2.0f;
|
||||
float y2 = y_ * y_ * 2.0f;
|
||||
float z2 = z_ * z_ * 2.0f;
|
||||
float xy = x_ * y_ * 2.0f;
|
||||
float yz = y_ * z_ * 2.0f;
|
||||
float zx = z_ * x_ * 2.0f;
|
||||
float xw = x_ * w_ * 2.0f;
|
||||
float yw = y_ * w_ * 2.0f;
|
||||
float zw = z_ * w_ * 2.0f;
|
||||
|
||||
mat.f_[0] = 1.0f - y2 - z2;
|
||||
mat.f_[1] = xy + zw;
|
||||
mat.f_[2] = zx - yw;
|
||||
mat.f_[4] = xy - zw;
|
||||
mat.f_[5] = 1.0f - z2 - x2;
|
||||
mat.f_[6] = yz + xw;
|
||||
mat.f_[8] = zx + yw;
|
||||
mat.f_[9] = yz - xw;
|
||||
mat.f_[10] = 1.0f - x2 - y2;
|
||||
|
||||
mat.f_[3] = mat.f_[7] = mat.f_[11] = mat.f_[12] = mat.f_[13] = mat.f_[14] =
|
||||
0.0f;
|
||||
mat.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
void ToMatrixPreserveTranslate(Mat4& mat) {
|
||||
float x2 = x_ * x_ * 2.0f;
|
||||
float y2 = y_ * y_ * 2.0f;
|
||||
float z2 = z_ * z_ * 2.0f;
|
||||
float xy = x_ * y_ * 2.0f;
|
||||
float yz = y_ * z_ * 2.0f;
|
||||
float zx = z_ * x_ * 2.0f;
|
||||
float xw = x_ * w_ * 2.0f;
|
||||
float yw = y_ * w_ * 2.0f;
|
||||
float zw = z_ * w_ * 2.0f;
|
||||
|
||||
mat.f_[0] = 1.0f - y2 - z2;
|
||||
mat.f_[1] = xy + zw;
|
||||
mat.f_[2] = zx - yw;
|
||||
mat.f_[4] = xy - zw;
|
||||
mat.f_[5] = 1.0f - z2 - x2;
|
||||
mat.f_[6] = yz + xw;
|
||||
mat.f_[8] = zx + yw;
|
||||
mat.f_[9] = yz - xw;
|
||||
mat.f_[10] = 1.0f - x2 - y2;
|
||||
|
||||
mat.f_[3] = mat.f_[7] = mat.f_[11] = 0.0f;
|
||||
mat.f_[15] = 1.0f;
|
||||
}
|
||||
|
||||
static Quaternion RotationAxis(const Vec3 axis, const float angle) {
|
||||
Quaternion ret;
|
||||
float s = sinf(angle / 2);
|
||||
ret.x_ = s * axis.x_;
|
||||
ret.y_ = s * axis.y_;
|
||||
ret.z_ = s * axis.z_;
|
||||
ret.w_ = cosf(angle / 2);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Value(float& fX, float& fY, float& fZ, float& fW) {
|
||||
fX = x_;
|
||||
fY = y_;
|
||||
fZ = z_;
|
||||
fW = w_;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace ndk_helper
|
||||
#endif /* VECMATH_H_ */
|
||||