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ndk-samples/webp/image-decoder/src/main/cpp/image_viewer.h

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C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/native_window.h>
#include <android_native_app_glue.h>
#include "image_decoder.h"
#include "display_timer.h"
/*
* Main object handles Android window frame update, and use webp to decode
* pictures
*/
class ImageViewer {
public:
explicit ImageViewer(android_app* _Nullable app);
~ImageViewer();
// Functions to connect to native_activity
struct android_app* _Nullable GetAndroidApp(void) const;
void StartAnimation(bool start);
bool IsAnimating(void) const;
void TerminateDisplay(void);
// PrepareDrawing(): Initialize the Engine with current native window geometry
// and blank current screen to avoid garbage displaying on device
bool PrepareDrawing(void);
// Update the next image into display window when
// - decoding is completed, and
// - the current image has been displayed longer than the requested time
bool UpdateDisplay(void);
private:
void ClearFrameBuffer(ANativeWindow_Buffer* _Nonnull buf);
void UpdateFrameBuffer(ANativeWindow_Buffer * _Nonnull buf,
DecodeFrameDescriptor* _Nonnull frame);
int32_t getNativeWindowBpp(ANativeWindow_Buffer* _Nonnull buf);
struct android_app* _Nullable androidApp;
ImageDecoder* _Nullable imgDecoder;
bool animatingInProgress;
DisplayTimer displayTimer;
};