added test theme

git-svn-id: https://svn.o-hand.com/repos/matchbox/trunk/matchbox-tests@706 b067294f-1dea-0310-9683-c47a78595994
This commit is contained in:
mallum
2004-02-07 18:07:29 +00:00
parent 6489059488
commit 9572e390d0
22 changed files with 486 additions and 0 deletions

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2004-02-07 Matthew Allum,,, <mallum@handhelds.org>
* test-theme/accept.png:
* test-theme/close.png:
* test-theme/dialogbottomleft.png:
* test-theme/dialogbottomright.png:
* test-theme/dialogbottomtile.png:
* test-theme/dialogtopleft.png:
* test-theme/dialogtopleft2.png:
* test-theme/dialogtopright.png:
* test-theme/dialogtopright2.png:
* test-theme/dialogtoptile.png:
* test-theme/dialogtoptile2.png:
* test-theme/hide.png:
* test-theme/menu.png:
* test-theme/next.png:
* test-theme/prev.png:
* test-theme/que.png:
* test-theme/theme.desktop:
* test-theme/theme.xml:
* test-theme/titleleft.png:
* test-theme/titleright.png:
* test-theme/titlestrip.png:
Initial add of test theme

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[Desktop Entry]
#
# The theme.desktop file for a matchbox theme is a basic way to
# set the look of things other than the window manager when the
# theme is changed.
#
# Currently it controls the dock and mbmenu's look .
# 'Standard' .desktop entries.
#
Type=MBTheme
Name=Blondie
Comment=Blondie theme
#
# Dock/Panel settings
#
# you can set the docks background color, or to a tiled pixmap / transparent
DockBgColor=#e2dec6
#DockBgTrans= 0-255, 0 being totally transparent
#DockBgPixmap=/path/to/a xpm or png
# The foreground color is used by things like minitime
PanelFgColor=black
# Panel bubble message propertys
PanelMsgBgCol=#e2dec6
PanelMsgBgUrgentCol=#ffdec6
PanelMsgFgCol=#000000
#
# Menu settings, used by both the dock popup menu and mbmenu.
#
MenuBgColor=#e2dec6
MenuFgColor=black
# menu Border color
MenuBdColor=#9d9a8a
# selected entry color.
# MenuHlColor=black XXX DEPRECIATED in 0.7 , border col used instead
# Menu transparency set like the panel
# MenuTransparency=0-255
# Set to a '|' seperated list of font names.
# if set will overide Gtk font from xsettings
#MenuFont=xxx|xxx|xxx
# Value same as mbdesktop --bg option
DesktopBgSpec=col-solid:#8395ac
DesktopHlCol=#9d9a8a

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<?xml version="1.0"?>
<theme name="blondie" author="Matthew Allum - mallum@handhelds.org"
desc="" version="1.0" engine_version="1" >
<!-- List Resources, defined by an id and then a definition -->
<!-- Colors, in the format #rrggbb. <color id="bgcol" def="#d6da7a" /> -->
<color id="bgcol" def="#819cba" />
<color id="dockcol" def="#e2dec6" />
<color id="black" def="#000000" />
<color id="lightside" def="#ffffff" />
<color id="darkside" def="#9d9a8a" />
<color id="red" def="#ff0000" />
<color id="lowlightcol" def="#aaaaaa99" />
<color id="menuhlcol" def="#9d9a8a" />
<!-- Fonts, alternate fonts can be listed seperated by a '|'
The first matched will be used. -->
<font id="titlefont" def="Sans bold 16px" />
<font id="barfont" def="Bitstream Vera Sans-5:pixelsize=8|verdana-6:pixelsize=8|5x7|fixed" />
<!-- Pixmaps. xpm or png ( if support compiled in ) supported.
They are expected to be found in the same location as this file -->
<pixmap id="close" filename="close.png" />
<pixmap id="menu" filename="menu.png" />
<pixmap id="hide" filename="hide.png" />
<pixmap id="next" filename="next.png" />
<pixmap id="prev" filename="prev.png" />
<pixmap id="accept" filename="accept.png" />
<pixmap id="que" filename="que.png" />
<pixmap id="titleleft" filename="titleleft.png" />
<pixmap id="titleright" filename="titleright.png" />
<pixmap id="titlestrip" filename="titlestrip.png" />
<pixmap id="dialogtopleft" filename="dialogtopleft.png" />
<pixmap id="dialogtopright" filename="dialogtopright.png" />
<pixmap id="dialogtoptile" filename="dialogtoptile.png" />
<pixmap id="dialogbottomleft" filename="dialogbottomleft.png" />
<pixmap id="dialogbottomright" filename="dialogbottomright.png" />
<pixmap id="dialogbottomtile" filename="dialogbottomtile.png" />
<pixmap id="dialogtopleft_notitle" filename="dialogtopleft2.png" />
<pixmap id="dialogtopright_notitle" filename="dialogtopright2.png" />
<pixmap id="dialogtoptile_notitle" filename="dialogtoptile2.png" />
<!-- End resources, now frames ( window title/border decorations ).
We now define each frame, for a particular window type, specified by
the 'id' attribute.
Main and dialog windows can also have the borders defined.
-->
<!-- Main windows title bar. You need to define its height -->
<frame id="main" height="16">
<!-- we then build up a number of layers. They are stacked composite
on top of each other in the order there defined.
They can be of the various types which reference various above resources.
The valid types are;
plain - A rectangle of solid color
pixmap - A pixmap stretched to its defined area.
specify w and h as 'object' to avoid stretching.
pixmap-tiled - As above but the pixmap is tiled
label - This specifys where the title text is to be drawn.
Note: this is always painted last.
gradient-horiz - Horizontaol gradient *
gradient-vert - Vertical gradient *
icon - Window icon *
Each layer have its geometry specified with the x, y, w and h attribues.
They can be;
- Percentages of the total frame size
- Absolute values from each side of the frame ( by using -/+ive values )
- Reference the labels ( titles ) position ( lablex, labelw )
...or simple combinations of a maximum of two of the above. See what is
defined here for examples, and experiment !
* See the 'gorilla' theme for examples of these.
-->
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="bgcol" />
<layer x="5" y="0" w="100%-10" h="100%"
type="pixmap" pixmap="titlestrip" />
<layer x="0" y="0" w="object" h="object"
type="pixmap" pixmap="titleleft" />
<layer x="-5" y="0" w="object" h="object"
type="pixmap" pixmap="titleright" />
<layer x="14" y="1" w="100%-60" h="20"
type="label" color="black" justify="left" font="titlefont" />
<!-- Buttons.
Buttons are defined like layers. Each button has an action associated
with it. Valid actions for a main client are -next, prev, close, hide,
menu, help and accept.
Each button ( except those defined inputonly. ) has an inactive
and optionally active image.
Notes:
- If a button is not defined it will not appear.
- A button with the option 'inputonly' is invisible, but sensitve
to the defined area.
- You cant use 'object' in the geometry params.
- Buttons appear on tope of everything else.
-->
<button x="5" y="5" w="6" h="4" action="menu" >
<active pixmap="menu" blend="-80"/>
<inactive pixmap="menu" />
</button>
<button x="labelx" y="0" w="labelw" h="20"
action="menu" options="inputonly" />
<button x="-35" y="0" w="8" h="16" action="next" >
<active pixmap="next" blend="-80"/>
<inactive pixmap="next" />
</button>
<button x="-47" y="0" w="8" h="16" action="prev" >
<active pixmap="prev" blend="-80" />
<inactive pixmap="prev" />
</button>
<button x="-13" y="0" w="9" h="16" action="close" >
<active pixmap="close" blend="-80"/>
<inactive pixmap="close" />
</button>
<button x="-25" y="4" w="6" h="16" action="hide" >
<active pixmap="hide" blend="-80" />
<inactive pixmap="hide" />
</button>
<button x="-59" y="0" w="8" h="16" action="accept" >
<active pixmap="accept" blend="-80" />
<inactive pixmap="accept" />
</button>
<button x="-71" y="0" w="8" h="16" action="help" >
<active pixmap="que" blend="-80" />
<inactive pixmap="que" />
</button>
<!-- support for panel in titlebar - not enabled in this theme
<panel x="100%-160" y="1" w="100" h="14" />
-->
</frame>
<!-- empty border frames, these are empty and will just be black with no
layers. Notice the width/height attributes. -->
<frame id="main-east" width="1" />
<frame id="main-west" width="1" />
<frame id="main-south" height="1" />
<!-- dialog, the option specifys it will be shaped.
Any fully transparent pixels, will be masked to make this shaped
window -->
<frame id="dialog" height="16" options="shaped">
<layer x="5" y="0" w="100%-5" h="100%"
type="pixmap" pixmap="dialogtoptile" />
<layer x="0" y="0" w="object" h="object"
type="pixmap" pixmap="dialogtopleft" />
<layer x="-5" y="0" w="object" h="object"
type="pixmap" pixmap="dialogtopright" />
<layer x="14" y="1" w="100%-60" h="20"
type="label" color="black" justify="left" font="titlefont" />
<!-- only a close, help or accept actioned button is valid -->
<button x="-13" y="0" w="7" h="16" action="close" >
<active pixmap="close" blend="-80"/>
<inactive pixmap="close" />
</button>
<button x="-24" y="0" w="8" h="16" action="accept" >
<active pixmap="accept" blend="-80" />
<inactive pixmap="accept" />
</button>
<button x="-34" y="0" w="8" h="16" action="help" >
<active pixmap="que" blend="-80" />
<inactive pixmap="que" />
</button>
</frame>
<!-- dialog borders, note they inherit the shaped option.
Do not specify buttons for them! -->
<!-- The north dialog is only used when the dialog specifies it wants
borders only, no title bar -->
<frame id="dialog-north" height="5" options="shaped">
<layer x="5" y="0" w="100%-5" h="100%"
type="pixmap" pixmap="dialogtoptile_notitle" />
<layer x="0" y="0" w="object" h="object"
type="pixmap" pixmap="dialogtopleft_notitle" />
<layer x="-5" y="0" w="object" h="object"
type="pixmap" pixmap="dialogtopright_notitle" />
</frame>
<frame id="dialog-east" width="2" >
<layer x="0" y="0" w="1" h="100%"
type="plain" color="darkside" />
<layer x="1" y="0" w="1" h="100%"
type="plain" color="black" />
</frame>
<frame id="dialog-west" width="2" >
<layer x="0" y="0" w="1" h="100%"
type="plain" color="black" />
<layer x="1" y="0" w="1" h="100%"
type="plain" color="lightside" />
</frame>
<frame id="dialog-south" height="5" >
<layer x="5" y="0" w="100%-5" h="100%"
type="pixmap" pixmap="dialogbottomtile" />
<layer x="0" y="0" w="object" h="object"
type="pixmap" pixmap="dialogbottomleft" />
<layer x="-5" y="0" w="object" h="object"
type="pixmap" pixmap="dialogbottomright" />
</frame>
<!-- message dialogs - only of use if mb is compiled to support these -->
<frame id="message" height="4" >
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="red" />
</frame>
<frame id="message-east" width="4" >
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="red" />
</frame>
<frame id="message-west" width="4" >
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="red" />
</frame>
<frame id="message-south" height="4">
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="red" />
</frame>
<!-- utilities are things like xkbd. You need to define frames for
both minimised and maximised states -->
<frame id="utility-max" width="12">
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="lightside" />
<layer x="1" y="1" w="100%-1" h="100%-1"
type="plain" color="darkside" />
<layer x="1" y="1" w="100%-2" h="100%-2"
type="plain" color="dockcol" />
<!-- Buttons, minimise action only valid here -->
<button x="3" y="1" w="12" h="12" action="minimize" >
<active pixmap="next" blend="-80"/>
<inactive pixmap="next" />
</button>
<button x="0" y="0" w="100%" h="100%" action="minimize" options="inputonly"/>
</frame>
<frame id="utility-min" height="13">
<layer x="0" y="0" w="100%" h="100%"
type="plain" color="lightside" />
<layer x="1" y="1" w="100%-1" h="100%-1"
type="plain" color="darkside" />
<layer x="1" y="1" w="100%-2" h="100%-2"
type="plain" color="dockcol" />
<layer x="14" y="0" w="100%-60" h="20"
type="label" color="black" justify="left" font="barfont" />
<!-- close and maximise button actions valid here -->
<button x="0" y="0" w="100%-20" h="100%"
action="maximize" options="inputonly"/>
<button x="-13" y="-14" w="7" h="13" action="close" >
<active pixmap="close" blend="-80"/>
<inactive pixmap="close" />
</button>
</frame>
<!--
menu frames behave slightly differently to other frames and therefore
have extra attributes.
- Size is calculated automatically. You can also optionally specify the
spacing around the rendered menu items. eg;
border_north="0"
border_south="5"
border_east="2"
border_west="2"
You can overide the auto calculated width with the 'fixed_width'
frame attribute. A pixel size is expected.
- The menu will automatically be aligned with the menu button.
You can overide this with the 'fixed_width' frame attribute.
A pixel size is expected.
- No layer type label, for the menu text you need to specify extra
attributes in the frame tag. eg;
font="titlefont"
color="black"
highlight="menuhlcol"
- There are no buttons.
-->
<frame id="menu"
border_north="0"
border_south="5"
border_east="2"
border_west="2"
font="titlefont"
color="black"
highlight="menuhlcol"
options="shaped">
<layer x="0" y="0" w="100%" h="-5"
type="plain" color="black" />
<layer x="1" y="0" w="100%-2" h="-5"
type="plain" color="dockcol" />
<layer x="0" y="0" w="100%" h="1"
type="plain" color="lightside" />
<layer x="2" y="0" w="1" h="-5"
type="plain" color="lightside" />
<layer x="-2" y="0" w="1" h="-5"
type="plain" color="darkside" />
<layer x="5" y="-5" w="100%-10" h="5"
type="pixmap" pixmap="dialogbottomtile" />
<layer x="0" y="-5" w="object" h="object"
type="pixmap" pixmap="dialogbottomleft" />
<layer x="-5" y="-5" w="object" h="object"
type="pixmap" pixmap="dialogbottomright" />
</frame>
<!-- Specific global properties -->
<!-- only takes effect if -use_lowlight switch used -->
<lowlight color="lowlightcol" />
<shadow style="gaussian" />
<subst char=":" pixmap="que" />
</theme>

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