cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
This commit is contained in:
committed by
Andrew Hsieh
parent
122d194b36
commit
5d1c91fb75
@@ -21,7 +21,7 @@ void main()
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{
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#if USE_PHONG
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mediump vec3 halfVector = normalize(-vLight0 + position);
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mediump float NdotH = max(dot(normal, halfVector), 0.0);
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mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
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mediump float fPower = vMaterialSpecular.w;
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mediump float specular = pow(NdotH, fPower);
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@@ -5,21 +5,16 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := NativeActivity
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LOCAL_SRC_FILES := TeapotNativeActivity.cpp \
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TeapotRenderer.cpp \
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NDKSupport/JNIHelper.cpp \
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NDKSupport/shader.cpp \
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NDKSupport/vecmath.cpp \
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NDKSupport/gestureDetector.cpp \
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NDKSupport/perfMonitor.cpp \
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NDKSupport/tapCamera.cpp \
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/NDKSupport
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LOCAL_C_INCLUDES :=
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LOCAL_CFLAGS :=
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2
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LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue
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LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/helper)
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$(call import-module,android/native_app_glue)
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$(call import-module,android/cpufeatures)
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@@ -1,130 +0,0 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// gestureDetector.cpp
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// includes
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//--------------------------------------------------------------------------------
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#include "gestureDetector.h"
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//--------------------------------------------------------------------------------
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// GestureDetector
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//--------------------------------------------------------------------------------
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GestureDetector::GestureDetector()
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{
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_fDpFactor = 1.f;
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}
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void GestureDetector::setConfiguration(AConfiguration* config)
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{
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_fDpFactor = 160.f / AConfiguration_getDensity(config);
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}
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//--------------------------------------------------------------------------------
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// TapDetector
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//--------------------------------------------------------------------------------
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bool TapDetector::detect(const AInputEvent* motion_event)
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{
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if( AMotionEvent_getPointerCount(motion_event) > 1 )
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{
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//Only support single touch
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return false;
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}
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int32_t iAction = AMotionEvent_getAction(motion_event);
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unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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_iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
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_fDownX = AMotionEvent_getX(motion_event, 0);
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_fDownY = AMotionEvent_getY(motion_event, 0);
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break;
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case AMOTION_EVENT_ACTION_UP:
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{
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int64_t eventTime = AMotionEvent_getEventTime(motion_event);
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int64_t downTime = AMotionEvent_getDownTime(motion_event);
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if( eventTime - downTime <= TAP_TIMEOUT )
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{
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if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
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{
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float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
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float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
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if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
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{
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LOGI("TapDetector: Tap detected");
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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//--------------------------------------------------------------------------------
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// DoubletapDetector
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//--------------------------------------------------------------------------------
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bool DoubletapDetector::detect(const AInputEvent* motion_event)
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{
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if( AMotionEvent_getPointerCount(motion_event) > 1 )
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{
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//Only support single touch
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return false;
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}
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bool bDetectedTap = _tapDetector.detect(motion_event);
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int32_t iAction = AMotionEvent_getAction(motion_event);
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unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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int64_t eventTime = AMotionEvent_getEventTime(motion_event);
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if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
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{
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float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
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float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
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if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
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{
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LOGI("DoubletapDetector: Doubletap detected");
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return true;
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}
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}
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break;
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}
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case AMOTION_EVENT_ACTION_UP:
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if( bDetectedTap )
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{
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_lastTapTime = AMotionEvent_getEventTime(motion_event);
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_fLastTapX = AMotionEvent_getX(motion_event, 0);
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_fLastTapY = AMotionEvent_getY(motion_event, 0);
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}
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break;
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}
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return false;
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}
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void DoubletapDetector::setConfiguration(AConfiguration* config)
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{
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_fDpFactor = 160.f / AConfiguration_getDensity(config);
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_tapDetector.setConfiguration(config);
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}
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@@ -1,76 +0,0 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// gestureDetector.h
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//--------------------------------------------------------------------------------
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#ifndef GESTUREDETECTOR_H_
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#define GESTUREDETECTOR_H_
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/native_window_jni.h>
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#include "JNIHelper.h"
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//--------------------------------------------------------------------------------
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// Constants
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//--------------------------------------------------------------------------------
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const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
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const int32_t TAP_TIMEOUT = 180 * 1000000;
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const int32_t DOUBLE_TAP_SLOP = 100;
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const int32_t TOUCH_SLOP = 8;
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class GestureDetector
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{
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protected:
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float _fDpFactor;
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public:
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GestureDetector();
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virtual ~GestureDetector() {}
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virtual void setConfiguration(AConfiguration* config);
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virtual bool detect(const AInputEvent* motion_event) = 0;
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};
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class TapDetector:public GestureDetector
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{
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int32_t _iDownPointerID;
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float _fDownX;
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float _fDownY;
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public:
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TapDetector() {}
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virtual ~TapDetector() {}
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virtual bool detect(const AInputEvent* motion_event);
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};
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class DoubletapDetector:public GestureDetector
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{
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TapDetector _tapDetector;
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int64_t _lastTapTime;
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float _fLastTapX;
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float _fLastTapY;
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public:
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DoubletapDetector() {}
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virtual ~DoubletapDetector() {}
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virtual bool detect(const AInputEvent* motion_event);
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virtual void setConfiguration(AConfiguration* config);
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};
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#endif /* GESTUREDETECTOR_H_ */
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@@ -21,6 +21,7 @@
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#include <errno.h>
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#include <vector>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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@@ -30,173 +31,136 @@
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#include <android/native_window_jni.h>
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#include <cpu-features.h>
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#include "NDKSupport/NDKSupport.h"
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#include "TeapotRenderer.h"
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#include "NDKHelper.h"
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/**
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* Our saved state data.
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*/
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struct saved_state {
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float angle;
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int32_t x;
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int32_t y;
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};
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/**
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* Shared state for our app.
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*/
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//-------------------------------------------------------------------------
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//Shared state for our app.
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//-------------------------------------------------------------------------
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struct android_app;
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class engine {
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public:
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struct android_app* app;
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ASensorManager* sensorManager;
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const ASensor* accelerometerSensor;
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ASensorEventQueue* sensorEventQueue;
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int animating;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int32_t width;
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int32_t height;
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struct saved_state state;
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std::vector<int32_t> _vecPointers;
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tapCamera _tapCamera;
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TeapotRenderer _renderer;
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GLContext* _glContext;
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bool _bInitializedResources;
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bool _bHasFocus;
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DoubletapDetector _doubletapDetector;
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PinchDetector _pinchDetector;
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DragDetector _dragDetector;
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perfMonitor _monitor;
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tapCamera _tapCamera;
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android_app* _app;
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ASensorManager* _sensorManager;
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const ASensor* _accelerometerSensor;
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ASensorEventQueue* _sensorEventQueue;
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void updateFPS(float fFPS);
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void showUI();
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void transformPosition( vec2& vec );
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public:
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static void handleCmd(struct android_app* app, int32_t cmd);
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static int32_t handleInput( android_app* app, AInputEvent* event );
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engine();
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~engine();
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void setState(android_app* state);
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int initDisplay();
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void loadResources();
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void unloadResources();
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void drawFrame();
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void termDisplay();
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void trimMemory();
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bool isReady();
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void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
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void initSensors();
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void processSensors( int32_t id );
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void suspendSensors();
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void resumeSensors();
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};
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void showUI(android_app* app)
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//-------------------------------------------------------------------------
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//Ctor
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//-------------------------------------------------------------------------
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engine::engine() :
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_bInitializedResources( false ),
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_bHasFocus( false ),
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_app( NULL ),
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_sensorManager( NULL ),
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_accelerometerSensor( NULL ),
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_sensorEventQueue( NULL )
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{
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JNIEnv *jni;
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app->activity->vm->AttachCurrentThread(&jni, NULL);
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//Default class retrieval
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jclass clazz = jni->GetObjectClass(app->activity->clazz);
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jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V");
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jni->CallVoidMethod(app->activity->clazz, methodID);
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app->activity->vm->DetachCurrentThread();
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return;
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_glContext = GLContext::getInstance();
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}
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void updateFPS(android_app* app, float fFPS)
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//-------------------------------------------------------------------------
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//Dtor
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//-------------------------------------------------------------------------
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engine::~engine()
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{
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JNIEnv *jni;
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app->activity->vm->AttachCurrentThread(&jni, NULL);
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}
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//Default class retrieval
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jclass clazz = jni->GetObjectClass(app->activity->clazz);
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jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
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jni->CallVoidMethod(app->activity->clazz, methodID, fFPS);
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/**
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* Load resources
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*/
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void engine::loadResources()
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{
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_renderer.init();
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_renderer.bind(&_tapCamera);
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}
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app->activity->vm->DetachCurrentThread();
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return;
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/**
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* Unload resources
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*/
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void engine::unloadResources()
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{
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_renderer.unload();
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}
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/**
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* Initialize an EGL context for the current display.
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*/
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static int engine_init_display(struct engine* engine) {
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// initialize OpenGL ES and EGL
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showUI(engine->app);
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const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0
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EGL_NONE
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};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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EGLSurface surface;
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EGLContext context;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, 0, 0);
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/*
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* Here specify the attributes of the desired configuration.
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* Below, we select an EGLConfig with at least 8 bits per color
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* component compatible with on-screen windows
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*/
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_NONE
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};
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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if( !numConfigs )
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int engine::initDisplay()
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{
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if( !_bInitializedResources )
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{
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//Fall back to 16bit depth buffer
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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_glContext->init( _app->window );
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loadResources();
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_bInitializedResources = true;
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}
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if ( !numConfigs )
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else
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{
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LOGW("Unable to retrieve EGL config");
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return -1;
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// initialize OpenGL ES and EGL
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if( EGL_SUCCESS != _glContext->resume( _app->window ) )
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{
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unloadResources();
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loadResources();
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}
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}
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
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surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
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context = eglCreateContext(display, config, NULL, contextAttribs);
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if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
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LOGW("Unable to eglMakeCurrent");
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return -1;
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}
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eglQuerySurface(display, surface, EGL_WIDTH, &w);
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eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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engine->display = display;
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engine->context = context;
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engine->surface = surface;
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engine->width = w;
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engine->height = h;
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engine->state.angle = 0;
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showUI();
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// Initialize GL state.
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glFrontFace(GL_CW);
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glViewport(0, 0, engine->width, engine->height);
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engine->_tapCamera.setFlip(1.f, -1.f, -8.f);
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//Note that screen size might have been changed
|
||||
glViewport(0, 0,
|
||||
_glContext->getScreenWidth(),
|
||||
_glContext->getScreenHeight() );
|
||||
_renderer.updateViewport();
|
||||
|
||||
engine->_renderer.init();
|
||||
engine->_renderer.bind(&engine->_tapCamera);
|
||||
_tapCamera.setFlip(1.f, -1.f, -1.f);
|
||||
_tapCamera.setPinchTransformFactor(2.f, 2.f, 8.f);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -204,201 +168,108 @@ static int engine_init_display(struct engine* engine) {
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
static void engine_draw_frame(struct engine* engine) {
|
||||
if (engine->display == NULL) {
|
||||
// No display.
|
||||
return;
|
||||
}
|
||||
|
||||
void engine::drawFrame()
|
||||
{
|
||||
float fFPS;
|
||||
bool b = engine->_monitor.update(fFPS);
|
||||
if( b )
|
||||
if( _monitor.update(fFPS) )
|
||||
{
|
||||
updateFPS( engine->app, fFPS );
|
||||
updateFPS( fFPS );
|
||||
}
|
||||
|
||||
struct timeval Time;
|
||||
gettimeofday( &Time, NULL );
|
||||
double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0 ;
|
||||
|
||||
engine->_renderer.update(dTime);
|
||||
double dTime = _monitor.getCurrentTime();
|
||||
_renderer.update(dTime);
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glViewport(0, 0, engine->width, engine->height);
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
engine->_renderer.render();
|
||||
_renderer.render();
|
||||
|
||||
eglSwapBuffers(engine->display, engine->surface);
|
||||
// Swap
|
||||
if( EGL_SUCCESS != _glContext->swap() )
|
||||
{
|
||||
unloadResources();
|
||||
loadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
static void engine_term_display(struct engine* engine) {
|
||||
|
||||
engine->_renderer.unload();
|
||||
|
||||
if (engine->display != EGL_NO_DISPLAY) {
|
||||
eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (engine->context != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(engine->display, engine->context);
|
||||
}
|
||||
if (engine->surface != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(engine->display, engine->surface);
|
||||
}
|
||||
eglTerminate(engine->display);
|
||||
}
|
||||
engine->animating = 0;
|
||||
engine->display = EGL_NO_DISPLAY;
|
||||
engine->context = EGL_NO_CONTEXT;
|
||||
engine->surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
int32_t findIndex( AInputEvent* event, int32_t iID )
|
||||
void engine::termDisplay()
|
||||
{
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
for( int32_t i = 0; i < iCount; ++i )
|
||||
{
|
||||
if( iID == AMotionEvent_getPointerId(event, i) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
_glContext->suspend();
|
||||
|
||||
}
|
||||
|
||||
void updatePosition( engine* engine, AInputEvent* event, int32_t iIndex, float& fX, float& fY)
|
||||
void engine::trimMemory()
|
||||
{
|
||||
engine->state.x = AMotionEvent_getX(event, iIndex);
|
||||
engine->state.y = AMotionEvent_getY(event, iIndex);
|
||||
|
||||
fX = 2.0f * engine->state.x / engine->width -1.f;
|
||||
fY = 2.0f * engine->state.y / engine->height -1.f;
|
||||
LOGI( "Trimming memory" );
|
||||
_glContext->invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
|
||||
struct engine* engine = (struct engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||||
engine->animating = 1;
|
||||
int32_t engine::handleInput( android_app* app, AInputEvent* event )
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
|
||||
GESTURE_STATE dragState = eng->_dragDetector.detect(event);
|
||||
GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
|
||||
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
int32_t iAction = AMotionEvent_getAction(event);
|
||||
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
float fX;
|
||||
float fY;
|
||||
float fX2;
|
||||
float fY2;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, 0));
|
||||
//Double tap detector has a priority over other detectors
|
||||
if( doubleTapState == GESTURE_STATE_ACTION )
|
||||
{
|
||||
//Detect double tap
|
||||
eng->_tapCamera.reset(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Handle drag state
|
||||
if( dragState & GESTURE_STATE_START )
|
||||
{
|
||||
//Otherwise, start dragging
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.beginDrag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_MOVE )
|
||||
{
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.drag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_END )
|
||||
{
|
||||
eng->_tapCamera.endDrag();
|
||||
}
|
||||
|
||||
//Single touch
|
||||
if( engine->_doubletapDetector.detect(event) )
|
||||
{
|
||||
//Detect double tap
|
||||
engine->_tapCamera.reset(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Otherwise, start dragging
|
||||
updatePosition(engine, event, 0, fX, fY);
|
||||
engine->_tapCamera.beginDrag( vec2( fX, fY ) );
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
if( iCount == 2 )
|
||||
{
|
||||
//Start pinch
|
||||
//Start new pinch
|
||||
int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
|
||||
updatePosition(engine, event, iIndex, fX, fY);
|
||||
iIndex = findIndex( event, engine->_vecPointers[1] );
|
||||
updatePosition(engine, event, iIndex, fX2, fY2);
|
||||
engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
//Update doubletap detector
|
||||
engine->_doubletapDetector.detect(event);
|
||||
|
||||
engine->_vecPointers.pop_back();
|
||||
engine->_tapCamera.endDrag();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
|
||||
|
||||
std::vector<int32_t>::iterator it = engine->_vecPointers.begin();
|
||||
std::vector<int32_t>::iterator itEnd = engine->_vecPointers.end();
|
||||
int32_t i = 0;
|
||||
for(;it!=itEnd;++it, ++i)
|
||||
{
|
||||
if( *it == iReleasedPointerID )
|
||||
{
|
||||
engine->_vecPointers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( iCount == 2 )
|
||||
{
|
||||
//Start new drag
|
||||
int32_t iIndex = findIndex( event, engine->_vecPointers.front() );
|
||||
updatePosition(engine, event, iIndex, fX, fY);
|
||||
engine->_tapCamera.beginDrag( vec2( fX, fY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
//Start new pinch
|
||||
int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
|
||||
updatePosition(engine, event, iIndex, fX, fY);
|
||||
iIndex = findIndex( event, engine->_vecPointers[1] );
|
||||
updatePosition(engine, event, iIndex, fX2, fY2);
|
||||
engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
{
|
||||
switch(iCount)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
//Single touch
|
||||
int32_t iIndex = findIndex( event, engine->_vecPointers.front() );
|
||||
updatePosition(engine, event, iIndex, fX, fY);
|
||||
engine->_tapCamera.drag( vec2( fX, fY ) );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
//Multi touch
|
||||
int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
|
||||
updatePosition(engine, event, iIndex, fX, fY);
|
||||
iIndex = findIndex( event, engine->_vecPointers[1] );
|
||||
updatePosition(engine, event, iIndex, fX2, fY2);
|
||||
engine->_tapCamera.pinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
//Handle pinch state
|
||||
if( pinchState & GESTURE_STATE_START )
|
||||
{
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.beginPinch( v1, v2 );
|
||||
}
|
||||
else if( pinchState & GESTURE_STATE_MOVE )
|
||||
{
|
||||
//Multi touch
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.pinch( v1, v2 );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -406,130 +277,206 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
|
||||
struct engine* engine = (struct engine*)app->userData;
|
||||
void engine::handleCmd(struct android_app* app, int32_t cmd)
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
// The system has asked us to save our current state. Do so.
|
||||
engine->app->savedState = malloc(sizeof(struct saved_state));
|
||||
*((struct saved_state*)engine->app->savedState) = engine->state;
|
||||
engine->app->savedStateSize = sizeof(struct saved_state);
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (engine->app->window != NULL) {
|
||||
engine_init_display(engine);
|
||||
engine_draw_frame(engine);
|
||||
engine->animating = 1;
|
||||
if (app->window != NULL) {
|
||||
eng->initDisplay();
|
||||
eng->drawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
engine_term_display(engine);
|
||||
eng->termDisplay();
|
||||
eng->_bHasFocus = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor, (1000L/60)*1000);
|
||||
}
|
||||
eng->resumeSensors();
|
||||
//Start animation
|
||||
eng->_bHasFocus = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
}
|
||||
eng->suspendSensors();
|
||||
// Also stop animating.
|
||||
engine->animating = 0;
|
||||
engine_draw_frame(engine);
|
||||
eng->_bHasFocus = false;
|
||||
eng->drawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
//Free up GL resources
|
||||
eng->trimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::initSensors()
|
||||
{
|
||||
_sensorManager = ASensorManager_getInstance();
|
||||
_accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
|
||||
ASENSOR_TYPE_ACCELEROMETER);
|
||||
_sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
|
||||
_app->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
}
|
||||
|
||||
void engine::processSensors( int32_t id )
|
||||
{
|
||||
// If a sensor has data, process it now.
|
||||
if( id == LOOPER_ID_USER )
|
||||
{
|
||||
if (_accelerometerSensor != NULL)
|
||||
{
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(_sensorEventQueue,
|
||||
&event, 1) > 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void engine::resumeSensors()
|
||||
{
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(_sensorEventQueue,
|
||||
_accelerometerSensor, (1000L/60)*1000);
|
||||
}
|
||||
}
|
||||
|
||||
void engine::suspendSensors()
|
||||
{
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::setState(android_app* state)
|
||||
{
|
||||
_app = state;
|
||||
_doubletapDetector.setConfiguration( _app->config );
|
||||
_dragDetector.setConfiguration( _app->config );
|
||||
_pinchDetector.setConfiguration( _app->config );
|
||||
}
|
||||
|
||||
bool engine::isReady()
|
||||
{
|
||||
if( _bHasFocus )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void engine::transformPosition( vec2& vec )
|
||||
{
|
||||
vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
|
||||
}
|
||||
|
||||
void engine::showUI()
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( _app->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" );
|
||||
jni->CallVoidMethod( _app->activity->clazz, methodID );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void engine::updateFPS(float fFPS)
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(_app->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
|
||||
jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(struct android_app* state) {
|
||||
engine engine;
|
||||
|
||||
// Make sure glue isn't stripped.
|
||||
void android_main(android_app* state)
|
||||
{
|
||||
app_dummy();
|
||||
|
||||
state->userData = &engine;
|
||||
state->onAppCmd = engine_handle_cmd;
|
||||
state->onInputEvent = engine_handle_input;
|
||||
engine.app = state;
|
||||
engine._doubletapDetector.setConfiguration(state->config);
|
||||
g_engine.setState( state );
|
||||
|
||||
//Init helper functions
|
||||
JNIHelper::init( state->activity );
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = engine::handleCmd;
|
||||
state->onInputEvent = engine::handleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
engine.sensorManager = ASensorManager_getInstance();
|
||||
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_ACCELEROMETER);
|
||||
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
|
||||
state->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
|
||||
if (state->savedState != NULL) {
|
||||
// We are starting with a previous saved state; restore from it.
|
||||
engine.state = *(struct saved_state*)state->savedState;
|
||||
}
|
||||
g_engine.initSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
|
||||
while (1) {
|
||||
// Read all pending events.
|
||||
int ident;
|
||||
int id;
|
||||
int events;
|
||||
struct android_poll_source* source;
|
||||
android_poll_source* source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
|
||||
(void**)&source)) >= 0) {
|
||||
|
||||
while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source) ) >= 0)
|
||||
{
|
||||
// Process this event.
|
||||
if (source != NULL) {
|
||||
if (source != NULL)
|
||||
source->process(state, source);
|
||||
}
|
||||
|
||||
// If a sensor has data, process it now.
|
||||
if (ident == LOOPER_ID_USER) {
|
||||
if (engine.accelerometerSensor != NULL) {
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
|
||||
&event, 1) > 0) {
|
||||
}
|
||||
}
|
||||
}
|
||||
g_engine.processSensors( id );
|
||||
|
||||
// Check if we are exiting.
|
||||
if (state->destroyRequested != 0) {
|
||||
engine_term_display(&engine);
|
||||
if (state->destroyRequested != 0)
|
||||
{
|
||||
g_engine.termDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (engine.animating) {
|
||||
// Done with events; draw next animation frame.
|
||||
engine.state.angle += .01f;
|
||||
if (engine.state.angle > 1) {
|
||||
engine.state.angle = 0;
|
||||
}
|
||||
|
||||
if( g_engine.isReady() )
|
||||
{
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
engine_draw_frame(&engine);
|
||||
g_engine.drawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,6 +85,15 @@ void TeapotRenderer::init()
|
||||
|
||||
delete[] p;
|
||||
|
||||
updateViewport();
|
||||
_mModel = mat4::translation(0, 0, -15.f);
|
||||
|
||||
mat4 mat = mat4::rotationX(M_PI / 3);
|
||||
_mModel = mat * _mModel;
|
||||
}
|
||||
|
||||
void TeapotRenderer::updateViewport()
|
||||
{
|
||||
//Init Projection matrices
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
@@ -95,10 +104,6 @@ void TeapotRenderer::init()
|
||||
bool bRotate = false;
|
||||
_mProjection = mat4::perspective(fAspect, 1.f,
|
||||
CAM_NEAR, CAM_FAR);
|
||||
_mModel = mat4::translation(0, 0, -15.f);
|
||||
|
||||
mat4 mat = mat4::rotationX(M_PI / 3);
|
||||
_mModel = mat * _mModel;
|
||||
}
|
||||
|
||||
void TeapotRenderer::unload()
|
||||
|
||||
@@ -38,7 +38,10 @@
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "NDKSupport/NDKSupport.h"
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/teapot/TeapotApplication"
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
@@ -95,7 +98,7 @@ public:
|
||||
void update(float dTime);
|
||||
bool bind(tapCamera* camera);
|
||||
void unload();
|
||||
|
||||
void updateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
package com.sample.helper;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Matrix;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
|
||||
public class NDKHelper {
|
||||
private static Context context;
|
||||
|
||||
public static void setCotext( Context c )
|
||||
{
|
||||
Log.i("NDKHelper", "set context:" + c);
|
||||
context = c;
|
||||
}
|
||||
|
||||
//
|
||||
//Load Bitmap
|
||||
//Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
|
||||
//
|
||||
private int nextPOT(int i)
|
||||
{
|
||||
int pot = 1;
|
||||
while( pot < i ) pot <<= 1;
|
||||
return pot;
|
||||
}
|
||||
|
||||
private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
|
||||
{
|
||||
if(bitmapToScale == null)
|
||||
return null;
|
||||
//get the original width and height
|
||||
int width = bitmapToScale.getWidth();
|
||||
int height = bitmapToScale.getHeight();
|
||||
// create a matrix for the manipulation
|
||||
Matrix matrix = new Matrix();
|
||||
|
||||
// resize the bit map
|
||||
matrix.postScale(newWidth / width, newHeight / height);
|
||||
|
||||
// recreate the new Bitmap and set it back
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
|
||||
}
|
||||
|
||||
public void loadTexture(String path)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
String str = path;
|
||||
if (!path.startsWith("/"))
|
||||
{
|
||||
str = "/" + path;
|
||||
}
|
||||
|
||||
File file = new File(context.getExternalFilesDir(null), str);
|
||||
if( file.canRead() )
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
}
|
||||
// Matrix matrix = new Matrix();
|
||||
// // resize the bit map
|
||||
// matrix.postScale(-1F, 1F);
|
||||
//
|
||||
// // recreate the new Bitmap and set it back
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
if( bitmap != null )
|
||||
{
|
||||
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public Bitmap openBitmap(String path, boolean iScalePOT)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
if( iScalePOT )
|
||||
{
|
||||
int originalWidth = getBitmapWidth(bitmap);
|
||||
int originalHeight = getBitmapHeight(bitmap);
|
||||
int width = nextPOT(originalWidth);
|
||||
int height = nextPOT(originalHeight);
|
||||
if( originalWidth != width || originalHeight != height )
|
||||
{
|
||||
//Scale it
|
||||
bitmap = scaleBitmap( bitmap, width, height );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
|
||||
public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
|
||||
|
||||
public void getBitmapPixels(Bitmap bmp, int[] pixels)
|
||||
{
|
||||
int w = bmp.getWidth();
|
||||
int h = bmp.getHeight();
|
||||
bmp.getPixels(pixels, 0, w, 0, 0, w, h);
|
||||
}
|
||||
|
||||
public void closeBitmap(Bitmap bmp)
|
||||
{
|
||||
bmp.recycle();
|
||||
}
|
||||
|
||||
public static String getNativeLibraryDirectory(Context appContext) {
|
||||
ApplicationInfo ai = context.getApplicationInfo();
|
||||
|
||||
Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir );
|
||||
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
|
||||
(ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
|
||||
return ai.nativeLibraryDir;
|
||||
}
|
||||
return "/system/lib/";
|
||||
}
|
||||
}
|
||||
@@ -15,9 +15,7 @@ import android.util.Log;
|
||||
import android.widget.Toast;
|
||||
|
||||
public class TeapotApplication extends Application {
|
||||
private static Context context;
|
||||
public void onCreate(){
|
||||
context=getApplicationContext();
|
||||
Log.w("native-activity", "onCreate");
|
||||
|
||||
final PackageManager pm = getApplicationContext().getPackageManager();
|
||||
@@ -30,87 +28,4 @@ public class TeapotApplication extends Application {
|
||||
final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
|
||||
Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
|
||||
//Load Bitmap
|
||||
private int nextPOT(int i)
|
||||
{
|
||||
int pot = 1;
|
||||
while( pot < i ) pot <<= 1;
|
||||
return pot;
|
||||
}
|
||||
|
||||
private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
|
||||
{
|
||||
if(bitmapToScale == null)
|
||||
return null;
|
||||
//get the original width and height
|
||||
int width = bitmapToScale.getWidth();
|
||||
int height = bitmapToScale.getHeight();
|
||||
// create a matrix for the manipulation
|
||||
Matrix matrix = new Matrix();
|
||||
|
||||
// resize the bit map
|
||||
matrix.postScale(newWidth / width, newHeight / height);
|
||||
|
||||
// recreate the new Bitmap and set it back
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
|
||||
}
|
||||
|
||||
public void loadTexture(String path)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("native-activity", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public Bitmap openBitmap(String path, boolean iScalePOT)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
if( iScalePOT )
|
||||
{
|
||||
int originalWidth = getBitmapWidth(bitmap);
|
||||
int originalHeight = getBitmapHeight(bitmap);
|
||||
int width = nextPOT(originalWidth);
|
||||
int height = nextPOT(originalHeight);
|
||||
if( originalWidth != width || originalHeight != height )
|
||||
{
|
||||
//Scale it
|
||||
bitmap = scaleBitmap( bitmap, width, height );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("native-activity", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
|
||||
public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
|
||||
|
||||
public void getBitmapPixels(Bitmap bmp, int[] pixels)
|
||||
{
|
||||
int w = bmp.getWidth();
|
||||
int h = bmp.getHeight();
|
||||
bmp.getPixels(pixels, 0, w, 0, 0, w, h);
|
||||
}
|
||||
|
||||
public void closeBitmap(Bitmap bmp)
|
||||
{
|
||||
bmp.recycle();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,12 @@ public class TeapotNativeActivity extends NativeActivity {
|
||||
|
||||
//Hide toolbar
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
if(SDK_INT >= 11 && SDK_INT < 14) {
|
||||
if(SDK_INT >= 11 && SDK_INT < 14)
|
||||
{
|
||||
getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
|
||||
}else if(SDK_INT >= 14){
|
||||
}
|
||||
else if(SDK_INT >= 14)
|
||||
{
|
||||
getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.sample.moreteapots"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" >
|
||||
|
||||
<uses-sdk
|
||||
android:minSdkVersion="11"
|
||||
android:targetSdkVersion="17" />
|
||||
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
android:hasCode="true"
|
||||
android:name="com.sample.moreteapots.MoreTeapotsApplication"
|
||||
>
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="com.sample.moreteapots.MoreTeapotsNativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of or .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="NativeActivity" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// ShaderPlain.fsh
|
||||
//
|
||||
|
||||
uniform lowp vec3 vMaterialAmbient;
|
||||
uniform lowp vec4 vMaterialSpecular;
|
||||
|
||||
varying lowp vec4 colorDiffuse;
|
||||
|
||||
uniform highp vec3 vLight0;
|
||||
varying mediump vec3 position;
|
||||
varying mediump vec3 normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
mediump vec3 halfVector = normalize(-vLight0 + position);
|
||||
mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
|
||||
mediump float fPower = vMaterialSpecular.w;
|
||||
mediump float specular = pow(NdotH, fPower);
|
||||
|
||||
lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
|
||||
gl_FragColor = colorDiffuse + colorSpecular;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
uniform lowp vec4 vMaterialSpecular;
|
||||
uniform highp vec3 vLight0;
|
||||
|
||||
in lowp vec4 colorDiffuse;
|
||||
in vec3 position;
|
||||
in vec3 normal;
|
||||
out vec4 outColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
mediump vec3 halfVector = normalize(-vLight0 + position);
|
||||
mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
|
||||
mediump float fPower = vMaterialSpecular.w;
|
||||
mediump float specular = pow(NdotH, fPower);
|
||||
|
||||
lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
|
||||
outColor = colorDiffuse + colorSpecular;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
//
|
||||
// ShaderPlain.vsh
|
||||
//
|
||||
|
||||
attribute highp vec3 myVertex;
|
||||
attribute highp vec3 myNormal;
|
||||
|
||||
varying lowp vec4 colorDiffuse;
|
||||
|
||||
varying mediump vec3 position;
|
||||
varying mediump vec3 normal;
|
||||
|
||||
uniform highp mat4 uMVMatrix;
|
||||
uniform highp mat4 uPMatrix;
|
||||
|
||||
uniform highp vec3 vLight0;
|
||||
|
||||
uniform lowp vec4 vMaterialDiffuse;
|
||||
uniform lowp vec3 vMaterialAmbient;
|
||||
uniform lowp vec4 vMaterialSpecular;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
highp vec4 p = vec4(myVertex,1);
|
||||
gl_Position = uPMatrix * p;
|
||||
|
||||
highp vec3 worldNormal = vec3(mat3(uMVMatrix[0].xyz, uMVMatrix[1].xyz, uMVMatrix[2].xyz) * myNormal);
|
||||
highp vec3 ecPosition = p.xyz;
|
||||
|
||||
colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vMaterialDiffuse + vec4( vMaterialAmbient, 1 );
|
||||
|
||||
normal = worldNormal;
|
||||
position = ecPosition;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
//
|
||||
//Shader with phoneshading + geometry instancing support
|
||||
//Parameters with %PARAM_NAME% will be replaced to actual parameter at compile time
|
||||
//
|
||||
|
||||
const int NUM_OBJECTS = %NUM_TEAPOT%;
|
||||
layout(location=%LOCATION_VERTEX%) in highp vec3 myVertex;
|
||||
layout(location=%LOCATION_NORMAL%) in highp vec3 myNormal;
|
||||
|
||||
layout(std140) uniform ParamBlock {
|
||||
mat4 uPMatrix[NUM_OBJECTS];
|
||||
mat4 uMVMatrix[NUM_OBJECTS];
|
||||
vec3 vMaterialDiffuse[NUM_OBJECTS];
|
||||
};
|
||||
|
||||
uniform highp vec3 vLight0;
|
||||
uniform lowp vec3 vMaterialAmbient;
|
||||
uniform lowp vec4 vMaterialSpecular;
|
||||
|
||||
out lowp vec4 colorDiffuse;
|
||||
|
||||
out mediump vec3 position;
|
||||
out mediump vec3 normal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
highp vec4 p = vec4(myVertex,1);
|
||||
gl_Position = uPMatrix[gl_InstanceID%ARB%] * p;
|
||||
|
||||
highp vec3 worldNormal = vec3(mat3(uMVMatrix[gl_InstanceID%ARB%][0].xyz,
|
||||
uMVMatrix[gl_InstanceID%ARB%][1].xyz,
|
||||
uMVMatrix[gl_InstanceID%ARB%][2].xyz) * myNormal);
|
||||
highp vec3 ecPosition = p.xyz;
|
||||
|
||||
colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vec4(vMaterialDiffuse[gl_InstanceID%ARB%], 1.f) + vec4( vMaterialAmbient, 1 );
|
||||
|
||||
normal = worldNormal;
|
||||
position = ecPosition;
|
||||
}
|
||||
19
ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk
Normal file
19
ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk
Normal file
@@ -0,0 +1,19 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := NativeActivity
|
||||
LOCAL_SRC_FILES := MoreTeapotsNativeActivity.cpp \
|
||||
MoreTeapotsRenderer.cpp \
|
||||
|
||||
LOCAL_C_INCLUDES :=
|
||||
LOCAL_CFLAGS :=
|
||||
|
||||
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,android/helper)
|
||||
$(call import-module,android/native_app_glue)
|
||||
$(call import-module,android/cpufeatures)
|
||||
@@ -0,0 +1,4 @@
|
||||
APP_PLATFORM := android-9
|
||||
APP_ABI := all
|
||||
|
||||
APP_STL := stlport_static
|
||||
@@ -0,0 +1,484 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
const int32_t NUM_TEAPOTS_X = 8;
|
||||
const int32_t NUM_TEAPOTS_Y = 8;
|
||||
const int32_t NUM_TEAPOTS_Z = 6;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Shared state for our app.
|
||||
//-------------------------------------------------------------------------
|
||||
struct android_app;
|
||||
class engine {
|
||||
MoreTeapotsRenderer _renderer;
|
||||
|
||||
GLContext* _glContext;
|
||||
|
||||
bool _bInitializedResources;
|
||||
bool _bHasFocus;
|
||||
|
||||
DoubletapDetector _doubletapDetector;
|
||||
PinchDetector _pinchDetector;
|
||||
DragDetector _dragDetector;
|
||||
perfMonitor _monitor;
|
||||
|
||||
tapCamera _tapCamera;
|
||||
|
||||
android_app* _app;
|
||||
|
||||
ASensorManager* _sensorManager;
|
||||
const ASensor* _accelerometerSensor;
|
||||
ASensorEventQueue* _sensorEventQueue;
|
||||
|
||||
void updateFPS(float fFPS);
|
||||
void showUI();
|
||||
void transformPosition( vec2& vec );
|
||||
|
||||
public:
|
||||
static void handleCmd(struct android_app* app, int32_t cmd);
|
||||
static int32_t handleInput( android_app* app, AInputEvent* event );
|
||||
|
||||
engine();
|
||||
~engine();
|
||||
void setState(android_app* state);
|
||||
int initDisplay();
|
||||
void loadResources();
|
||||
void unloadResources();
|
||||
void drawFrame();
|
||||
void termDisplay();
|
||||
void trimMemory();
|
||||
bool isReady();
|
||||
|
||||
void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
|
||||
|
||||
void initSensors();
|
||||
void processSensors( int32_t id );
|
||||
void suspendSensors();
|
||||
void resumeSensors();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Ctor
|
||||
//-------------------------------------------------------------------------
|
||||
engine::engine() :
|
||||
_bInitializedResources( false ),
|
||||
_bHasFocus( false ),
|
||||
_app( NULL ),
|
||||
_sensorManager( NULL ),
|
||||
_accelerometerSensor( NULL ),
|
||||
_sensorEventQueue( NULL )
|
||||
{
|
||||
_glContext = GLContext::getInstance();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Dtor
|
||||
//-------------------------------------------------------------------------
|
||||
engine::~engine()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Load resources
|
||||
*/
|
||||
void engine::loadResources()
|
||||
{
|
||||
_renderer.init(NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z);
|
||||
_renderer.bind(&_tapCamera);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload resources
|
||||
*/
|
||||
void engine::unloadResources()
|
||||
{
|
||||
_renderer.unload();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
int engine::initDisplay()
|
||||
{
|
||||
if( !_bInitializedResources )
|
||||
{
|
||||
_glContext->init( _app->window );
|
||||
loadResources();
|
||||
_bInitializedResources = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// initialize OpenGL ES and EGL
|
||||
if( EGL_SUCCESS != _glContext->resume( _app->window ) )
|
||||
{
|
||||
unloadResources();
|
||||
loadResources();
|
||||
}
|
||||
}
|
||||
|
||||
showUI();
|
||||
|
||||
// Initialize GL state.
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
//Note that screen size might have been changed
|
||||
glViewport(0, 0,
|
||||
_glContext->getScreenWidth(),
|
||||
_glContext->getScreenHeight() );
|
||||
_renderer.updateViewport();
|
||||
|
||||
_tapCamera.setFlip(1.f, -1.f, -1.f);
|
||||
_tapCamera.setPinchTransformFactor(10.f, 10.f, 8.f);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
void engine::drawFrame()
|
||||
{
|
||||
float fFPS;
|
||||
if( _monitor.update(fFPS) )
|
||||
{
|
||||
updateFPS( fFPS );
|
||||
}
|
||||
double dTime = _monitor.getCurrentTime();
|
||||
_renderer.update(dTime);
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
_renderer.render();
|
||||
|
||||
// Swap
|
||||
if( EGL_SUCCESS != _glContext->swap() )
|
||||
{
|
||||
unloadResources();
|
||||
loadResources();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
void engine::termDisplay()
|
||||
{
|
||||
_glContext->suspend();
|
||||
|
||||
}
|
||||
|
||||
void engine::trimMemory()
|
||||
{
|
||||
LOGI( "Trimming memory" );
|
||||
_glContext->invalidate();
|
||||
}
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
int32_t engine::handleInput( android_app* app, AInputEvent* event )
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
|
||||
GESTURE_STATE dragState = eng->_dragDetector.detect(event);
|
||||
GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
|
||||
|
||||
//Double tap detector has a priority over other detectors
|
||||
if( doubleTapState == GESTURE_STATE_ACTION )
|
||||
{
|
||||
//Detect double tap
|
||||
eng->_tapCamera.reset(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Handle drag state
|
||||
if( dragState & GESTURE_STATE_START )
|
||||
{
|
||||
//Otherwise, start dragging
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.beginDrag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_MOVE )
|
||||
{
|
||||
vec2 v;
|
||||
eng->_dragDetector.getPointer( v );
|
||||
eng->transformPosition( v );
|
||||
eng->_tapCamera.drag( v );
|
||||
}
|
||||
else if( dragState & GESTURE_STATE_END )
|
||||
{
|
||||
eng->_tapCamera.endDrag();
|
||||
}
|
||||
|
||||
//Handle pinch state
|
||||
if( pinchState & GESTURE_STATE_START )
|
||||
{
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.beginPinch( v1, v2 );
|
||||
}
|
||||
else if( pinchState & GESTURE_STATE_MOVE )
|
||||
{
|
||||
//Multi touch
|
||||
//Start new pinch
|
||||
vec2 v1;
|
||||
vec2 v2;
|
||||
eng->_pinchDetector.getPointers( v1, v2 );
|
||||
eng->transformPosition( v1 );
|
||||
eng->transformPosition( v2 );
|
||||
eng->_tapCamera.pinch( v1, v2 );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
void engine::handleCmd(struct android_app* app, int32_t cmd)
|
||||
{
|
||||
engine* eng = (engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (app->window != NULL) {
|
||||
eng->initDisplay();
|
||||
eng->drawFrame();
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
eng->termDisplay();
|
||||
eng->_bHasFocus = false;
|
||||
break;
|
||||
case APP_CMD_STOP:
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
eng->resumeSensors();
|
||||
//Start animation
|
||||
eng->_bHasFocus = true;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
eng->suspendSensors();
|
||||
// Also stop animating.
|
||||
eng->_bHasFocus = false;
|
||||
eng->drawFrame();
|
||||
break;
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
//Free up GL resources
|
||||
eng->trimMemory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Sensor handlers
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::initSensors()
|
||||
{
|
||||
_sensorManager = ASensorManager_getInstance();
|
||||
_accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
|
||||
ASENSOR_TYPE_ACCELEROMETER);
|
||||
_sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
|
||||
_app->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
}
|
||||
|
||||
void engine::processSensors( int32_t id )
|
||||
{
|
||||
// If a sensor has data, process it now.
|
||||
if( id == LOOPER_ID_USER )
|
||||
{
|
||||
if (_accelerometerSensor != NULL)
|
||||
{
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(_sensorEventQueue,
|
||||
&event, 1) > 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void engine::resumeSensors()
|
||||
{
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(_sensorEventQueue,
|
||||
_accelerometerSensor, (1000L/60)*1000);
|
||||
}
|
||||
}
|
||||
|
||||
void engine::suspendSensors()
|
||||
{
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (_accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(_sensorEventQueue,
|
||||
_accelerometerSensor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//Misc
|
||||
//-------------------------------------------------------------------------
|
||||
void engine::setState(android_app* state)
|
||||
{
|
||||
_app = state;
|
||||
_doubletapDetector.setConfiguration( _app->config );
|
||||
_dragDetector.setConfiguration( _app->config );
|
||||
_pinchDetector.setConfiguration( _app->config );
|
||||
}
|
||||
|
||||
bool engine::isReady()
|
||||
{
|
||||
if( _bHasFocus )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void engine::transformPosition( vec2& vec )
|
||||
{
|
||||
vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
|
||||
}
|
||||
|
||||
void engine::showUI()
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass( _app->activity->clazz );
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" );
|
||||
jni->CallVoidMethod( _app->activity->clazz, methodID );
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
void engine::updateFPS(float fFPS)
|
||||
{
|
||||
JNIEnv *jni;
|
||||
_app->activity->vm->AttachCurrentThread(&jni, NULL);
|
||||
|
||||
//Default class retrieval
|
||||
jclass clazz = jni->GetObjectClass(_app->activity->clazz);
|
||||
jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
|
||||
jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
|
||||
|
||||
_app->activity->vm->DetachCurrentThread();
|
||||
return;
|
||||
}
|
||||
|
||||
engine g_engine;
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(android_app* state)
|
||||
{
|
||||
app_dummy();
|
||||
|
||||
g_engine.setState( state );
|
||||
|
||||
//Init helper functions
|
||||
JNIHelper::init( state->activity );
|
||||
|
||||
state->userData = &g_engine;
|
||||
state->onAppCmd = engine::handleCmd;
|
||||
state->onInputEvent = engine::handleInput;
|
||||
|
||||
#ifdef USE_NDK_PROFILER
|
||||
monstartup("libNativeActivity.so");
|
||||
#endif
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
g_engine.initSensors();
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
while (1) {
|
||||
// Read all pending events.
|
||||
int id;
|
||||
int events;
|
||||
android_poll_source* source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
|
||||
(void**)&source) ) >= 0)
|
||||
{
|
||||
// Process this event.
|
||||
if (source != NULL)
|
||||
source->process(state, source);
|
||||
|
||||
g_engine.processSensors( id );
|
||||
|
||||
// Check if we are exiting.
|
||||
if (state->destroyRequested != 0)
|
||||
{
|
||||
g_engine.termDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( g_engine.isReady() )
|
||||
{
|
||||
// Drawing is throttled to the screen update rate, so there
|
||||
// is no need to do timing here.
|
||||
g_engine.drawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,556 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.cpp
|
||||
// Render teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "MoreTeapotsRenderer.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Teapot model data
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "teapot.inl"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::MoreTeapotsRenderer() : _bGeometryInstancingSupport( false )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
MoreTeapotsRenderer::~MoreTeapotsRenderer() {
|
||||
unload();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Init
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const int32_t numZ )
|
||||
{
|
||||
if( GLContext::getInstance()->getGLVersion() >= 3.0 )
|
||||
{
|
||||
_bGeometryInstancingSupport = true;
|
||||
}
|
||||
else if( GLContext::getInstance()->checkExtension("GL_NV_draw_instanced")
|
||||
&& GLContext::getInstance()->checkExtension("GL_NV_uniform_buffer_object") )
|
||||
{
|
||||
LOGI( "Supported via extension!" );
|
||||
//_bGeometryInstancingSupport = true;
|
||||
//_bARBSupport = true; //Need to patch shaders
|
||||
//Currently this has been disabled
|
||||
}
|
||||
|
||||
//Settings
|
||||
glFrontFace (GL_CCW);
|
||||
|
||||
//Create Index buffer
|
||||
_iNumIndices = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
|
||||
glGenBuffers(1, &_ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof( teapotIndices ) , teapotIndices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
//Create VBO
|
||||
_iNumVertices = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
int32_t iIndex = 0;
|
||||
TEAPOT_VERTEX* p = new TEAPOT_VERTEX[_iNumVertices];
|
||||
for( int32_t i = 0; i < _iNumVertices; ++i )
|
||||
{
|
||||
p[i].fPos[0] = teapotPositions[iIndex];
|
||||
p[i].fPos[1] = teapotPositions[iIndex+1];
|
||||
p[i].fPos[2] = teapotPositions[iIndex+2];
|
||||
|
||||
p[i].fNormal[0] = teapotNormals[iIndex];
|
||||
p[i].fNormal[1] = teapotNormals[iIndex+1];
|
||||
p[i].fNormal[2] = teapotNormals[iIndex+2];
|
||||
iIndex += 3;
|
||||
}
|
||||
glGenBuffers(1, &_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, iStride * _iNumVertices,
|
||||
p, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
delete[] p;
|
||||
|
||||
//Init Projection matrices
|
||||
_iX = numX;
|
||||
_iY = numY;
|
||||
_iZ = numZ;
|
||||
_mModels.reserve( _iX * _iY * _iZ );
|
||||
|
||||
updateViewport();
|
||||
|
||||
float fTotalWidth = 500.f;
|
||||
float fGapX = fTotalWidth / (_iX - 1);
|
||||
float fGapY = fTotalWidth / (_iY - 1);
|
||||
float fGapZ = fTotalWidth / (_iZ - 1);
|
||||
float fOffsetX = -fTotalWidth/ 2.f;
|
||||
float fOffsetY = -fTotalWidth/ 2.f;
|
||||
float fOffsetZ = -fTotalWidth/ 2.f;
|
||||
|
||||
for( int32_t iX = 0; iX < _iX; ++iX )
|
||||
for( int32_t iY = 0; iY < _iY; ++iY )
|
||||
for( int32_t iZ = 0; iZ < _iZ; ++iZ )
|
||||
{
|
||||
_mModels.push_back( mat4::translation( iX * fGapX + fOffsetX,
|
||||
iY * fGapY + fOffsetY,
|
||||
iZ * fGapZ + fOffsetZ) );
|
||||
_mColors.push_back(
|
||||
vec3( random() / float(RAND_MAX * 1.1),
|
||||
random() / float(RAND_MAX * 1.1),
|
||||
random() / float(RAND_MAX * 1.1)
|
||||
) );
|
||||
|
||||
float fX = random() / float(RAND_MAX) - 0.5f;
|
||||
float fY = random() / float(RAND_MAX) - 0.5f;
|
||||
_mVecRotation.push_back(
|
||||
vec2( fX * 0.05f, fY * 0.05f ) );
|
||||
_mCurrentRotation.push_back(
|
||||
vec2( fX * M_PI, fY * M_PI ) );
|
||||
}
|
||||
|
||||
if( _bGeometryInstancingSupport )
|
||||
{
|
||||
//
|
||||
//Create parameter dictionary for shader patch
|
||||
std::map< std::string, std::string> param;
|
||||
param[ std::string( "%NUM_TEAPOT%" ) ] = toString( _iX * _iY * _iZ );
|
||||
param[ std::string( "%LOCATION_VERTEX%" ) ] = toString( ATTRIB_VERTEX );
|
||||
param[ std::string( "%LOCATION_NORMAL%" ) ] = toString( ATTRIB_NORMAL );
|
||||
if( _bARBSupport )
|
||||
param[ std::string( "%ARB%" ) ] = std::string( "ARB" );
|
||||
else
|
||||
param[ std::string( "%ARB%" ) ] = std::string( "" );
|
||||
|
||||
//Load shader
|
||||
bool b = loadShadersES3( &_shaderParam, "Shaders/VS_ShaderPlainES3.vsh", "Shaders/ShaderPlainES3.fsh", param );
|
||||
if( b )
|
||||
{
|
||||
//
|
||||
//Create uniform buffer
|
||||
//
|
||||
GLuint bindingPoint = 1;
|
||||
GLuint blockIndex;
|
||||
blockIndex = glGetUniformBlockIndex( _shaderParam._program, "ParamBlock" );
|
||||
glUniformBlockBinding( _shaderParam._program, blockIndex, bindingPoint );
|
||||
|
||||
//Retrieve array stride value
|
||||
int32_t iNumIndices;
|
||||
glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices );
|
||||
GLint i[iNumIndices];
|
||||
GLint stride[iNumIndices];
|
||||
glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
|
||||
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i );
|
||||
glGetActiveUniformsiv( _shaderParam._program, iNumIndices, (GLuint*)i, GL_UNIFORM_ARRAY_STRIDE, stride );
|
||||
|
||||
_uboMatrixStride = stride[ 0 ] / sizeof(float);
|
||||
_uboVectorStride = stride[ 2 ] / sizeof(float);
|
||||
|
||||
glGenBuffers(1, &_ubo);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, _ubo);
|
||||
|
||||
//Store color value which wouldn't be updated every frame
|
||||
int32_t iSize = _iX * _iY * _iZ *
|
||||
(_uboMatrixStride+_uboMatrixStride+_uboVectorStride); //mat4 + mat4 + vec3 + 1 stride
|
||||
float* pBuffer = new float[iSize];
|
||||
float* pColor = pBuffer + _iX * _iY * _iZ * _uboMatrixStride*2;
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
{
|
||||
memcpy(pColor, &_mColors[ i ], 3 * sizeof(float));
|
||||
pColor += _uboVectorStride; //Assuming std140 layout which is 4 DWORD stride for vectors
|
||||
}
|
||||
|
||||
glBufferData(GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW);
|
||||
delete[] pBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGI("Shader compilation failed!! Falls back to ES2.0 pass"); //This happens some devices.
|
||||
_bGeometryInstancingSupport = false;
|
||||
//Load shader for GLES2.0
|
||||
loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load shader for GLES2.0
|
||||
loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
|
||||
}
|
||||
}
|
||||
|
||||
void MoreTeapotsRenderer::updateViewport()
|
||||
{
|
||||
int32_t viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
float fAspect = (float)viewport[2] / (float)viewport[3];
|
||||
|
||||
const float CAM_NEAR = 5.f;
|
||||
const float CAM_FAR = 10000.f;
|
||||
bool bRotate = false;
|
||||
_mProjection = mat4::perspective(fAspect, 1.f,
|
||||
CAM_NEAR, CAM_FAR);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Unload
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::unload()
|
||||
{
|
||||
if (_vbo)
|
||||
{
|
||||
glDeleteBuffers(1, &_vbo);
|
||||
_vbo = 0;
|
||||
}
|
||||
if (_ubo)
|
||||
{
|
||||
glDeleteBuffers(1, &_ubo);
|
||||
_ubo = 0;
|
||||
}
|
||||
if (_ibo)
|
||||
{
|
||||
glDeleteBuffers(1, &_ibo);
|
||||
_ibo = 0;
|
||||
}
|
||||
if (_shaderParam._program )
|
||||
{
|
||||
glDeleteProgram(_shaderParam._program);
|
||||
_shaderParam._program = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::update(float fTime)
|
||||
{
|
||||
const float CAM_X = 0.f;
|
||||
const float CAM_Y = 0.f;
|
||||
const float CAM_Z = 2000.f;
|
||||
|
||||
_mView = mat4::lookAt(vec3(CAM_X, CAM_Y, CAM_Z),
|
||||
vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f));
|
||||
|
||||
if( _camera )
|
||||
{
|
||||
_camera->update();
|
||||
_mView = _camera->getTransformMatrix() * _mView * _camera->getRotationMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Render
|
||||
//--------------------------------------------------------------------------------
|
||||
void MoreTeapotsRenderer::render()
|
||||
{
|
||||
|
||||
// Bind the VBO
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
|
||||
int32_t iStride = sizeof(TEAPOT_VERTEX);
|
||||
// Pass the vertex data
|
||||
glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET( 0 ));
|
||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||
|
||||
glVertexAttribPointer(ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
|
||||
BUFFER_OFFSET( 3 * sizeof(GLfloat) ));
|
||||
glEnableVertexAttribArray(ATTRIB_NORMAL);
|
||||
|
||||
// Bind the IB
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
|
||||
glUseProgram(_shaderParam._program);
|
||||
|
||||
TEAPOT_MATERIALS material = {
|
||||
{1.0f, 1.0f, 1.0f, 10.f},
|
||||
{0.1f, 0.1f, 0.1f},
|
||||
};
|
||||
|
||||
//Update uniforms
|
||||
//
|
||||
//using glUniform3fv here was troublesome..
|
||||
//
|
||||
glUniform4f(_shaderParam._uiMaterialSpecular,
|
||||
material.specular_color[0],
|
||||
material.specular_color[1],
|
||||
material.specular_color[2],
|
||||
material.specular_color[3]);
|
||||
glUniform3f(_shaderParam._uiMaterialAmbient,
|
||||
material.ambient_color[0],
|
||||
material.ambient_color[1],
|
||||
material.ambient_color[2]);
|
||||
|
||||
glUniform3f(_shaderParam._uiLight0, 100.f, -200.f, -600.f);
|
||||
|
||||
if( _bGeometryInstancingSupport )
|
||||
{
|
||||
//
|
||||
//Geometry instancing, new feature in GLES3.0
|
||||
//
|
||||
|
||||
//Update UBO
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
|
||||
float* p = (float*)glMapBufferRange(GL_UNIFORM_BUFFER,
|
||||
0, _iX * _iY * _iZ * (_uboMatrixStride * 2) * sizeof(float),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
|
||||
float* pMVPMat = p;
|
||||
float* pMVMat = p + _iX * _iY * _iZ * _uboMatrixStride;
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
{
|
||||
//Rotation
|
||||
float fX, fY;
|
||||
_mCurrentRotation[ i ] += _mVecRotation[ i ];
|
||||
_mCurrentRotation[ i ].value( fX, fY );
|
||||
mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
mat4 mV = _mView * _mModels[ i ] * mRotation;
|
||||
mat4 mVP = _mProjection * mV;
|
||||
|
||||
memcpy(pMVPMat, mVP.ptr(), sizeof(mV) );
|
||||
pMVPMat += _uboMatrixStride;
|
||||
|
||||
memcpy(pMVMat, mV.ptr(), sizeof(mV) );
|
||||
pMVMat += _uboMatrixStride;
|
||||
}
|
||||
glUnmapBuffer(GL_UNIFORM_BUFFER);
|
||||
|
||||
//Instanced rendering
|
||||
glDrawElementsInstanced(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0), _iX * _iY * _iZ);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Regular rendering pass
|
||||
for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
|
||||
{
|
||||
//Set diffuse
|
||||
float fX, fY, fZ;
|
||||
_mColors[ i ].value( fX, fY, fZ );
|
||||
glUniform4f(_shaderParam._uiMaterialDiffuse, fX, fY, fZ,
|
||||
1.f);
|
||||
|
||||
//Rotation
|
||||
_mCurrentRotation[ i ] += _mVecRotation[ i ];
|
||||
_mCurrentRotation[ i ].value( fX, fY );
|
||||
mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
|
||||
|
||||
// Feed Projection and Model View matrices to the shaders
|
||||
mat4 mV = _mView * _mModels[ i ] * mRotation;
|
||||
mat4 mVP = _mProjection * mV;
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixP, 1, GL_FALSE,
|
||||
mVP.ptr());
|
||||
glUniformMatrix4fv(_shaderParam._uiMatrixView, 1, GL_FALSE,
|
||||
mV.ptr());
|
||||
|
||||
glDrawElements(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
|
||||
BUFFER_OFFSET(0));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// LoadShaders
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh)
|
||||
{
|
||||
//
|
||||
//Shader load for GLES2
|
||||
//In GLES2.0, shader attribute locations need to be explicitly specified before linking
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
char *vertShaderPathname, *fragShaderPathname;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI("Created Shader %d", program);
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh)) {
|
||||
LOGI("Failed to compile vertex shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh)) {
|
||||
LOGI("Failed to compile fragment shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vertShader);
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, fragShader);
|
||||
|
||||
// Bind attribute locations
|
||||
// this needs to be done prior to linking
|
||||
glBindAttribLocation(program, ATTRIB_VERTEX, "myVertex");
|
||||
glBindAttribLocation(program, ATTRIB_NORMAL, "myNormal");
|
||||
|
||||
// Link program
|
||||
if (!shader::linkProgram(program)) {
|
||||
LOGI("Failed to link program: %d", program);
|
||||
|
||||
if (vertShader) {
|
||||
glDeleteShader(vertShader);
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
glDeleteShader(fragShader);
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->_uiMatrixP = glGetUniformLocation(program, "uPMatrix");
|
||||
params->_uiMatrixView = glGetUniformLocation(program, "uMVMatrix");
|
||||
|
||||
params->_uiLight0 = glGetUniformLocation(program, "vLight0");
|
||||
params->_uiMaterialDiffuse = glGetUniformLocation(program,
|
||||
"vMaterialDiffuse");
|
||||
params->_uiMaterialAmbient = glGetUniformLocation(program,
|
||||
"vMaterialAmbient");
|
||||
params->_uiMaterialSpecular = glGetUniformLocation(program,
|
||||
"vMaterialSpecular");
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vertShader)
|
||||
glDeleteShader(vertShader);
|
||||
if (fragShader)
|
||||
glDeleteShader(fragShader);
|
||||
|
||||
params->_program = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
|
||||
const char* strVsh, const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParams )
|
||||
{
|
||||
//
|
||||
//Shader load for GLES3
|
||||
//In GLES3.0, shader attribute index can be described in a shader code directly with layout() attribute
|
||||
//
|
||||
GLuint program;
|
||||
GLuint vertShader, fragShader;
|
||||
char *vertShaderPathname, *fragShaderPathname;
|
||||
|
||||
// Create shader program
|
||||
program = glCreateProgram();
|
||||
LOGI("Created Shader %d", program);
|
||||
|
||||
// Create and compile vertex shader
|
||||
if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh, shaderParams)) {
|
||||
LOGI("Failed to compile vertex shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh, shaderParams)) {
|
||||
LOGI("Failed to compile fragment shader");
|
||||
glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach vertex shader to program
|
||||
glAttachShader(program, vertShader);
|
||||
|
||||
// Attach fragment shader to program
|
||||
glAttachShader(program, fragShader);
|
||||
|
||||
// Link program
|
||||
if (!shader::linkProgram(program)) {
|
||||
LOGI("Failed to link program: %d", program);
|
||||
|
||||
if (vertShader) {
|
||||
glDeleteShader(vertShader);
|
||||
vertShader = 0;
|
||||
}
|
||||
if (fragShader) {
|
||||
glDeleteShader(fragShader);
|
||||
fragShader = 0;
|
||||
}
|
||||
if (program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get uniform locations
|
||||
params->_uiLight0 = glGetUniformLocation(program, "vLight0");
|
||||
params->_uiMaterialAmbient = glGetUniformLocation(program,
|
||||
"vMaterialAmbient");
|
||||
params->_uiMaterialSpecular = glGetUniformLocation(program,
|
||||
"vMaterialSpecular");
|
||||
|
||||
// Release vertex and fragment shaders
|
||||
if (vertShader)
|
||||
glDeleteShader(vertShader);
|
||||
if (fragShader)
|
||||
glDeleteShader(fragShader);
|
||||
|
||||
params->_program = program;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Bind
|
||||
//--------------------------------------------------------------------------------
|
||||
bool MoreTeapotsRenderer::bind(tapCamera* camera)
|
||||
{
|
||||
_camera = camera;
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Helper functions
|
||||
//--------------------------------------------------------------------------------
|
||||
std::string MoreTeapotsRenderer::toString( const int32_t i )
|
||||
{
|
||||
char str[64];
|
||||
snprintf( str, sizeof( str ), "%d", i );
|
||||
return std::string( str );
|
||||
}
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// MoreTeapotsRenderer.h
|
||||
// Renderer for teapots
|
||||
//--------------------------------------------------------------------------------
|
||||
#ifndef _MoreTeapotsRenderer_H
|
||||
#define _MoreTeapotsRenderer_H
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Include files
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <cpu-features.h>
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication"
|
||||
|
||||
#include "NDKHelper.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
struct TEAPOT_VERTEX
|
||||
{
|
||||
float fPos[3];
|
||||
float fNormal[3];
|
||||
};
|
||||
|
||||
enum SHADER_ATTRIBUTES {
|
||||
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
|
||||
};
|
||||
|
||||
struct SHADER_PARAMS
|
||||
{
|
||||
GLuint _program;
|
||||
GLuint _uiLight0;
|
||||
GLuint _uiMaterialDiffuse;
|
||||
GLuint _uiMaterialAmbient;
|
||||
GLuint _uiMaterialSpecular;
|
||||
|
||||
GLuint _uiMatrixP;
|
||||
GLuint _uiMatrixView;
|
||||
};
|
||||
|
||||
struct TEAPOT_MATERIALS
|
||||
{
|
||||
float specular_color[ 4 ];
|
||||
float ambient_color[ 3 ];
|
||||
};
|
||||
|
||||
class MoreTeapotsRenderer
|
||||
{
|
||||
int32_t _iNumIndices;
|
||||
int32_t _iNumVertices;
|
||||
GLuint _ibo;
|
||||
GLuint _vbo;
|
||||
GLuint _ubo;
|
||||
|
||||
SHADER_PARAMS _shaderParam;
|
||||
bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
|
||||
bool loadShadersES3(SHADER_PARAMS* params,
|
||||
const char* strVsh, const char* strFsh,
|
||||
std::map<std::string, std::string>&shaderParameters );
|
||||
|
||||
|
||||
mat4 _mProjection;
|
||||
mat4 _mView;
|
||||
std::vector<mat4> _mModels;
|
||||
std::vector<vec3> _mColors;
|
||||
std::vector<vec2> _mVecRotation;
|
||||
std::vector<vec2> _mCurrentRotation;
|
||||
|
||||
tapCamera* _camera;
|
||||
|
||||
int32_t _iX;
|
||||
int32_t _iY;
|
||||
int32_t _iZ;
|
||||
int32_t _uboMatrixStride;
|
||||
int32_t _uboVectorStride;
|
||||
bool _bGeometryInstancingSupport;
|
||||
bool _bARBSupport;
|
||||
|
||||
std::string toString( const int32_t i );
|
||||
public:
|
||||
MoreTeapotsRenderer();
|
||||
virtual ~MoreTeapotsRenderer();
|
||||
void init( const int32_t numX, const int32_t numY, const int32_t numZ );
|
||||
void render();
|
||||
void update(float dTime);
|
||||
bool bind(tapCamera* camera);
|
||||
void unload();
|
||||
void updateViewport();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
2057
ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl
Normal file
2057
ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl
Normal file
File diff suppressed because it is too large
Load Diff
3
ndk/platforms/android-18/samples/MoreTeapots/lint.xml
Normal file
3
ndk/platforms/android-18/samples/MoreTeapots/lint.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<lint>
|
||||
</lint>
|
||||
@@ -0,0 +1,14 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=Google Inc.:Google APIs:17
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 8.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.5 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 4.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:gravity="top"
|
||||
android:orientation="vertical" >
|
||||
|
||||
<TextView
|
||||
android:id="@+id/textViewFPS"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="right"
|
||||
android:text="0.0 FPS"
|
||||
android:textAppearance="?android:attr/textAppearanceMedium"
|
||||
android:textColor="@android:color/white" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,11 @@
|
||||
<resources>
|
||||
|
||||
<!--
|
||||
Base application theme for API 11+. This theme completely replaces
|
||||
AppBaseTheme from res/values/styles.xml on API 11+ devices.
|
||||
-->
|
||||
<style name="AppBaseTheme" parent="android:Theme.Holo.Light">
|
||||
<!-- API 11 theme customizations can go here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
@@ -0,0 +1,12 @@
|
||||
<resources>
|
||||
|
||||
<!--
|
||||
Base application theme for API 14+. This theme completely replaces
|
||||
AppBaseTheme from BOTH res/values/styles.xml and
|
||||
res/values-v11/styles.xml on API 14+ devices.
|
||||
-->
|
||||
<style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
|
||||
<!-- API 14 theme customizations can go here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
@@ -0,0 +1,5 @@
|
||||
<resources>
|
||||
|
||||
<string name="app_name">More Teapots</string>
|
||||
|
||||
</resources>
|
||||
@@ -0,0 +1,20 @@
|
||||
<resources>
|
||||
|
||||
<!--
|
||||
Base application theme, dependent on API level. This theme is replaced
|
||||
by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
|
||||
-->
|
||||
<style name="AppBaseTheme" parent="android:Theme.Light">
|
||||
<!--
|
||||
Theme customizations available in newer API levels can go in
|
||||
res/values-vXX/styles.xml, while customizations related to
|
||||
backward-compatibility can go here.
|
||||
-->
|
||||
</style>
|
||||
|
||||
<!-- Application theme. -->
|
||||
<style name="AppTheme" parent="AppBaseTheme">
|
||||
<!-- All customizations that are NOT specific to a particular API-level can go here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
@@ -0,0 +1,147 @@
|
||||
package com.sample.helper;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Matrix;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
|
||||
public class NDKHelper {
|
||||
private static Context context;
|
||||
|
||||
public static void setCotext( Context c )
|
||||
{
|
||||
Log.i("NDKHelper", "set context:" + c);
|
||||
context = c;
|
||||
}
|
||||
|
||||
//
|
||||
//Load Bitmap
|
||||
//Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
|
||||
//
|
||||
private int nextPOT(int i)
|
||||
{
|
||||
int pot = 1;
|
||||
while( pot < i ) pot <<= 1;
|
||||
return pot;
|
||||
}
|
||||
|
||||
private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
|
||||
{
|
||||
if(bitmapToScale == null)
|
||||
return null;
|
||||
//get the original width and height
|
||||
int width = bitmapToScale.getWidth();
|
||||
int height = bitmapToScale.getHeight();
|
||||
// create a matrix for the manipulation
|
||||
Matrix matrix = new Matrix();
|
||||
|
||||
// resize the bit map
|
||||
matrix.postScale(newWidth / width, newHeight / height);
|
||||
|
||||
// recreate the new Bitmap and set it back
|
||||
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
|
||||
}
|
||||
|
||||
public void loadTexture(String path)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
String str = path;
|
||||
if (!path.startsWith("/"))
|
||||
{
|
||||
str = "/" + path;
|
||||
}
|
||||
|
||||
File file = new File(context.getExternalFilesDir(null), str);
|
||||
if( file.canRead() )
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
}
|
||||
// Matrix matrix = new Matrix();
|
||||
// // resize the bit map
|
||||
// matrix.postScale(-1F, 1F);
|
||||
//
|
||||
// // recreate the new Bitmap and set it back
|
||||
// bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
if( bitmap != null )
|
||||
{
|
||||
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public Bitmap openBitmap(String path, boolean iScalePOT)
|
||||
{
|
||||
Bitmap bitmap = null;
|
||||
try
|
||||
{
|
||||
bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
|
||||
if( iScalePOT )
|
||||
{
|
||||
int originalWidth = getBitmapWidth(bitmap);
|
||||
int originalHeight = getBitmapHeight(bitmap);
|
||||
int width = nextPOT(originalWidth);
|
||||
int height = nextPOT(originalHeight);
|
||||
if( originalWidth != width || originalHeight != height )
|
||||
{
|
||||
//Scale it
|
||||
bitmap = scaleBitmap( bitmap, width, height );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e) {
|
||||
Log.w("NDKHelper", "Coundn't load a file:" + path);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
|
||||
public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
|
||||
|
||||
public void getBitmapPixels(Bitmap bmp, int[] pixels)
|
||||
{
|
||||
int w = bmp.getWidth();
|
||||
int h = bmp.getHeight();
|
||||
bmp.getPixels(pixels, 0, w, 0, 0, w, h);
|
||||
}
|
||||
|
||||
public void closeBitmap(Bitmap bmp)
|
||||
{
|
||||
bmp.recycle();
|
||||
}
|
||||
|
||||
public static String getNativeLibraryDirectory(Context appContext) {
|
||||
ApplicationInfo ai = context.getApplicationInfo();
|
||||
|
||||
Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir );
|
||||
|
||||
if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
|
||||
(ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
|
||||
return ai.nativeLibraryDir;
|
||||
}
|
||||
return "/system/lib/";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.sample.moreteapots;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import com.sample.helper.NDKHelper;
|
||||
|
||||
import android.app.Application;
|
||||
import android.content.Context;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.content.pm.PackageManager.NameNotFoundException;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Matrix;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
import android.widget.Toast;
|
||||
|
||||
public class MoreTeapotsApplication extends Application {
|
||||
private static Context context;
|
||||
public void onCreate(){
|
||||
context=getApplicationContext();
|
||||
NDKHelper.setCotext(context);
|
||||
Log.w("native-activity", "onCreate");
|
||||
|
||||
final PackageManager pm = getApplicationContext().getPackageManager();
|
||||
ApplicationInfo ai;
|
||||
try {
|
||||
ai = pm.getApplicationInfo( this.getPackageName(), 0);
|
||||
} catch (final NameNotFoundException e) {
|
||||
ai = null;
|
||||
}
|
||||
final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
|
||||
Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
package com.sample.moreteapots;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
import android.os.Bundle;
|
||||
import android.view.Gravity;
|
||||
import android.view.LayoutInflater;
|
||||
import android.view.View;
|
||||
import android.view.ViewGroup.MarginLayoutParams;
|
||||
import android.view.WindowManager.LayoutParams;
|
||||
import android.widget.LinearLayout;
|
||||
import android.widget.PopupWindow;
|
||||
import android.widget.TextView;
|
||||
|
||||
public class MoreTeapotsNativeActivity extends NativeActivity {
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
|
||||
//Hide toolbar
|
||||
int SDK_INT = android.os.Build.VERSION.SDK_INT;
|
||||
if(SDK_INT >= 11 && SDK_INT < 14) {
|
||||
getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
|
||||
}else if(SDK_INT >= 14){
|
||||
getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void onPause()
|
||||
{
|
||||
super.onPause();
|
||||
if (_popupWindow != null) {
|
||||
|
||||
_popupWindow.dismiss();
|
||||
_popupWindow = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Our popup window, you will call it from your C/C++ code later
|
||||
|
||||
MoreTeapotsNativeActivity _activity;
|
||||
PopupWindow _popupWindow;
|
||||
TextView _label;
|
||||
|
||||
public void showUI()
|
||||
{
|
||||
if( _popupWindow != null )
|
||||
return;
|
||||
|
||||
_activity = this;
|
||||
|
||||
this.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
LayoutInflater layoutInflater
|
||||
= (LayoutInflater)getBaseContext()
|
||||
.getSystemService(LAYOUT_INFLATER_SERVICE);
|
||||
View popupView = layoutInflater.inflate(R.layout.widgets, null);
|
||||
_popupWindow = new PopupWindow(
|
||||
popupView,
|
||||
LayoutParams.WRAP_CONTENT,
|
||||
LayoutParams.WRAP_CONTENT);
|
||||
|
||||
LinearLayout mainLayout = new LinearLayout(_activity);
|
||||
MarginLayoutParams params = new MarginLayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
|
||||
params.setMargins(0, 0, 0, 0);
|
||||
_activity.setContentView(mainLayout, params);
|
||||
|
||||
// Show our UI over NativeActivity window
|
||||
_popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
|
||||
_popupWindow.update();
|
||||
|
||||
_label = (TextView)popupView.findViewById(R.id.textViewFPS);
|
||||
|
||||
}});
|
||||
}
|
||||
|
||||
public void updateFPS(final float fFPS)
|
||||
{
|
||||
if( _label == null )
|
||||
return;
|
||||
|
||||
_activity = this;
|
||||
this.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
_label.setText(String.format("%2.2f FPS", fFPS));
|
||||
|
||||
}});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
16
ndk/sources/android/helper/Android.mk
Normal file
16
ndk/sources/android/helper/Android.mk
Normal file
@@ -0,0 +1,16 @@
|
||||
LOCAL_PATH:= $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE:= helper
|
||||
LOCAL_SRC_FILES:= JNIHelper.cpp interpolator.cpp tapCamera.cpp gestureDetector.cpp perfMonitor.cpp vecmath.cpp GLContext.cpp shader.cpp gl3stub.c
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
|
||||
LOCAL_EXPORT_LDLIBS := -llog -landroid -lEGL -lGLESv2
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
#$(call import-module,android/native_app_glue)
|
||||
#$(call import-module,android/cpufeatures)
|
||||
302
ndk/sources/android/helper/GLContext.cpp
Normal file
302
ndk/sources/android/helper/GLContext.cpp
Normal file
@@ -0,0 +1,302 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GLContext.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include <unistd.h>
|
||||
#include "GLContext.h"
|
||||
#include "gl3stub.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// eGLContext
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Ctor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::GLContext() : _display(EGL_NO_DISPLAY),
|
||||
_surface(EGL_NO_SURFACE),
|
||||
_context(EGL_NO_CONTEXT),
|
||||
_iWidth( 0 ),
|
||||
_iHeight( 0 ),
|
||||
_bES3Support( false ),
|
||||
_bEGLContextInitialized( false ),
|
||||
_bGLESInitialized( false )
|
||||
{
|
||||
}
|
||||
|
||||
void GLContext::initGLES()
|
||||
{
|
||||
if( _bGLESInitialized )
|
||||
return;
|
||||
//
|
||||
//Initialize OpenGL ES 3 if available
|
||||
//
|
||||
const char* versionStr = (const char*)glGetString(GL_VERSION);
|
||||
if (strstr(versionStr, "OpenGL ES 3.")
|
||||
&& gl3stubInit())
|
||||
{
|
||||
_bES3Support = true;
|
||||
_fGLVersion = 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_fGLVersion = 2.0f;
|
||||
}
|
||||
|
||||
_bGLESInitialized = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Dtor
|
||||
//--------------------------------------------------------------------------------
|
||||
GLContext::~GLContext()
|
||||
{
|
||||
terminate();
|
||||
}
|
||||
|
||||
bool GLContext::init( ANativeWindow* window )
|
||||
{
|
||||
if( _bEGLContextInitialized )
|
||||
return true;
|
||||
|
||||
//
|
||||
//Initialize EGL
|
||||
//
|
||||
_window = window;
|
||||
initEGLSurface();
|
||||
initEGLContext();
|
||||
initGLES();
|
||||
|
||||
_bEGLContextInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::initEGLSurface()
|
||||
{
|
||||
_display = eglGetDisplay( EGL_DEFAULT_DISPLAY );
|
||||
eglInitialize( _display, 0, 0 );
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 24,
|
||||
EGL_NONE
|
||||
};
|
||||
_iColorSize = 8;
|
||||
_iDepthSize = 24;
|
||||
|
||||
EGLint numConfigs;
|
||||
eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
|
||||
|
||||
if( !numConfigs )
|
||||
{
|
||||
//Fall back to 16bit depth buffer
|
||||
const EGLint attribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_NONE
|
||||
};
|
||||
eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
|
||||
_iDepthSize = 16;
|
||||
}
|
||||
|
||||
if ( !numConfigs )
|
||||
{
|
||||
LOGW("Unable to retrieve EGL config");
|
||||
return false;
|
||||
}
|
||||
|
||||
_surface = eglCreateWindowSurface( _display, _config, _window, NULL );
|
||||
eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
|
||||
eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
|
||||
|
||||
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
||||
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
||||
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
||||
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
||||
EGLint format;
|
||||
eglGetConfigAttrib(_display, _config, EGL_NATIVE_VISUAL_ID, &format);
|
||||
ANativeWindow_setBuffersGeometry( _window, 0, 0, format);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::initEGLContext()
|
||||
{
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0
|
||||
EGL_NONE
|
||||
};
|
||||
_context = eglCreateContext( _display, _config, NULL, contextAttribs );
|
||||
|
||||
if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_FALSE )
|
||||
{
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return false;
|
||||
}
|
||||
|
||||
_bContextValid = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLint GLContext::swap()
|
||||
{
|
||||
bool b = eglSwapBuffers( _display, _surface);
|
||||
if( !b )
|
||||
{
|
||||
EGLint err = eglGetError();
|
||||
if( err == EGL_BAD_SURFACE )
|
||||
{
|
||||
//Recreate surface
|
||||
initEGLSurface();
|
||||
}
|
||||
else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT )
|
||||
{
|
||||
//Context has been lost!!
|
||||
_bContextValid = false;
|
||||
terminate();
|
||||
initEGLContext();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
void GLContext::terminate()
|
||||
{
|
||||
if( _display != EGL_NO_DISPLAY )
|
||||
{
|
||||
eglMakeCurrent( _display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
|
||||
if ( _context != EGL_NO_CONTEXT )
|
||||
{
|
||||
eglDestroyContext( _display, _context );
|
||||
}
|
||||
|
||||
if( _surface != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( _display, _surface );
|
||||
}
|
||||
eglTerminate( _display );
|
||||
}
|
||||
|
||||
_display = EGL_NO_DISPLAY;
|
||||
_context = EGL_NO_CONTEXT;
|
||||
_surface = EGL_NO_SURFACE;
|
||||
_bContextValid = false;
|
||||
|
||||
}
|
||||
|
||||
EGLint GLContext::resume(ANativeWindow* window)
|
||||
{
|
||||
if( _bEGLContextInitialized == false )
|
||||
{
|
||||
init( window );
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
int32_t iOriginalWidth = _iWidth;
|
||||
int32_t iOriginalHeight = _iHeight;
|
||||
|
||||
//Create surface
|
||||
_window = window;
|
||||
_surface = eglCreateWindowSurface( _display, _config, _window, NULL );
|
||||
eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
|
||||
eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
|
||||
|
||||
if( _iWidth != iOriginalWidth || _iHeight != iOriginalHeight )
|
||||
{
|
||||
//Screen resized
|
||||
LOGI("Screen resized");
|
||||
}
|
||||
|
||||
if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_TRUE )
|
||||
return EGL_SUCCESS;
|
||||
|
||||
EGLint err = eglGetError();
|
||||
LOGW("Unable to eglMakeCurrent %d", err);
|
||||
|
||||
if( err == EGL_CONTEXT_LOST )
|
||||
{
|
||||
//Recreate context
|
||||
LOGI("Re-creating egl context");
|
||||
initEGLContext();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Recreate surface
|
||||
terminate();
|
||||
initEGLSurface();
|
||||
initEGLContext();
|
||||
}
|
||||
|
||||
return err;
|
||||
|
||||
}
|
||||
|
||||
void GLContext::suspend()
|
||||
{
|
||||
if( _surface != EGL_NO_SURFACE )
|
||||
{
|
||||
eglDestroySurface( _display, _surface );
|
||||
_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::invalidate()
|
||||
{
|
||||
terminate();
|
||||
|
||||
_bEGLContextInitialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool GLContext::checkExtension( const char* extension )
|
||||
{
|
||||
if( extension == NULL )
|
||||
return false;
|
||||
|
||||
std::string extensions = std::string( (char*)glGetString(GL_EXTENSIONS) );
|
||||
std::string str = std::string( extension );
|
||||
str.append( " " );
|
||||
|
||||
size_t pos = 0;
|
||||
if( extensions.find( extension, pos ) != std::string::npos )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
104
ndk/sources/android/helper/GLContext.h
Normal file
104
ndk/sources/android/helper/GLContext.h
Normal file
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// glContext.h
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#ifndef GLCONTEXT_H_
|
||||
#define GLCONTEXT_H_
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Class
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
/******************************************************************
|
||||
* OpenGL context handler
|
||||
* The class handles OpenGL and EGL context based on Android activity life cycle
|
||||
* The caller needs to call corresponding methods for each activity life cycle events as it's done in sample codes.
|
||||
*
|
||||
* Also the class initializes OpenGL ES3 when the compatible driver is installed in the device.
|
||||
* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
|
||||
*/
|
||||
class GLContext
|
||||
{
|
||||
private:
|
||||
//ELG configurations
|
||||
ANativeWindow* _window;
|
||||
EGLDisplay _display;
|
||||
EGLSurface _surface;
|
||||
EGLContext _context;
|
||||
EGLConfig _config;
|
||||
|
||||
//Screen parameters
|
||||
int32_t _iWidth;
|
||||
int32_t _iHeight;
|
||||
int32_t _iColorSize;
|
||||
int32_t _iDepthSize;
|
||||
|
||||
//Flags
|
||||
bool _bGLESInitialized;
|
||||
bool _bEGLContextInitialized;
|
||||
bool _bES3Support;
|
||||
float _fGLVersion;
|
||||
|
||||
void initGLES();
|
||||
bool _bContextValid;
|
||||
void terminate();
|
||||
bool initEGLSurface();
|
||||
bool initEGLContext();
|
||||
public:
|
||||
static GLContext* getInstance()
|
||||
{
|
||||
//Singleton
|
||||
static GLContext instance;
|
||||
|
||||
return &instance;
|
||||
}
|
||||
|
||||
GLContext( GLContext const& );
|
||||
void operator=( GLContext const& );
|
||||
|
||||
GLContext();
|
||||
virtual ~GLContext();
|
||||
|
||||
bool init( ANativeWindow* window );
|
||||
EGLint swap();
|
||||
bool invalidate();
|
||||
|
||||
void suspend();
|
||||
EGLint resume(ANativeWindow* window);
|
||||
|
||||
int32_t getScreenWidth() { return _iWidth; }
|
||||
int32_t getScreenHeight() { return _iHeight; }
|
||||
|
||||
int32_t getBufferColorSize() { return _iColorSize; }
|
||||
int32_t getBufferDepthSize() { return _iDepthSize; }
|
||||
float getGLVersion() { return _fGLVersion; }
|
||||
bool checkExtension( const char* extension );
|
||||
};
|
||||
|
||||
#endif /* GLCONTEXT_H_ */
|
||||
@@ -16,6 +16,9 @@
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/helper/NDKHelper"
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//JNI Helper functions
|
||||
//---------------------------------------------------------------------------
|
||||
@@ -23,6 +26,7 @@
|
||||
ANativeActivity* JNIHelper::_activity;
|
||||
jobject JNIHelper::_objJNIHelper;
|
||||
jclass JNIHelper::_clsJNIHelper;
|
||||
std::string JNIHelper::_appName;
|
||||
|
||||
jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity,
|
||||
const char* className) {
|
||||
@@ -41,10 +45,33 @@ jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity,
|
||||
return classRetrieved;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Init
|
||||
//---------------------------------------------------------------------------
|
||||
void JNIHelper::init( ANativeActivity* activity )
|
||||
{
|
||||
_activity = activity;
|
||||
|
||||
JNIEnv *env;
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
//Retrieve app name
|
||||
jclass android_content_Context = env->GetObjectClass(_activity->clazz);
|
||||
jmethodID midGetPackageName = env->GetMethodID(android_content_Context, "getPackageName", "()Ljava/lang/String;");
|
||||
|
||||
jstring packageName= (jstring)env->CallObjectMethod(_activity->clazz, midGetPackageName);
|
||||
const char* appname = env->GetStringUTFChars(packageName, NULL);
|
||||
_appName = std::string(appname);
|
||||
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//readFile
|
||||
//---------------------------------------------------------------------------
|
||||
bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer) {
|
||||
bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return false;
|
||||
}
|
||||
@@ -101,13 +128,13 @@ bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer) {
|
||||
}
|
||||
}
|
||||
|
||||
jstring JNIHelper::getExternalFilesDir(JNIEnv *env) {
|
||||
jstring JNIHelper::getExternalFilesDir(JNIEnv *env)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// getExternalFilesDir() - java
|
||||
jclass cls_Env = env->FindClass("android/app/NativeActivity");
|
||||
jclass cls_Env = env->FindClass(CLASS_NAME);
|
||||
jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
|
||||
"(Ljava/lang/String;)Ljava/io/File;");
|
||||
jobject obj_File = env->CallObjectMethod(_activity->clazz, mid, NULL);
|
||||
@@ -118,7 +145,8 @@ jstring JNIHelper::getExternalFilesDir(JNIEnv *env) {
|
||||
return obj_Path;
|
||||
}
|
||||
|
||||
uint32_t JNIHelper::loadTexture(const char* fileName) {
|
||||
uint32_t JNIHelper::loadTexture(const char* fileName)
|
||||
{
|
||||
if (_activity == NULL) {
|
||||
return 0;
|
||||
}
|
||||
@@ -138,12 +166,12 @@ uint32_t JNIHelper::loadTexture(const char* fileName) {
|
||||
_objJNIHelper = env->NewGlobalRef(_objJNIHelper);
|
||||
}
|
||||
|
||||
/* Ask the PNG manager for a bitmap */
|
||||
mid = env->GetMethodID(_clsJNIHelper, "openBitmap",
|
||||
"(Ljava/lang/String;Z)Landroid/graphics/Bitmap;");
|
||||
|
||||
jstring name = env->NewStringUTF(fileName);
|
||||
#if 0
|
||||
/* Ask the PNG manager for a bitmap */
|
||||
mid = env->GetMethodID(_clsJNIHelper, "openBitmap",
|
||||
"(Ljava/lang/String;Z)Landroid/graphics/Bitmap;");
|
||||
|
||||
jobject png = env->CallObjectMethod(_objJNIHelper, mid, name, true);
|
||||
env->DeleteLocalRef(name);
|
||||
env->NewGlobalRef(png);
|
||||
@@ -208,3 +236,35 @@ uint32_t JNIHelper::loadTexture(const char* fileName) {
|
||||
|
||||
}
|
||||
|
||||
std::string JNIHelper::convertString( const char* str, const char* encode )
|
||||
{
|
||||
if (_activity == NULL)
|
||||
{
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
JNIEnv *env;
|
||||
|
||||
_activity->vm->AttachCurrentThread(&env, NULL);
|
||||
|
||||
int32_t iLength = strlen( (const char*)str );
|
||||
|
||||
jbyteArray array = env->NewByteArray( iLength );
|
||||
env->SetByteArrayRegion( array, 0, iLength, (const signed char*)str );
|
||||
|
||||
jstring strEncode = env->NewStringUTF( encode );
|
||||
|
||||
jclass cls = env->FindClass("java/lang/String");
|
||||
jmethodID ctor = env->GetMethodID(cls, "<init>",
|
||||
"([BLjava/lang/String;)V");
|
||||
jstring object = (jstring)env->NewObject( cls, ctor, array, strEncode );
|
||||
|
||||
const char *cparam = env->GetStringUTFChars( object, NULL );
|
||||
|
||||
std::string s = std::string(cparam);
|
||||
|
||||
env->ReleaseStringUTFChars( object, cparam );
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
return s;
|
||||
}
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <map>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
@@ -30,27 +31,29 @@
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
|
||||
|
||||
#define APP_NAME "native-activity"
|
||||
#define CLASS_NAME "android/app/NativeActivity"
|
||||
#define APPLICATION_CLASS_NAME "com/sample/mmdPlay/NDKSupport"
|
||||
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, APP_NAME, __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, APP_NAME, __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, APP_NAME, __VA_ARGS__))
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, JNIHelper::getAppName(), __VA_ARGS__))
|
||||
|
||||
jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className);
|
||||
|
||||
/******************************************************************
|
||||
* Helpers to invoke Java methods
|
||||
* To use this class, add NDKHelper.java as a corresponding helpers in Java side
|
||||
*/
|
||||
class JNIHelper
|
||||
{
|
||||
private:
|
||||
static ANativeActivity* _activity;
|
||||
static jobject _objJNIHelper;
|
||||
static jclass _clsJNIHelper;
|
||||
|
||||
static jstring getExternalFilesDir( JNIEnv *env );
|
||||
|
||||
static std::string _appName;
|
||||
public:
|
||||
JNIHelper() {
|
||||
JNIHelper()
|
||||
{
|
||||
};
|
||||
~JNIHelper() {
|
||||
JNIEnv *env;
|
||||
@@ -62,14 +65,16 @@ public:
|
||||
_activity->vm->DetachCurrentThread();
|
||||
|
||||
};
|
||||
static void init( ANativeActivity* activity )
|
||||
{
|
||||
_activity = activity;
|
||||
|
||||
};
|
||||
|
||||
static void init( ANativeActivity* activity );
|
||||
static bool readFile( const char* fileName, std::vector<uint8_t>& buffer );
|
||||
static uint32_t loadTexture(const char* fileName );
|
||||
static std::string convertString( const char* str, const char* encode );
|
||||
|
||||
static const char* getAppName() {
|
||||
return _appName.c_str();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -17,11 +17,18 @@
|
||||
#ifndef _NDKSUPPORT_H
|
||||
#define _NDKSUPPORT_H
|
||||
|
||||
/******************************************************************
|
||||
* NDK support helpers
|
||||
*
|
||||
*/
|
||||
#include "gl3stub.h" //GLES3 stubs
|
||||
#include "GLContext.h" //EGL & OpenGL manager
|
||||
#include "shader.h" //Shader compiler support
|
||||
#include "vecmath.h" //Vector math support, C++ implementation n current version
|
||||
#include "tapCamera.h" //Tap/Pinch camera control
|
||||
#include "JNIHelper.h" //JNI support
|
||||
#include "gestureDetector.h" //Tap/Doubletap detector
|
||||
#include "gestureDetector.h" //Tap/Doubletap/Pinch detector
|
||||
#include "perfMonitor.h" //FPS counter
|
||||
#include "interpolator.h" //Interpolator
|
||||
|
||||
#endif
|
||||
345
ndk/sources/android/helper/gestureDetector.cpp
Normal file
345
ndk/sources/android/helper/gestureDetector.cpp
Normal file
@@ -0,0 +1,345 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.cpp
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// includes
|
||||
//--------------------------------------------------------------------------------
|
||||
#include "gestureDetector.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// GestureDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GestureDetector::GestureDetector()
|
||||
{
|
||||
_fDpFactor = 1.f;
|
||||
}
|
||||
|
||||
void GestureDetector::setConfiguration(AConfiguration* config)
|
||||
{
|
||||
_fDpFactor = 160.f / AConfiguration_getDensity(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// TapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event)
|
||||
{
|
||||
if( AMotionEvent_getPointerCount(motion_event) > 1 )
|
||||
{
|
||||
//Only support single touch
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t iAction = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
|
||||
_fDownX = AMotionEvent_getX(motion_event, 0);
|
||||
_fDownY = AMotionEvent_getY(motion_event, 0);
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
int64_t downTime = AMotionEvent_getDownTime(motion_event);
|
||||
if( eventTime - downTime <= TAP_TIMEOUT )
|
||||
{
|
||||
if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
|
||||
{
|
||||
float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
|
||||
float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
|
||||
if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
|
||||
{
|
||||
LOGI("TapDetector: Tap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DoubletapDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event)
|
||||
{
|
||||
if( AMotionEvent_getPointerCount(motion_event) > 1 )
|
||||
{
|
||||
//Only support single double tap
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bDetectedTap = _tapDetector.detect(motion_event);
|
||||
|
||||
int32_t iAction = AMotionEvent_getAction(motion_event);
|
||||
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
|
||||
if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
|
||||
{
|
||||
float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
|
||||
float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
|
||||
if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
|
||||
{
|
||||
LOGI("DoubletapDetector: Doubletap detected");
|
||||
return GESTURE_STATE_ACTION;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
if( bDetectedTap )
|
||||
{
|
||||
_lastTapTime = AMotionEvent_getEventTime(motion_event);
|
||||
_fLastTapX = AMotionEvent_getX(motion_event, 0);
|
||||
_fLastTapY = AMotionEvent_getY(motion_event, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return GESTURE_STATE_NONE;
|
||||
}
|
||||
|
||||
void DoubletapDetector::setConfiguration(AConfiguration* config)
|
||||
{
|
||||
_fDpFactor = 160.f / AConfiguration_getDensity(config);
|
||||
_tapDetector.setConfiguration(config);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// PinchDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID )
|
||||
{
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
for( uint32_t i = 0; i < iCount; ++i )
|
||||
{
|
||||
if( iID == AMotionEvent_getPointerId(event, i) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
GESTURE_STATE PinchDetector::detect(const AInputEvent* event)
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t iAction = AMotionEvent_getAction(event);
|
||||
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
_event = event;
|
||||
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
if( iCount == 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
_vecPointers.pop_back();
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
|
||||
|
||||
std::vector<int32_t>::iterator it = _vecPointers.begin();
|
||||
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
|
||||
int32_t i = 0;
|
||||
for(;it!=itEnd;++it, ++i)
|
||||
{
|
||||
if( *it == iReleasedPointerID )
|
||||
{
|
||||
_vecPointers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( iCount != 2 )
|
||||
{
|
||||
//Start new pinch
|
||||
ret = GESTURE_STATE_START | GESTURE_STATE_END;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch(iCount)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
default:
|
||||
//Multi touch
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PinchDetector::getPointers( vec2& v1, vec2& v2 )
|
||||
{
|
||||
if( _vecPointers.size() < 2 )
|
||||
return false;
|
||||
|
||||
int32_t iIndex = findIndex( _event, _vecPointers[0] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX = AMotionEvent_getX( _event, iIndex);
|
||||
float fY = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
iIndex = findIndex( _event, _vecPointers[1] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX2 = AMotionEvent_getX( _event, iIndex);
|
||||
float fY2 = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
v1 = vec2( fX, fY );
|
||||
v2 = vec2( fX2, fY2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// DragDetector
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID )
|
||||
{
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
for( uint32_t i = 0; i < iCount; ++i )
|
||||
{
|
||||
if( iID == AMotionEvent_getPointerId(event, i) )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
GESTURE_STATE DragDetector::detect(const AInputEvent* event)
|
||||
{
|
||||
GESTURE_STATE ret = GESTURE_STATE_NONE;
|
||||
int32_t iAction = AMotionEvent_getAction(event);
|
||||
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
|
||||
_event = event;
|
||||
|
||||
int32_t iCount = AMotionEvent_getPointerCount(event);
|
||||
switch( flags )
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
|
||||
ret = GESTURE_STATE_START;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
_vecPointers.pop_back();
|
||||
ret = GESTURE_STATE_END;
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
|
||||
|
||||
std::vector<int32_t>::iterator it = _vecPointers.begin();
|
||||
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
|
||||
int32_t i = 0;
|
||||
for(;it!=itEnd;++it, ++i)
|
||||
{
|
||||
if( *it == iReleasedPointerID )
|
||||
{
|
||||
_vecPointers.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( i <= 1 )
|
||||
{
|
||||
//Reset pinch or drag
|
||||
if( iCount == 2 )
|
||||
{
|
||||
ret = GESTURE_STATE_START;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
switch(iCount)
|
||||
{
|
||||
case 1:
|
||||
//Drag
|
||||
ret = GESTURE_STATE_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DragDetector::getPointer( vec2& v )
|
||||
{
|
||||
if( _vecPointers.size() < 1 )
|
||||
return false;
|
||||
|
||||
int32_t iIndex = findIndex( _event, _vecPointers[0] );
|
||||
if( iIndex == -1 )
|
||||
return false;
|
||||
|
||||
float fX = AMotionEvent_getX( _event, iIndex);
|
||||
float fY = AMotionEvent_getY( _event, iIndex);
|
||||
|
||||
v = vec2( fX, fY );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
143
ndk/sources/android/helper/gestureDetector.h
Normal file
143
ndk/sources/android/helper/gestureDetector.h
Normal file
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// gestureDetector.h
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#ifndef GESTUREDETECTOR_H_
|
||||
#define GESTUREDETECTOR_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <android/sensor.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// Constants
|
||||
//--------------------------------------------------------------------------------
|
||||
const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
|
||||
const int32_t TAP_TIMEOUT = 180 * 1000000;
|
||||
const int32_t DOUBLE_TAP_SLOP = 100;
|
||||
const int32_t TOUCH_SLOP = 8;
|
||||
|
||||
#define GESTURE_STATE_NONE (0)
|
||||
#define GESTURE_STATE_START (1)
|
||||
#define GESTURE_STATE_MOVE (2)
|
||||
#define GESTURE_STATE_END (4)
|
||||
#define GESTURE_STATE_ACTION (GESTURE_STATE_START | GESTURE_STATE_END)
|
||||
typedef int32_t GESTURE_STATE;
|
||||
|
||||
/******************************************************************
|
||||
* Base class of Gesture Detectors
|
||||
* GestureDetectors handles input events and detect gestures
|
||||
* Note that different detectors may detect gestures with an event at
|
||||
* same time. The caller needs to manage gesture priority accordingly
|
||||
*
|
||||
*/
|
||||
class GestureDetector
|
||||
{
|
||||
protected:
|
||||
float _fDpFactor;
|
||||
public:
|
||||
GestureDetector();
|
||||
virtual ~GestureDetector() {}
|
||||
virtual void setConfiguration(AConfiguration* config);
|
||||
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event) = 0;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Tap gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class TapDetector : public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t _iDownPointerID;
|
||||
float _fDownX;
|
||||
float _fDownY;
|
||||
public:
|
||||
TapDetector() {}
|
||||
virtual ~TapDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Pinch gesture detector
|
||||
* Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DoubletapDetector : public GestureDetector
|
||||
{
|
||||
private:
|
||||
TapDetector _tapDetector;
|
||||
int64_t _lastTapTime;
|
||||
float _fLastTapX;
|
||||
float _fLastTapY;
|
||||
|
||||
public:
|
||||
DoubletapDetector() {}
|
||||
virtual ~DoubletapDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* motion_event);
|
||||
virtual void setConfiguration(AConfiguration* config);
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Double gesture detector
|
||||
* Returns pinch gesture state when a pinch gesture is detected
|
||||
* The class handles multiple touches more than 2
|
||||
* When the finger 1,2,3 are tapped and then finger 1 is released,
|
||||
* the detector start new pinch gesture with finger 2 & 3.
|
||||
*/
|
||||
class PinchDetector : public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t findIndex( const AInputEvent* event, int32_t iID );
|
||||
const AInputEvent* _event;
|
||||
std::vector<int32_t> _vecPointers;
|
||||
|
||||
public:
|
||||
PinchDetector() {}
|
||||
virtual ~PinchDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* event);
|
||||
bool getPointers( vec2& v1, vec2& v2 );
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Drag gesture detector
|
||||
* Returns drag gesture state when a drag-tap gesture is detected
|
||||
*
|
||||
*/
|
||||
class DragDetector : public GestureDetector
|
||||
{
|
||||
private:
|
||||
int32_t findIndex( const AInputEvent* event, int32_t iID );
|
||||
const AInputEvent* _event;
|
||||
std::vector<int32_t> _vecPointers;
|
||||
public:
|
||||
DragDetector() {}
|
||||
virtual ~DragDetector() {}
|
||||
virtual GESTURE_STATE detect(const AInputEvent* event);
|
||||
bool getPointer( vec2& v );
|
||||
};
|
||||
|
||||
#endif /* GESTUREDETECTOR_H_ */
|
||||
343
ndk/sources/android/helper/gl3stub.c
Normal file
343
ndk/sources/android/helper/gl3stub.c
Normal file
@@ -0,0 +1,343 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit() {
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC(glReadBuffer);
|
||||
FIND_PROC(glDrawRangeElements);
|
||||
FIND_PROC(glTexImage3D);
|
||||
FIND_PROC(glTexSubImage3D);
|
||||
FIND_PROC(glCopyTexSubImage3D);
|
||||
FIND_PROC(glCompressedTexImage3D);
|
||||
FIND_PROC(glCompressedTexSubImage3D);
|
||||
FIND_PROC(glGenQueries);
|
||||
FIND_PROC(glDeleteQueries);
|
||||
FIND_PROC(glIsQuery);
|
||||
FIND_PROC(glBeginQuery);
|
||||
FIND_PROC(glEndQuery);
|
||||
FIND_PROC(glGetQueryiv);
|
||||
FIND_PROC(glGetQueryObjectuiv);
|
||||
FIND_PROC(glUnmapBuffer);
|
||||
FIND_PROC(glGetBufferPointerv);
|
||||
FIND_PROC(glDrawBuffers);
|
||||
FIND_PROC(glUniformMatrix2x3fv);
|
||||
FIND_PROC(glUniformMatrix3x2fv);
|
||||
FIND_PROC(glUniformMatrix2x4fv);
|
||||
FIND_PROC(glUniformMatrix4x2fv);
|
||||
FIND_PROC(glUniformMatrix3x4fv);
|
||||
FIND_PROC(glUniformMatrix4x3fv);
|
||||
FIND_PROC(glBlitFramebuffer);
|
||||
FIND_PROC(glRenderbufferStorageMultisample);
|
||||
FIND_PROC(glFramebufferTextureLayer);
|
||||
FIND_PROC(glMapBufferRange);
|
||||
FIND_PROC(glFlushMappedBufferRange);
|
||||
FIND_PROC(glBindVertexArray);
|
||||
FIND_PROC(glDeleteVertexArrays);
|
||||
FIND_PROC(glGenVertexArrays);
|
||||
FIND_PROC(glIsVertexArray);
|
||||
FIND_PROC(glGetIntegeri_v);
|
||||
FIND_PROC(glBeginTransformFeedback);
|
||||
FIND_PROC(glEndTransformFeedback);
|
||||
FIND_PROC(glBindBufferRange);
|
||||
FIND_PROC(glBindBufferBase);
|
||||
FIND_PROC(glTransformFeedbackVaryings);
|
||||
FIND_PROC(glGetTransformFeedbackVarying);
|
||||
FIND_PROC(glVertexAttribIPointer);
|
||||
FIND_PROC(glGetVertexAttribIiv);
|
||||
FIND_PROC(glGetVertexAttribIuiv);
|
||||
FIND_PROC(glVertexAttribI4i);
|
||||
FIND_PROC(glVertexAttribI4ui);
|
||||
FIND_PROC(glVertexAttribI4iv);
|
||||
FIND_PROC(glVertexAttribI4uiv);
|
||||
FIND_PROC(glGetUniformuiv);
|
||||
FIND_PROC(glGetFragDataLocation);
|
||||
FIND_PROC(glUniform1ui);
|
||||
FIND_PROC(glUniform2ui);
|
||||
FIND_PROC(glUniform3ui);
|
||||
FIND_PROC(glUniform4ui);
|
||||
FIND_PROC(glUniform1uiv);
|
||||
FIND_PROC(glUniform2uiv);
|
||||
FIND_PROC(glUniform3uiv);
|
||||
FIND_PROC(glUniform4uiv);
|
||||
FIND_PROC(glClearBufferiv);
|
||||
FIND_PROC(glClearBufferuiv);
|
||||
FIND_PROC(glClearBufferfv);
|
||||
FIND_PROC(glClearBufferfi);
|
||||
FIND_PROC(glGetStringi);
|
||||
FIND_PROC(glCopyBufferSubData);
|
||||
FIND_PROC(glGetUniformIndices);
|
||||
FIND_PROC(glGetActiveUniformsiv);
|
||||
FIND_PROC(glGetUniformBlockIndex);
|
||||
FIND_PROC(glGetActiveUniformBlockiv);
|
||||
FIND_PROC(glGetActiveUniformBlockName);
|
||||
FIND_PROC(glUniformBlockBinding);
|
||||
FIND_PROC(glDrawArraysInstanced);
|
||||
FIND_PROC(glDrawElementsInstanced);
|
||||
FIND_PROC(glFenceSync);
|
||||
FIND_PROC(glIsSync);
|
||||
FIND_PROC(glDeleteSync);
|
||||
FIND_PROC(glClientWaitSync);
|
||||
FIND_PROC(glWaitSync);
|
||||
FIND_PROC(glGetInteger64v);
|
||||
FIND_PROC(glGetSynciv);
|
||||
FIND_PROC(glGetInteger64i_v);
|
||||
FIND_PROC(glGetBufferParameteri64v);
|
||||
FIND_PROC(glGenSamplers);
|
||||
FIND_PROC(glDeleteSamplers);
|
||||
FIND_PROC(glIsSampler);
|
||||
FIND_PROC(glBindSampler);
|
||||
FIND_PROC(glSamplerParameteri);
|
||||
FIND_PROC(glSamplerParameteriv);
|
||||
FIND_PROC(glSamplerParameterf);
|
||||
FIND_PROC(glSamplerParameterfv);
|
||||
FIND_PROC(glGetSamplerParameteriv);
|
||||
FIND_PROC(glGetSamplerParameterfv);
|
||||
FIND_PROC(glVertexAttribDivisor);
|
||||
FIND_PROC(glBindTransformFeedback);
|
||||
FIND_PROC(glDeleteTransformFeedbacks);
|
||||
FIND_PROC(glGenTransformFeedbacks);
|
||||
FIND_PROC(glIsTransformFeedback);
|
||||
FIND_PROC(glPauseTransformFeedback);
|
||||
FIND_PROC(glResumeTransformFeedback);
|
||||
FIND_PROC(glGetProgramBinary);
|
||||
FIND_PROC(glProgramBinary);
|
||||
FIND_PROC(glProgramParameteri);
|
||||
FIND_PROC(glInvalidateFramebuffer);
|
||||
FIND_PROC(glInvalidateSubFramebuffer);
|
||||
FIND_PROC(glTexStorage2D);
|
||||
FIND_PROC(glTexStorage3D);
|
||||
FIND_PROC(glGetInternalformativ);
|
||||
#undef FIND_PROC
|
||||
|
||||
if (!glReadBuffer ||
|
||||
!glDrawRangeElements ||
|
||||
!glTexImage3D ||
|
||||
!glTexSubImage3D ||
|
||||
!glCopyTexSubImage3D ||
|
||||
!glCompressedTexImage3D ||
|
||||
!glCompressedTexSubImage3D ||
|
||||
!glGenQueries ||
|
||||
!glDeleteQueries ||
|
||||
!glIsQuery ||
|
||||
!glBeginQuery ||
|
||||
!glEndQuery ||
|
||||
!glGetQueryiv ||
|
||||
!glGetQueryObjectuiv ||
|
||||
!glUnmapBuffer ||
|
||||
!glGetBufferPointerv ||
|
||||
!glDrawBuffers ||
|
||||
!glUniformMatrix2x3fv ||
|
||||
!glUniformMatrix3x2fv ||
|
||||
!glUniformMatrix2x4fv ||
|
||||
!glUniformMatrix4x2fv ||
|
||||
!glUniformMatrix3x4fv ||
|
||||
!glUniformMatrix4x3fv ||
|
||||
!glBlitFramebuffer ||
|
||||
!glRenderbufferStorageMultisample ||
|
||||
!glFramebufferTextureLayer ||
|
||||
!glMapBufferRange ||
|
||||
!glFlushMappedBufferRange ||
|
||||
!glBindVertexArray ||
|
||||
!glDeleteVertexArrays ||
|
||||
!glGenVertexArrays ||
|
||||
!glIsVertexArray ||
|
||||
!glGetIntegeri_v ||
|
||||
!glBeginTransformFeedback ||
|
||||
!glEndTransformFeedback ||
|
||||
!glBindBufferRange ||
|
||||
!glBindBufferBase ||
|
||||
!glTransformFeedbackVaryings ||
|
||||
!glGetTransformFeedbackVarying ||
|
||||
!glVertexAttribIPointer ||
|
||||
!glGetVertexAttribIiv ||
|
||||
!glGetVertexAttribIuiv ||
|
||||
!glVertexAttribI4i ||
|
||||
!glVertexAttribI4ui ||
|
||||
!glVertexAttribI4iv ||
|
||||
!glVertexAttribI4uiv ||
|
||||
!glGetUniformuiv ||
|
||||
!glGetFragDataLocation ||
|
||||
!glUniform1ui ||
|
||||
!glUniform2ui ||
|
||||
!glUniform3ui ||
|
||||
!glUniform4ui ||
|
||||
!glUniform1uiv ||
|
||||
!glUniform2uiv ||
|
||||
!glUniform3uiv ||
|
||||
!glUniform4uiv ||
|
||||
!glClearBufferiv ||
|
||||
!glClearBufferuiv ||
|
||||
!glClearBufferfv ||
|
||||
!glClearBufferfi ||
|
||||
!glGetStringi ||
|
||||
!glCopyBufferSubData ||
|
||||
!glGetUniformIndices ||
|
||||
!glGetActiveUniformsiv ||
|
||||
!glGetUniformBlockIndex ||
|
||||
!glGetActiveUniformBlockiv ||
|
||||
!glGetActiveUniformBlockName ||
|
||||
!glUniformBlockBinding ||
|
||||
!glDrawArraysInstanced ||
|
||||
!glDrawElementsInstanced ||
|
||||
!glFenceSync ||
|
||||
!glIsSync ||
|
||||
!glDeleteSync ||
|
||||
!glClientWaitSync ||
|
||||
!glWaitSync ||
|
||||
!glGetInteger64v ||
|
||||
!glGetSynciv ||
|
||||
!glGetInteger64i_v ||
|
||||
!glGetBufferParameteri64v ||
|
||||
!glGenSamplers ||
|
||||
!glDeleteSamplers ||
|
||||
!glIsSampler ||
|
||||
!glBindSampler ||
|
||||
!glSamplerParameteri ||
|
||||
!glSamplerParameteriv ||
|
||||
!glSamplerParameterf ||
|
||||
!glSamplerParameterfv ||
|
||||
!glGetSamplerParameteriv ||
|
||||
!glGetSamplerParameterfv ||
|
||||
!glVertexAttribDivisor ||
|
||||
!glBindTransformFeedback ||
|
||||
!glDeleteTransformFeedbacks ||
|
||||
!glGenTransformFeedbacks ||
|
||||
!glIsTransformFeedback ||
|
||||
!glPauseTransformFeedback ||
|
||||
!glResumeTransformFeedback ||
|
||||
!glGetProgramBinary ||
|
||||
!glProgramBinary ||
|
||||
!glProgramParameteri ||
|
||||
!glInvalidateFramebuffer ||
|
||||
!glInvalidateSubFramebuffer ||
|
||||
!glTexStorage2D ||
|
||||
!glTexStorage3D ||
|
||||
!glGetInternalformativ)
|
||||
{
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */
|
||||
GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
|
||||
GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
|
||||
GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
|
||||
GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
|
||||
GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
|
||||
GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
||||
GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
|
||||
GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
|
||||
GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
||||
GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
||||
GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
|
||||
GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
|
||||
GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
|
||||
GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
|
||||
GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
|
||||
GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
|
||||
GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
|
||||
GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
|
||||
GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
|
||||
GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
|
||||
GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
|
||||
GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
|
||||
GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
500
ndk/sources/android/helper/gl3stub.h
Normal file
500
ndk/sources/android/helper/gl3stub.h
Normal file
@@ -0,0 +1,500 @@
|
||||
#ifndef __gl3_h_
|
||||
#define __gl3_h_
|
||||
|
||||
/*
|
||||
* stub gl3.h for dynamic loading, based on:
|
||||
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
|
||||
*
|
||||
* Changes:
|
||||
* - Added #include <GLES2/gl2.h>
|
||||
* - Removed duplicate OpenGL ES 2.0 declarations
|
||||
* - Converted OpenGL ES 3.0 function prototypes to function pointer
|
||||
* declarations
|
||||
* - Added gl3stubInit() declaration
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This files is for apps that want to use ES3 if present,
|
||||
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3 since
|
||||
* that library doesn't exist on pre-API-18 devices.
|
||||
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if there are.
|
||||
* Also the header defines some extra variables for OpenGLES3.0.
|
||||
*
|
||||
*/
|
||||
|
||||
/* Call this function before calling any OpenGL ES 3.0 functions. It will
|
||||
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
|
||||
* otherwise. */
|
||||
GLboolean gl3stubInit();
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
typedef unsigned short GLhalf;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef struct __GLsync *GLsync;
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Token definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_3_0 1
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_RED 0x1903
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_MIN 0x8007
|
||||
#define GL_MAX 0x8008
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FLOAT_MAT2x3 0x8B65
|
||||
#define GL_FLOAT_MAT2x4 0x8B66
|
||||
#define GL_FLOAT_MAT3x2 0x8B67
|
||||
#define GL_FLOAT_MAT3x4 0x8B68
|
||||
#define GL_FLOAT_MAT4x2 0x8B69
|
||||
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||
#define GL_SRGB 0x8C40
|
||||
#define GL_SRGB8 0x8C41
|
||||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
#define GL_RGB10_A2UI 0x906F
|
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Entrypoint definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
|
||||
extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
|
||||
extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
|
||||
extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
|
||||
extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
|
||||
extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
||||
extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
|
||||
extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
|
||||
extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
|
||||
extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
|
||||
extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
|
||||
extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
|
||||
extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
|
||||
extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
|
||||
extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
|
||||
extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
|
||||
extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
|
||||
extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
|
||||
extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
|
||||
extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
|
||||
extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
169
ndk/sources/android/helper/interpolator.cpp
Normal file
169
ndk/sources/android/helper/interpolator.cpp
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "interpolator.h"
|
||||
#include <math.h>
|
||||
#include "interpolator.h"
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
//Ctor
|
||||
//-------------------------------------------------
|
||||
interpolator::interpolator()
|
||||
{
|
||||
m_listParams.clear();
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
//Dtor
|
||||
//-------------------------------------------------
|
||||
interpolator::~interpolator()
|
||||
{
|
||||
m_listParams.clear();
|
||||
}
|
||||
|
||||
void interpolator::clear()
|
||||
{
|
||||
m_listParams.clear();
|
||||
}
|
||||
|
||||
interpolator& interpolator::set(float start,float dest, INTERPOLATOR_TYPE type, double duration)
|
||||
{
|
||||
//init the parameters for the interpolation process
|
||||
_dStartTime = perfMonitor::getCurrentTime();
|
||||
_dDestTime = _dStartTime + duration;
|
||||
_type = type;
|
||||
|
||||
_fStartValue = start;
|
||||
_fDestValue = dest;
|
||||
return *this;
|
||||
}
|
||||
|
||||
interpolator& interpolator::add(const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration)
|
||||
{
|
||||
interpolatorParam param;
|
||||
param.fDestValue = dest;
|
||||
param.type = type;
|
||||
param.dDuration = duration;
|
||||
m_listParams.push_back( param );
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool interpolator::update( const double currentTime, float& p )
|
||||
{
|
||||
bool bContinue;
|
||||
if( currentTime >= _dDestTime )
|
||||
{
|
||||
p = _fDestValue;
|
||||
if( m_listParams.size () )
|
||||
{
|
||||
interpolatorParam& item = m_listParams.front();
|
||||
set(_fDestValue, item.fDestValue, item.type, item.dDuration );
|
||||
m_listParams.pop_front();
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bContinue = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float t = (float)(currentTime - _dStartTime);
|
||||
float d = (float)(_dDestTime - _dStartTime);
|
||||
float b = _fStartValue;
|
||||
float c = _fDestValue - _fStartValue;
|
||||
p = getFormula(_type, t, b, d, c);
|
||||
|
||||
bContinue = true;
|
||||
}
|
||||
return bContinue;
|
||||
}
|
||||
|
||||
float interpolator::getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c)
|
||||
{
|
||||
float t1;
|
||||
switch( type )
|
||||
{
|
||||
case INTERPOLATOR_TYPE_LINEAR:
|
||||
// simple linear interpolation - no easing
|
||||
return (c * t / d + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINQUAD:
|
||||
// quadratic (t^2) easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTQUAD:
|
||||
// quadratic (t^2) easing out - decelerating to zero velocity
|
||||
t1 = t / d;
|
||||
return (-c * t1 * (t1-2) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTQUAD:
|
||||
// quadratic easing in/out - acceleration until halfway, then deceleration
|
||||
t1 = t / d / 2;
|
||||
if (t1 < 1)
|
||||
return ( c/2 * t1 * t1 + b);
|
||||
else
|
||||
{
|
||||
t1 = t1 -1;
|
||||
return (-c/2 * (t1 * (t1-2) - 1) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d - 1;
|
||||
return (c * (t1 * t1 * t1 + 1) + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
|
||||
// cubic easing in - accelerating from zero velocity
|
||||
t1 = t / d / 2;
|
||||
|
||||
if ( t1 < 1)
|
||||
return (c/2 * t1 * t1 * t1 + b);
|
||||
else
|
||||
{
|
||||
t1 -= 2;
|
||||
return (c/2 * (t1 * t1 * t1 + 2 ) + b);
|
||||
}
|
||||
case INTERPOLATOR_TYPE_EASEINQUART:
|
||||
// quartic easing in - accelerating from zero velocity
|
||||
t1 = t / d;
|
||||
return (c * t1 * t1 * t1 * t1 + b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEINEXPO:
|
||||
// exponential (2^t) easing in - accelerating from zero velocity
|
||||
if (t==0)
|
||||
return b;
|
||||
else
|
||||
return (c*powf(2,(10*(t/d-1)))+b);
|
||||
|
||||
case INTERPOLATOR_TYPE_EASEOUTEXPO:
|
||||
// exponential (2^t) easing out - decelerating to zero velocity
|
||||
if (t==d)
|
||||
return (b+c);
|
||||
else
|
||||
return (c * (-powf(2,-10*t/d)+1)+b);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
78
ndk/sources/android/helper/interpolator.h
Normal file
78
ndk/sources/android/helper/interpolator.h
Normal file
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef INTERPOLATOR_H_
|
||||
#define INTERPOLATOR_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include "JNIHelper.h"
|
||||
#include "perfMonitor.h"
|
||||
#include <list>
|
||||
|
||||
enum INTERPOLATOR_TYPE
|
||||
{
|
||||
INTERPOLATOR_TYPE_LINEAR,
|
||||
INTERPOLATOR_TYPE_EASEINQUAD,
|
||||
INTERPOLATOR_TYPE_EASEOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINOUTQUAD,
|
||||
INTERPOLATOR_TYPE_EASEINCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINOUTCUBIC,
|
||||
INTERPOLATOR_TYPE_EASEINQUART,
|
||||
INTERPOLATOR_TYPE_EASEINEXPO,
|
||||
INTERPOLATOR_TYPE_EASEOUTEXPO,
|
||||
};
|
||||
|
||||
struct interpolatorParam {
|
||||
float fDestValue;
|
||||
INTERPOLATOR_TYPE type;
|
||||
double dDuration;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Interpolates values with several interpolation methods
|
||||
*/
|
||||
class interpolator {
|
||||
private:
|
||||
double _dStartTime;
|
||||
double _dDestTime;
|
||||
INTERPOLATOR_TYPE _type;
|
||||
|
||||
float _fStartValue;
|
||||
float _fDestValue;
|
||||
std::list< interpolatorParam > m_listParams;
|
||||
|
||||
float getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c);
|
||||
public:
|
||||
interpolator();
|
||||
~interpolator();
|
||||
|
||||
interpolator& set(const float start,
|
||||
const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration);
|
||||
|
||||
interpolator& add(const float dest,
|
||||
INTERPOLATOR_TYPE type, double duration);
|
||||
|
||||
bool update( const double currentTime, float& p );
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
|
||||
#endif /* INTERPOLATOR_H_ */
|
||||
@@ -16,11 +16,14 @@
|
||||
|
||||
#include "perfMonitor.h"
|
||||
|
||||
perfMonitor::perfMonitor():_dLastTick(0.f), _tvLastSec(0), _tickindex(0), _ticksum(0)
|
||||
perfMonitor::perfMonitor():
|
||||
_dLastTick(0.f),
|
||||
_tvLastSec(0),
|
||||
_tickindex(0),
|
||||
_ticksum(0)
|
||||
{
|
||||
for(int32_t i = 0; i < NUM_SAMPLES; ++i )
|
||||
_ticklist[i] = 0;
|
||||
|
||||
}
|
||||
|
||||
perfMonitor::~perfMonitor() {
|
||||
@@ -24,7 +24,11 @@
|
||||
|
||||
const int32_t NUM_SAMPLES = 100;
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for a performance monitoring and get current tick time
|
||||
*/
|
||||
class perfMonitor {
|
||||
private:
|
||||
float _fCurrentFPS;
|
||||
time_t _tvLastSec;
|
||||
|
||||
@@ -39,6 +43,14 @@ public:
|
||||
virtual ~perfMonitor();
|
||||
|
||||
bool update(float &fFPS);
|
||||
|
||||
static double getCurrentTime()
|
||||
{
|
||||
struct timeval Time;
|
||||
gettimeofday( &Time, NULL );
|
||||
double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0;
|
||||
return dTime;
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* PERFMONITOR_H_ */
|
||||
@@ -20,10 +20,8 @@
|
||||
#define DEBUG (1)
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName) {
|
||||
GLint status;
|
||||
const GLchar *source;
|
||||
|
||||
const char *strFileName, const std::map<std::string, std::string>& mapParameters)
|
||||
{
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::readFile(strFileName, data);
|
||||
if (!b)
|
||||
@@ -32,13 +30,31 @@ bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
return false;
|
||||
}
|
||||
|
||||
source = (GLchar *) &data[0];
|
||||
if (!source) {
|
||||
LOGI("Failed to load vertex shader:%s", strFileName);
|
||||
return false;
|
||||
//Fill-in parameters
|
||||
std::string str(data.begin(), data.end());
|
||||
std::map<std::string, std::string>::const_iterator it = mapParameters.begin();
|
||||
std::map<std::string, std::string>::const_iterator itEnd = mapParameters.end();
|
||||
while( it != itEnd )
|
||||
{
|
||||
size_t pos = 0;
|
||||
while( (pos = str.find( it->first, pos )) != std::string::npos )
|
||||
{
|
||||
str.replace( pos, it->first.length(), it->second );
|
||||
pos += it->second.length();
|
||||
}
|
||||
it++;
|
||||
}
|
||||
|
||||
int32_t iSize = data.size();
|
||||
std::vector<uint8_t> v( str.begin(), str.end() );
|
||||
str.clear();
|
||||
return shader::compileShader( shader, type, v );
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize)
|
||||
{
|
||||
if( source == NULL || iSize <= 0 )
|
||||
return false;
|
||||
|
||||
*shader = glCreateShader(type);
|
||||
glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
|
||||
@@ -56,30 +72,54 @@ bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
}
|
||||
#endif
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == 0) {
|
||||
glDeleteShader(*shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
data.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t>& data)
|
||||
{
|
||||
if( !data.size() )
|
||||
return false;
|
||||
|
||||
const GLchar *source = (GLchar *) &data[0];
|
||||
int32_t iSize = data.size();
|
||||
return shader::compileShader( shader, type, source, iSize );
|
||||
}
|
||||
|
||||
bool shader::compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName) {
|
||||
std::vector<uint8_t> data;
|
||||
bool b = JNIHelper::readFile(strFileName, data);
|
||||
if (!b)
|
||||
{
|
||||
LOGI("Can not open a file:%s", strFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return shader::compileShader( shader, type, data );
|
||||
}
|
||||
|
||||
bool shader::linkProgram(const GLuint prog) {
|
||||
GLint status;
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
#if defined(DEBUG)
|
||||
// GLint logLength;
|
||||
// glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
// if (logLength > 0) {
|
||||
// GLchar *log = (GLchar *) malloc(logLength);
|
||||
// glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
// LOGI("Program link log:\n%s", log);
|
||||
// free(log);
|
||||
// }
|
||||
GLint logLength;
|
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar *log = (GLchar *) malloc(logLength);
|
||||
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
||||
LOGI("Program link log:\n%s", log);
|
||||
free(log);
|
||||
}
|
||||
#endif
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
||||
@@ -21,6 +21,8 @@
|
||||
#include <errno.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
@@ -33,10 +35,24 @@
|
||||
|
||||
#include "JNIHelper.h"
|
||||
|
||||
/******************************************************************
|
||||
* Shader compiler helper
|
||||
*
|
||||
* compileShader() with std::map helps patching on a shader on the fly.
|
||||
* For a example,
|
||||
* map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE"
|
||||
*
|
||||
*/
|
||||
class shader {
|
||||
public:
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
std::vector<uint8_t>& data);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const GLchar *source, const int32_t iSize);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName);
|
||||
static bool compileShader(GLuint *shader, const GLenum type,
|
||||
const char *strFileName, const std::map<std::string, std::string>& mapParameters);
|
||||
static bool linkProgram(const GLuint prog);
|
||||
static bool validateProgram(const GLuint prog);
|
||||
};
|
||||
@@ -34,13 +34,34 @@ const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
|
||||
//----------------------------------------------------------
|
||||
// Ctor
|
||||
//----------------------------------------------------------
|
||||
tapCamera::tapCamera():_bDragging(false), _bMomentum(false), _fBallRadius( 0.75f )
|
||||
tapCamera::tapCamera():
|
||||
_bDragging(false),
|
||||
_bPinching( false ),
|
||||
_bMomentum(false),
|
||||
_fBallRadius( 0.75f ),
|
||||
_fPinchStartDistanceSQ( 0.f ),
|
||||
_fRotation( 0.f ),
|
||||
_fRotationStart( 0.f ),
|
||||
_fRotationNow( 0.f ),
|
||||
_fMomentumSteps( 0.f ),
|
||||
_fFlipZ( 0.f )
|
||||
{
|
||||
//Init offset
|
||||
initParameters();
|
||||
|
||||
_vFlip = vec2( 1.f, -1.f );
|
||||
_fFlipZ = -1.f;
|
||||
_vPinchTransformFactor = vec3( 1.f, 1.f, 1.f );
|
||||
|
||||
_vBallCenter = vec2( 0, 0 );
|
||||
_vBallNow = vec2( 0, 0 );
|
||||
_vBallDown = vec2( 0, 0 );
|
||||
|
||||
_vecPinchStart = vec2( 0, 0 );
|
||||
_vecPinchStartCenter = vec2( 0, 0 );
|
||||
|
||||
_vFlip = vec2( 0, 0 );
|
||||
|
||||
}
|
||||
|
||||
void tapCamera::initParameters()
|
||||
@@ -49,8 +70,14 @@ void tapCamera::initParameters()
|
||||
_vecOffset = vec3();
|
||||
_vecOffsetNow = vec3();
|
||||
|
||||
_qBallNow = quaternion();
|
||||
_qBallRot = quaternion();
|
||||
_qBallNow = quaternion();
|
||||
_qBallNow.toMatrix(_mRotation);
|
||||
_fRotation = 0.f;
|
||||
|
||||
_vDragDelta = vec2();
|
||||
_vecOffsetDelta = vec3();
|
||||
|
||||
_bMomentum = false;
|
||||
}
|
||||
|
||||
@@ -99,7 +126,8 @@ void tapCamera::update()
|
||||
|
||||
vec3 vec = _vecOffset + _vecOffsetNow;
|
||||
vec3 vecTmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
|
||||
vec *= vecTmp;
|
||||
|
||||
vec *= vecTmp * _vPinchTransformFactor;
|
||||
|
||||
_mTransform = mat4::translation(vec);
|
||||
}
|
||||
@@ -117,6 +145,8 @@ mat4& tapCamera::getTransformMatrix()
|
||||
void tapCamera::reset(const bool bAnimate)
|
||||
{
|
||||
initParameters();
|
||||
update();
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
@@ -207,7 +237,6 @@ void tapCamera::endPinch()
|
||||
_fRotationNow = 0;
|
||||
|
||||
endDrag();
|
||||
|
||||
}
|
||||
|
||||
void tapCamera::pinch(const vec2& v1, const vec2& v2)
|
||||
@@ -224,9 +253,16 @@ void tapCamera::pinch(const vec2& v1, const vec2& v2)
|
||||
|
||||
float fDistanceSQ = fXDiff * fXDiff + fYDiff * fYDiff;
|
||||
|
||||
float f = _fPinchStartDistanceSQ / fDistanceSQ;
|
||||
if( f < 1.f)
|
||||
f = -1.f / f + 1.0f;
|
||||
else
|
||||
f = f - 1.f;
|
||||
if( isnan(f) ) f = 0.f;
|
||||
|
||||
vec = (v1 + v2) / 2.f - _vecPinchStartCenter;
|
||||
_vecOffsetNow = vec3( vec,
|
||||
_fFlipZ * (_fPinchStartDistanceSQ / fDistanceSQ - 1.f) );
|
||||
_fFlipZ * f );
|
||||
|
||||
//Update momentum factor
|
||||
_vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR + (_vecOffsetNow - _vecOffsetLast);
|
||||
@@ -14,10 +14,6 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------
|
||||
// tapCamera.h
|
||||
// Camera control with tap
|
||||
//----------------------------------------------------------
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@@ -25,14 +21,23 @@
|
||||
|
||||
#include "JNIHelper.h"
|
||||
#include "vecmath.h"
|
||||
#include "interpolator.h"
|
||||
|
||||
/******************************************************************
|
||||
* Camera control helper class with a tap gesture
|
||||
* This class is mainly used for 3D space camera control in samples.
|
||||
*
|
||||
*/
|
||||
class tapCamera
|
||||
{
|
||||
private:
|
||||
//Trackball
|
||||
vec2 _vBallCenter;
|
||||
float _fBallRadius;
|
||||
quaternion _qBallNow, _qBallDown;
|
||||
vec2 _vBallNow, _vBallDown;
|
||||
quaternion _qBallNow;
|
||||
quaternion _qBallDown;
|
||||
vec2 _vBallNow;
|
||||
vec2 _vBallDown;
|
||||
quaternion _qBallRot;
|
||||
|
||||
bool _bDragging;
|
||||
@@ -69,6 +74,9 @@ class tapCamera
|
||||
vec3 pointOnSphere(vec2& point);
|
||||
void ballUpdate();
|
||||
void initParameters();
|
||||
|
||||
vec3 _vPinchTransformFactor;
|
||||
|
||||
public:
|
||||
tapCamera();
|
||||
virtual ~tapCamera();
|
||||
@@ -89,6 +97,12 @@ public:
|
||||
_vFlip = vec2( fX, fY );
|
||||
_fFlipZ = fZ;
|
||||
}
|
||||
|
||||
void setPinchTransformFactor(const float fX, const float fY, const float fZ)
|
||||
{
|
||||
_vPinchTransformFactor = vec3( fX, fY, fZ);
|
||||
}
|
||||
|
||||
void reset(const bool bAnimate);
|
||||
|
||||
};
|
||||
@@ -20,7 +20,6 @@
|
||||
|
||||
#include "vecmath.h"
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec3
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -150,7 +149,6 @@ mat4 mat4::inverse()
|
||||
//--------------------------------------------------------------------------------
|
||||
// Misc
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
mat4 mat4::rotationX(
|
||||
const float fAngle)
|
||||
{
|
||||
@@ -20,16 +20,28 @@
|
||||
#include <math.h>
|
||||
#include "JNIHelper.h"
|
||||
|
||||
/******************************************************************
|
||||
* Helper class for vector math operations
|
||||
* Currently all implementations are in pure C++.
|
||||
* Each class is an opaque class so caller does not have a direct access
|
||||
* to each element. This is for an ease of future optimization to use vector operations.
|
||||
*
|
||||
*/
|
||||
|
||||
class vec2;
|
||||
class vec3;
|
||||
class vec4;
|
||||
class mat4;
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec2
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
/******************************************************************
|
||||
* 2 elements vector class
|
||||
*
|
||||
*/
|
||||
class vec2
|
||||
{
|
||||
private:
|
||||
float x,y;
|
||||
|
||||
public:
|
||||
friend class vec3;
|
||||
friend class vec4;
|
||||
@@ -220,12 +232,15 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec3
|
||||
//--------------------------------------------------------------------------------
|
||||
/******************************************************************
|
||||
* 3 elements vector class
|
||||
*
|
||||
*/
|
||||
class vec3
|
||||
{
|
||||
private:
|
||||
float x,y,z;
|
||||
|
||||
public:
|
||||
friend class vec4;
|
||||
friend class mat4;
|
||||
@@ -450,12 +465,15 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// vec4
|
||||
//--------------------------------------------------------------------------------
|
||||
/******************************************************************
|
||||
* 4 elements vector class
|
||||
*
|
||||
*/
|
||||
class vec4
|
||||
{
|
||||
private:
|
||||
float x,y,z,w;
|
||||
|
||||
public:
|
||||
friend class vec3;
|
||||
friend class mat4;
|
||||
@@ -690,12 +708,15 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// mat4
|
||||
//--------------------------------------------------------------------------------
|
||||
/******************************************************************
|
||||
* 4x4 matrix
|
||||
*
|
||||
*/
|
||||
class mat4
|
||||
{
|
||||
private:
|
||||
float f[16];
|
||||
|
||||
public:
|
||||
friend class vec3;
|
||||
friend class vec4;
|
||||
@@ -862,7 +883,6 @@ public:
|
||||
|
||||
void dump()
|
||||
{
|
||||
int32_t i = 0;
|
||||
LOGI("%f %f %f %f", f[0], f[1], f[2], f[3]);
|
||||
LOGI("%f %f %f %f", f[4], f[5], f[6], f[7]);
|
||||
LOGI("%f %f %f %f", f[8], f[9], f[10], f[11]);
|
||||
@@ -870,12 +890,15 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// quaternion
|
||||
//--------------------------------------------------------------------------------
|
||||
/******************************************************************
|
||||
* quaternion class
|
||||
*
|
||||
*/
|
||||
class quaternion
|
||||
{
|
||||
private:
|
||||
float x,y,z,w;
|
||||
|
||||
public:
|
||||
friend class vec3;
|
||||
friend class vec4;
|
||||
Reference in New Issue
Block a user