Support for eglChooseConfig with configs==NULL.
Also added small change to query EGL_LARGEST_PBUFFER attrib of surfaces.
Fixed error print in QemuPipeStream::readFully.
Those changes make sure that covegl completes & passes on the emulator with Translator
on linux in the backend.
Change-Id: I892917ec102ae85d56a16a7cb321e8c12e7083f1
Override glGet* for parameters that request information that have local namespace
convert global names to local names before returning the value
Change-Id: Ie334419b6a5ffe4904d8efe0827a30beaf8b2f6c
fix error generated when glGetVertexAttrib* functions get
index larger or equal to MAX_VERTEX_ATTRIB
INVALID_VALUE should be generated instead of INVALID_ENUM
Change-Id: I0fbacc8fa5b5f14cd302cbe818536cffe5ed3a3c
if points are rendered the built in shader variable gl_PointSize should be active.
added a call to enable VERTEX_PROGRAM_POINT_SIZE to signal opengl to activate this variable
GL_POINT_SPRITE should also be enabled when rendering points
Change-Id: Iba7f62844ee2208ae22700b985aef0229d75fc46
fix behavior of glDeleteShader and glDeleteProgram
when deleting an object which does not exist,
INVALID_VALUE error should be generated
Change-Id: I52de29f7f980d63f0d35c9dfbfd3da17f89436e6
There was a bug in uncompress of GL_PALETTE4_RGB5_A1_OES and
GL_PALETTE8_RGB5_A1_OES texture formats.
They were considered RGB (not RGBA) for some reason.
This also fixed the pink sky in Wave Blazer Lite
Change-Id: I8c047d624d9bf09e2a0de7f7340d676cfe5e76c9
Copied the etc1 implementation from frameworks/base/opengl/libs/ETC1
to the translator common library, this is for keeping the translator
be independant.
Added support for ETC1 compressed textures in both GLESv1 and GLESv2
which is needed for some applications. (Cordy).
Change-Id: Ie615ed82896cb36c42fa640b83d9e93b723b3b80
Fixed management of DC's, use one DC for each egl config as before
but use the correct one every time and not the last one used during
createContext call.
Filter out GENERIC pixel formats which might not be supported by
accelerated hardware.
Prevent calling to ChoosePixelFormat at every create{window/pbuffer}
call, instead use the exact config specified by the caller. We
need to call at least once to wglChoosePixelFormat in order to let
the driver initialize, we do it during eglInitialize time just before
querying the native pixel formats.
Change-Id: Id00addaed9cb0369c41311d2bcd3ce8c7ea6408c
The EGL_CONFIG_ID attribute should be uniqueue for each
config, at some cases we duplicate a configuration in
order to simulate different pixel format (RGB_565) at that
case we want to keep the native config_id of the backend
OpenGL the same on both configs.
This change adds extra attribute 'native_config_id' for that
purpose.
Change-Id: I7e560a4badd01d146b9753cee603ff4707ccfd7f
Sometimes we need to check parameter values before encoding
to prevent crashes, for example:
glDeleteBufferes(-1, ptr); - would crash
For that we need to check some gl errors on the guest.
The change adds error state to the encoder and also
adds new feature to emugen which allows to insert
parameter check code into the attribute file.
Added such parameter check code in the appropiate
gl functions in gl.attrib and gl2.attrib
Change-Id: I7f317df52ac8fbd96979100a1031cf023a0b49d3
Fixes windows build found after clean build.
the emugen tool does not built on windows. For
windows build we need to use the build host executable.
(that works for mingw builds since it uses the linux exeutable).
Change-Id: I6a0cc6936d4b9f11f074695066b800e12156fd83
This is a debugging tool which enables to dump the guest
command stream to a file which can be later be examined
and "played" using a seperate tool.
Change-Id: I3fec19c1a651f0ed4394c33a0c0cd9ba54384355