Hak Matsuda 2a0781b43d Fix rendering issue in Tegra2/3.
Now having medium precision for specular variable, so that specular power can be <1.0

Change-Id: I15459d34e269ba7d31bc899460540fe390e5e294
2013-12-30 13:49:23 +08:00
2013-09-14 21:01:31 -07:00
2013-07-10 12:38:55 -07:00
2013-12-18 14:59:59 -08:00
2013-12-30 13:49:23 +08:00
2013-09-06 13:56:45 -07:00
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