mirror of
https://github.com/android/ndk-samples
synced 2025-11-04 06:15:39 +08:00
Remove san-angeles sample.
This is just another OpenGL sample, and a very old one at that. It wasn't even originally written for Android, but was ported from asm to OpenGL for desktop and now this is the Android port (though it still includes the win32 code!). It's also not doing anything useful that the other GL samples aren't.
This commit is contained in:
@@ -1,49 +1,4 @@
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# San Angeles
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# Sample removed
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San Angeles is an Android port of a demo that uses GLES C/API to render a
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procedural scene.
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See the original [README](app/src/main/cpp/README.txt) for more details about
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the original GLES port.
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The sample demos:
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- [Android Studio with CMake support](http://tools.android.com/tech-docs/external-c-builds)
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- [ABI APK split](http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits#TOC-ABIs-Splits)
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## Pre-requisites
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- Android Studio 2.2+ with [NDK](https://developer.android.com/ndk/) bundle.
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## Getting Started
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1. [Download Android Studio](http://developer.android.com/sdk/index.html)
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1. Launch Android Studio.
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1. Open the sample directory.
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1. Open *File/Project Structure...*
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- Click *Download* or *Select NDK location*.
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1. Click *Tools/Android/Sync Project with Gradle Files*.
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1. Click *Run/Run 'app'*.
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## Screenshots
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## Support
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If you've found an error in these samples, please
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[file an issue](https://github.com/googlesamples/android-ndk/issues/new).
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Patches are encouraged, and may be submitted by
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[forking this project](https://github.com/googlesamples/android-ndk/fork) and
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submitting a pull request through GitHub. Please see
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[CONTRIBUTING.md](../CONTRIBUTING.md) for more details.
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- [Stack Overflow](http://stackoverflow.com/questions/tagged/android-ndk)
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- [Android Tools Feedbacks](http://tools.android.com/feedback)
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## License
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See the original [licensing](app/src/main/jni/license.txt) information.
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This sample was removed because it did not demonstrate any Android NDK features
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not already shown by other samples.
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@@ -1,19 +0,0 @@
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plugins {
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id "ndksamples.android.application"
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}
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android {
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namespace 'com.example.SanAngeles'
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defaultConfig {
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applicationId 'com.example.SanAngeles'
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versionCode 1
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versionName "1.0"
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}
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externalNativeBuild {
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cmake {
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path 'src/main/cpp/CMakeLists.txt'
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}
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}
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}
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@@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="false"
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android:fullBackupContent="false"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name">
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<activity android:name=".DemoActivity"
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android:label="@string/app_name"
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android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -1,20 +0,0 @@
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cmake_minimum_required(VERSION 3.22.1)
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project(SanAngeles LANGUAGES C)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror")
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add_definitions("-DANDROID_NDK -DDISABLE_IMPORTGL")
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add_library(sanangeles SHARED
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app-android.c
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demo.c
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importgl.c
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)
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# Include libraries needed for sanangeles lib
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target_link_libraries(sanangeles
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android
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dl
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GLESv1_CM
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log
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m
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)
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@@ -1,77 +0,0 @@
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------------------------------------------------------------------------
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San Angeles Observation OpenGL ES version example
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Copyright 2004-2005 Jetro Lauha
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Web: http://iki.fi/jetro/
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See file license.txt for licensing information.
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------------------------------------------------------------------------
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This is an OpenGL ES port of the small self-running demonstration
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called "San Angeles Observation", which was first presented in the
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Assembly'2004 event. It won the first place in the 4 KB intro
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competition category.
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The demonstration features a sightseeing of a futuristic city
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having many different kind of buildings and items. Everything is
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flat shaded with three different lights.
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The original version was made for desktop with OpenGL. It was
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naturally heavily size optimized in order to fit it in the size
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limit. For this OpenGL ES version example much of the code is
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cleaned up and the sound is removed. Also detail level is lowered,
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although it still contains over 60000 faces.
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The Win32 (2000/XP) binary package of original version is
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available from this address: http://jet.ro/files/angeles.zip
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First version of this OpenGL ES port was submitted to the Khronos
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OpenGL ES Coding Challenge held in 2004-2005.
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As a code example, this source shows the following:
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* How to create a minimal and portable ad hoc framework
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for small testing/demonstration programs. This framework
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compiles for both desktop and PocketPC Win32 environment,
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and a separate source is included for Linux with X11.
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* How to dynamically find and use the OpenGL ES DLL or
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shared object, so that the library is not needed at
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the compile/link stage.
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* How to use the basic features of OpenGL ES 1.0/1.1
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Common Lite, such as vertex arrays, color arrays and
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lighting.
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* How to create a self contained small demonstration
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application with objects generated using procedural
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algorithms.
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As the original version was optimized for size instead of
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performance, that holds true for this OpenGL ES version as
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well. Thus the performance could be significantly increased,
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for example by changing the code to use glDrawElements
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instead of glDrawArrays. The code uses only OpenGL ES 1.0
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Common Lite -level function calls without any extensions.
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The reference OpenGL ES implementations used for this application:
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* Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
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Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
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* PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
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Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
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Note that DISABLE_IMPORTGL preprocessor macro can be used
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to specify not to use dynamic runtime binding of the library.
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You also need to define preprocessor macro PVRSDK to compile
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the source with PowerVR OpenGL ES SDK.
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The demo application is briefly tested with a few other OpenGL ES
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implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
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Axim X50v). Most of these other implementations rendered the demo
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erroneously in some aspect. This may indicate that the demo source
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could still have some work to do with compatibility and correct
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API usage, although the non-conforming implementations are most
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probably unfinished as well.
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Thanks and Acknowledgements:
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* Toni L<>nnberg (!Cube) created the music for original version, which
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is not featured in this OpenGL ES port.
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* Sara Kapli (st Rana) for additional camera work.
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* Paul Bourke for information about the supershapes.
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------------------------------------------------------------------------
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@@ -1,122 +0,0 @@
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/* San Angeles Observation OpenGL ES version example
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* Copyright 2009 The Android Open Source Project
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* All rights reserved.
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*
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* This source is free software; you can redistribute it and/or
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* modify it under the terms of EITHER:
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* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
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||||
* file LICENSE-LGPL.txt.
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* (2) The BSD-style license that is included with this source in
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* the file LICENSE-BSD.txt.
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*
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* This source is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
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*/
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#include <android/log.h>
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#include <jni.h>
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#include <stdint.h>
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#include <sys/time.h>
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#include <time.h>
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#include "app.h"
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#include "importgl.h"
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int gAppAlive = 1;
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static int sWindowWidth = 320;
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static int sWindowHeight = 480;
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static int sDemoStopped = 0;
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static long sTimeOffset = 0;
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static int sTimeOffsetInit = 0;
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static long sTimeStopped = 0;
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static long _getTime(void) {
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long)(now.tv_sec * 1000 + now.tv_usec / 1000);
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}
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/* Call to initialize the graphics state */
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void Java_com_example_SanAngeles_DemoRenderer_nativeInit(JNIEnv* env) {
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importGLInit();
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appInit();
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gAppAlive = 1;
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}
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void Java_com_example_SanAngeles_DemoRenderer_nativeResize(JNIEnv* env,
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jobject thiz, jint w,
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jint h) {
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sWindowWidth = w;
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sWindowHeight = h;
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__android_log_print(ANDROID_LOG_INFO, "SanAngeles", "resize w=%d h=%d", w, h);
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}
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/* Call to finalize the graphics state */
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void Java_com_example_SanAngeles_DemoRenderer_nativeDone(JNIEnv* env) {
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appDeinit();
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importGLDeinit();
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}
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/* This is called to indicate to the render loop that it should
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* stop as soon as possible.
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*/
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void _pause() {
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/* we paused the animation, so store the current
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* time in sTimeStopped for future nativeRender calls */
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sDemoStopped = 1;
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sTimeStopped = _getTime();
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}
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void _resume() {
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/* we resumed the animation, so adjust the time offset
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* to take care of the pause interval. */
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sDemoStopped = 0;
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sTimeOffset -= _getTime() - sTimeStopped;
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}
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void Java_com_example_SanAngeles_DemoGLSurfaceView_nativeTogglePauseResume(
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JNIEnv* env) {
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sDemoStopped = !sDemoStopped;
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if (sDemoStopped)
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_pause();
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else
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_resume();
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}
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void Java_com_example_SanAngeles_DemoGLSurfaceView_nativePause(JNIEnv* env) {
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_pause();
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}
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void Java_com_example_SanAngeles_DemoGLSurfaceView_nativeResume(JNIEnv* env) {
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_resume();
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}
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/* Call to render the next GL frame */
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void Java_com_example_SanAngeles_DemoRenderer_nativeRender(JNIEnv* env) {
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long curTime;
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|
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/* NOTE: if sDemoStopped is TRUE, then we re-render the same frame
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* on each iteration.
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*/
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if (sDemoStopped) {
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curTime = sTimeStopped + sTimeOffset;
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} else {
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curTime = _getTime() + sTimeOffset;
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if (sTimeOffsetInit == 0) {
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sTimeOffsetInit = 1;
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sTimeOffset = -curTime;
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curTime = 0;
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}
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}
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//__android_log_print(ANDROID_LOG_INFO, "SanAngeles", "curTime=%ld", curTime);
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appRender(curTime, sWindowWidth, sWindowHeight);
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}
|
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@@ -1,247 +0,0 @@
|
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/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
|
||||
* $Revision: 1.4 $
|
||||
*
|
||||
* Parts of this source file is based on test/example code from
|
||||
* GLESonGL implementation by David Blythe. Here is copy of the
|
||||
* license notice from that source:
|
||||
*
|
||||
* Copyright (C) 2003 David Blythe All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
#include "importgl.h"
|
||||
|
||||
#include "app.h"
|
||||
|
||||
|
||||
int gAppAlive = 1;
|
||||
|
||||
static const char sAppName[] =
|
||||
"San Angeles Observation OpenGL ES version example (Linux)";
|
||||
static Display *sDisplay;
|
||||
static Window sWindow;
|
||||
static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
|
||||
static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
|
||||
static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLConfig sEglConfig;
|
||||
static EGLContext sEglContext = EGL_NO_CONTEXT;
|
||||
static EGLSurface sEglSurface = EGL_NO_SURFACE;
|
||||
|
||||
|
||||
static void checkGLErrors()
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
|
||||
}
|
||||
|
||||
|
||||
static void checkEGLErrors()
|
||||
{
|
||||
EGLint error = eglGetError();
|
||||
// GLESonGL seems to be returning 0 when there is no errors?
|
||||
if (error && error != EGL_SUCCESS)
|
||||
fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
|
||||
}
|
||||
|
||||
|
||||
// Initializes and opens both X11 display and OpenGL ES.
|
||||
static int initGraphics()
|
||||
{
|
||||
static const EGLint configAttribs[] =
|
||||
{
|
||||
#if (WINDOW_BPP == 16)
|
||||
EGL_RED_SIZE, 5,
|
||||
EGL_GREEN_SIZE, 5,
|
||||
EGL_BLUE_SIZE, 5,
|
||||
#elif (WINDOW_BPP == 32)
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
#else
|
||||
#error WINDOW_BPP must be 16 or 32
|
||||
#endif
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLBoolean success;
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
|
||||
int importGLResult;
|
||||
importGLResult = importGLInit();
|
||||
if (!importGLResult)
|
||||
return 0;
|
||||
|
||||
sDisplay = XOpenDisplay(NULL);
|
||||
|
||||
sEglDisplay = eglGetDisplay(sDisplay);
|
||||
success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglChooseConfig(sEglDisplay, configAttribs,
|
||||
&sEglConfig, 1, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
|
||||
if (sEglContext == EGL_NO_CONTEXT)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
XSetWindowAttributes swa;
|
||||
XVisualInfo *vi, tmp;
|
||||
XSizeHints sh;
|
||||
int n;
|
||||
EGLint vid;
|
||||
|
||||
eglGetConfigAttrib(sEglDisplay, sEglConfig,
|
||||
EGL_NATIVE_VISUAL_ID, &vid);
|
||||
tmp.visualid = vid;
|
||||
vi = XGetVisualInfo(sDisplay, VisualIDMask, &tmp, &n);
|
||||
swa.colormap = XCreateColormap(sDisplay,
|
||||
RootWindow(sDisplay, vi->screen),
|
||||
vi->visual, AllocNone);
|
||||
sh.flags = PMinSize | PMaxSize;
|
||||
sh.min_width = sh.max_width = sWindowWidth;
|
||||
sh.min_height = sh.max_height = sWindowHeight;
|
||||
swa.border_pixel = 0;
|
||||
swa.event_mask = ExposureMask | StructureNotifyMask |
|
||||
KeyPressMask | ButtonPressMask | ButtonReleaseMask;
|
||||
sWindow = XCreateWindow(sDisplay, RootWindow(sDisplay, vi->screen),
|
||||
0, 0, sWindowWidth, sWindowHeight,
|
||||
0, vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask,
|
||||
&swa);
|
||||
XMapWindow(sDisplay, sWindow);
|
||||
XSetStandardProperties(sDisplay, sWindow, sAppName, sAppName,
|
||||
None, (void *)0, 0, &sh);
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
|
||||
(NativeWindowType)sWindow, NULL);
|
||||
if (sEglSurface == EGL_NO_SURFACE)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
success = eglMakeCurrent(sEglDisplay, sEglSurface,
|
||||
sEglSurface, sEglContext);
|
||||
|
||||
if (success == EGL_FALSE)
|
||||
checkEGLErrors();
|
||||
|
||||
return success != EGL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
static void deinitGraphics()
|
||||
{
|
||||
eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
|
||||
eglDestroyContext(sEglDisplay, sEglContext);
|
||||
eglDestroySurface(sEglDisplay, sEglSurface);
|
||||
eglTerminate(sEglDisplay);
|
||||
importGLDeinit();
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// not referenced:
|
||||
argc = argc;
|
||||
argv = argv;
|
||||
|
||||
if (!initGraphics())
|
||||
{
|
||||
fprintf(stderr, "Graphics initialization failed.\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
appInit();
|
||||
|
||||
while (gAppAlive)
|
||||
{
|
||||
struct timeval timeNow;
|
||||
|
||||
while (XPending(sDisplay))
|
||||
{
|
||||
XEvent ev;
|
||||
XNextEvent(sDisplay, &ev);
|
||||
switch (ev.type)
|
||||
{
|
||||
case KeyPress:
|
||||
{
|
||||
unsigned int keycode, keysym;
|
||||
keycode = ((XKeyEvent *)&ev)->keycode;
|
||||
keysym = XKeycodeToKeysym(sDisplay, keycode, 0);
|
||||
if (keysym == XK_Return || keysym == XK_Escape)
|
||||
gAppAlive = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gAppAlive)
|
||||
{
|
||||
gettimeofday(&timeNow, NULL);
|
||||
appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
|
||||
sWindowWidth, sWindowHeight);
|
||||
checkGLErrors();
|
||||
eglSwapBuffers(sEglDisplay, sEglSurface);
|
||||
checkEGLErrors();
|
||||
}
|
||||
}
|
||||
|
||||
appDeinit();
|
||||
deinitGraphics();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -1,294 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app-win32.c,v 1.6 2005/02/24 20:29:00 tonic Exp $
|
||||
* $Revision: 1.6 $
|
||||
*/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#ifdef UNDER_CE
|
||||
#include <aygshell.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "importgl.h"
|
||||
|
||||
#include "app.h"
|
||||
|
||||
|
||||
int gAppAlive = 1;
|
||||
|
||||
static HINSTANCE sInstance;
|
||||
|
||||
static const _TCHAR sAppName[] =
|
||||
_T("San Angeles Observation OpenGL ES version example (Win32)");
|
||||
static HWND sWnd;
|
||||
static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
|
||||
static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
|
||||
static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLConfig sEglConfig;
|
||||
static EGLContext sEglContext = EGL_NO_CONTEXT;
|
||||
static EGLSurface sEglSurface = EGL_NO_SURFACE;
|
||||
|
||||
|
||||
static void checkGLErrors()
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
_TCHAR errorString[32];
|
||||
_stprintf(errorString, _T("0x%04x"), error);
|
||||
MessageBox(NULL, errorString, _T("GL Error"), MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void checkEGLErrors()
|
||||
{
|
||||
EGLint error = eglGetError();
|
||||
if (error != EGL_SUCCESS)
|
||||
{
|
||||
_TCHAR errorString[32];
|
||||
_stprintf(errorString, _T("0x%04x"), error);
|
||||
MessageBox(NULL, errorString, _T("EGL Initialization Error"), MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static BOOL initEGL(HWND wnd)
|
||||
{
|
||||
static const EGLint configAttribs[] =
|
||||
{
|
||||
#if (WINDOW_BPP == 16)
|
||||
EGL_RED_SIZE, 5,
|
||||
EGL_GREEN_SIZE, 5,
|
||||
EGL_BLUE_SIZE, 5,
|
||||
#elif (WINDOW_BPP == 32)
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
#else
|
||||
#error WINDOW_BPP must be 16 or 32
|
||||
#endif
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLBoolean success;
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
#ifdef PVRSDK
|
||||
HDC dc;
|
||||
#endif // PVRSDK
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
int importGLResult;
|
||||
importGLResult = importGLInit();
|
||||
if (!importGLResult)
|
||||
return FALSE;
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
|
||||
#ifdef PVRSDK
|
||||
dc = GetDC(sWnd);
|
||||
sEglDisplay = eglGetDisplay(dc);
|
||||
#else
|
||||
sEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
#endif // !PVRSDK
|
||||
success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
success = eglChooseConfig(sEglDisplay, configAttribs,
|
||||
&sEglConfig, 1, &numConfigs);
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
|
||||
wnd, NULL);
|
||||
if (sEglSurface == EGL_NO_SURFACE)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
{
|
||||
sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
|
||||
if (sEglContext == EGL_NO_CONTEXT)
|
||||
success = EGL_FALSE;
|
||||
}
|
||||
if (success != EGL_FALSE)
|
||||
success = eglMakeCurrent(sEglDisplay, sEglSurface,
|
||||
sEglSurface, sEglContext);
|
||||
|
||||
if (success == EGL_FALSE)
|
||||
checkEGLErrors();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
static void deinitEGL()
|
||||
{
|
||||
eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
|
||||
eglDestroyContext(sEglDisplay, sEglContext);
|
||||
eglDestroySurface(sEglDisplay, sEglSurface);
|
||||
eglTerminate(sEglDisplay);
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
importGLDeinit();
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
}
|
||||
|
||||
|
||||
static LRESULT CALLBACK wndProc(HWND wnd, UINT message,
|
||||
WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
RECT rc;
|
||||
int useDefWindowProc = 0;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(wnd);
|
||||
gAppAlive = 0;
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
gAppAlive = 0;
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (wParam == VK_ESCAPE || wParam == VK_RETURN)
|
||||
gAppAlive = 0;
|
||||
useDefWindowProc = 1;
|
||||
break;
|
||||
|
||||
case WM_KEYUP:
|
||||
useDefWindowProc = 1;
|
||||
break;
|
||||
|
||||
case WM_SIZE:
|
||||
GetClientRect(sWnd, &rc);
|
||||
sWindowWidth = rc.right;
|
||||
sWindowHeight = rc.bottom;
|
||||
break;
|
||||
|
||||
default:
|
||||
useDefWindowProc = 1;
|
||||
}
|
||||
|
||||
if (useDefWindowProc)
|
||||
return DefWindowProc(wnd, message, wParam, lParam);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance,
|
||||
LPTSTR cmdLine, int cmdShow)
|
||||
{
|
||||
MSG msg;
|
||||
WNDCLASS wc;
|
||||
DWORD windowStyle;
|
||||
int windowX, windowY;
|
||||
|
||||
// not referenced:
|
||||
prevInstance = prevInstance;
|
||||
cmdLine = cmdLine;
|
||||
|
||||
|
||||
sInstance = instance;
|
||||
|
||||
// register class
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = (WNDPROC)wndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = sInstance;
|
||||
wc.hIcon = NULL;
|
||||
wc.hCursor = 0;
|
||||
wc.hbrBackground = GetStockObject(BLACK_BRUSH);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = sAppName;
|
||||
if (!RegisterClass(&wc))
|
||||
return FALSE;
|
||||
|
||||
// init instance
|
||||
windowStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
||||
#ifdef UNDER_CE
|
||||
sWindowWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
sWindowHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
windowX = windowY = 0;
|
||||
#else
|
||||
windowStyle |= WS_OVERLAPPEDWINDOW;
|
||||
windowX = CW_USEDEFAULT;
|
||||
windowY = 0;
|
||||
#endif
|
||||
sWnd = CreateWindow(sAppName, sAppName, windowStyle,
|
||||
windowX, windowY,
|
||||
sWindowWidth, sWindowHeight,
|
||||
NULL, NULL, instance, NULL);
|
||||
if (!sWnd)
|
||||
return FALSE;
|
||||
|
||||
ShowWindow(sWnd, cmdShow);
|
||||
|
||||
#ifdef UNDER_CE
|
||||
SHFullScreen(sWnd,
|
||||
SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON | SHFS_HIDESTARTICON);
|
||||
MoveWindow(sWnd, 0, 0, sWindowWidth, sWindowHeight, TRUE);
|
||||
#endif
|
||||
|
||||
UpdateWindow(sWnd);
|
||||
|
||||
if (!initEGL(sWnd))
|
||||
return FALSE;
|
||||
|
||||
appInit(sWindowWidth, sWindowHeight);
|
||||
|
||||
while (gAppAlive)
|
||||
{
|
||||
while (PeekMessage(&msg, sWnd, 0, 0, PM_NOREMOVE))
|
||||
{
|
||||
if (GetMessage(&msg, sWnd, 0, 0))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
gAppAlive = 0;
|
||||
}
|
||||
|
||||
if (gAppAlive)
|
||||
{
|
||||
appRender(GetTickCount(), sWindowWidth, sWindowHeight);
|
||||
checkGLErrors();
|
||||
eglSwapBuffers(sEglDisplay, sEglSurface);
|
||||
checkEGLErrors();
|
||||
}
|
||||
}
|
||||
|
||||
appDeinit();
|
||||
deinitEGL();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
|
||||
* $Revision: 1.14 $
|
||||
*/
|
||||
|
||||
#ifndef APP_H_INCLUDED
|
||||
#define APP_H_INCLUDED
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define WINDOW_DEFAULT_WIDTH 640
|
||||
#define WINDOW_DEFAULT_HEIGHT 480
|
||||
|
||||
#define WINDOW_BPP 16
|
||||
|
||||
// The simple framework expects the application code to define these functions.
|
||||
extern void appInit();
|
||||
extern void appDeinit();
|
||||
extern void appRender(long tick, int width, int height);
|
||||
|
||||
/* Value is non-zero when application is alive, and 0 when it is closing.
|
||||
* Defined by the application framework.
|
||||
*/
|
||||
extern int gAppAlive;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !APP_H_INCLUDED
|
||||
@@ -1,59 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
|
||||
* $Revision: 1.7 $
|
||||
*/
|
||||
|
||||
#ifndef CAMS_H_INCLUDED
|
||||
#define CAMS_H_INCLUDED
|
||||
|
||||
/* Length in milliseconds of one camera track base unit.
|
||||
* The value originates from the music synchronization.
|
||||
*/
|
||||
#define CAMTRACK_LEN 5442
|
||||
|
||||
// Camera track definition for one camera trucking shot.
|
||||
typedef struct {
|
||||
/* Five parameters of src[5] and dest[5]:
|
||||
* eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
|
||||
*/
|
||||
short src[5], dest[5];
|
||||
unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1
|
||||
unsigned char len; // length multiplier
|
||||
} CAMTRACK;
|
||||
|
||||
static CAMTRACK sCamTracks[] = {
|
||||
{{4500, 2700, 100, 70, -30}, {50, 50, -90, -100, 0}, 20, 1},
|
||||
{{-1448, 4294, 25, 363, 0}, {-136, 202, 125, -98, 100}, 0, 1},
|
||||
{{1437, 4930, 200, -275, -20}, {1684, 0, 0, 9, 0}, 0, 1},
|
||||
{{1800, 3609, 200, 0, 675}, {0, 0, 0, 300, 0}, 0, 1},
|
||||
{{923, 996, 50, 2336, -80}, {0, -20, -50, 0, 170}, 0, 1},
|
||||
{{-1663, -43, 600, 2170, 0}, {20, 0, -600, 0, 100}, 0, 1},
|
||||
{{1049, -1420, 175, 2111, -17}, {0, 0, 0, -334, 0}, 0, 2},
|
||||
{{0, 0, 50, 300, 25}, {0, 0, 0, 300, 0}, 70, 2},
|
||||
{{-473, -953, 3500, -353, -350}, {0, 0, -2800, 0, 0}, 0, 2},
|
||||
{{191, 1938, 35, 1139, -17}, {1205, -2909, 0, 0, 0}, 0, 2},
|
||||
{{-1449, -2700, 150, 0, 0}, {0, 2000, 0, 0, 0}, 0, 2},
|
||||
{{5273, 4992, 650, 373, -50}, {-4598, -3072, 0, 0, 0}, 0, 2},
|
||||
{{3223, -3282, 1075, -393, -25}, {1649, -1649, 0, 0, 0}, 0, 2}};
|
||||
#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
|
||||
|
||||
#endif // !CAMS_H_INCLUDED
|
||||
@@ -1,687 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
|
||||
* $Revision: 1.10 $
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "app.h"
|
||||
#include "cams.h"
|
||||
#include "importgl.h"
|
||||
#include "shapes.h"
|
||||
|
||||
// Total run length is 20 * camera track base unit length (see cams.h).
|
||||
#define RUN_LENGTH (20 * CAMTRACK_LEN)
|
||||
#undef PI
|
||||
#define PI 3.1415926535897932f
|
||||
#define RANDOM_UINT_MAX 65535
|
||||
|
||||
static unsigned long sRandomSeed = 0;
|
||||
|
||||
static void seedRandom(unsigned long seed) { sRandomSeed = seed; }
|
||||
|
||||
static unsigned long randomUInt() {
|
||||
sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
|
||||
return sRandomSeed >> 16;
|
||||
}
|
||||
|
||||
// Capped conversion from float to fixed.
|
||||
static long floatToFixed(float value) {
|
||||
if (value < -32768) value = -32768;
|
||||
if (value > 32767) value = 32767;
|
||||
return (long)(value * 65536);
|
||||
}
|
||||
|
||||
#define FIXED(value) floatToFixed(value)
|
||||
|
||||
// Definition of one GL object in this demo.
|
||||
typedef struct {
|
||||
/* Vertex array and color array are enabled for all objects, so their
|
||||
* pointers must always be valid and non-NULL. Normal array is not
|
||||
* used by the ground plane, so when its pointer is NULL then normal
|
||||
* array usage is disabled.
|
||||
*
|
||||
* Vertex array is supposed to use GL_FIXED datatype and stride 0
|
||||
* (i.e. tightly packed array). Color array is supposed to have 4
|
||||
* components per color with GL_UNSIGNED_BYTE datatype and stride 0.
|
||||
* Normal array is supposed to use GL_FIXED datatype and stride 0.
|
||||
*/
|
||||
GLfixed* vertexArray;
|
||||
GLubyte* colorArray;
|
||||
GLfixed* normalArray;
|
||||
GLint vertexComponents;
|
||||
GLsizei count;
|
||||
} GLOBJECT;
|
||||
|
||||
static long sStartTick = 0;
|
||||
static long sTick = 0;
|
||||
|
||||
static int sCurrentCamTrack = 0;
|
||||
static long sCurrentCamTrackStartTick = 0;
|
||||
static long sNextCamTrackStartTick = 0x7fffffff;
|
||||
|
||||
static GLOBJECT* sSuperShapeObjects[SUPERSHAPE_COUNT] = {NULL};
|
||||
static GLOBJECT* sGroundPlane = NULL;
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} VECTOR3;
|
||||
|
||||
static void freeGLObject(GLOBJECT* object) {
|
||||
if (object == NULL) return;
|
||||
free(object->normalArray);
|
||||
free(object->colorArray);
|
||||
free(object->vertexArray);
|
||||
free(object);
|
||||
}
|
||||
|
||||
static GLOBJECT* newGLObject(long vertices, int vertexComponents,
|
||||
int useNormalArray) {
|
||||
GLOBJECT* result;
|
||||
result = (GLOBJECT*)malloc(sizeof(GLOBJECT));
|
||||
if (result == NULL) return NULL;
|
||||
result->count = vertices;
|
||||
result->vertexComponents = vertexComponents;
|
||||
result->vertexArray =
|
||||
(GLfixed*)malloc(vertices * vertexComponents * sizeof(GLfixed));
|
||||
result->colorArray = (GLubyte*)malloc(vertices * 4 * sizeof(GLubyte));
|
||||
if (useNormalArray) {
|
||||
result->normalArray = (GLfixed*)malloc(vertices * 3 * sizeof(GLfixed));
|
||||
} else
|
||||
result->normalArray = NULL;
|
||||
if (result->vertexArray == NULL || result->colorArray == NULL ||
|
||||
(useNormalArray && result->normalArray == NULL)) {
|
||||
freeGLObject(result);
|
||||
return NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static void drawGLObject(GLOBJECT* object) {
|
||||
assert(object != NULL);
|
||||
|
||||
glVertexPointer(object->vertexComponents, GL_FIXED, 0, object->vertexArray);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
|
||||
|
||||
// Already done in initialization:
|
||||
// glEnableClientState(GL_VERTEX_ARRAY);
|
||||
// glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
if (object->normalArray) {
|
||||
glNormalPointer(GL_FIXED, 0, object->normalArray);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
} else
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDrawArrays(GL_TRIANGLES, 0, object->count);
|
||||
}
|
||||
|
||||
static void vector3Sub(VECTOR3* dest, VECTOR3* v1, VECTOR3* v2) {
|
||||
dest->x = v1->x - v2->x;
|
||||
dest->y = v1->y - v2->y;
|
||||
dest->z = v1->z - v2->z;
|
||||
}
|
||||
|
||||
static void superShapeMap(VECTOR3* point, float r1, float r2, float t,
|
||||
float p) {
|
||||
// sphere-mapping of supershape parameters
|
||||
point->x = (float)(cos(t) * cos(p) / r1 / r2);
|
||||
point->y = (float)(sin(t) * cos(p) / r1 / r2);
|
||||
point->z = (float)(sin(p) / r2);
|
||||
}
|
||||
|
||||
static float ssFunc(const float t, const float* p) {
|
||||
return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
|
||||
pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]),
|
||||
1 / p[3]));
|
||||
}
|
||||
|
||||
// Creates and returns a supershape object.
|
||||
// Based on Paul Bourke's POV-Ray implementation.
|
||||
// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
|
||||
static GLOBJECT* createSuperShape(const float* params) {
|
||||
const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
|
||||
const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
|
||||
// latitude 0 to pi/2 for no mirrored bottom
|
||||
// (latitudeBegin==0 for -pi/2 to pi/2 originally)
|
||||
const int latitudeBegin = resol2 / 4;
|
||||
const int latitudeEnd = resol2 / 2; // non-inclusive
|
||||
const int longitudeCount = resol1;
|
||||
const int latitudeCount = latitudeEnd - latitudeBegin;
|
||||
const long triangleCount = longitudeCount * latitudeCount * 2;
|
||||
const long vertices = triangleCount * 3;
|
||||
GLOBJECT* result;
|
||||
float baseColor[3];
|
||||
int a, longitude, latitude;
|
||||
long currentVertex;
|
||||
|
||||
result = newGLObject(vertices, 3, 1);
|
||||
if (result == NULL) return NULL;
|
||||
|
||||
for (a = 0; a < 3; ++a) baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
|
||||
|
||||
currentVertex = 0;
|
||||
|
||||
// longitude -pi to pi
|
||||
for (longitude = 0; longitude < longitudeCount; ++longitude) {
|
||||
// latitude 0 to pi/2
|
||||
for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) {
|
||||
float t1 = -PI + longitude * 2 * PI / resol1;
|
||||
float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
|
||||
float p1 = -PI / 2 + latitude * 2 * PI / resol2;
|
||||
float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
|
||||
float r0, r1, r2, r3;
|
||||
|
||||
r0 = ssFunc(t1, params);
|
||||
r1 = ssFunc(p1, ¶ms[6]);
|
||||
r2 = ssFunc(t2, params);
|
||||
r3 = ssFunc(p2, ¶ms[6]);
|
||||
|
||||
if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) {
|
||||
VECTOR3 pa, pb, pc, pd;
|
||||
VECTOR3 v1, v2, n;
|
||||
float ca;
|
||||
int i;
|
||||
// float lenSq, invLenSq;
|
||||
|
||||
superShapeMap(&pa, r0, r1, t1, p1);
|
||||
superShapeMap(&pb, r2, r1, t2, p1);
|
||||
superShapeMap(&pc, r2, r3, t2, p2);
|
||||
superShapeMap(&pd, r0, r3, t1, p2);
|
||||
|
||||
// kludge to set lower edge of the object to fixed level
|
||||
if (latitude == latitudeBegin + 1) pa.z = pb.z = 0;
|
||||
|
||||
vector3Sub(&v1, &pb, &pa);
|
||||
vector3Sub(&v2, &pd, &pa);
|
||||
|
||||
// Calculate normal with cross product.
|
||||
/* i j k i j
|
||||
* v1.x v1.y v1.z | v1.x v1.y
|
||||
* v2.x v2.y v2.z | v2.x v2.y
|
||||
*/
|
||||
|
||||
n.x = v1.y * v2.z - v1.z * v2.y;
|
||||
n.y = v1.z * v2.x - v1.x * v2.z;
|
||||
n.z = v1.x * v2.y - v1.y * v2.x;
|
||||
|
||||
/* Pre-normalization of the normals is disabled here because
|
||||
* they will be normalized anyway later due to automatic
|
||||
* normalization (GL_NORMALIZE). It is enabled because the
|
||||
* objects are scaled with glScale.
|
||||
*/
|
||||
/*
|
||||
lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
|
||||
invLenSq = (float)(1 / sqrt(lenSq));
|
||||
n.x *= invLenSq;
|
||||
n.y *= invLenSq;
|
||||
n.z *= invLenSq;
|
||||
*/
|
||||
|
||||
ca = pa.z + 0.5f;
|
||||
|
||||
for (i = currentVertex * 3; i < (currentVertex + 6) * 3; i += 3) {
|
||||
result->normalArray[i] = FIXED(n.x);
|
||||
result->normalArray[i + 1] = FIXED(n.y);
|
||||
result->normalArray[i + 2] = FIXED(n.z);
|
||||
}
|
||||
for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) {
|
||||
int a, color[3];
|
||||
for (a = 0; a < 3; ++a) {
|
||||
color[a] = (int)(ca * baseColor[a] * 255);
|
||||
if (color[a] > 255) color[a] = 255;
|
||||
}
|
||||
result->colorArray[i] = (GLubyte)color[0];
|
||||
result->colorArray[i + 1] = (GLubyte)color[1];
|
||||
result->colorArray[i + 2] = (GLubyte)color[2];
|
||||
result->colorArray[i + 3] = 0;
|
||||
}
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pa.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pb.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pd.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pb.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pc.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
|
||||
++currentVertex;
|
||||
result->vertexArray[currentVertex * 3] = FIXED(pd.x);
|
||||
result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
|
||||
result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
|
||||
++currentVertex;
|
||||
} // r0 && r1 && r2 && r3
|
||||
} // latitude
|
||||
} // longitude
|
||||
|
||||
// Set number of vertices in object to the actual amount created.
|
||||
result->count = currentVertex;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static GLOBJECT* createGroundPlane() {
|
||||
const int scale = 4;
|
||||
const int yBegin = -15, yEnd = 15; // ends are non-inclusive
|
||||
const int xBegin = -15, xEnd = 15;
|
||||
const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
|
||||
const long vertices = triangleCount * 3;
|
||||
GLOBJECT* result;
|
||||
int x, y;
|
||||
long currentVertex;
|
||||
|
||||
result = newGLObject(vertices, 2, 0);
|
||||
if (result == NULL) return NULL;
|
||||
|
||||
currentVertex = 0;
|
||||
|
||||
for (y = yBegin; y < yEnd; ++y) {
|
||||
for (x = xBegin; x < xEnd; ++x) {
|
||||
GLubyte color;
|
||||
int i, a;
|
||||
color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111
|
||||
for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) {
|
||||
result->colorArray[i] = color;
|
||||
result->colorArray[i + 1] = color;
|
||||
result->colorArray[i + 2] = color;
|
||||
result->colorArray[i + 3] = 0;
|
||||
}
|
||||
|
||||
// Axis bits for quad triangles:
|
||||
// x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
|
||||
// x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
|
||||
for (a = 0; a < 6; ++a) {
|
||||
const int xm = x + ((0x1c >> a) & 1);
|
||||
const int ym = y + ((0x31 >> a) & 1);
|
||||
const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
|
||||
result->vertexArray[currentVertex * 2] = FIXED(xm * scale + m);
|
||||
result->vertexArray[currentVertex * 2 + 1] = FIXED(ym * scale + m);
|
||||
++currentVertex;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static void drawGroundPlane() {
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
drawGLObject(sGroundPlane);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
static void drawFadeQuad() {
|
||||
static const GLfixed quadVertices[] = {-0x10000, -0x10000, 0x10000, -0x10000,
|
||||
-0x10000, 0x10000, 0x10000, -0x10000,
|
||||
0x10000, 0x10000, -0x10000, 0x10000};
|
||||
|
||||
const int beginFade = sTick - sCurrentCamTrackStartTick;
|
||||
const int endFade = sNextCamTrackStartTick - sTick;
|
||||
const int minFade = beginFade < endFade ? beginFade : endFade;
|
||||
|
||||
if (minFade < 1024) {
|
||||
const GLfixed fadeColor = minFade << 6;
|
||||
glColor4x(fadeColor, fadeColor, fadeColor, 0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glVertexPointer(2, GL_FIXED, 0, quadVertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
// Called from the app framework.
|
||||
void appInit() {
|
||||
int a;
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
glEnable(GL_LIGHT2);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
seedRandom(15);
|
||||
|
||||
for (a = 0; a < SUPERSHAPE_COUNT; ++a) {
|
||||
sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
|
||||
assert(sSuperShapeObjects[a] != NULL);
|
||||
}
|
||||
sGroundPlane = createGroundPlane();
|
||||
assert(sGroundPlane != NULL);
|
||||
}
|
||||
|
||||
// Called from the app framework.
|
||||
void appDeinit() {
|
||||
int a;
|
||||
for (a = 0; a < SUPERSHAPE_COUNT; ++a) freeGLObject(sSuperShapeObjects[a]);
|
||||
freeGLObject(sGroundPlane);
|
||||
}
|
||||
|
||||
static void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear,
|
||||
GLfloat zFar) {
|
||||
GLfloat xmin, xmax, ymin, ymax;
|
||||
|
||||
ymax = zNear * (GLfloat)tan(fovy * PI / 360);
|
||||
ymin = -ymax;
|
||||
xmin = ymin * aspect;
|
||||
xmax = ymax * aspect;
|
||||
|
||||
glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
|
||||
(GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
|
||||
(GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
|
||||
}
|
||||
|
||||
static void prepareFrame(int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glClearColorx((GLfixed)(0.1f * 65536), (GLfixed)(0.2f * 65536),
|
||||
(GLfixed)(0.3f * 65536), 0x10000);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (float)width / height, 0.5f, 150);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
static void configureLightAndMaterial() {
|
||||
static GLfixed light0Position[] = {-0x40000, 0x10000, 0x10000, 0};
|
||||
static GLfixed light0Diffuse[] = {0x10000, 0x6666, 0, 0x10000};
|
||||
static GLfixed light1Position[] = {0x10000, -0x20000, -0x10000, 0};
|
||||
static GLfixed light1Diffuse[] = {0x11eb, 0x23d7, 0x5999, 0x10000};
|
||||
static GLfixed light2Position[] = {-0x10000, 0, -0x40000, 0};
|
||||
static GLfixed light2Diffuse[] = {0x11eb, 0x2b85, 0x23d7, 0x10000};
|
||||
static GLfixed materialSpecular[] = {0x10000, 0x10000, 0x10000, 0x10000};
|
||||
|
||||
glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
|
||||
glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
|
||||
glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
|
||||
glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
|
||||
glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
|
||||
glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
|
||||
glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
|
||||
|
||||
glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
static void drawModels(float zScale) {
|
||||
const int translationScale = 9;
|
||||
int x, y;
|
||||
|
||||
seedRandom(9);
|
||||
|
||||
glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
|
||||
|
||||
for (y = -5; y <= 5; ++y) {
|
||||
for (x = -5; x <= 5; ++x) {
|
||||
float buildingScale;
|
||||
GLfixed fixedScale;
|
||||
|
||||
int curShape = randomUInt() % SUPERSHAPE_COUNT;
|
||||
buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
|
||||
fixedScale = (GLfixed)(buildingScale * 65536);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatex((x * translationScale) * 65536,
|
||||
(y * translationScale) * 65536, 0);
|
||||
glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
|
||||
glScalex(fixedScale, fixedScale, fixedScale);
|
||||
|
||||
drawGLObject(sSuperShapeObjects[curShape]);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
for (x = -2; x <= 2; ++x) {
|
||||
const int shipScale100 = translationScale * 500;
|
||||
const int offs100 = x * shipScale100 + (sTick % shipScale100);
|
||||
float offs = offs100 * 0.01f;
|
||||
GLfixed fixedOffs = (GLfixed)(offs * 65536);
|
||||
glPushMatrix();
|
||||
glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
|
||||
drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
|
||||
glRotatex(90 << 16, 0, 0, 1 << 16);
|
||||
drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
/* Following gluLookAt implementation is adapted from the
|
||||
* Mesa 3D Graphics library. http://www.mesa3d.org
|
||||
*/
|
||||
static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx,
|
||||
GLfloat centery, GLfloat centerz, GLfloat upx,
|
||||
GLfloat upy, GLfloat upz) {
|
||||
GLfloat m[16];
|
||||
GLfloat x[3], y[3], z[3];
|
||||
GLfloat mag;
|
||||
|
||||
/* Make rotation matrix */
|
||||
|
||||
/* Z vector */
|
||||
z[0] = eyex - centerx;
|
||||
z[1] = eyey - centery;
|
||||
z[2] = eyez - centerz;
|
||||
mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
|
||||
if (mag) { /* mpichler, 19950515 */
|
||||
z[0] /= mag;
|
||||
z[1] /= mag;
|
||||
z[2] /= mag;
|
||||
}
|
||||
|
||||
/* Y vector */
|
||||
y[0] = upx;
|
||||
y[1] = upy;
|
||||
y[2] = upz;
|
||||
|
||||
/* X vector = Y cross Z */
|
||||
x[0] = y[1] * z[2] - y[2] * z[1];
|
||||
x[1] = -y[0] * z[2] + y[2] * z[0];
|
||||
x[2] = y[0] * z[1] - y[1] * z[0];
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
y[0] = z[1] * x[2] - z[2] * x[1];
|
||||
y[1] = -z[0] * x[2] + z[2] * x[0];
|
||||
y[2] = z[0] * x[1] - z[1] * x[0];
|
||||
|
||||
/* mpichler, 19950515 */
|
||||
/* cross product gives area of parallelogram, which is < 1.0 for
|
||||
* non-perpendicular unit-length vectors; so normalize x, y here
|
||||
*/
|
||||
|
||||
mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
|
||||
if (mag) {
|
||||
x[0] /= mag;
|
||||
x[1] /= mag;
|
||||
x[2] /= mag;
|
||||
}
|
||||
|
||||
mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
|
||||
if (mag) {
|
||||
y[0] /= mag;
|
||||
y[1] /= mag;
|
||||
y[2] /= mag;
|
||||
}
|
||||
|
||||
#define M(row, col) m[col * 4 + row]
|
||||
M(0, 0) = x[0];
|
||||
M(0, 1) = x[1];
|
||||
M(0, 2) = x[2];
|
||||
M(0, 3) = 0.0;
|
||||
M(1, 0) = y[0];
|
||||
M(1, 1) = y[1];
|
||||
M(1, 2) = y[2];
|
||||
M(1, 3) = 0.0;
|
||||
M(2, 0) = z[0];
|
||||
M(2, 1) = z[1];
|
||||
M(2, 2) = z[2];
|
||||
M(2, 3) = 0.0;
|
||||
M(3, 0) = 0.0;
|
||||
M(3, 1) = 0.0;
|
||||
M(3, 2) = 0.0;
|
||||
M(3, 3) = 1.0;
|
||||
#undef M
|
||||
{
|
||||
int a;
|
||||
GLfixed fixedM[16];
|
||||
for (a = 0; a < 16; ++a) fixedM[a] = (GLfixed)(m[a] * 65536);
|
||||
glMultMatrixx(fixedM);
|
||||
}
|
||||
|
||||
/* Translate Eye to Origin */
|
||||
glTranslatex((GLfixed)(-eyex * 65536), (GLfixed)(-eyey * 65536),
|
||||
(GLfixed)(-eyez * 65536));
|
||||
}
|
||||
|
||||
static void camTrack() {
|
||||
float lerp[5];
|
||||
float eX, eY, eZ, cX, cY, cZ;
|
||||
float trackPos;
|
||||
CAMTRACK* cam;
|
||||
long currentCamTick;
|
||||
int a;
|
||||
|
||||
if (sNextCamTrackStartTick <= sTick) {
|
||||
++sCurrentCamTrack;
|
||||
sCurrentCamTrackStartTick = sNextCamTrackStartTick;
|
||||
}
|
||||
sNextCamTrackStartTick = sCurrentCamTrackStartTick +
|
||||
sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
|
||||
|
||||
cam = &sCamTracks[sCurrentCamTrack];
|
||||
currentCamTick = sTick - sCurrentCamTrackStartTick;
|
||||
trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
|
||||
|
||||
for (a = 0; a < 5; ++a)
|
||||
lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
|
||||
|
||||
if (cam->dist) {
|
||||
float dist = cam->dist * 0.1f;
|
||||
cX = lerp[0];
|
||||
cY = lerp[1];
|
||||
cZ = lerp[2];
|
||||
eX = cX - (float)cos(lerp[3]) * dist;
|
||||
eY = cY - (float)sin(lerp[3]) * dist;
|
||||
eZ = cZ - lerp[4];
|
||||
} else {
|
||||
eX = lerp[0];
|
||||
eY = lerp[1];
|
||||
eZ = lerp[2];
|
||||
cX = eX + (float)cos(lerp[3]);
|
||||
cY = eY + (float)sin(lerp[3]);
|
||||
cZ = eZ + lerp[4];
|
||||
}
|
||||
gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
|
||||
}
|
||||
|
||||
// Called from the app framework.
|
||||
/* The tick is current time in milliseconds, width and height
|
||||
* are the image dimensions to be rendered.
|
||||
*/
|
||||
void appRender(long tick, int width, int height) {
|
||||
if (sStartTick == 0) sStartTick = tick;
|
||||
if (!gAppAlive) return;
|
||||
|
||||
// Actual tick value is "blurred" a little bit.
|
||||
sTick = (sTick + tick - sStartTick) >> 1;
|
||||
|
||||
// Terminate application after running through the demonstration once.
|
||||
if (sTick >= RUN_LENGTH) {
|
||||
gAppAlive = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Prepare OpenGL ES for rendering of the frame.
|
||||
prepareFrame(width, height);
|
||||
|
||||
// Update the camera position and set the lookat.
|
||||
camTrack();
|
||||
|
||||
// Configure environment.
|
||||
configureLightAndMaterial();
|
||||
|
||||
// Draw the reflection by drawing models with negated Z-axis.
|
||||
glPushMatrix();
|
||||
drawModels(-1);
|
||||
glPopMatrix();
|
||||
|
||||
// Blend the ground plane to the window.
|
||||
drawGroundPlane();
|
||||
|
||||
// Draw all the models normally.
|
||||
drawModels(1);
|
||||
|
||||
// Draw fade quad over whole window (when changing cameras).
|
||||
drawFadeQuad();
|
||||
}
|
||||
@@ -1,166 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: importgl.c,v 1.4 2005/02/08 18:42:55 tonic Exp $
|
||||
* $Revision: 1.4 $
|
||||
*/
|
||||
|
||||
#undef WIN32
|
||||
#undef LINUX
|
||||
#ifdef _MSC_VER
|
||||
// Desktop or mobile Win32 environment:
|
||||
#define WIN32
|
||||
#else
|
||||
// Linux environment:
|
||||
#define LINUX
|
||||
#endif
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
#if defined(WIN32)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
static HMODULE sGLESDLL = NULL;
|
||||
#endif // WIN32
|
||||
|
||||
#ifdef LINUX
|
||||
#include <dlfcn.h>
|
||||
#include <stdlib.h>
|
||||
static void* sGLESSO = NULL;
|
||||
#endif // LINUX
|
||||
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
|
||||
#define IMPORTGL_NO_FNPTR_DEFS
|
||||
#define IMPORTGL_API
|
||||
#define IMPORTGL_FNPTRINIT = NULL
|
||||
#include "importgl.h"
|
||||
|
||||
/* Imports function pointers to selected function calls in OpenGL ES Common
|
||||
* or Common Lite profile DLL or shared object. The function pointers are
|
||||
* stored as global symbols with equivalent function name but prefixed with
|
||||
* "funcPtr_". Standard gl/egl calls are redirected to the function pointers
|
||||
* with preprocessor macros (see importgl.h).
|
||||
*/
|
||||
int importGLInit() {
|
||||
int result = 1;
|
||||
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
#undef IMPORT_FUNC
|
||||
|
||||
#ifdef WIN32
|
||||
sGLESDLL = LoadLibrary(_T("libGLES_CM.dll"));
|
||||
if (sGLESDLL == NULL) sGLESDLL = LoadLibrary(_T("libGLES_CL.dll"));
|
||||
if (sGLESDLL == NULL)
|
||||
return 0; // Cannot find OpenGL ES Common or Common Lite DLL.
|
||||
|
||||
/* The following fetches address to each egl & gl function call
|
||||
* and stores it to the related function pointer. Casting through
|
||||
* void * results in warnings with VC warning level 4, which
|
||||
* could be fixed by casting to the true type for each fetch.
|
||||
*/
|
||||
#define IMPORT_FUNC(funcName) \
|
||||
do { \
|
||||
void* procAddress = (void*)GetProcAddress(sGLESDLL, _T(#funcName)); \
|
||||
if (procAddress == NULL) result = 0; \
|
||||
*((void**)&FNPTR(funcName)) = procAddress; \
|
||||
} while (0)
|
||||
#endif // WIN32
|
||||
|
||||
#ifdef LINUX
|
||||
#ifdef ANDROID_NDK
|
||||
sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW);
|
||||
#else /* !ANDROID_NDK */
|
||||
sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW);
|
||||
if (sGLESSO == NULL) sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW);
|
||||
#endif /* !ANDROID_NDK */
|
||||
if (sGLESSO == NULL)
|
||||
return 0; // Cannot find OpenGL ES Common or Common Lite SO.
|
||||
|
||||
#define IMPORT_FUNC(funcName) \
|
||||
do { \
|
||||
void* procAddress = (void*)dlsym(sGLESSO, #funcName); \
|
||||
if (procAddress == NULL) result = 0; \
|
||||
*((void**)&FNPTR(funcName)) = procAddress; \
|
||||
} while (0)
|
||||
#endif // LINUX
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
IMPORT_FUNC(eglChooseConfig);
|
||||
IMPORT_FUNC(eglCreateContext);
|
||||
IMPORT_FUNC(eglCreateWindowSurface);
|
||||
IMPORT_FUNC(eglDestroyContext);
|
||||
IMPORT_FUNC(eglDestroySurface);
|
||||
IMPORT_FUNC(eglGetConfigAttrib);
|
||||
IMPORT_FUNC(eglGetConfigs);
|
||||
IMPORT_FUNC(eglGetDisplay);
|
||||
IMPORT_FUNC(eglGetError);
|
||||
IMPORT_FUNC(eglInitialize);
|
||||
IMPORT_FUNC(eglMakeCurrent);
|
||||
IMPORT_FUNC(eglSwapBuffers);
|
||||
IMPORT_FUNC(eglTerminate);
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
IMPORT_FUNC(glBlendFunc);
|
||||
IMPORT_FUNC(glClear);
|
||||
IMPORT_FUNC(glClearColorx);
|
||||
IMPORT_FUNC(glColor4x);
|
||||
IMPORT_FUNC(glColorPointer);
|
||||
IMPORT_FUNC(glDisable);
|
||||
IMPORT_FUNC(glDisableClientState);
|
||||
IMPORT_FUNC(glDrawArrays);
|
||||
IMPORT_FUNC(glEnable);
|
||||
IMPORT_FUNC(glEnableClientState);
|
||||
IMPORT_FUNC(glFrustumx);
|
||||
IMPORT_FUNC(glGetError);
|
||||
IMPORT_FUNC(glLightxv);
|
||||
IMPORT_FUNC(glLoadIdentity);
|
||||
IMPORT_FUNC(glMaterialx);
|
||||
IMPORT_FUNC(glMaterialxv);
|
||||
IMPORT_FUNC(glMatrixMode);
|
||||
IMPORT_FUNC(glMultMatrixx);
|
||||
IMPORT_FUNC(glNormalPointer);
|
||||
IMPORT_FUNC(glPopMatrix);
|
||||
IMPORT_FUNC(glPushMatrix);
|
||||
IMPORT_FUNC(glRotatex);
|
||||
IMPORT_FUNC(glScalex);
|
||||
IMPORT_FUNC(glShadeModel);
|
||||
IMPORT_FUNC(glTranslatex);
|
||||
IMPORT_FUNC(glVertexPointer);
|
||||
IMPORT_FUNC(glViewport);
|
||||
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void importGLDeinit() {
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
#ifdef WIN32
|
||||
FreeLibrary(sGLESDLL);
|
||||
#endif
|
||||
|
||||
#ifdef LINUX
|
||||
dlclose(sGLESSO);
|
||||
#endif
|
||||
#endif /* DISABLE_IMPORTGL */
|
||||
}
|
||||
@@ -1,183 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: importgl.h,v 1.4 2005/02/24 20:29:33 tonic Exp $
|
||||
* $Revision: 1.4 $
|
||||
*/
|
||||
|
||||
#ifndef IMPORTGL_H_INCLUDED
|
||||
#define IMPORTGL_H_INCLUDED
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#ifndef ANDROID_NDK
|
||||
#include <GLES/egl.h>
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
/* Dynamically fetches pointers to the egl & gl functions.
|
||||
* Should be called once on application initialization.
|
||||
* Returns non-zero on success and 0 on failure.
|
||||
*/
|
||||
extern int importGLInit();
|
||||
|
||||
/* Frees the handle to egl & gl functions library.
|
||||
*/
|
||||
extern void importGLDeinit();
|
||||
|
||||
/* Use DISABLE_IMPORTGL if you want to link the OpenGL ES at
|
||||
* compile/link time and not import it dynamically runtime.
|
||||
*/
|
||||
#ifndef DISABLE_IMPORTGL
|
||||
|
||||
#ifndef IMPORTGL_API
|
||||
#define IMPORTGL_API extern
|
||||
#endif
|
||||
#ifndef IMPORTGL_FNPTRINIT
|
||||
#define IMPORTGL_FNPTRINIT
|
||||
#endif
|
||||
|
||||
#define FNDEF(retType, funcName, args) \
|
||||
IMPORTGL_API retType(*funcPtr_##funcName) args IMPORTGL_FNPTRINIT
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
FNDEF(EGLBoolean, eglChooseConfig,
|
||||
(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs,
|
||||
EGLint config_size, EGLint* num_config));
|
||||
FNDEF(EGLContext, eglCreateContext,
|
||||
(EGLDisplay dpy, EGLConfig config, EGLContext share_list,
|
||||
const EGLint* attrib_list));
|
||||
FNDEF(EGLSurface, eglCreateWindowSurface,
|
||||
(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list));
|
||||
FNDEF(EGLBoolean, eglDestroyContext, (EGLDisplay dpy, EGLContext ctx));
|
||||
FNDEF(EGLBoolean, eglDestroySurface, (EGLDisplay dpy, EGLSurface surface));
|
||||
FNDEF(EGLBoolean, eglGetConfigAttrib,
|
||||
(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value));
|
||||
FNDEF(EGLBoolean, eglGetConfigs,
|
||||
(EGLDisplay dpy, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config));
|
||||
FNDEF(EGLDisplay, eglGetDisplay, (NativeDisplayType display));
|
||||
FNDEF(EGLint, eglGetError, (void));
|
||||
FNDEF(EGLBoolean, eglInitialize,
|
||||
(EGLDisplay dpy, EGLint* major, EGLint* minor));
|
||||
FNDEF(EGLBoolean, eglMakeCurrent,
|
||||
(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx));
|
||||
FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw));
|
||||
FNDEF(EGLBoolean, eglTerminate, (EGLDisplay dpy));
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
|
||||
FNDEF(void, glClear, (GLbitfield mask));
|
||||
FNDEF(void, glClearColorx,
|
||||
(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha));
|
||||
FNDEF(void, glColor4x,
|
||||
(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha));
|
||||
FNDEF(void, glColorPointer,
|
||||
(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer));
|
||||
FNDEF(void, glDisable, (GLenum cap));
|
||||
FNDEF(void, glDisableClientState, (GLenum array));
|
||||
FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
|
||||
FNDEF(void, glEnable, (GLenum cap));
|
||||
FNDEF(void, glEnableClientState, (GLenum array));
|
||||
FNDEF(void, glFrustumx,
|
||||
(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear,
|
||||
GLfixed zFar));
|
||||
FNDEF(GLenum, glGetError, (void));
|
||||
FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed* params));
|
||||
FNDEF(void, glLoadIdentity, (void));
|
||||
FNDEF(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param));
|
||||
FNDEF(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed* params));
|
||||
FNDEF(void, glMatrixMode, (GLenum mode));
|
||||
FNDEF(void, glMultMatrixx, (const GLfixed* m));
|
||||
FNDEF(void, glNormalPointer,
|
||||
(GLenum type, GLsizei stride, const GLvoid* pointer));
|
||||
FNDEF(void, glPopMatrix, (void));
|
||||
FNDEF(void, glPushMatrix, (void));
|
||||
FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glScalex, (GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glShadeModel, (GLenum mode));
|
||||
FNDEF(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z));
|
||||
FNDEF(void, glVertexPointer,
|
||||
(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer));
|
||||
FNDEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||
|
||||
#undef FN
|
||||
#define FNPTR(name) funcPtr_##name
|
||||
|
||||
#ifndef IMPORTGL_NO_FNPTR_DEFS
|
||||
|
||||
// Redirect egl* and gl* function calls to funcPtr_egl* and funcPtr_gl*.
|
||||
|
||||
#ifndef ANDROID_NDK
|
||||
#define eglChooseConfig FNPTR(eglChooseConfig)
|
||||
#define eglCreateContext FNPTR(eglCreateContext)
|
||||
#define eglCreateWindowSurface FNPTR(eglCreateWindowSurface)
|
||||
#define eglDestroyContext FNPTR(eglDestroyContext)
|
||||
#define eglDestroySurface FNPTR(eglDestroySurface)
|
||||
#define eglGetConfigAttrib FNPTR(eglGetConfigAttrib)
|
||||
#define eglGetConfigs FNPTR(eglGetConfigs)
|
||||
#define eglGetDisplay FNPTR(eglGetDisplay)
|
||||
#define eglGetError FNPTR(eglGetError)
|
||||
#define eglInitialize FNPTR(eglInitialize)
|
||||
#define eglMakeCurrent FNPTR(eglMakeCurrent)
|
||||
#define eglSwapBuffers FNPTR(eglSwapBuffers)
|
||||
#define eglTerminate FNPTR(eglTerminate)
|
||||
#endif /* !ANDROID_NDK */
|
||||
|
||||
#define glBlendFunc FNPTR(glBlendFunc)
|
||||
#define glClear FNPTR(glClear)
|
||||
#define glClearColorx FNPTR(glClearColorx)
|
||||
#define glColor4x FNPTR(glColor4x)
|
||||
#define glColorPointer FNPTR(glColorPointer)
|
||||
#define glDisable FNPTR(glDisable)
|
||||
#define glDisableClientState FNPTR(glDisableClientState)
|
||||
#define glDrawArrays FNPTR(glDrawArrays)
|
||||
#define glEnable FNPTR(glEnable)
|
||||
#define glEnableClientState FNPTR(glEnableClientState)
|
||||
#define glFrustumx FNPTR(glFrustumx)
|
||||
#define glGetError FNPTR(glGetError)
|
||||
#define glLightxv FNPTR(glLightxv)
|
||||
#define glLoadIdentity FNPTR(glLoadIdentity)
|
||||
#define glMaterialx FNPTR(glMaterialx)
|
||||
#define glMaterialxv FNPTR(glMaterialxv)
|
||||
#define glMatrixMode FNPTR(glMatrixMode)
|
||||
#define glMultMatrixx FNPTR(glMultMatrixx)
|
||||
#define glNormalPointer FNPTR(glNormalPointer)
|
||||
#define glPopMatrix FNPTR(glPopMatrix)
|
||||
#define glPushMatrix FNPTR(glPushMatrix)
|
||||
#define glRotatex FNPTR(glRotatex)
|
||||
#define glScalex FNPTR(glScalex)
|
||||
#define glShadeModel FNPTR(glShadeModel)
|
||||
#define glTranslatex FNPTR(glTranslatex)
|
||||
#define glVertexPointer FNPTR(glVertexPointer)
|
||||
#define glViewport FNPTR(glViewport)
|
||||
|
||||
#endif // !IMPORTGL_NO_FNPTR_DEFS
|
||||
|
||||
#endif // !DISABLE_IMPORTGL
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !IMPORTGL_H_INCLUDED
|
||||
@@ -1,34 +0,0 @@
|
||||
This is the BSD-style license for the "San Angeles Observation"
|
||||
OpenGL ES version example source code
|
||||
---------------------------------------------------------------
|
||||
|
||||
San Angeles Observation OpenGL ES version example
|
||||
Copyright (c) 2004-2005, Jetro Lauha
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in
|
||||
the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* Neither the name of the software product's copyright owner nor
|
||||
the names of its contributors may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -1,504 +0,0 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
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|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
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|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
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|
||||
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|
||||
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|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
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|
||||
you conspicuously and appropriately publish on each copy an
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
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|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
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|
||||
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||||
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||||
|
||||
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||||
|
||||
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||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
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|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
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|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
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||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
and can be reasonably considered independent and separate works in
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||||
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||||
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|
||||
distribute the same sections as part of a whole which is a work based
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
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||||
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|
||||
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||||
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||||
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||||
In addition, mere aggregation of another work not based on the Library
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||||
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||||
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|
||||
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||||
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||||
3. You may opt to apply the terms of the ordinary GNU General Public
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
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|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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|
||||
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||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
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Whether this is true is especially significant if the work can be
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||||
If such an object file uses only numerical parameters, data
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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For an executable, the required form of the "work that uses the
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It may happen that this requirement contradicts the license
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||||
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|
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||||
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If any portion of this section is held invalid or unenforceable under any
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||||
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||||
It is not the purpose of this section to induce you to infringe any
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|
||||
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||||
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|
||||
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||||
This section is intended to make thoroughly clear what is believed to
|
||||
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||||
|
||||
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|
||||
13. The Free Software Foundation may publish revised and/or new
|
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Such new versions will be similar in spirit to the present version,
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||||
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||||
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||||
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||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
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||||
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||||
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|
||||
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|
||||
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||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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||||
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||||
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||||
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||||
This library is free software; you can redistribute it and/or
|
||||
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||||
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||||
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||||
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||||
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||||
Also add information on how to contact you by electronic and paper mail.
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||||
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||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
San Angeles Observation OpenGL ES version example
|
||||
Copyright 2004-2005 Jetro Lauha
|
||||
All rights reserved.
|
||||
Web: http://iki.fi/jetro/
|
||||
|
||||
This source is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this source in the
|
||||
file LICENSE-LGPL.txt.
|
||||
(2) The BSD-style license that is included with this source in
|
||||
the file LICENSE-BSD.txt.
|
||||
|
||||
This source is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
@@ -1,60 +0,0 @@
|
||||
/* San Angeles Observation OpenGL ES version example
|
||||
* Copyright 2004-2005 Jetro Lauha
|
||||
* All rights reserved.
|
||||
* Web: http://iki.fi/jetro/
|
||||
*
|
||||
* This source is free software; you can redistribute it and/or
|
||||
* modify it under the terms of EITHER:
|
||||
* (1) The GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at
|
||||
* your option) any later version. The text of the GNU Lesser
|
||||
* General Public License is included with this source in the
|
||||
* file LICENSE-LGPL.txt.
|
||||
* (2) The BSD-style license that is included with this source in
|
||||
* the file LICENSE-BSD.txt.
|
||||
*
|
||||
* This source is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
|
||||
*
|
||||
* $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
|
||||
* $Revision: 1.6 $
|
||||
*/
|
||||
|
||||
#ifndef SHAPES_H_INCLUDED
|
||||
#define SHAPES_H_INCLUDED
|
||||
|
||||
#define SUPERSHAPE_PARAMS 15
|
||||
|
||||
static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] = {
|
||||
// m a b n1 n2 n3 m a b n1 n2 n3
|
||||
// res1 res2 scale (org.res1,res2)
|
||||
{10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2}, // 40, 60
|
||||
{10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4}, // 40, 40
|
||||
{10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1}, // 82, 82
|
||||
{6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1}, // 40, 40
|
||||
{4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1}, // 20, 60
|
||||
{8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1}, // 60, 60
|
||||
{13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6}, // 60, 60
|
||||
{10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60,
|
||||
8}, // 60, 180
|
||||
{7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4}, // 60, 80
|
||||
{4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1}, // 20, 40
|
||||
{4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2}, // 10, 10
|
||||
{1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2}, // 20, 40
|
||||
{2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2}, // 20, 50
|
||||
{6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2}, // 60, 60
|
||||
{3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2}, // 20, 40
|
||||
{6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2}, // 60, 40
|
||||
{3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2}, // 40, 40
|
||||
{5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20,
|
||||
4}, // 40, 40
|
||||
{2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1}, // 40, 40
|
||||
{6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4}, // 60, 91
|
||||
{6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1}, // 32, 60
|
||||
};
|
||||
#define SUPERSHAPE_COUNT \
|
||||
(sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
|
||||
|
||||
#endif // !SHAPES_H_INCLUDED
|
||||
@@ -1,132 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* This is a small port of the "San Angeles Observation" demo
|
||||
* program for OpenGL ES 1.x. For more details, see:
|
||||
*
|
||||
* http://jet.ro/visuals/san-angeles-observation/
|
||||
*
|
||||
* This program demonstrates how to use a GLSurfaceView from Java
|
||||
* along with native OpenGL calls to perform frame rendering.
|
||||
*
|
||||
* Touching the screen will start/stop the animation.
|
||||
*
|
||||
* Note that the demo runs much faster on the emulator than on
|
||||
* real devices, this is mainly due to the following facts:
|
||||
*
|
||||
* - the demo sends bazillions of polygons to OpenGL without
|
||||
* even trying to do culling. Most of them are clearly out
|
||||
* of view.
|
||||
*
|
||||
* - on a real device, the GPU bus is the real bottleneck
|
||||
* that prevent the demo from getting acceptable performance.
|
||||
*
|
||||
* - the software OpenGL engine used in the emulator uses
|
||||
* the system bus instead, and its code rocks :-)
|
||||
*
|
||||
* Fixing the program to send less polygons to the GPU is left
|
||||
* as an exercise to the reader. As always, patches welcomed :-)
|
||||
*/
|
||||
package com.example.SanAngeles;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.os.Bundle;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
public class DemoActivity extends Activity {
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
mGLView = new DemoGLSurfaceView(this);
|
||||
setContentView(mGLView);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
mGLView.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
mGLView.onResume();
|
||||
}
|
||||
|
||||
private GLSurfaceView mGLView;
|
||||
|
||||
static {
|
||||
System.loadLibrary("sanangeles");
|
||||
}
|
||||
}
|
||||
|
||||
class DemoGLSurfaceView extends GLSurfaceView {
|
||||
public DemoGLSurfaceView(Context context) {
|
||||
super(context);
|
||||
mRenderer = new DemoRenderer();
|
||||
setRenderer(mRenderer);
|
||||
}
|
||||
|
||||
public boolean onTouchEvent(final MotionEvent event) {
|
||||
if (event.getAction() == MotionEvent.ACTION_DOWN) {
|
||||
nativeTogglePauseResume();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
super.onPause();
|
||||
nativePause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResume() {
|
||||
super.onResume();
|
||||
nativeResume();
|
||||
}
|
||||
|
||||
|
||||
DemoRenderer mRenderer;
|
||||
|
||||
private static native void nativePause();
|
||||
private static native void nativeResume();
|
||||
private static native void nativeTogglePauseResume();
|
||||
}
|
||||
|
||||
class DemoRenderer implements GLSurfaceView.Renderer {
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
nativeInit();
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int w, int h) {
|
||||
//gl.glViewport(0, 0, w, h);
|
||||
nativeResize(w, h);
|
||||
}
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
nativeRender();
|
||||
}
|
||||
|
||||
private static native void nativeInit();
|
||||
private static native void nativeResize(int w, int h);
|
||||
private static native void nativeRender();
|
||||
private static native void nativeDone();
|
||||
}
|
||||
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|
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|
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|
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|
Before Width: | Height: | Size: 7.5 KiB |
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">San Angeles</string>
|
||||
</resources>
|
||||
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|
Before Width: | Height: | Size: 118 KiB |
@@ -43,7 +43,6 @@ include(":orderfile:app")
|
||||
include(":prefab:curl-ssl:app")
|
||||
include(":prefab:prefab-dependency:app")
|
||||
include(":prefab:prefab-publishing:mylibrary")
|
||||
include(":san-angeles:app")
|
||||
include(":sanitizers:app")
|
||||
include(":sensor-graph:accelerometer")
|
||||
include(":teapots:choreographer-30fps")
|
||||
|
||||
Reference in New Issue
Block a user